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Homestead (2.7)
Updated:05/22/17 11:19 PM
Created:04/22/17 08:12 PM
Monthly downloads:70
Total downloads:1,142
Favorites:7
MD5:
Scholar
Version: 1.4.0
by: WidgetInteractive [More]
Scholar is sort of the spiritual successor to Harven's Research Timers. While Harven's addon is outstanding, it's always had a few quirks that annoyed me, and a few features that I felt were missing. Thus, I decided to experiment with a partial fork that did what I wanted it to, and Scholar was born.

Modules

Research Timers
  • Displays progress bars for all traits being researched
  • Configurable font, style and colors
  • Configurable notification on complete
  • Auto-clear support
  • Hide in combat support
  • Hotkey and slash commands for showing/hiding timers
  • Custom notification sounds
  • Per-skill color configuration

Stable Timer
  • Displays progress bar for stable training
  • Inherits settings from Research Timers
  • Independently configurable colors
  • Shows detail regarding what trait is being researched!

Crafting Spinner
  • Adds a spinner to crafting tables allowing you to craft/uncraft in bulk!
  • Hold Ctrl/Alt/Shift/Cmd and click the +/- buttons to jump by 10
  • Pressing - when at 1 will automatically enter the maximum number craftable
  • Pressing + when at the maximum number craftable will automatically enter 1

The Future of Scholar

Right now, Scholar is pretty simple, but I want to take it a lot farther... I want it to be a full-scale, modular crafting and research enhancement addon. But, to do that, I need feedback! What can be improved with the existing setup? What would you like to see added? Let me know, and I'll see what I can do!

Feel like supporting? Why not donate?
1.4.0 (May 23, 2017)
  • Added: Spinner module
  • Updated: API version for Morrowind

1.3.0 (May 16, 2017)
  • Added: Support for custom timer notification sounds
  • Added: Slash command to set custom unofficial notification sounds
  • Added: Per-skill color options
  • Added: Ability to lock the position of the UI
  • Added: Option to display completed or remaining percentage instead of time remaining
  • Improved: Handling of enabling account-wide settings for the first time
  • Fixed: Bug which caused traits to be improperly identified in certain instances
  • Fixed: Minor typo in "Carry Capacity"

1.2.3 (May 7, 2017)
  • Fixed: Typo in carry capacity riding trait

1.2.2 (May 6, 2017)
  • Fixed: Incorrectly getting trait indexes

1.2.1 (May 5, 2017)
  • Fixed: Riding timer abbreviation bug for stamina and capacity
  • Fixed: Drain option completion background bug
  • Fixed: Multi-character completed research bug

1.2.0 (May 3, 2017)
  • Improved: Settings layout
  • Added: Option to display timers with a reverse fill (drain) effect
  • Added: Option to abbreviate skill and trait names
  • Added: Detail to stable timers

1.1.2 (May 1, 2017)
  • Improved: Announcement notification for stable timers
  • Added: Keybinding to toggle timer display

1.1.1 (April 28, 2017)
  • Fixed: Chat notification display

1.1.0 (April 27, 2017)
  • Added: Notification support
  • Added: /scholar timers command
  • Fixed: Minor bug fixes

1.0.0 (April 26, 2017)
  • Added: Stable training timer
  • Fixed: String bug

0.0.1 (April 23, 2017)
  • Initial release
Optional Files (0)


Archived Files (10)
File Name
Version
Size
Author
Date
1.3.0
84kB
WidgetInteractive
05/16/17 09:49 PM
1.2.3
75kB
WidgetInteractive
05/07/17 05:13 PM
1.2.2
75kB
WidgetInteractive
05/06/17 05:57 PM
1.2.1
75kB
WidgetInteractive
05/05/17 07:45 PM
1.2.0
75kB
WidgetInteractive
05/03/17 02:17 AM
1.1.2
72kB
WidgetInteractive
05/01/17 06:35 PM
1.1.1
71kB
WidgetInteractive
04/28/17 02:31 PM
1.1.0
126kB
WidgetInteractive
04/27/17 12:05 AM
1.0.0
124kB
WidgetInteractive
04/26/17 12:42 PM
0.0.1
115kB
WidgetInteractive
04/22/17 08:12 PM


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Unread 05/08/17, 09:06 PM  
AnonymousCyborg

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Feature request

New feature request!

The ability to sort by craft type, then by time within that.

Example:

BL least time
BL middle time
BL most time

CL least time
CL middle time
CL most time

WW least time
WW middle time
WW most time

Alternatively (or additionally), the ability to set the color of each craft type individually. So that I might have woodworking brown, clothing light blue, and blacksmithing grey, for example.

(Can you tell I'm a big fan of customization? I'm a big fan of customization.)
Last edited by AnonymousCyborg : 05/08/17 at 09:15 PM.
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Unread 05/08/17, 08:43 AM  
AnonymousCyborg

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Originally Posted by WidgetInteractive
Feel like testing out a tiny update?
I wouldn't mind at all!
Last edited by AnonymousCyborg : 05/08/17 at 08:45 AM.
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Unread 05/08/17, 08:32 AM  
WidgetInteractive
 
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Yep! We try our best to make sure nothing ever seriously breaks (though bugs do happen... just read the rest of this thread!). That said... thanks so much for the kind words and feedback!

Originally Posted by DragonDreads
Originally Posted by WidgetInteractive
Nope! We don't use the notification area for anything. Only notifications we provide are in-chat notifications, or center-screen alerts. Do you have CraftStore (or one of the derivatives) installed? I know that one uses the actual notification area.

