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Updated: 03/07/17 03:39 PM
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Homestead (2.7)
One Tamriel (2.6)
Updated:03/07/17 03:39 PM
Created:07/19/14 07:47 AM
Monthly downloads:82,623
Total downloads:642,261
Favorites:579
MD5:
Categories:Buff, Debuff, Spell, Casting Bars, Cooldowns
2.7
Srendarr - Aura, Buff & Debuff Tracker  Popular! (More than 5000 hits)
Version: 2.3.7e
by: Phinix, Garkin, Kith, silentgecko
SRENDARR Description:




Srendarr adds the ability to track your buffs and debuffs you cast on others, both the long-duration abilities that appear under the Character window as well as the short-term buffs that normally only show via graphical effects on your character. The aura tracking is designed to visually mesh with the standard UI theme but includes many options to change the appearance, and even more options to categorize and filter the auras that may appear including multiple display windows, groupings for auras of a similar nature and a blacklist for unwanted aura display.

As of version 2.0.0 (and above), S'rendarr uses the API changes made in late 2015 to allow for 'perfect' knowledge about aura details. All auras on the player and their target are now displayed and accurate, as is the castbar for the few abilities in game that have a cast time. The downside to this change is the occasional display of 'junk' auras you may not care about. These can be added to the included blacklist or, if you believe the aura should never be displayed, please report its name and when it appeared and it can be included in a 'never show' list built into the mod itself.

/srendarr unlock -- unlock the aura display for movement
/srendarr lock -- relock the display

Additional options will be found in the Settings menu under Addon Settings, S'rendarr.


NEW GROUP BUFF TRACKING FEATURE!

New in 2.3.5 is the option to show buffs with a duration for everyone in your group or raid on their unit frames. You can either whitelist specific auras to track, or show all buffs with a duration that you don't specifically block. Full customization and positioning options, with built-in support for vanilla, Foundry Tactical Combat, and JoGroup frames.

DEBUG OPTIONS:

Some new debug options have been added under Addon Settings, Srendarr to help track down missing/incorrect auras:

Warning: Spoiler


Bugs & Feedback:

Please use the Author Portal to report Bugs and Features
v2.3.7e ~Phinix
- Improved hud scene hiding exception for sample auras.

v2.3.7d ~Phinix
- Completely rebuilt the group buff code from scratch. Much faster and should no longer generate errors due to previous out-of-range scenarios. Also cleaner.
- Created framework for submenus in custom tab panels. Cleaned up the settings menus for a big quality of life improvement.
- Fixed a bug that could cause errors if buff with a long timer appeared on a group frame.
- Fixed a bug that could cause errors on group size and type changes.
- Fixed a bug that caused auras with no duration to not sort properly to the bottom of the list.

v2.3.7c ~Phinix
- Fixed a minor bug with group frame initialization.
- Improved the appearance of aura icons when not using the icon timer animations. Icons now fit all the way to the edge of the frame.
- Added callback to hide all auras when in menus. Normal mouse cursor mode will still show them, and the button to show example auras within Srendarr's settings will still work.
- Cleaned up some code from earlier feature testing.

v2.3.7b ~Phinix
- Changed aura window sort functions to allow proper sorting of all auras regardless of type.
- Fixed a bug that was causing group and raid frame auras to not properly apply their configuration settings on startup.
- Added new feature to individual bar config: "Aura Class Override" - Allows you to manually set whether Srendarr will treat all TIMED auras (toggles and passives ignored) in this bar as either buffs or debuffs, regardless of their actual class. Useful when adding both debuffs and AOE to a window to make both use the same bar and icon animation colors.
- Moved the "Hide Timer Bar" back to thee top of the individual frame settings when setting to Full Mode so it is more visible and obvious.
- Improved the "player only debuffs" filters. Should be working properly now in all cases.
- Fixed the broken Reset button for bar positions.
- Fixed accidentally deleted language string.
- Improved localization file layout.
- Various minor code cleanup.

v2.3.7a ~Phinix
- Enabled whitelisting of toggles and passives in the prominent groups.
- Fixed Block instantly disappearing when whitelisted (see above).
- Changed the default color for aura icon timer animations (one time color reset).
- Fixed a problem that was causing the group and raid frame options to not display correctly.
- Rebuilt localization files (need updated translations).
- Some quality of life maintenance on the settings menus (more to come).
- Code structure sanity pass.

v2.3.7 ~Phinix
- Added full color customization for the new aura icon timer animation.
- Added debuff support to bar color customization.
- Fixed display of Templar Spear Shards AOE. Timer now begins appropriately when the ability hits not when you start targeting.
- Fixed a bug that could cause other players' enchant or gear procs to trigger Srendarr as if it were your effect.
- Fixed a bug where the aura icon cooldown animation was showing in Mini bar mode.
- More random code improvements.

