Results: 105Comments by: demawi
File: Rulebased Inventory06/02/21
Re: Re: Re: Re: Re: FCO marking
Posted By: demawi
It is possible. All I said is that FCOIS provides set and other automatic markings as well which should not be repeater in this addon. Base marking of items on any criteria is always possible, but one should keep in mind that some are already given and would interfere. yep! Thx for the notice. I will take care of it.
File: Rulebased Inventory05/30/21
When trying to do the right click >...
Posted By: demawi
When trying to do the right click > 'RBI: Inspect Item' on most items I now get ------------------------ Rulebased Inventory ------------------------ >>>Required addon 'CraftStore' was not found<<< Stacktrace: => craftinglevelmin() (I don't have CraftStore) Thx for the report and sry for the inconvenience. The new bugfi...
File: Rulebased Inventory05/28/21
ok.. version 2.18.1 is available, w...
Posted By: demawi
ok.. version 2.18.1 is available, which will fix the character name validation. thx for the report.
File: Rulebased Inventory05/28/21
The latest update broke the needLea...
Posted By: demawi
The latest update broke the needLearn function. I guess it's the uppercase letter in my character name/rule thats somehow being turned into lowercase during the check. sry for the inconvenience, I will check it immediately...
File: Rulebased Inventory05/28/21
so the new version 2.18 is out. Now...
Posted By: demawi
so the new version 2.18 is out. Now we have a lot crafting-functions more to get all informations we need. Additionally also functions to get informations from the champion point tree. The refinement task with a rule with "cSkillSlotted('meticulousdisassembly') and craftingExtractBonus() == 3" ensures that you refine only with...
File: Rulebased Inventory05/22/21
Is it possible to detect CP passive...
Posted By: demawi
Is it possible to detect CP passives with this? So I could add a rule in Deconstruct so it will only run if the Meticulous Disassembly passive is active? Or should I just make two profiles, one for characters with the passive and one without? Currently there are no functions to look at cp-values, but it's on the TODO list. I'l...
File: Rulebased Inventory05/20/21
I wasn't aware of itemtrig, thx for...
Posted By: demawi
I wasn't aware of itemtrig, thx for that. Rulebased Inventory seems not so ui-heavy than itemtrig. I still hope you get on well with that. UI optimization and an easier UI especially for beginners, is already on the list. In one of the next version I will rework the task ui presentation and inner data structure. With that, the dev...
File: LibAddonMenu-2.005/20/21
Hi! When setting a function as t...
Posted By: demawi
Hi! When setting a function as tooltip supplier for dropdowns it will be called only once on initialization. I expected it would be called directly before the tooltip will be shown. But it seems it doesn't. The choicesTooltips work fine. But I also want a choice-dependent tooltip for the dropdown itself. Or is there a function...
File: Rulebased Inventory05/19/21
Currently I'm testing the 2.17.0 al...
Posted By: demawi
Currently I'm testing the 2.17.0 alpha, with stacktracing, more functions and rule renaming. I updated the changelogs, so you can see what is currently in the pipe and to show that I wasn't idle :) But because of the changes this could take a while. https://i.ibb.co/PGJ5cKH/2021-05-20-00-39-26-Elder-Scrolls-Online.png I also pu...
File: Rulebased Inventory05/14/21
Re: FCO marking
Posted By: demawi
Hi there. I see this addon supports FCO Item Saver. Is it possible to have an action that marks with an FCO marker based on a certain set of criteria? eg. if Item is x or y then mark with FCO? Hi! Currently there isn't such a task, but it is on the TODO list. Since it is not easy to implement (because the underlying stucture has t...
File: Rulebased Inventory04/29/21
hi! The sType for SPECIALIZED_IT...
Posted By: demawi
hi! The sType for SPECIALIZED_ITEMTYPE_TROPHY_COLLECTIBLE_FRAGMENT is missing. After that I checked the others SPECIALIZED_ITEMTYPE_TROPHY_*. SPECIALIZED_ITEMTYPE_TROPHY_TOY and SPECIALIZED_ITEMTYPE_TROPHY_UPGRADE_FRAGMENT is also missing.
File: Group Synergizer - Enhanced LFG Features | Auto Accept Que | Better Notifications04/28/21
This has been updated in the latest...
Posted By: demawi
This has been updated in the latest version as well as proper translation. Thank you for your help! :) Thx for the update! Quest-Marker works fine! But for the pledge-marker I have found some translation-issues with the dungeon names... (current -> correct) "Kavernen I" -> "Dunkelschattenkavernen I" "Kavernen II" -> "Dunkelsch...
