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Updated: 09/28/14 12:14 PM
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Update 4 (1.4.3)
Live (1.0)
Updated:09/28/14 12:14 PM
Created:04/13/14 11:24 AM
Downloads:7,344
Favorites:79
MD5:
1.4.3
Borrower And Lender - NPC Muter  Popular! (More than 5000 hits)
Version: 3.4
by: Wobin, CrazyDutchGuy
This is a simple addon that basically ducks the Voice Over volume temporarily to zero when a few things happen

1. You interact with a banking NPC
2. an NPC chats or yells, and you've heard it before

This addon was brought about by the insanity that the bank lady in Daggerfall causes.

Note: This addon will override your current VO volume settings. Adjust it to your 'normal' value in the B&L addon settings.

You can add and remove npcs from a whitelist that will cause the addon to ignore them. Use this if you like the bards in the inns and the like.

Use /baladd and /balremove then click/mouseover the npc you wish to manage. (note, you may have to fiddle a bit with the list if someone runs in front of your cursor when you're trying to add/remove an npc =P)
v1.1 - Fixed the actual addon name reference.
v2.0 - Added in ducking of passing npcs
v2.1 - Made volume resetting more explicit to the addon's setting rather than current
Added in keybind for Ambient
Made both halves toggleable
v2.2 - Made saved variables character specific, so it doesn't mute quest npcs on alts (this update will reset existing settings)
v2.3 - SV files don't handle \n very well, so stripped them out.
v2.4 - Stripped out \r too.
v3.0 - Redid the storage to be more flexible and less breaky
added in /baladd and /balremove to manage the blacklist
v3.0.1 - Uh, it's actually a whitelist
v3.1 - Added mute/unmute message for keybind, BAL should work in coldharbour now
v3.2 - Increment API version
v3.3 - Fix muting of npcs after visiting bank. Added in option to not mute ambient while in conversation to prevent ambient npcs from muting quest talk
v3.4 - Increment API version
Optional Files (0)


Archived Files (12)
File Name
Version
Size
Author
Date
3.3
12kB
Wobin
05/30/14 05:01 AM
3.2
12kB
Wobin
05/23/14 02:55 AM
3.1
12kB
Wobin
05/18/14 10:10 AM
3.0.1
12kB
Wobin
05/05/14 06:40 AM
3.0
12kB
Wobin
05/05/14 06:35 AM
2.4
11kB
Wobin
04/23/14 09:07 AM
2.3
11kB
Wobin
04/20/14 03:16 AM
2.2
11kB
Wobin
04/19/14 08:36 AM
2.1
11kB
Wobin
04/16/14 07:01 AM
2.0
11kB
Wobin
04/14/14 06:01 AM
1.1
1kB
Wobin
04/13/14 11:52 AM
1.0
929B
Wobin
04/13/14 11:24 AM


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Unread 08/30/14, 02:23 AM  
kosac

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bards

cannot mute bards it here some command to add in to black list?
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Unread 08/01/14, 01:08 PM  
CrazyDutchGuy
 
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Next patch i'll shall give this a bump if it still works
__________________
Addon Developer : ATLAS - Lost Treasure - Show Loot - Bank Stack - ATLAS Boss Logger
Addon Maintainer : Addon Clearer - Research Grid - Vampire Status - Awesome Info - Guild Chat - Sous Chef - Guild Bank Cycler - LibSort - Mr Plow
Donations : ingame @CrazyDutchGuy (EU) or on paypal
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Unread 07/30/14, 02:09 PM  
Xyth

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Originally Posted by CrazyDutchGuy
Originally Posted by gillysan
Shows as out of date, this addon RIP?
Does it work when you enable it ?
It works fine, just needs to be updated. Please consider maintaining it. Thanks.
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Unread 07/26/14, 06:55 AM  
CrazyDutchGuy
 
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Originally Posted by gillysan
Shows as out of date, this addon RIP?
Does it work when you enable it ?
__________________
Addon Developer : ATLAS - Lost Treasure - Show Loot - Bank Stack - ATLAS Boss Logger
Addon Maintainer : Addon Clearer - Research Grid - Vampire Status - Awesome Info - Guild Chat - Sous Chef - Guild Bank Cycler - LibSort - Mr Plow
Donations : ingame @CrazyDutchGuy (EU) or on paypal
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Unread 07/24/14, 08:51 AM  
gillysan

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Shows as out of date, this addon RIP?
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Unread 06/05/14, 10:13 AM  
Wobin
 
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Originally Posted by Augmenti-DeMontia
Yeah, sounds like it would be a huge project to get all Merchants too. I guess in theory they could be checked/found by the (Store) dialog.

Is the BorrowerAndLender.lua correct file to edit to set the volumes? I could swear, I've set it there and made sure my main game volume is set the same, but still occasionally changes. Or is there a Default somewhere that always sets to 75, which could be edited down too?


Thanks
Check your addon settings section of the main menu
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Unread 06/05/14, 09:49 AM  
Augmenti-DeMontia

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Yeah, sounds like it would be a huge project to get all Merchants too. I guess in theory they could be checked/found by the (Store) dialog.

Is the BorrowerAndLender.lua correct file to edit to set the volumes? I could swear, I've set it there and made sure my main game volume is set the same, but still occasionally changes. Or is there a Default somewhere that always sets to 75, which could be edited down too?