v2.3.6d ~Phinix
- Moved the options to use the new cooldown animation icon style or hide the timer bar in full mode to the individual display window tabs. Can now be configured separately for each frame.
- Changed behavior to allow buffs or debuffs whitelisted to a prominent display to go through to the normal display window set for that type of aura (if applicable) if the prominent group it was set to is not assigned to a frame. This allows you to quickly disable separating out listed buffs/debuffs without having to clear your whitelists.
- Added new frame choice option for gear procs not normally tracked by the game, and separated these from enchant procs.
- Changed behavior so whitelisted auras and debuffs will still display even if that type of ability has been otherwise hidden by filters.
- Fixed Defensive Rune tracking with proper duration for each rank.
- Various code improvements.

v2.3.6c ~Phinix
- Fixed bug causing auras to duplicate or otherwise not behave as expected with the new debuff whitelist.
- Updated Russian localization (thanks Kirix).

v2.3.6b ~Phinix
- Added the ability to right-click buffs in icon only mode to cancel them. So, you can cancel your current food buff, turn off a toggle,
dismiss your pets, etc. by right-clicking their Srendarr icon.
- Fixed the position of icon mode tooltips so they no longer cover the aura icons.
- Added new Debuff Whitelist option. Can now add debuffs here to separate them to a target window much like prominent whitelist auras.
Will still pass to the normal debuff window as well if assigned. Separate "only player debuffs" option for normal and prominent debuff windows.
NOTE: Non-debuffs added here do nothing.
- Added group buff support for LUI unit frames.
- Re-built the database of Major and Minor buffs including the new Lifesteal, Magickasteal, etc.
- Fixed small transparent box that could show in the middle of some highly transparent aura icons.
- Removed Vampire aura 'Fed on ally' from default blacklist; Can be filtered from player filters again.

v2.3.6a ~Phinix
- Fixed the "Do Not Display" option (and possibly the new frame 9 and 10 options) from being linked to the wrong setting after the update added new fields to the choice dropdown.

v2.3.6 ~Phinix
- New option to display auras with the countdown animation effect (similar to Foundry Tactical and ActionDurationReminder), with a black backdrop making icons much easier to see. Also included an option to hide the bar when using full mode for display frames, so you can just show the icon and the aura name if you want to (like Foundry Tactical).
- Fixed a bug that was preventing setting changes for the group and raid frames from taking effect. Settings are now applied instantly in realtime to all group/raid frames.
- Added two new customizable windows for aura assignment for a total of 10.

v2.3.5c ~Phinix
- Fixed a bug where auras were sometimes duplicating instead of refreshing on the group frames.
- Added new option to filter group frame auras by duration.
- Added auto-repopulation of group frame auras when group size changes.

v2.3.5b ~Phinix
- Fixed (hopefully) a case where other players casting the same debuff on a target would cause your debuff to disappear when Only Show Player Debuffs was enabled.
- Fixed other player's Crystal Fragments procs triggering false proc event for player.
- Added Templar Cleansing Ritual AOE (and morphs) and Templar Spear Shards AOE (and morphs) support.

v2.3.5a ~Phinix
- Fixed bug causing auras to duplicate on group frames instead of updating.
- Fixed bug of group buffs appearing in prominent whitelist windows.
- Added new feature: "Show only player debuffs on target" under target filters.
- Updated German and Russian localization (thanks Scootworks & Kirix).
- Some general code cleanup.
- Re-uploaded without version changee to fix unlock error.

v2.3.5 ~Phinix
- Added new feature: Group and Raid frame buff tracking. You can add abilities to track for all group/raid members to the new Group Whitelist. Alternately, there is an option to make the Group Whitelist a Blacklist and show all group buffs with a duration NOT added to your list (toggle).
- Restored AOE tracking ability due to API update.
- New debug option, "Show Verbose Debug" added.
- Updated LibAddonMenu, LibMediaProvider, and LibStub to the latest.
- Various code and language string changes. Non-English needs some updates.

v2.3.4g ~Phinix
- Temporarily disabled showing AOE in tracker to avoid recent API change resulting in seeing all surrounding AOE cast by anyone with no way to reliably filter out only the player's AOE abilities. NOTE: ZOS has indicated they will add a way to check if the source of an effect was the player so this functionality (and much more) will be added in a future release.
- Updated API version and added the Briarheart proc.

v2.3.4f ~Phinix
- Added the Infallible Aether proc.

