Results: 521Comments by: ivanwfr
File: Greymind Quick Slot Bar03/16/24
v2.7.2.12 released on 240317 - C...
Posted By: ivanwfr
v2.7.2.12 released on 240317 - Checked with Update 41 DLC "Scions of Ithelia" (9.3.5) (API 101041)
File: Greymind Quick Slot Bar02/24/24
v2.7.2.11 released on 240224 - C...
Posted By: ivanwfr
v2.7.2.11 released on 240224 - Checked with Update 41 Infinite Archive (9.2.10) (API 101041)
File: Greymind Quick Slot Bar01/24/24
You need to comment this row, addin...
Posted By: ivanwfr
You need to comment this row, adding 2 dashes in ahead of it (or remove it completely) so it looks as following: --c_log("Initialize("..addOnName..")") When I performed this minor change, the issue with the mass spam of Addon initialization messages in my chat every ReloadUI and Login stopped. You're right, it does the job. A...
File: Greymind Quick Slot Bar12/23/23
v2.7.2.9 released on 231223 - Ch...
Posted By: ivanwfr
v2.7.2.9 released on 231223 - Checked with Update 40 Infinite Archive (9.2.8) (API 101040)
File: Greymind Quick Slot Bar10/14/23
v2.7.2.8 released on 231014 - Ch...
Posted By: ivanwfr
v2.7.2.8 released on 231014 - Checked with Update 40 Endless Archive (9.2.0) (API 101040)
File: Greymind Quick Slot Bar07/16/23
v2.7.2.7 released on 230716 - Ch...
Posted By: ivanwfr
v2.7.2.7 released on 230716 - Checked with Update 39 Necrom (9.1.0) (API 101039)
File: Greymind Quick Slot Bar06/06/23
v2.7.2.5 released on 230607:00:33...
Posted By: ivanwfr
v2.7.2.5 released on 230607:00:33 - Checked with Update 38 Necrom (9.0.5) (API 101038) ⚠ version 230606 missed an updated GreymindQuickSlotBar.txt ...adjusted by 230607 ⚠ ...sorry for the OBSOLETE warning !
File: Greymind Quick Slot Bar03/19/23
In combination with rChat there is...
Posted By: ivanwfr
In combination with rChat there is a bug present that posts all the listed addons on loading in (see chat here: https://www.esoui.com/downloads/info2500-rChat.html#comments). Any thought about why this happens (is debug mode on by default for example, cannot see how to switch it off) and could it be fixed? Hi, I just installed...
File: Greymind Quick Slot Bar02/23/23
v2.7.2.1 230223 pre-release ↲...
Posted By: ivanwfr
v2.7.2.1 230223 pre-release ↲ click here to load from GitHub Checked on PTS with Update 37 Scribes of Fate DLC (8.3.3) (API 101037) 230224 .. min APIVersion from 101033 to 101036 (avoids "out of date" warning)
File: Greymind Quick Slot Bar11/05/22
v2.7.1 released on 221105 - Chec...
Posted By: ivanwfr
v2.7.1 released on 221105 - Checked with Update 36 Firesong (8.2) (API 101036)
File: Greymind Quick Slot Bar09/26/22
...URL with text fragment scrolling to the screenshot
Posted By: ivanwfr
Addon Info last image updated: Shift or Control Click➔ 8. Visibility logic - A piece of lua code (220926) ...link updated with a text fragment telling the browser to scroll to the right image. ...but it takes a shift-click to make it work with esoui anchors!
File: Greymind Quick Slot Bar09/26/22
Hi Baertram Actually, I have so far...
Posted By: ivanwfr
Hi Baertram Actually, I have so far considered that the display policy is only applied when you really play the game, in other words when no dialog is displayed. I will update the screenshot of the ShowOrHide function at the very bottom of the addon's information page. This way you will see every detail of the display logic. Th...
File: Greymind Quick Slot Bar09/24/22
v2.7.1 220924 pre-release ↲...
Posted By: ivanwfr
v2.7.1 220924 pre-release ↲ click here to load from GitHub Checked with Update 36 Firesong (8.2) (API 101036)
File: Greymind Quick Slot Bar08/24/22
v2.7.0 released on 220824 - Chec...