Edit: Better question... any chance you can get a screenshot?
Found the culprit. Craftstore Fixed & Improved. I had to turn off all my add ons and check them one at a time and after being booted several times from the server it was the craftstore mod that would pop that notice on.

this mod is a really nice one and i'm really happy it wasn't the one doing it. Back to having my timers again.
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Unread 05/08/17, 08:29 AM  
DragonDreads

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Originally Posted by WidgetInteractive
Nope! We don't use the notification area for anything. Only notifications we provide are in-chat notifications, or center-screen alerts. Do you have CraftStore (or one of the derivatives) installed? I know that one uses the actual notification area.

Edit: Better question... any chance you can get a screenshot?
Found the culprit. Craftstore Fixed & Improved. I had to turn off all my add ons and check them one at a time and after being booted several times from the server it was the craftstore mod that would pop that notice on.

this mod is a really nice one and i'm really happy it wasn't the one doing it. Back to having my timers again.
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Unread 05/08/17, 07:06 AM  
WidgetInteractive
 
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Nope! We don't use the notification area for anything. Only notifications we provide are in-chat notifications, or center-screen alerts. Do you have CraftStore (or one of the derivatives) installed? I know that one uses the actual notification area.

Edit: Better question... any chance you can get a screenshot?
Last edited by WidgetInteractive : 05/08/17 at 08:24 AM.
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Unread 05/08/17, 06:59 AM  
DragonDreads

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Question.

I'm having a slight issue and am trying to narrow it down. I downloaded and installed this a few days ago and didn't notice any issues. Yesterday, I deleted a character that apparently was researching something, and now every time I start my game a large notice comes up on the screen telling me that the deleted character has finished the research. I uninstalled this mod and checked to make sure Minion removed it completely and I'm still getting the notification. Does this mod use the notification area to alert when the research is finished or just the group of timers off to the side?

The only other mod I have that has a crafting timer on it is Wykkyd Toolbar and their timers were disabled since I was using this mod.
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Unread 05/08/17, 06:30 AM  
WidgetInteractive
 
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Feel like testing out a tiny update?
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Unread 05/07/17, 10:30 PM  
AnonymousCyborg

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Originally Posted by WidgetInteractive
Carry Capacity was a typo... I had three "r"s in it. Try that. (I should start sending you betas of everything! You find all the bugs!)
Hah! It helps that I have various characters at different stages of riding; I also have a bunch of stuff researching.
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Unread 05/07/17, 05:14 PM  
WidgetInteractive
 
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Carry Capacity was a typo... I had three "r"s in it. Try that. (I should start sending you betas of everything! You find all the bugs!)
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Unread 05/07/17, 11:33 AM  
AnonymousCyborg

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Stable research for STM and SPD are fixed. Carry Capacity is still RI -.
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Unread 05/06/17, 10:20 PM  
AnonymousCyborg

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Originally Posted by WidgetInteractive
Sweet! Yea... I'm waiting on my next stable run too. Got two alts JUST for testing already... I'm running out of character slots! I'll think about the completed timers positioning thing... I'm not convinced it's a 'bug', per se, but it's definitely worth considering!
As they started at the top and moved to the bottom the next time, I figured it was a bug. But if it's intentional, disregard the previous statement! I can see how it moving down would be useful once it's been seen by the user (if they don't immediately delete them).
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Unread 05/06/17, 08:59 PM  
WidgetInteractive
 
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Sweet! Yea... I'm waiting on my next stable run too. Got two alts JUST for testing already... I'm running out of character slots! I'll think about the completed timers positioning thing... I'm not convinced it's a 'bug', per se, but it's definitely worth considering!
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Unread 05/06/17, 07:52 PM  
AnonymousCyborg

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Originally Posted by WidgetInteractive
Nevermind... I'm just an idiot and got really lucky in my tests. Wasn't correctly passing the trait index to the naming function. Try that.
Yay! I tested, and completed timers do not show up on other characters.

However, new bug! The completed timers showed at the top of the list (with Ascending chosen) the first time I logged the character in with completed timers. I flipped to another character to test and see if they showed up there. They didn't. When I flipped back to the character who had completed the research, the timers had moved to the bottom of the timer list. As 0d 0h 0m 0s timers, they should really stay at the top.

I am happy to report that deleting them from the bottom of the list moved the window properly, though. Not sure why it was shifting the first time and didn't this time. If it happens again, I'll let you know. Might have to start an alt researching for shorter research timers!

Research traits seem to be displaying properly now.

Carry Capacity still shows only as RI -. I don't know if it's because I started stable research before the fix, or if it's because there's still an issue with the code. I'll let you know tomorrow morning when I do my stable rounds if it's still happening.
Last edited by AnonymousCyborg : 05/06/17 at 07:57 PM.
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Unread 05/06/17, 05:58 PM  
WidgetInteractive
 
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Nevermind... I'm just an idiot and got really lucky in my tests. Wasn't correctly passing the trait index to the naming function. Try that.
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Unread 05/06/17, 03:29 PM  
WidgetInteractive
 
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Did you begin researching them before the update?

Originally Posted by AnonymousCyborg
Originally Posted by WidgetInteractive
1.2.1 is out! Fixes all but the move on clear bug you mentioned (at least seems to for me). Test and lemme know how it works for you!
Carry capacity still shows as RI - for me, while stamina and speed are fine.

I'll tell you whether the timers show on another character in about 18 hours!

Cloth seems to show as STU no matter what you pick. I'm researching 2 reinforced and one training. It's showing STU for all. Blacksmithing, I'm researching two training and one well-fitted. They all show as STU. Woodowrking, I'm researching 2 Defending and one Infused, they all show as PWD. It's the same with both abbreviations and full text. I tried reloading the UI after switching off abbreviations, but the issue remained with all three research types.
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