v2.3.4e ~Phinix
- Added crusher enchant proc on target, and Bear Trap, Hamstring, and Ensnare on player (thanks Scootworks for some of the ID's!).

v2.3.4d ~Phinix
- Updated API to One Tamriel (Update 12)
- Updated libraries to latest.

v2.3.4c ~Phinix
- Updated LibAddonMenu to r22.

v2.3.4b ~Phinix
- Updated API to latest.
- Updated libraries to latest.

v2.3.4a ~Phinix
- Improved the debug system. Added a new option 'Allow Manual Debug Edit' to manually control the spam/flood filters when showing all combat events with the auto-flood filter disabled. Type /sdbadd XXXXXX or /sdbremove XXXXXX (where XXXXXX is the number of an ID you wish to hide/show) to add/remove ID's from the flood filter.
- Gave the Altmer Glamour from the Auridon quest a better icon.

v2.3.4 ~Phinix
- Added additional debug options.

v2.3.3 ~Phinix
- Updated Japanese localization and fixed incorrect acronym that was causing it not to work.
- Minor database maintenance.

v2.3.2b ~Phinix
- Fixed extra blank entry in options menu left in accidentally from testing.
- Added some new default blacklist entries.

(thanks Scootworks)
v2.3.2a ~Phinix
- Fixed error related to bug/oversight in last update.
- Added proper check to prevent fake debuffs on target that are not from the player.

v2.3.2 ~Phinix
- Fixed ultra-short auras (<3 sec) still showing.
- Fixed other people's Trap Beast showing on you.
- Added Flames of Oblivion to aura consolidation.

v2.3.1a ~Phinix
- Added Japanese localization provided by k0ta0uchi

v2.3.1 ~Phinix
- Added option to individual display frames to also show minutes for timers > 1 hour. Allows to show full time (1h32m) in self buff frame and shortened time (1h+) in target buff frame, for example.

v2.2.9 ~Phinix
- German translation fully updated (thanks Scootworks!).

v2.2.8c ~Phinix
- Fixed an error when addon buff to the Prominent whitelists when you had never added anything to the other prominent list.

v2.2.8b ~Phinix
- Small update to assign Defensive Rune tracking as a toggle. NOTE: in order to see your Defensive Rune status, you will need to choose a window for Toggles to display in.

v2.2.8a ~Phinix
- Added proper exclusivity to Prominent Buff windows 1 and 2. Now when you assign a buff to one that is already in the other, it will be automatically removed from the other.
- Added some entries for Harness/Dampen Magic to eliminate redundant auras.

v2.2.8 ~Phinix
- Fixed Rearming Trap IV debuff timer constantly resetting.
- Fixed custom debuffs not showing after changing targets.
- Improved debug information for Show All Combat Events.
- Improved tooltip description for Show All Combat Events option.
- Rearranged settings menus to be more clean/intuitive.
- Added a second Prominent Buff window for custom displays.

v2.2.7b ~Phinix
- Solved error seen since last updates. NOTE: This will disable the ability to see fake debuffs from Srendarr which the game doesn't normally track (like Trap Beast bleed when target is stun immune) if you move your mouse off the target and back again. If you keep the target under your reticle these will still be tracked however. This is due to API limitations. The game gives no unique reference ID for targets in the game. Without getting overly technical, suffice it to say it is a trade-off and ATM it is more important to ensure people can play without errors than limited cases like the above working reliably. I may develop a more permanent workaround in the future.

v2.2.7a ~Phinix
- Manually acquired ability ID for ALL ranks of Defensive Rune and ALL morphs of Beast Trap. Previous implementation of support for these will now work for all ranks, not just rank IV.
- Added debuff tracking for "Desecrated Ground" snare cast by exploding zombies.
- Errors (should be) resolved.

v2.2.7 ~Phinix
- Created workaround for game engine limitation where Srendarr wouldn't receive the information it needed to track the Beast Trap (and morphs) bleed debuff on a target if that target was immune to the initial stun effect.
- Some changes to the German translation (thanks Scootworks).

v2.2.6a ~Phinix
- Added support for Sorcerer ability Defensive Rune.
- Added Fighters Guild Circle of Protection and morphs to new consolidation system.

v2.2.6 ~Phinix
- Fixed duplicate Charging Maneuver aura.
- Fixed Mage Light passive in Long buffs.
- Fixed un-morphed Inferno in Long buffs.
- Added option to consolidate multi-aura passives like Restoring Light.

v2.2.5a ~Phinix
- Added the following armor set procs to the proc list: Trial By Fire, Whitestrake's Retribution, Vampire's Kiss, Tava's Favor, Clever Alchemist, Armor Master.
- Gave enchant procs more appropriate icons.

v2.2.5 ~Phinix
- Added new category option to show enchants and gear procs. BETA, requires ability ID's! See the new debug feature "Show Combat Events" below to help collect them!
- Added weapon/spell power and damage shield enchants to the above new category.
- Added new section to addon settings, "Debug Options" (at the very bottom).

