Results: 461Comments by: Randactyl
File: Item Saver02/23/16
Re: no markers on quickslot inventory view
Posted By: Randactyl
I realized today that the markers (flags) do not show when on the quickslot inventory view (rightmost view icon selection)... It surprised me that they were not shown. Since I mark my custom potions to keep them easily distinguishable from trash loot, it was a bit more confusing to make sure the correct potions were on the quickslo...
File: Inventory Grid View02/20/16
Could you add a global variable tha...
Posted By: Randactyl
Could you add a global variable that specifies whether grid mode is on or off? I'm working on developing an add-on that interacts with inventory lists and I want to make sure it functions properly with this add-on. :) If you haven't already figured it out (since I took so long to reply here), that setting already exists globally...
File: Item Saver02/03/16
Re: bugs
Posted By: Randactyl
I recently noticed 2 bugs: I use two sets with different icons, but for one of them the icon will be reset to the same icon of the first set (probably on reloadui) On unequiping an item from a set the icon is still visible in on the equipment spot: https://i.imgur.com/d41sK6a.png Thanks, could you send me your saved var...
File: Item Saver01/31/16
Uploaded 2.1.1.0 to fix the set nam...
Posted By: Randactyl
Uploaded 2.1.1.0 to fix the set named "Default" having its options overriden. I was more thinking of an option "Use default set only" yes/no - no by default so it looks exactly like it is now by default, and you dont have to go to the option to see that sets even exist. and yeah i've thought of the keybinds but since i've compl...
File: Item Saver01/30/16
While i'm at it... would it be poss...
Posted By: Randactyl
While i'm at it... would it be possible to have an option to use only one set (default) so the right click shows only "save item" instead of a submenu? (aka exactly as it was before the sets :o i know i can use an old version but I dont get the new bugs. it's not funny.) Closest we would get to that is setting the submenu to be de...
File: Item Saver01/30/16
Hi everyone, For any author that...
Posted By: Randactyl
Hi everyone, For any author that still may be using them, these functions will finally be removed once Item Saver 2.1 gets off the ground (maybe around Thieve's Guild). ItemSaver_IsShopFiltered() ItemSaver_IsDeconstructionFiltered() ItemSaver_IsResearchFiltered() hi there. Are all item (particularly materials) now...
File: Advanced Filters01/30/16
Just to let you know: |H1:item:71...
Posted By: Randactyl
Just to let you know: |H1:item:71316:9:1:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0|h|h and |H1:item:45014:3:50:0:0:0:0:0:0:0:0:0:0:0:0:0:0:1:0:0:0|h|h are registered as Fence items in Advanced Filters. I'll add a check to make sure an item is stolen before putting it in Fence
File: Item Saver01/30/16
Just tested 2.1.0.0 and options to...
Posted By: Randactyl
Just tested 2.1.0.0 and options to save by default are not saved (Even with a fresh install without savedvar). Rolling back to previous version. -------------------------------- what do you mean? Using the keybind? Does it just do nothing? Is there an error message? Does it look like the item was saved but actually wasn't?
File: Item Saver01/22/16
Hi everyone, For any author that...
Posted By: Randactyl
Hi everyone, For any author that still may be using them, these functions will finally be removed once Item Saver 2.1 gets off the ground (maybe around Thieve's Guild). ItemSaver_IsShopFiltered() ItemSaver_IsDeconstructionFiltered() ItemSaver_IsResearchFiltered() For everyone else, this is what I have planned so far:...
File: Advanced Filters01/18/16
Occasionally, I find that my sub-fi...
Posted By: Randactyl
Occasionally, I find that my sub-filters do not work at all. I've noticed this once at the bank and once while talking to a vendor. For example, I click CONSUMABLE (it filters), and then FOOD/DRINK/RECIPE/POTION and nothing is sub-filtered by those categories; it shows all consumable items. I tried reloading the UI and it still didn'...
File: Advanced Filters11/07/15
Re: Recipes not filtering in guild bank window
Posted By: Randactyl
Hi! Since the patch and installing the most recent update, when I am using the guild bank, I am finding that the filter for "consumables" thinks there are NO recipes in the guild bank, even though there are many. Other consumables filters seem to be fine, and it identifies that there are recipes present in my own inventory. Weird....
File: Advanced Filters11/06/15
Hi Randactyl, thanks for the new u...
Posted By: Randactyl
Hi Randactyl, thanks for the new update! As you posted, Treasure items should be in Consumables - Trophy subcategory now. But i still have them in Miscellaneous. And only in "All" but not in Fence subcategory. So same as before. I'm sorry, I should have been more clear. There are some special PTS consumable items that are class...