Posted By: ivanwfr
v2.7.0 released on 220824 - Checked with Update 35 High Isle (8.1.5) (API 101035)
File: Greymind Quick Slot Bar07/25/22
Hi jr, A. It contains many ol...
Posted By: ivanwfr
Hi jr, A. It contains many old characters that have been deleted. Doesn't hirt, you can remove those: { ... , = "obsolete_name" } B. It doesn't contain some current characters. C. At one character only appears once under the = You should find one per character contained in some table. D. At le...
File: Greymind Quick Slot Bar06/26/22
But it feels like it's taking an ex...
Posted By: ivanwfr
But it feels like it's taking an extraordinarily long time just to learn how to configure a simple method to 'hit key 1-8' 'use item', (which is ultimately only what I want it for) it feels overly complex to configure. A catch I can see is about the slotted items cloning: Changes should not be allowed WHILE THE COOLDOWN IS IN...
File: Greymind Quick Slot Bar06/25/22
The most frustrating thing about th...
Posted By: ivanwfr
The most frustrating thing about this mod, is positioning it... Like, why are the visual aspects of this separated by preset... I want to use this mod, but **** me... Like, I position it while it's on P1, then I switch to P2 and the bar moves... That can happen only for an unlocked Preset (with red pin €...
File: Greymind Quick Slot Bar06/21/22
Re: Re:
Posted By: ivanwfr
Hi HowardTayler, Thanks for the praise and all the functionality suggestions you have worked out. One of the difficulties going with this addon dev and maintenance has to do with the way to make it evolve. Adding new functions can result in great or bad things. I think the really good ideas are actually the result of a lot of a...
File: Greymind Quick Slot Bar06/14/22
I use this addon to copy quickslots...
Posted By: ivanwfr
I use this addon to copy quickslots between characters, so that it can be the same account-wide. Are there any plans to add support for the new quickslot bars added in High Isle, like mementos, emotes, allies...? First, here is a copy of the last response I made to the same request a few days ago: Hello, are you planning to im...
File: Greymind Quick Slot Bar06/14/22
Hi, I really like this addon, it a...
Posted By: ivanwfr
Hi, I really like this addon, it adds a lot of usability to the the quick slots. However I have one problem with it and that is it never retains what I have in slot 8. As that is where I keep my food, I find that my food is gone every-time I login. I've checked the saved variables and none of my characters have anything save...
File: Greymind Quick Slot Bar06/13/22
LibDebugLogger author (sirinsidiato...
Posted By: ivanwfr
LibDebugLogger author (sirinsidiator) asked me to avoid clearing all the logging data on GQSB startup. My mistake! I moved the clearing call to the QSB_ReloadUI keybind to make it an user explicit activation. Worth only for those using LibDebugLogger .. as there is no feature change v2.6.9.2 220613 pre-release on GitHub ͞...
File: Greymind Quick Slot Bar06/13/22
Hey I think I understand the featur...
Posted By: ivanwfr
Hey I think I understand the feature, and I could try turning it off, rather than removing the code. Now I understand that I may also notice something new while playing. I currently don't understand why it happens when I autoloot dead enemies, and why it doesn't happen all the time, but about 75% of the time. I almost never change...
File: Greymind Quick Slot Bar06/13/22
All i can say is i found a solution...
Posted By: ivanwfr
All i can say is i found a solution, i went in one of the lua where there is all the settings with false and true, and i did put what i wanted, that never stayed once i reloadui. So i dont even have now to bother with the settings, they are already set within the addon. :) That's a smart way to do it but it won't help at finding...
File: Greymind Quick Slot Bar06/13/22
Padukey, Thanks for the investig...
Posted By: ivanwfr
Padukey, Thanks for the investigation! Maybe some insight is in order. It's about "Handling UNAUTHORIZED PRESET-CHANGES while IN-COMBAT": This has to do with a feature request from Trader08 who is a battleground addict. His concern was that changing QSB assignment is not allowed until the end of the event. You could also...
File: Greymind Quick Slot Bar06/12/22
Okay Padukey, Could you try commen...
Posted By: ivanwfr
Okay Padukey, Could you try commenting out just one of the 1049 or 3670 lines at a time so we can determine if it is coming from SelectPreset or ClearChat. Since both of these functions can only be called by a keybind, they should not be randomly activated. These sounds are only there as feedback for the sparingly used functions.