Here is an option to show the AbilityID and Name of every single effect the player gains, from block to sprint fatigue to gear set procs. Enable this, and sort through the mass of information to pick out the AbilityID and Name of a proc that Srendarr should track, and post it to comments here!

UPDATE: Re-uploaded without version change. Debug mode now has spam control. Will only show ability once until /reloadui or until you type /sdbclear to reset the debug database.

v2.2.4 ~Phinix
- Fixed staged long duration auras (like vampire stages) displaying -0.0 when timer ran out at stage 4.
- Updated German translation file (thanks Scootworks).
- Added support for Assassin's Scourge ability (thanks code65536).
- Re-uploaded with slight changee to previous hour/minutes fix. Now will show seconds when minutes is zero instead of showing Xh0m for a whole minute. Will show XhYs.

v2.2.3 ~Phinix
- Added option to also show minutes remaining for timers greater than an hour.
- Fixed missing custom vampire stage icons and moved stage indicator to top left for better visibility (was hidden behind timer).

v2.2.2 ~Phinix
- Updated API to latest for Dark Brotherhood.
- Updated to latest LibAddonMenu and LibStub.

v2.2.1
- Added missing abilityID to Soul Summons filter
- Tooltips now show full description when available, or just name otherwise

v2.2.0
- Converted abilityID debug to a user setting
- Added toggle to display aura on dead targets
- Removed Repentance Minor Effects from 'always filter' list
- Added ability to blacklist and set prominent auras by abilityID

v2.1.9
- Added the option to group passive Major|Minor Buffs as either Passives or with timed Major|Minor Buffs
- Corrected missing Experience Potion aura

v2.1.8
- Added the keep bonus IDs and Experience Bonus to Cyrodiil filters
- Added the 3 Minor Effects from Repentance to 'always block'
- Added the Major Effect IDs to filter table and fixed the control ordering so Major|Minor Effects will be grouped appropriately even if they are passive.
- Corrected french translation

v2.1.7
- Added German translations, thank you to Tonyleila and silentgecko
- Added several abilityIDs to Cyrodiil Filters
- Added several abilityIDs to 'Always Block' Filter
- Added the ability to alter aura icons before display
- Given Off-Balance [45902] an icon
- Given all 4 stages of Vampirism custom icons

v2.1.6
- Added option to display name tooltips in Icon Only style (setting is per Display Window)
- Fixed issue with potion auras not being allowed to be set as prominent

v2.1.5
- Added French translations, thank you to Ayantir
- Added debug option to show AbilityIDs in all styles - can be toggeld using the DEBUG_ABILITYID constant in Defaults.lua (line 4)
- Removed Magelight and Inferno (and their morphs) from Toggled Effects list
- Fixed transparency not being reset when windows are faded (ie, opening menus)
- Made the chosen proc sound play when changing the option in settings
- Updated default location for windows 5 & 6 so as to not overlap target health (if already installed before now, either reset locations to default or manually move)
- Updated LibAddonMenu library to r19

v2.1.4
- Complete rewrite to use the new API system for accurate buff tracking
- Settings, due to extensive changes, have been reset and must be redone
- Major feature changes include:
- multiple display windows and the ability to sort and group auras between them
- the ability to blacklist unwanted auras
- a special 'prominent' category for whitelisted auras that need special attention
- more control over aura, and ability proc, display
- a fully customizable casting bar for abilities that require a cast time (does not include heavy attacks)
- an account-wide profile option

v1.51
- Added Beast Trap and its morphs to debuffs
- Added Path of Darkness and its moprhs to debuffs
- Removed missadded IDE config ;)

v1.50
- Updated for API version 100013 (Orsinium Update)
- Added Options to Hide Minor and Major Buffs, for e.g. "Minor Prophecy" or "Major Intellect"

v1.49g
FYI: This update doesn't support all changes in game Update 7 yet.
- updated for API version 100012 (Update 7)
- updated LibAddonMenu-2.0 library
- updated LibStub library

v1.49f
- changed way of checking active shields in order to avoid UI error reported by cheshyr.

