Results: 792Comments by: ArtOfShred
File: Lui Extended12/05/17
Re: group loot
Posted By: ArtOfShred
in the new Github version, the group member loot notifications doesnt seem to work. I still need to recode this feature! Thanks for letting me know. UPDATE on release progress: Starting to get there. I've successfully merged Combat Cloud into LUIE to use for a scrolling combat text module, and will be streamlining and makes...
File: Lui Extended12/03/17
Re: Duplicate frames
Posted By: ArtOfShred
So I have duplicate frames of my target and the info panel (fps, etc). I can't see a way to get rid of the original ESO frames in the LUIE settings. Am I missing something? https://drive.google.com/open?id=16XSQOOA-H0qYEdeAOvti_bzpoGGEP2Py I'm not at home atm so I can't screenshot the exact option for you, but there should be a f...
File: FCO CraftFilter (Filter bank/inventory/craftbag items at crafting tables & Favorites)12/03/17
I've just been informed LUI chat an...
Posted By: ArtOfShred
I've just been informed LUI chat announcements causes an issue with FCO Craft Filter. I'll switch my function to a prehook for next update. If you're using LUI and FCO and having this issue in the meantime then if you open LuiExtended/modules/ChatAnnouncements, navigate to line 5224 and replace the entire block of function CA.CraftMo...
File: Lui Extended12/02/17
Noob question (be gentle!) Is i...
Posted By: ArtOfShred
Noob question (be gentle!) Is it possible to have my buffs and debuffs laid out vertically rather than (default) horizontally? I've looked but I can't find option to change this? I currently haven't added an option to use vertical stacking methods. Might be something I do in the future. I'd like to add Prominent Buffs/Debuffs...
File: Lui Extended11/29/17
If u refused trade with another pla...
Posted By: ArtOfShred
If u refused trade with another player after trade-window: https://imgur.com/a/PlFtf Huh that's weird as shit. This was definitely working not all too long ago either. Looking into it now. EDIT: Simple fix - had a typo in the function registered to the alertHandler prehook for EVENT_TRADE_CANCELED. Updated on GitHub just now.
File: Lui Extended11/28/17
How can i HIDE player's (my) buffs,...
Posted By: ArtOfShred
How can i HIDE player's (my) buffs, please? :) Or is it possible to add such option if I can't do it now? Just don't need them to be shown but can't turn off :s It's currently not possible. I'll note to add an option when I get to reworking the menu for that component. Vamp/ww bite coldown still not exist on buff bar. I'...
File: Lui Extended11/14/17
https://imgur.com/a/V9Ksu Craglo...
Posted By: ArtOfShred
https://imgur.com/a/V9Ksu Craglorn Spellcar event quest-zone (mb not only) Oh that's where the group area announcements come from. I'll put a filter on that so it doesn't display that message. Thanks for filling me in! EDIT: Updated this event so the debug no longer prints for Group Area Notifications.
File: Lui Extended11/14/17
I tried the github Version and for...
Posted By: ArtOfShred
I tried the github Version and for now the noticible loots don't show the traits and not all items are shown like before (set jewelery for example) Also group member loot doesn't show currently, need to switch the function over to use the new loot printer. A lot of menu options aren't updated either - There's still a lot to do. Th...
File: Lui Extended11/12/17
Latest GitHub update: -- Notificat...
Posted By: ArtOfShred
Latest GitHub update: -- Notifications for Trade and Mail send/received updated to new format with Chat Announcements and Alert toggle options -- Mail and Trade currency/loot messages updated. These now display the sender/recipient. -- Cleared out various unneeded variables EDIT: HNNNNNN almost done rewriting inventory index...
File: Lui Extended11/12/17
Lua Error: bad argument #3 to 'stri...
Posted By: ArtOfShred
Lua Error: bad argument #3 to 'string.format' (more arguments expected in string.format) stack traceback: : in function 'string.format' user:/AddOns/LuiExtended/modules/ChatAnnouncements.lua:2000: in function 'CA.CurrencyPrinter' user:/AddOns/LuiExtended/modules/ChatAnnouncements.lua:1941: in function 'CA.OnCurrencyUpdate' o...
File: Lui Extended11/11/17
Downloaded the addon but none of th...
Posted By: ArtOfShred
Downloaded the addon but none of the Unit frames have color or texture, they are just transparent block with text/numbers on them. Any fix ofr this issue? Did you try just restarting ESO? Think that usually works but if not, delete the entire LUIE folder and reinstall.
File: Lui Extended11/02/17
Lua Error: Checking type on argumen...
Posted By: ArtOfShred
Lua Error: Checking type on argument contextId failed in GetString_lua stack traceback: : in function 'GetString' user:/AddOns/LuiExtended/modules/ChatAnnouncements.lua:6915: in function 'ChampionLevelAchievedHook' EsoUI/Libraries/Utility/ZO_Hook.lua:19: in function 'handlers' EsoUI/Ingame/CenterScreenAnnounce/CenterScreenAn...
