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Updated: 06/30/17 11:14 AM
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Compatibility:
Morrowind (3.0)
Homestead (2.7)
Updated:06/30/17 11:14 AM
Created:03/15/17 11:18 AM
Monthly downloads:680
Total downloads:3,681
Favorites:20
MD5:
3.0
InventoryManager
Version: 2.1.0
by: iwontsay [More]
Not yet another Junker or Bank Addon, this Inventory Manager takes care of your needs to automatically stash, retrieve and dispose of your items as you see fit.

This addon works in conjunction with the CraftStore addon to determine which recipes, style motifs or traits are wanted by your current character or your alts and lets you determine whether to put the given recipes into the bank or even get them from the bank if your character deems them suitable.

Rather than working with a preset list of actions and item groupings, this addon allows to set a list of rules which are applied on the items you loot, your inventory or the bank, as you wish. Think the mail filter in Outlook or Thunderbird and you get the idea.

To use the full range of functions within these AddOns, following AddOns are suggested for installation as well:
* CraftStore (old 3.00+ or CraftStore Morrowind, both work) for identifying your character's and alt's needs
* FCO ItemSaver for customized marking options

---- Special thanks to:
* Baertram (Your developer docs for FCO ItemSaver really saved the day)
Version 2.1.0
* Added progress report switch
* Added switches to apply currencly limits to bank
* Hotfix: When entering an existing profile name it won't crash anymore on save.

Version 2.0.0
* Added name matching filter
* Reworked rules representation: Show them in sections
* Added cross referencing of rule sections
* Major code cleanup

Version 1.5.1
* Hotfix: Made 'Keep' a blocking action again

Version 1.5.0
* Added guild bank management
* Added limited support for ItemSaver (in contrast to FCOIS)
* Allow concurrent rules like put in bank/deconstruct items

Version 1.4.1
* Removed clamping of gold and TV stones for banking
* Added 'crafted' trait filter
* Fixed FCO ItemSaver detection for 'not installed' case

Version 1.4.0
* Made banking fully functional for ESO+ again
* Made Deconstruction fully functional for ESO+ again
* Added 'no trait' as selectable trait filter

Version 1.3.4
* API version 100019
* Fix for item names and icons not showing (and other things) during processing

Version 1.3.3
* Hotfix for filtering for specific marks with FCOIS >= 1.0.0

Version 1.3.2
* Fixed bug which triggered on logging in with a new character
* Support for FCOIS >= 1.0.0 (thanks Baertram!)

Version 1.3.1
* Fixed recipe tracking for furnishing blueprints

Version 1.3.0
* Added command /im settings
* Fixed LUA error in RuleEdit when FCOIS is not present
* Added maximum execution count for rules
* Revamped Banker - more robust, better performance

Version 1.2.2
* Hotfix: Respect FCOIS Locking on Deconstruction

Version 1.2.1
* Hotfix: Inventory action on pickup

Version 1.2.0
* Translation update
* Made Seller more robust: Revenue is tallied up correctly
* Added negative message for dryrun if FCOIS denies a specific action
* Added Deconstruct Inventory action
* Chained in Laundering when selling to Fences
* Generalized selling into ruleset
* Added 'junked' as filter criterion
* Added more delay options
* Added /im run command
* Extended FCO marking detection with static markers

Version 1.1.1
* Fixed bug when trying to set FCO Marker before having done a dryrun before
* Fixed for trait not being cleared when non-trait itemtype is selected

Version 1.1.0
* Updated Readme
* Included a button to toggle Auto-Sell on or off
* Performance improvement on bank transactions
* Added FCO ItemSaver support for dynamic flags
* Included detection and support for CraftStore Fixed And Improved

Version 1.0.1
* Fixed bug which made Destroy Items nonfunctional
Optional Files (0)


Archived Files (18)
File Name
Version
Size
Author
Date
2.0.0
93kB
iwontsay
06/28/17 11:11 AM
1.5.1
89kB
iwontsay
06/15/17 01:26 PM
1.5.0
89kB
iwontsay
06/15/17 08:55 AM
1.4.1
87kB
iwontsay
05/28/17 09:08 AM
1.4.0
87kB
iwontsay
05/27/17 09:08 AM
1.3.4
87kB
iwontsay
05/22/17 01:27 PM
1.3.3
87kB
iwontsay
05/22/17 01:25 PM
1.3.3
87kB
iwontsay
05/02/17 12:19 PM
1.3.2
87kB
iwontsay
05/02/17 12:03 PM
1.3.1
86kB
iwontsay
04/04/17 11:03 AM
1.3.0
86kB
iwontsay
04/03/17 08:44 AM
1.2.2
86kB
iwontsay
03/31/17 02:49 PM
1.2.1
86kB
iwontsay
03/31/17 01:07 PM
1.2.0
86kB
iwontsay
03/31/17 12:19 PM
1.1.1
78kB
iwontsay
03/21/17 11:33 PM
1.1.0
78kB
iwontsay
03/20/17 10:58 AM
1.0.1
76kB
iwontsay
03/16/17 11:00 AM
1.0.0
76kB
iwontsay
03/15/17 11:18 AM


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Unread 07/14/17, 05:46 PM  
Dingodan
 
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Forum posts: 36
File comments: 181
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Loading of self created Profiles don't work for me.