File: TOM - Tamriel Online Messenger04/27/21
Hello, I have 2-address chosen for...
Posted By: demawi
Hello, I have 2-address chosen for Names but it always displays character names anyways. Anyway you can fix this? Thanks! Ja, sadly it's only a setting for guilds. I also would be interested for having it for all messages. Looking at EVENT_CHAT_MESSAGE_CHANNEL will give us Addon.functiontodostuff(event, channelType, fr...
File: CraftStore Endless Archive04/26/21
@demawi It was never intended to in...
Posted By: demawi
@demawi It was never intended to include that, but I don't remember why. Shouldn't hurt to add. That would be awesome, to check whether styles are known. Currently I use the addon "Rulebased Inventory", which is using this api-function and would profit from this change.
File: Grim Focus Counter04/24/21
I think an option would be nice not...
Posted By: demawi
I think an option would be nice not to show the grim counter when not in combat. When using other addon windows (i.e. alpha gear, inventory insight), where the "scene" is not set to hidden, the grim counter would overlay those windows and this could be a bit annoying.
File: Group Synergizer - Enhanced LFG Features | Auto Accept Que | Better Notifications04/24/21
hmm.. I can't see any quest-marker...
Posted By: demawi
hmm.. I can't see any quest-marker even I have open pledge-quests. Perhaps it's a language problem (german) or does pledge-quests does not count? If I have a active pledge-quest and the dungeon is also one the daily pledges I would assume I should see both ("quest" and "pledge") markers!? I will investigate a bit.. ok I found a...
File: Wykkyd Toolbar04/20/21
Re: Re: Re: feature request - Undaunted Keys
Posted By: demawi
I will see if I can add the Undaunted Keys. I've managed to add display of Undaunted Keys. You can test it out by downloading the addon from my GitHub releases page: https://github.com/jaedha/wykkydsToolbar/releases TODO remove LibStub dependency awesome! thx! Also fixed the problem for me that LF4M wasn't load...
File: CraftStore Endless Archive04/13/21
API-
Posted By: demawi
hi! I checked the API-Code for CS.IsLearnable. The style knowledge is missing.. (it only includes "furnisher.knowledge" and "cook.knowledge" but not "style.knowledge") so function CS.IsLearnable(link,current) if not current then current = false end local needed = {} local id = CS.SplitLink(link,3) for _, char in pairs(C...
File: Rulebased Inventory04/10/21
Junking and then wanting to destroy...
Posted By: demawi
Junking and then wanting to destroy on a junk flag just now set isn't possible as the item in lookup still returns it's not junked. This is due to the game not reporting back fast enough. The stackCountChanged>0 is in place to not start a task on every update the game does as it can be quite intense, it should not result in any unsou...
File: Rulebased Inventory04/10/21
hi! I think a tooltip for "Use Saf...
Posted By: demawi
hi! I think a tooltip for "Use Safetyrule" setting would be helpful along with the internal-Safety-Rule Implementation. I also had to search a bit, why some junked value()==0 items won't be destroyed (legendary stylepages). The information from the test-run of my destroy-rule (where the safety rule isn't be used generally) was al...
File: HarvestMap04/06/21
Re: REQUEST
Posted By: demawi
Hello Shinni. Removing libs as sublibs dependencies will be good for this addon, I think. Can you do this for us? These dependencies can be installed in separate, I think this will get rid of erros in other addons (possible conflicts) Mainly: LibAddonMenu-2.0. That would be good, because it can breaks other addons (mainly:...
File: AlphaGear 2 (Builds, Gear, Skills, Banking)04/05/21
Mystic Items
Posted By: demawi
When switching from a gear with a mystic item to another gear with another mystic item on another equip-slot, it can be interrupted with the message, that only one mystic item can be equipped.
File: Rulebased Inventory04/01/21
There isn't a way to check if style...
Posted By: demawi
There isn't a way to check if stylepages are known, is there?
File: Rulebased Inventory03/29/21
also haven't seen it yet. Perhap...
Posted By: demawi
also haven't seen it yet. Perhaps another idea: "Analyze/Research" would also be a nice task. Currently my twinks want to auto-research items marked as "junk".
File: Auto Research03/29/21
I don't want to configure the libse...
Posted By: demawi
I don't want to configure the libsets generally. Currently I mark gear I don't need as junk. Would be nice to have an option, that junked gear also can be researched.