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Updated: 09/10/17 03:49 PM
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Compatibility:
Horns of the Reach (3.1)
Morrowind (3.0)
Updated:09/10/17 03:49 PM
Created:08/30/17 05:56 AM
Monthly downloads:1,475
Total downloads:1,484
Favorites:4
MD5:
Categories:Graphic UI Mods, Casting Bars, Cooldowns, Combat Mods, Group, Guild & Friends, PvP, Raid Mods
3.1
Taos Group Ultimate
Version: 1.3.1
by: Taonnor [More]
Taos Group Ultimate is a user interface enhancement for The Elder Scrolls Online designed to give players access to informational ultimate data of group members.


What Does It Do?

The addon shows the ultimate status of group members in different styles. All ultimates are grouped in "UltimateGroups", for example all negates are found in the "Negate" UltimateGroup. You can choose your "UltimateGroup" you want to share and can configurate in the Swimlane styles which "UltimateGroup" you want to see. See screenshots for further informations. The addon use the trick to share map pings via group members to share the informations, like other addons already did (f.e. Group DPS)


Change Ultimate you want!

How to change ultimates:
1. Click on separate ultimate icon button (Share Button) and select ultimate you want to share. (Picture 7)
2. In Swimlane lists, click on ultimate icons and select ultimate of swimlane. (Picture 8-9)


Translation support

The addon supports different translations. At the moment "de" and "en". If you you want help me to translate in other languages like fr, ru or jp, tell me IG PC EU @Taonnor.


Installation

Download Taos Group Ultimate from the link at the top of this article.
Place this zip archive in your ESO addons folder found in My Documents/Elder Scrolls Online/live/Addons/. Mac users should use Documents/Elder Scrolls Online/live/Addons.
Extract the .zip archive into this folder.
You should now have a folder inside Addons named "TaosGroupUltimate" which contains the addon files.
Launch The Elder Scrolls Online. Taos Group Ultimate should be automatically enabled. If not, go to the Add-Ons section of the game menu and make sure that the box beside Taos Group Ultimate is checked.
[1.3.1]
- Added LGS light version (without settings) to avoid annoying sending on/off user interaction
[1.3.0]
- Added only AvA feature
- Reverted changes on LGS
- Fixed LGS issue, set always enabled (via new lib version)
[1.2.0]
- Added communication via LibGroupSocket
[1.1.0]
- Optimized Labels In CompactSwimlaneList
- Fixed Horn Bug
- Added MovableBackdrop to all elements
- Force new SavedVars (Because of Horn Bug)
[1.0.2]
- Increase version
[1.0.1]
- Fixed Werewolf ultimates
- Fixed Movable/RestorPosition issues on change style
- Fixed MapPingHandler ultimate range
[1.0.0]
Release version
Archived Files (7)
File Name
Version
Size
Author
Date
1.3.0
108kB
Taonnor
09/07/17 11:56 AM
1.2.0
107kB
Taonnor
09/06/17 04:21 AM
1.1.0
80kB
Taonnor
09/01/17 04:01 PM
1.0.2
80kB
Taonnor
08/30/17 07:07 AM
1.0.2
80kB
Taonnor
08/30/17 06:33 AM
1.0.0
80kB
Taonnor
08/30/17 05:56 AM
0B
Taonnor
01/01/70 12:00 AM


Post A Reply Comment Options
Unread 09/07/17, 12:12 PM  
Kyoma
AddOn Author - Click to view AddOns

Forum posts: 27
File comments: 58
Uploads: 4
As for it being disabled by default and the non-saving settings, I agree they are rather restrictive. The way I worked around it in Raid Notifier was by using this to enable sending:
Lua Code:
  1. local function ToggleLibGroupSocket(enabled)
  2.     local button = ZO_GroupMenu_Keyboard_LibGroupSocketToggle
  3.     if not button then -- wait for button
  4.         zo_callLater(function() ToggleLibGroupSocket(enabled) end, 1000)
  5.     else
  6.         ZO_CheckButton_SetCheckState(button, enabled)
  7.         button:toggleFunction(enabled)
  8.     end
  9. end
Users would still be able to turn it off but atleast this provides addons a way to turn it on. The thing with LGS and the settings is a limitation of how libraries work when embedded in addons.

P.S. Oh and the author of LGS is current on vacation I believe.
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Unread 09/06/17, 07:00 PM  
Larsay

Forum posts: 0
File comments: 2
Uploads: 0
Looks like its working well, however it drops off the screen when you are in most boss fights.
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Unread 09/06/17, 04:22 AM  
Taonnor
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Forum posts: 0
File comments: 21
Uploads: 1
I have added now the communication via LibGroupSocket, this should solve some problems
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Unread 09/05/17, 05:00 PM  
Larsay

Forum posts: 0
File comments: 2
Uploads: 0
I honestly do not understand enough to write my own UI addons; but I do rather like this addon and it seems you could potentially fix the ping noise issue with http://www.esoui.com/downloads/info1302-LibMapPing.html
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Unread 09/05/17, 02:43 PM  
Taonnor
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Forum posts: 0
File comments: 21
Uploads: 1
At the moment you mast take off the UI sounds to resolve that problem. I hope will get a solution for this in near future.
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Unread 09/04/17, 11:22 AM  
choekstr
 
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Forum posts: 11
File comments: 299
Uploads: 0
completely agree about the map ping clicks. It will drive one crazy listening to that.
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Unread 08/30/17, 11:29 AM  
Kyoma
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Forum posts: 27
File comments: 58
Uploads: 4
The main reason I decided to use LGS (well, write the ultimate handler) was mainly due to the really, really, really annoying thing with map pings: the sounds and compass indicators.
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Unread 08/30/17, 09:19 AM  
l3x0r

Forum posts: 13
File comments: 156
Uploads: 0
Originally Posted by Taonnor
Hi,

in the past i decided against LibGroupSocket, because of it doesn't fit what i needed. I have no idea what the current version can do. So if it's good, i will change to it. Thanks for the hint.
Thank you for your reply!
Well afaik RaidNotifier uses LGS for its Ulti share feature. Thank you for taking a look
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Unread 08/30/17, 07:42 AM  
Taonnor
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Forum posts: 0
File comments: 21
Uploads: 1
Hi,

in the past i decided against LibGroupSocket, because of it doesn't fit what i needed. I have no idea what the current version can do. So if it's good, i will change to it. Thanks for the hint.
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Unread 08/30/17, 07:39 AM  
l3x0r

Forum posts: 13
File comments: 156
Uploads: 0
Looks good!
May I ask why you choose not to use LibGroupSocket to handle the map pings?
Best regards
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