Thanks
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Unread 06/04/14, 09:40 PM  
Wobin
 
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Originally Posted by Augmenti-DeMontia
Thanks so much for this mod, looking forward to trying it.

zenimax is the only company that makes customers hate the voices of actors, because of the obscene and infinite repetition, of one or two lines of dialog.

Edit: This is probably too much to ask for but would it be possible, (without too much work on your part) to have a setting that "Mutes All Ambient NPCs and Merchants"? Then we could allow just the ones whom aren't too annoying.

Not sure if this is a bug or I'm just new to mod and not doing something correctly. I know the mod is working but for some reason the merchant in Davon's Watch, Opatieel (tailor, bottom of stairs from bank) is not being automatically muted after speaking to him once. I've added and removed him from the list with no luck of silencing him.

Thanks
It's currently only focussed on Bank merchants, those being the ones most people interact with on multiple occasions. Unfortunately, the only way we can figure out if a person is a bank npc is by the options provided as a choice upon first meeting, if I made it more general without limits, it'd mute actual quest npcs as well.

And the whitelist is just that, a whitelist, it'll allow ambient npcs to be heard, not mute existing merchants.
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Unread 06/04/14, 09:49 AM  
Augmenti-DeMontia

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Thanks so much for this mod, looking forward to trying it.

zenimax is the only company that makes customers hate the voices of actors, because of the obscene and infinite repetition, of one or two lines of dialog.

Edit: This is probably too much to ask for but would it be possible, (without too much work on your part) to have a setting that "Mutes All Ambient NPCs and Merchants"? Then we could allow just the ones whom aren't too annoying.

Not sure if this is a bug or I'm just new to mod and not doing something correctly. I know the mod is working but for some reason the merchant in Davon's Watch, Opatieel (tailor, bottom of stairs from bank) is not being automatically muted after speaking to him once. I've added and removed him from the list with no luck of silencing him.

Thanks
Last edited by Augmenti-DeMontia : 06/04/14 at 11:21 AM.
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Unread 05/18/14, 09:00 AM  
LucivarSD

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Could you add a setting that tells you which way it's toggled when the keybind "Mute ambient NPCs" is activated?

i.e. "NPC's Muted" and "NPC's Unmuted"

Thanks, as this thing saved me from going crazy in Daggerfall!
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Unread 05/05/14, 06:24 PM  
Wobin
 
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Originally Posted by Crassius
Going to be "that guy" now but wouldn't it be a blacklist? A whitelist is a list of item you want. Or in this case want to hear.

To quote the almighty wikipedia...
Indeed, they are the sole NPCs you are willing to listen to, no matter what they say!

I originally had it as a blacklist, seeing that it was 'blocking them' from my addon, but realised that the addon itself was a blacklist, so blocking them from a blacklist is technically whitelisting them
Last edited by Wobin : 05/05/14 at 06:25 PM.
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Unread 05/05/14, 12:39 PM  
Crassius

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Going to be "that guy" now but wouldn't it be a blacklist? A whitelist is a list of item you want. Or in this case want to hear.

To quote the almighty wikipedia...

A whitelist is a list or register of those that are being provided a particular privilege, service, mobility, access or recognition. Those on the list will be accepted, approved or recognized. Whitelisting is the reverse of blacklisting, the practice of identifying those that are denied, unrecognised, or ostracised.
Last edited by Crassius : 05/05/14 at 12:39 PM.
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Unread 05/05/14, 07:13 AM  
Wobin
 
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Originally Posted by Sarezar
This add on has saved me from insanity. Thank you.

Can I make a suggestion though. Is it possible to control specific NPCs like the bards in taverns? I really like hearing them sing and this add on mutes them. If it's one or the other, I prefer not hearing the bankers of course. But if it can be done, I wouldn't mind listening to the cool bard songs.

If this was an option, others could still choose to mute them if the songs are not to their liking.
Added a whitelist option, use /baladd and /balremove and mouseover the target
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Unread 05/01/14, 12:10 PM  
Wobin
 
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Re: over-rides game Audio/Dialog settings

Originally Posted by dodgebear
I was having the opposite problem. I turn down Dialog volume in the audio settings, and it works for ONE vendor or quest-giver then resets to 85%. Tracked it down to this addon resetting it.

But reading the comments below made me aware B&L has its own settings. You set the standard voiceover volume there, which overrides "Dialogue" in the game Audio settings. Problem solved, I just set it low there.

Posting it here in case someone else runs into it.
TY, I updated the addon description to include this.
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Unread 05/01/14, 12:00 PM  
Wobin
 
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Originally Posted by Sarezar
This add on has saved me from insanity. Thank you.

Can I make a suggestion though. Is it possible to control specific NPCs like the bards in taverns? I really like hearing them sing and this add on mutes them. If it's one or the other, I prefer not hearing the bankers of course. But if it can be done, I wouldn't mind listening to the cool bard songs.

If this was an option, others could still choose to mute them if the songs are not to their liking.
Unfortunately, the only way to identify them would be by name, unless you're willing to figure out the name of each bard, you could probably edit the lua file to add them to the blacklist (mostly unsupported feature).
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