v1.49e
- attempt to fix issue that shield timers were removed instead of refreshed

v1.49d
- corrected cast time for Crystal Fragments with Crystal Fragments Passive proc (reported by Gaulomatic)
- fixed proc animations after weapon pair is swapped

v1.49c
- disabled Warmth proc
- added vampirism stage icons (thanks to Dominoid)

v1.49b
- added buff timer for templar's Sun Fire abilities (it gives Major Prophecy upon activation)
- added Bit an Ally to vampire/werewolf filters

v1.49a
- fixed UI error for triggered events which haven't defined duration in AuraData
- class passive effects timers are now correctly started after you finish casting

v1.49
- added timers for class passive abilities (for example Illuminate for templar or Shadow Barrier for nightblade)
- added timer for Entropy buff
- added Battle Spirit and Blessing of War to Cyrodiil buffs
- added Vigor abilities (Alliance War -> Assault)
- re-added 8s timer for Crystal Fragments Passive
- corrected a few timers for class abilities

v1.48a
- fixed UI error for proc animations
- potion timers are no longer set when quickslot is unusable (i.e. when slot is on cooldown or when no more potions left)
- removed Hardened Armor from shields

v1.48
- added potion timers (experimental)
- added Meteor abilities

v1.47f
- fixed missing "self." in :UpdateAuras()

v1.47e
- fixed timer for Blessing of Restoration (healing staff)
- added option to show/hide less important buffs such as ESO Plus Member (General -> Aura Filters)
- fixed issue with some short term buffs (Momentum etc.)

v1.47d
- added Dark Stalker to vampire passives list
- added ESO Plus Member to ignored buffs list

v1.47c
- added Grand Healing abilities
- moved procs from long term buffs to short term buffs (example: Crystal Fragments Passive)

v1.47b
- added Lightning Splash abilities
- filtered out unwanted effects - Concentration (light armor), Medicinal Use (alchemy), Nourishing (champion points), Soul Siphoner (nghtblade) and Spell Shield (champion points).
- fixed aura padding when frame is scaled
- fixed UI error triggered in addon settings

v1.47a
- added Destructive Touch abilities (added by silentgecko)

v1.47
- updated for API version 100011 (Update 6)
- updated LibAddonMenu-2.0 library
- updated LibMediaProvider-1.0 library

v1.46b
- added short term buffs threshold slider (default value is now 90 seconds)
- updated fontblock widget

v1.46a
- fixed settings menu (fontblock widget)

v1.46
- converted settings menu from LibAddonMenu-1.0 to LibAddonMenu-2.0
- fixed typo in function Srendarr:GetAbilityIdFromPlayersBuff(buffId)

v1.45f
- fixed UI error with crystal fragments proc

v1.45e
- fixed issue with crystal fragment proc animation when you swap weapons
- fixed issue with channeled abilities (such as Drain Essence)

v1.45d
- added slot animation & sound for Crystal Fragments Passive proc (you're right, I've started play sorcerer...)

- TODO: convert settings from LibAddonMenu-1.0 to 2.0

v1.45c
- corrected & updated tracked abilities (many thanks to Lumber)

v1.45b
- support for Crystal Fragments Passive (sorcerer ability)

v1.45a
- fixed issue with debuffs applied out of combat

v1.45
- ability names are now translated automatically
- a few new tracked abilities (bow, destro staff, werewolf, ...)

v1.44
- updated LibMediaProvider-1.0 (r7)
- a lots of corrections in ability names
- attempt to make buff timers more accurate
- attempt to fix issues with show/hide buff frames

v1.43c
- updated unofficial version of LibAddonMenu-1.0 library (fixed submenu)

v1.43b
(list of changes in compare with official release 1.43)
- updated API version to 100010 (Update 5)
- unofficialy updated LibAddonMenu-1.0 because this library is no longer supported by original author (Seerah)
- modified tooltips to provide more information
- fixed typos in german names for Dark Shades ('dunkle Schatten^p') and Flames of Oblivion ('Flammen des Vergessens^p')