I selected the Profile that I wanna load and tick Load Profile but nothing happens.
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Unread 07/01/17, 02:25 PM  
Kenza

Forum posts: 21
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Originally Posted by iwontsay
These settings are character-bound and would be saved and loaded with the profiles if you use "save profile" or "load profile".

Note that on loading or saving a profile, these settings are copied, so modifiying them does not modify them in the profile you have loaded them from, nor for other characters on the same account.
Ok, then I think something funny is going on somewhere between saving and loading profiles..
I set up my profile and named it Main, it's the one I'll be using on the majority of my chars, I loaded it on my alts, then when I got the option to apply gold limits to bank, I changed settings to min 20k, max 50k, apply to bank, typed in the profile name Main and clicked Save Profile again. This should overwrite whatever I had for those settings before in that profile, right? Then I log on my alts, and select Main, and Load profile to copy my new updated settings, but instead of loading 20k/50k/bank it resets it back to 1k/5k/off. I also changed/updated some of my rules, and those loaded fine tho... So it is saving/loading profile rules, but it seems it's not saving or loading the currency settings properly, at least for me.. O.o
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Unread 07/01/17, 09:41 AM  
iwontsay
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Originally Posted by DaBear78
Originally Posted by iwontsay
On opening the bank, stash ...
  1. Any soul gem (max. 1)
On opening the bank, retrieve ...
  1. No soul gem (max. 1)
  2. Any soul gem
I tried it this way, but I got a problem... I have 2 complete stacks and a stack of 48. When I open the bank with 1 stack in my bag I end up with 2 complete stacks in the bank and 48 gems in my pocket. When I open the bank again (without changing / doing anything) I have a full stack in my bag and a full stack and 48 gems in my bank. Opening the bank again leads the first result (2 stacks in the bank, 48 gems in my pocket) and so on.

That's not the result I hoped for... What I wanted to achieve is that I always end up with one full stack in my bag, rest in the bank. Any ideas? ^^
That was about what the original poster I replied to wanted. To have one stack in the bank, and the rest of it in the inventory for selling/disposal. But switch around these two lists and you would have about the effect to have one (or two) stacks in the inventory and the rest of it in the bank.
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Unread 07/01/17, 09:37 AM  
iwontsay
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Forum posts: 26
File comments: 52
Uploads: 3
Originally Posted by Kenza
Are settings supposed to be saved in profiles, or just rules? I set and saved my min/max gold values, but whenever I load the profile on another char, it keeps resetting gold settings back to defaults. :s
These settings are character-bound and would be saved and loaded with the profiles if you use "save profile" or "load profile".

Note that on loading or saving a profile, these settings are copied, so modifiying them does not modify them in the profile you have loaded them from, nor for other characters on the same account.
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Unread 07/01/17, 06:00 AM  
DaBear78
 
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File comments: 100
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Originally Posted by iwontsay
On opening the bank, stash ...
  1. Any soul gem (max. 1)
On opening the bank, retrieve ...
  1. No soul gem (max. 1)
  2. Any soul gem
I tried it this way, but I got a problem... I have 2 complete stacks and a stack of 48. When I open the bank with 1 stack in my bag I end up with 2 complete stacks in the bank and 48 gems in my pocket. When I open the bank again (without changing / doing anything) I have a full stack in my bag and a full stack and 48 gems in my bank. Opening the bank again leads the first result (2 stacks in the bank, 48 gems in my pocket) and so on.

That's not the result I hoped for... What I wanted to achieve is that I always end up with one full stack in my bag, rest in the bank. Any ideas? ^^
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Unread 06/30/17, 05:47 PM  
Kenza

Forum posts: 21
File comments: 102
Uploads: 0
Are settings supposed to be saved in profiles, or just rules? I set and saved my min/max gold values, but whenever I load the profile on another char, it keeps resetting gold settings back to defaults. :s
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Unread 06/30/17, 02:58 PM  
Kenza

Forum posts: 21
File comments: 102
Uploads: 0
* Added switches to apply currencly limits to bank
* Hotfix: When entering an existing profile name it won't crash anymore on save.
Thanks for the updates! I am so enjoying this addon, everything is so much easier to organize, tytyty again~!

