Results: 80Comments by: farangkao
File: LibAddonMenu-2.006/15/14
Re: Re: Changing Label's
Posted By: farangkao
If you want to use saved variables, you have to create options table after saved variables are initialized. Do not create options table in the main chunk of your lua file, because it will get evaluated before saved variables are available. Works like a Charm! Thanks alot ,now the Character Names are visible inside the Options :)
File: LibAddonMenu-2.006/14/14
Changing Label's
Posted By: farangkao
Hi Seerah, thanks for your work, i'm currently trying to implement LibAddonMenu-2.0 into an addon. What i didn't figure out so far is, what's the easiest way to show Data in the Labels (Names) of the Controls, instead of Fixed Text. something like this = { type = "editbox", name = "Char 8: " .. GetRealNa...
File: Esoloader06/13/14
You should increase the wait time ,...
Posted By: farangkao
You should increase the wait time ,10s are unnecessary short, if many people use your tool, the Servers will get hammered with requests ;) i think 60s would be more reasonable. Or do it like this: 1. try 10s ,2nd try 20s, 3rd try 30s, all future tries 1min.
File: MobileBank06/01/14
KeyBindings
Posted By: farangkao
I've added Key Bindings and some small Tweaks... http://www.esoui.com/downloads/info545-MobileBank-PatchedVersionKeyBindings.html
File: English POI and Keep Names05/23/14
The other way around
Posted By: farangkao
I was wondering if the other way around would be easy to do to? Situation: I'm playing with the english client ,while the rest of my guild plays with the german client. So i can't really force them all to install your Addon ,but for myself the Reverse Way would help alot with communicating to my Guild. I checked your Lua, an...