File: Research Assistant (Find your researchable items)11/04/15
Re: UI Errors
Posted By: Randactyl
I use the new gamepad. Do you have support for it? I keep getting a lot of UI errors though I never read them if you want to know what they are. The second UI error I get I can exit out of and I have to stop the whole game No, there is not specific support for the gamepad UI in Research Assistant. I'm gonna need a lot more info th...
File: Research Assistant (Find your researchable items)11/03/15
Have you fixed the problem I brough...
Posted By: Randactyl
Have you fixed the problem I brought up a while ago? I just uninstalled http://www.esoui.com/downloads/info1028-AssistentedePesquisa-ResearchAssistant.html#info but what normally happens is I download Research Assistant but for some reason down the road I will check it and it changes to this in http://www.esoui.com/downloads/info1028...
File: DevTools11/02/15
just popped into my head: a keybind...
Posted By: Randactyl
just popped into my head: a keybind for gamepad mode would be nice. I'll try to put it together later if one of you isn't already sitting on it ;). edit: am dumb, it already exists ingame :banana:
File: Item Saver11/02/15
Re: Orsinium Time!
Posted By: Randactyl
Hello! Orsinium came out today, and I'm sure plenty of people are eagerly awaiting the latest update to your mod! It looks like only an API bump is needed for now. You can use Item Saver in the meantime by allowing out of date addons.
File: Advanced Filters10/29/15
Could you move ITEMTYPE_RAW_MATERIA...
Posted By: Randactyl
Could you move ITEMTYPE_RAW_MATERIAL items to Style subfilter instead of Blacksmithing / Clothier / Woodworking ones ? (dwemer scraps & malachite fragments & the incoming new awesome raw material for ancient orc .. & another one..) thank you. done. + translate solvent and reagent in dropdowns ? + maybe add in dropdowns...
File: Research Assistant (Find your researchable items)10/29/15
Any word on when an "official" upda...
Posted By: Randactyl
Any word on when an "official" update to this add-on will be posted? Even though I don't see any problems at all with this add-on's behavior with respect to the latest ESO update, it would be nice to know that there isn't anything other than an API "bump" lurking in the depths of the code, just waiting to come up and get me... ;)...
File: Sieged Keeps09/14/15
Re: Re: Hello! for some reason my context m...
Posted By: Randactyl
Hello! for some reason my context menus anywhere in the UI would not accept mouse clicks while this was enabled. I'm still running a Cyrodiil group, so I haven't been able to see if it was a conflict with something or anything like that. Hm, interesting. Can you give an example please? I couldn't reproduce it yet, I tried things l...
File: Sieged Keeps09/13/15
Hello! for some reason my context m...
Posted By: Randactyl
Hello! for some reason my context menus anywhere in the UI would not accept mouse clicks while this was enabled. I'm still running a Cyrodiil group, so I haven't been able to see if it was a conflict with something or anything like that.
File: Stock Up09/12/15
Every time I visit a quartermaster...
Posted By: Randactyl
Every time I visit a quartermaster it buys the complete amount I specified (when I have enough AP). Is that how it is supposed to work, even when I already have some of the items? Nope, definitely not. I'll look at it.
File: Inventory Grid View09/12/15
Hi everyone, 1.5.1.0 should have...
Posted By: Randactyl
Hi everyone, 1.5.1.0 should have fixed the nil error when sometimes interacting with vendors. 1.5.2.0 updates the handling of offset item tooltips. It doesn't really change too much, so we'll see what happens with those who were having problems.
File: Advanced Filters09/12/15
I'd like to propose some additional...
Posted By: Randactyl
I'd like to propose some additional subfilters for the drop-down list for certain item types, if they haven't been suggested already: Blacksmithing/Clothing/Woodworking: Raw Materials (ore, raw fiber, leather scrap, rough wood), Refined Materials (ingots, cloth, leather, sanded wood), and Improvement Materials (tempers, etc)....
File: Inventory Grid View09/07/15
Getting error while at merchant:...
Posted By: Randactyl
Getting error while at merchant: user:/AddOns/InventoryGridView/GridViewController.lua:661: operator * is not supported for nil * number stack traceback: user:/AddOns/InventoryGridView/GridViewController.lua:661: in function 'AddCurrency' user:/AddOns/InventoryGridView/GridViewController.lua:670: in function 'func' EsoUI/Li...
File: Inventory Grid View09/05/15
Re: May help and maybe new bug maybe not
Posted By: Randactyl
Maybe this addon suffers from the same problem as many others. libaddonmenu made one or more of my addons crash at launch. By deleting a few libaddmonmenu subdirs, I haven't experienced any more crash. The bug i have is outline is always on. Deleted LAM subdir just now, I'll try again... edit : oultine problem still here maybe the...