Edit: Hmm, Retrieve from own bank... Any recipe/style motif which is unknown, doesn't seem to be working for me.. And same for Store in own bank.. Any recipe/style motif unknown to others.
Edit2: Nvm! Figured out I needed to turn on tracking in craftstore, derp!
Last edited by Kenza : 06/30/17 at 04:33 PM.
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Unread 06/30/17, 10:55 AM  
iwontsay
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Forum posts: 26
File comments: 52
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Re: New Rule

Originally Posted by Bösesmiez
Is it possible to add a new rule "Destroy at pickup" ?
Destroying objects is intentionally done in the way it is to prevent accidental destruction of objects you might need. Like specific quest items. Though if you set the Destroy Threshold reasonably high, it would start the cleanup loop whenever you pick up an item.
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Unread 06/30/17, 04:26 AM  
Bösesmiez

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Question New Rule

Is it possible to add a new rule "Destroy at pickup" ?
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Unread 06/30/17, 02:46 AM  
kromonos
 
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When I try to save a new profile with the name of an existing one, to overwrite it, I get following error:
user:/AddOns/InventoryManager/UI/ProfileEdit.lua:136: table index is nil
stack traceback:
user:/AddOns/InventoryManager/UI/ProfileEdit.lua:136: in function 'PE:BtnSaveClicked'
(tail call): ?
user:/AddOns/LibAddonMenu-2.0/LibAddonMenu-2.0/controls/button.lua:63: in function 'callback'
user:/AddOns/LibAddonMenu-2.0/LibAddonMenu-2.0/controls/button.lua:72: in function '(anonymous)'
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Unread 06/30/17, 12:30 AM  
kromonos
 
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[quote=iwontsay]
Originally Posted by iwontsay
  1. Fill up the launder list as you wish, with lines like "Any stolen treasure", "Any stolen food", and so on
  2. Add "Nothing from the list 'Launder at fence...' " as the first rule in your selling section
  3. Below that you can add selling rules like "Any treasure", "Any food" and so on.

That way, it would never consider outright fencing your stolen items, but laundering them instead. But since they're regarded as not stolen after the laundering (that's what 'launder' is for, after all...), the cross reference to the launder list (item 2) wouldn't match anymore and you would sell them at a regular shop.
Perfect. Thank you
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Unread 06/29/17, 10:13 PM  
iwontsay
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Forum posts: 26
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Originally Posted by iwontsay
You could put "any stolen treasure" in the launder list (no pun intended, it's the last entry of the section list) and "any treasure" in the for sale list... though it wouldn't do that in one go, since don't sell not stolen or freshly laundered item to a fence.
ADDENDUM: If you really want to go the route "Launder the item first, then we can decide whether to sell them or not" you may do the following:
  1. Fill up the launder list as you wish, with lines like "Any stolen treasure", "Any stolen food", and so on
  2. Add "Nothing from the list 'Launder at fence...' " as the first rule in your selling section
  3. Below that you can add selling rules like "Any treasure", "Any food" and so on.

That way, it would never consider outright fencing your stolen items, but laundering them instead. But since they're regarded as not stolen after the laundering (that's what 'launder' is for, after all...), the cross reference to the launder list (item 2) wouldn't match anymore and you would sell them at a regular shop.
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Unread 06/29/17, 09:58 PM  
iwontsay
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Originally Posted by Angefraggt
Yes i am quite sure of that as i tested the same actions that kicked me multiple times with chat enabled again with it disabled and never got kicked once.
Strange enough, I think. Oh well, adding a new checkbox, its default value and a condition in front of the progress output shouldn't be much of an effort.
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Unread 06/29/17, 06:57 PM  
Angefraggt

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Originally Posted by iwontsay
Originally Posted by Angefraggt
Is there a way to disable chat notifications?

When you automatically delete or move a large amount of items (For example when farming Khajits and automatically delete every white item) then you get kicked for spamming. I already worked around that thing by deleting some code of the add-on itself. I just wanted to ask if there is a way to do it without having to delete the same code every update?

But apart from this i really think this Addon is great
Are you really sure it's the chat message and not the action itself?

AFAIK messages in the chat window are a purely local matter - else it would have kicked me when doing an extensive rule list - but if you auto-junk or -delete lots of items on pickup, that's where the server gets involved and it might take offense on being flooded with requests.
Yes i am quite sure of that as i tested the same actions that kicked me multiple times with chat enabled again with it disabled and never got kicked once.
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Unread 06/29/17, 01:08 PM  
iwontsay
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Forum posts: 26
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Originally Posted by Angefraggt
Is there a way to disable chat notifications?

When you automatically delete or move a large amount of items (For example when farming Khajits and automatically delete every white item) then you get kicked for spamming. I already worked around that thing by deleting some code of the add-on itself. I just wanted to ask if there is a way to do it without having to delete the same code every update?

But apart from this i really think this Addon is great
Are you really sure it's the chat message and not the action itself?

AFAIK messages in the chat window are a purely local matter - else it would have kicked me when doing an extensive rule list - but if you auto-junk or -delete lots of items on pickup, that's where the server gets involved and it might take offense on being flooded with requests.
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