v1.42b
- updated API version to 100008

v1.42a
- updated LibMediaProvider-1.0 library

v1.42
- updated API version to 100007
- properly formated french and german buff names (removed control characters "^")
- corrected a few buff/debuff names (english: "To" -> "to", "Of" -> "of", german: xx8xx's corrections.)
- updated libraries
Archived Files (88)
File Name
Version
Size
Author
Date
2.3.7d
161kB
Phinix
03/04/17 01:41 PM
2.3.7c
160kB
Phinix
03/01/17 12:45 AM
2.3.7b
160kB
Phinix
02/28/17 12:16 PM
2.3.7a
159kB
Phinix
02/27/17 12:38 PM
2.3.7
158kB
Phinix
02/26/17 06:39 PM
2.3.6d
158kB
Phinix
02/25/17 09:36 PM
2.3.6c
157kB
Phinix
02/25/17 03:56 AM
2.3.6b
156kB
Phinix
02/24/17 11:19 PM
2.3.6a
153kB
Phinix
02/24/17 12:00 PM
2.3.5c
152kB
Phinix
02/23/17 05:50 PM
2.3.5b
152kB
Phinix
02/22/17 10:19 AM
2.3.5a
151kB
Phinix
02/21/17 02:04 PM
2.3.5
142kB
Phinix
02/20/17 02:34 PM
2.3.4g
136kB
Phinix
02/07/17 08:25 PM
2.3.4f
136kB
Phinix
12/14/16 07:02 AM
2.3.4e
136kB
Phinix
12/14/16 03:03 AM
2.3.4d
136kB
Phinix
10/05/16 08:36 PM
2.3.4c
136kB
Phinix
08/06/16 09:21 AM
2.3.4b
135kB
Phinix
08/01/16 02:08 PM
2.3.4a
136kB
Phinix
07/26/16 07:22 PM
2.3.4
135kB
Phinix
07/24/16 08:38 AM
2.3.3
135kB
Phinix
07/13/16 06:31 AM
2.3.2b
135kB
Phinix
07/11/16 01:50 PM
2.3.2a
134kB
Phinix
07/11/16 03:11 AM
2.3.2
134kB
Phinix
07/10/16 10:00 AM
2.3.1a
134kB
Phinix
07/04/16 10:32 PM
2.3.1
127kB
Phinix
06/30/16 05:10 AM
2.2.9
127kB
Phinix
06/30/16 12:05 AM
2.2.8c
127kB
Phinix
06/29/16 09:26 PM
2.2.8b
127kB
Phinix
06/29/16 05:00 PM
2.2.8a
127kB
Phinix
06/28/16 11:20 PM
2.2.8
126kB
Phinix
06/28/16 04:53 AM
2.2.7b
125kB
Phinix
06/27/16 02:14 PM
2.2.7a
125kB
Phinix
06/27/16 12:56 AM
2.2.7
125kB
Phinix
06/26/16 04:56 PM
2.2.6a
124kB
Phinix
06/26/16 03:27 AM
2.2.6
124kB
Phinix
06/25/16 10:56 PM
2.2.6
124kB
silentgecko
06/25/16 09:58 PM
2.2.5a
123kB
silentgecko
06/23/16 05:00 PM
2.2.5
123kB
silentgecko
06/23/16 12:10 PM
2.2.5
123kB
silentgecko
06/23/16 01:03 AM
2.2.4
122kB
silentgecko
06/16/16 09:00 PM
2.2.4
122kB
silentgecko
06/15/16 07:11 AM
2.2.3
122kB
silentgecko
06/13/16 04:49 AM
2.2.2
111kB
silentgecko
06/09/16 01:11 AM
2.2.1
108kB
silentgecko
04/01/16 04:57 PM
2.2.0
108kB
silentgecko
03/15/16 09:24 PM
2.1.9
107kB
silentgecko
03/14/16 02:56 PM
2.1.8
107kB
silentgecko
03/13/16 11:53 PM
2.1.7
107kB
silentgecko
03/12/16 03:45 PM
2.1.6
95kB
silentgecko
03/11/16 03:14 PM
2.1.5
95kB
silentgecko
03/09/16 07:52 PM
2.1.4
88kB
silentgecko
03/09/16 12:23 AM
1.51
107kB
silentgecko
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Unread Yesterday, 12:41 PM  
KenG10

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Hi, I would also like to confirm that I've noticed the issue with debuffs disappearing on targets if I look away and immediately look back to the target. Seems to happen on large boss fights. I am using the option for showing my debuffs only. I'll stack my normal debuffs on and they'll stick as long as I keep target. If I look away and then back, they aren't showing anymore.
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Unread 03/24/17, 10:32 AM  
and

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I've tried to track my Relentless Focus stacks for my NB but I haven't been successful...

Activating the debug I've seen that every light attack triggers the event 16688, which doesn't show any name.

When I reach 4 stacks, I see the event 63974 triggered with the name Relentless Focus.

Does anybody knows if it's possible to track this event (63974) as Assassin's Scourge?