File: Lui Extended10/31/17
Typo in msg about inv in guild (le...
Posted By: ArtOfShred
Typo in msg about inv in guild (letter "h" before guildname): https://imgur.com/a/UHhw0 Hmm h... that would seem to indicate its a broken |h from a link, how is that even there lol. Couple questions: Did you have Guild Icons set to show? Did the guild name have any special characters like |, ', / in it that might break formatt...
File: Lui Extended10/30/17
Typo in msg about inv in guild (le...
Posted By: ArtOfShred
Typo in msg about inv in guild (letter "h" before guildname): https://imgur.com/a/UHhw0 Hmm h... that would seem to indicate its a broken |h from a link, how is that even there lol. Couple questions: Did you have Guild Icons set to show? Did the guild name have any special characters like |, ', / in it that might break formatt...
File: Lui Extended10/26/17
Ty for info. Last version. Cosmeti...
Posted By: ArtOfShred
Ty for info. Last version. Cosmetic bug: https://imgur.com/a/5MoUv A little bit strange announce about next rank in guild or skill - sometimes have sometimes - no. For action panel - very useful see timer on skill which was cast before switch bar (atm i can see timing only for skill on current bar, and any cast before swap ba...
File: Lui Extended10/26/17
Alright I'm plugging away at Chat A...
Posted By: ArtOfShred
Alright I'm plugging away at Chat Announcements to try and get it ready. Half of the indexing is rewritten and I'm switching a ton of things over to hook into the Alert and Center Screen Announcement handlers so there will be options to turn those on and off for most events. It's a pretty arduous process but once I can get that d...
File: Lui Extended10/20/17
Alright, default UnitFrames now use...
Posted By: ArtOfShred
Alright, default UnitFrames now use your setting for Champion Point display in LUIE to determine their display method. Fixed a few various issues with CI and UnitFrames today as well. By the way Tiara Ra, thank you for testing the GitHub build so much! Nice to have someone reporting on issues for me to blast away!
File: Lui Extended10/20/17
Still not work for default target f...
Posted By: ArtOfShred
Still not work for default target frame - i can see only cp with cap. Without - nope. Okay lemme see if I can fix it rq before work. Oh you said default target frame, not the LUI one. Hmm. Ah okay unfortunately the function that updates levels on the default frames is local so I can't override it. I might be able to hook the U...
File: Lui Extended10/20/17
Hi could a you add the option to on...
Posted By: ArtOfShred
Hi could a you add the option to only display the resource gain text without enableing dmg and healing numbers ? In the development version the SCT is completely gone, I'm replacing it with combat cloud which has way more options. Feel free to check CC out, I'm going to try and get around to working on the update for that soon. ht...
File: Lui Extended10/20/17
-- Toggle option added to choose be...
Posted By: ArtOfShred
-- Toggle option added to choose between showing CP above the cap or limiting to the cap. For default target frame? Atm can see it for player bar only. Might have to reload UI after toggling it, should only be one function that sets the champion points value. If it works after reload UI that just means I need to update the me...
File: Lui Extended10/19/17
Updating this post as things get do...
Posted By: ArtOfShred
Updating this post as things get done: -- Role Icons for Raid Frames can now be set to the following criteria: https://puu.sh/y267r.png -- Group/Raid Frames can now be colored by Class: https://puu.sh/y27uk.pnghttps://puu.sh/y27oM.png If anyone has suggestions for class colors please let me know, I'm pretty happy with sorcer...
File: Lui Extended10/19/17
Change role icon on class icon mb?...
Posted By: ArtOfShred
Change role icon on class icon mb? In pvp role not very important. Right but for pve they are. Maybe I can just use IfUnitIsInAva() and switched based on that hmm. Or just have one or the other take up the same space on the player frame. No, i wanna use pyramid-mode default player frame but i wanna move it frame a little bit up...
File: Lui Extended10/19/17
Sounds nice! Can u put plz class...
Posted By: ArtOfShred
Sounds nice! Can u put plz class icon for each ppl on raid frame? In pvp-play rly important to know how many ppl of each class u have in group. Not really sure where to fit class icons on raid frame but I'll add them somehow. Can u put plz real number of CP (not <= cap) on default target frame? Idea with icon for friends and gu...
File: Lui Extended10/18/17
In the process of working on expand...
Posted By: ArtOfShred
In the process of working on expanding Group Frames functionality. Regen arrows work again, I added a glow highlight/backdrop effect for Power gain/loss. There's now menu options to change the label format for each type of frame individually (Player + Target, Group, Raid, Boss) which means you can also hide it. Also regenera...
File: Lui Extended10/16/17
I'm so fucking stupid. Animation...
Posted By: ArtOfShred
I'm so fucking stupid. Animation for regen arrows was broken because the dimensions for the frames were being defined incorrectly. Also, the old arrows were hot garbage. New sorcery implemented: https://www.youtube.com/watch?v=7_MwMdSEsa4&feature=youtu.be