Many thanks!
Last edited by and : 03/24/17 at 02:30 PM.
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Unread 03/20/17, 12:32 PM  
Kyoma
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Got a small bug, in Settings.lua you're using STR_GROUPBYID locally but it isn't defined like the other STR_XXX.
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Unread 03/19/17, 09:56 AM  
Wers_AD

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Other players buffs

How it is possible to hide other people skills and buffs? I did it before, but now i reinstalled game and its impossible to play becouse of other players skill spam
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Unread 03/17/17, 04:21 PM  
sophrosyne

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Is it possible for this addon to show when you've procced Merciless Resolve (the proc of the Nightblade skill Grim Focus) when Grim Focus is on your back bar? I downloaded the addon but wasn't able to get it to show, though the proc sound would play once I swapped to the bar that had Grim Focus slotted.
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Unread 03/14/17, 03:07 PM  
StrangerFull
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Can you add option to disable new features added in 2.3.6? I'm using ActionDuractionReminder (accustomed to this addon) and not like grey skill icons at bar. And sometimes I think some king of conflict between addons (or something else) blocks using skills for me. I have full stamina, mana and health but icons grey, not uses and I lose my already low dps.Other people I asked don't have this problem but setting same and reinstalling addon with removing savedvariables has no affect. They use these addons at same time too.
See screenshot (first three skills are grey) http://imgur.com/AVc28tG
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Unread 03/14/17, 09:42 AM  
Xego

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Tanking the last boss in vMOL. The boss is taunted and I see the Taunt debuff its target aura. Then the boss jumps to a distant platform and, even though the boss is still taunted, the target aura "Taunt" is no longer displayed. This also happens on the twin bosses.
Last edited by Xego : 03/14/17 at 10:33 AM.
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Unread 03/12/17, 08:20 AM  
Schnurri

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Re: Re: Relentless Focus not on Whitelist

Originally Posted by Scootworks
Originally Posted by Schnurri
I got all my selfbuffs on the whitelist (and thats the only list I'm using) - but Relentless Focus wont show up there (ID 62017 ?) - any hint what I'm doing wrong?
Relentless Focus is:
- 61927
- 62099
- 62103
- 62107
For every of this IDs the addons says "relentless Focus added" , but it wont show up on the screen =(

(i use the german version of ESO - could this be a problem? by the way - where do you get the IDs from?)
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Unread 03/11/17, 07:57 PM  
Phinix
 
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Originally Posted by Necatus
I've the same issue. I deactivated all addons and reset the SavedVariables. As soon as two or more players (in group or not doesn't matter) hit one target I randomly don't see my debuffs when changing target and back. It's easy to test with the skeleton. Also the other player isn't setting the same debuffs as I do.
Sometimes the debuffs reappear when I switch the target several more times.
This seems to be a general thing as everyone in my guild has that behaviour.
Will have to do more testing. However what you describe sounds almost like a game bug with ZOS's new source value from the effect update event. If the game is sending an update event for all auras on the target whenever something hits them, and that value "inherits" the source value of whoever hit them, that would be impossible to work around.

I can't imagine it is something so obvious, but if it is caused by applications of dots that aren't even the same as what you apply that disappears, I guess it could be.

@Daudlegur I will look into better support for JoGroup. It doesn't have built-in support like FTC or LUI because it doesn't create new group frame container objects like those addons. In the other two I could tell the bars to anchor with the new container objects they create to get docking to work without offsets, which will never work perfectly anyway.

It may be possible to dock into one of the custom objects JoGroup adds though.
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Unread 03/11/17, 05:29 PM  
Necatus

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Originally Posted by Greevir
Originally Posted by Phinix
Originally Posted by Greydir
To Shed some more light on the disappearing Debuffs:
As long as no other Player is involved in the fight, the Debuffs do not dissappear. As soon as a Player casts an Ability, that would appear in the Target Debuffs list, movement of the target reticle leads to the disapperance of abilitys.
I Tested this, while other players where in my group and while the other player just joined the fight without being a group member. As long as no Debuff effects are triggered (for example if the other player only uses non debuffing lightattacks) the debuffs stay where they should even if i look away. As soon as another debuf by a different player is cast, the debuffs start disappearing.
I am thinking I may need to have a look at you guys' saved variables file for Srendarr, because I played all night last night in a dolmen group and never had this problem. If you have the ability to post your \Documents\Elder Scrolls Online\live\SavedVariables\Srendarr.lua file for me somewhere it would be helpful in figuring out what's happening.
Mine does the same. Here is a paste of the savedvariables: http://pastebin.com/X1CMNKcV

Oh, and it doesn't seem to do it when I'm on my own. It was doing this when I just in a dungeon, but doesn't do it when I tested it alone afterwards.

Did another dungeon and it seems to be sporadic. Maybe its due to the same debuff from another player causing it to disappear when using the player only option?


I've the same issue. I deactivated all addons and reset the SavedVariables. As soon as two or more players (in group or not doesn't matter) hit one target I randomly don't see my debuffs when changing target and back. It's easy to test with the skeleton. Also the other player isn't setting the same debuffs as I do.
Sometimes the debuffs reappear when I switch the target several more times.
This seems to be a general thing as everyone in my guild has that behaviour.
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Unread 03/11/17, 08:04 AM  
Daudlegur

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Need less spacing

The problem with compatibility with JoGroup. Group buffs dont want to be attached properly.



Aura Groqth Padding number is too big. Even -25. It should be -35 -40 probably for proper spacing... however...




With such vertical spacing - horizontal sizes go crazy.
So we need different spacing values - less vertical and additional horizontal
Last edited by Daudlegur : 03/11/17 at 05:51 PM.
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Unread 03/11/17, 03:49 AM  
Xego

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Originally Posted by Phinix
To do what you seek:

To track specific target debuffs you whitelist, that is what Prominent Debuff list is for. You whitelist them there and assign to a bar. So add taunt there and choose the bar you want to see it on.
Thanks for trying to help me. I appreciate it and I did exactly as you told me. However, the result is that now the "Taunt" debuf isn't shown on any of the targets. Interestingly, I see all other debuffs and dots on the targets (for example the 12-sec Major Fracture and Structured Entropy).

When I remove 'Taunt' from the Prominent Debuff Whitelist, it starts appearing above targets again. This is confirmed. Don't doubt it please.

I tested all of the above with your latest version unmodified by me.

You also suggested my code modifying might be the cause of my problems. I will let you assess this -- the only thing I modified in your addon to get the functionality I need (general target aura whitelist) is to add this:

Code:
if (auraName == 'Taunt' or GetUnitName("player") ~= 'MyTankCharName') then
before this line:

Code:
displayFrameRef[GROUP_TARGET_DEBUFF]:AddAuraToDisplay(flagBurst, GROUP_TARGET_DEBUFF, (start == finish) and DEBUFF_TYPE_PASSIVE or DEBUFF_TYPE_TIMED, auraName, unitTag, start, finish, icon, effectType, abilityType, abilityID)
And of course adding an "end" after that line.
Last edited by Xego : 03/11/17 at 03:57 AM.
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Unread 03/11/17, 03:23 AM  
Xego

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Originally Posted by Phinix
Actually they are not deleted. They are reset to create the new user-specific profile. But, if you go back into profiles, you can COPY the old settings from 'Account Wide' to each of your characters to give them all your old settings.
I just tested your instructions and they didn't work. My settings were lost. I had to use task manager to kill ESO so I fortunately was able to salvage my settings that I took long time to create...

The switches to enable profile management and account wide profiles themselves were not functioning in an intuitive and predictable way btw.
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Unread 03/10/17, 01:30 PM  
NBrookus

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I added a specific target buff I want to see to the "Prominent Buff Whitelist" and assigned it to an unused Aura window. It doesn't show the buff. I can, however, see the buff if I turn them all on in "Target's Buffs" in the Aura Control section on the General Tab.

Does the Prominent Buff Whitelist only apply to your own buffs?
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Unread 03/09/17, 05:00 PM  
Phinix
 
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Originally Posted by Xego
Originally Posted by Phinix
Originally Posted by Xego
Now, on my tank I put "Taunt" on the Target Debuff whitelist. I expect to see only "Taunt" in that section. However, when I cast also a DoT (for example Structured Entropy) I can see it too, even though I haven't whitelisted it.
Be sure you are not assigning multiple types of buffs to the same bar number. Double-check what bar you assigned prominent debuffs to. Then go to the other sections and the general tab and make sure nothing else is assigned to go to that same one.

It is possible to assign multiple buff/debuff types (like debuffs and AOE) to the same window. This is by design.
I'm not using or talking about PROMINENT debuffs. I want to be able to filter all non-prominent TARGET debuffs except the ones I white-list. In other words, as tank, I only want to see the Taunt debuff on the target (I don't want to see any of my DoTs, for example). Your addon cannot do that now, and I have to modify the code to achieve it.
The addon CAN do that now, and if you are modifying the code you might be the cause of your own errors. I think maybe you are misunderstanding how the different whitelist/prominent lists work.

There is no "debuff whitelist." So, if you are adding things to the normal whitelist expecting it to work for target debuffs, there is your problem right there.

To do what you seek:

To track specific target debuffs you whitelist, that is what Prominent Debuff list is for. You whitelist them there and assign to a bar. So add taunt there and choose the bar you want to see it on.
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