Results: 23Comments by: samyjwv
File: Dungeon Tracker06/02/17
Fix
Posted By: samyjwv
Hi Phinix, I make quick and dirty fix on tooltip of Group Finder. I don't know why but "control.node.data.lfgIndex" don't exists anymore so i use the dungeon id. Filename: DungeonTracker.lua 448: local lfgIndex = data.id -------------------------------------- Filename: /bin/AchievementDB.lua DTAddon.FinderNormalIndex...
File: Furniture Catalogue02/27/17
Typo last version
Posted By: samyjwv
Hi user:/AddOns/FurnitureCatalogue/FurCGui.lua:223: expected near '(' 223 function FurC. -- function name its miss Edit: "FurC.ApplyLineTemplate" Edit2: "FurC.ChangeFontSize" this function is missing
File: ItemPreview (discontinued)02/27/17
Lib
Posted By: samyjwv
Hi Shinni, Really nice Addon and great work. You will make the LibPreview available for use on others Addons? Thank you and keep the hard work ;)
File: CraftStore Fixed and Improved02/27/17
Re: Hello everyone!
Posted By: samyjwv
Hello, again, my dear fellas :) Sorry for being so slow on updates, but as I said I have no much time now. So today I am going to implement fixes provided by samyjwv and Rhyono(Strange thing, that I thought I already implemented writ fix in 1.0.0.4). You are awesome, guys! You make me think, that I need to put mine code to repo and...
File: Furniture Catalogue02/23/17
Re: Re: Other Thing
Posted By: samyjwv
Hey, the errors should be fixed in 0.3 and 0.31 :) "not value" because it's inverted. The menu says "show", and this thing says "hide" :) Hi again, Another thing I noticed on Menu settings: setFunc = function(value) FurC.SetHideKnownBy(not value) end "not value" it's becuase its not Implemented or its just a typo...
File: Lui Extended02/23/17
The update before the latest one 4....
Posted By: samyjwv
The update before the latest one 4.99a I guess broke my SavedVariables :confused: :(. Coud you fix that? Lucky I got them backed up. There was too many changes in addon so SavedVariables had to be updated. It got me too (mostly because i only check Minion's changelog when updating addon) but with a backup you should revert both LU...
File: Furniture Catalogue02/23/17
Other Thing
Posted By: samyjwv
Hi again, Another thing I noticed on Menu settings: setFunc = function(value) FurC.SetHideKnownBy(not value) end "not value" it's becuase its not Implemented or its just a typo? Thank you
File: Furniture Catalogue02/23/17
Small bug
Posted By: samyjwv
Hi, I find a small bug when i was changing some options: -- File: FurCMenu.lua 118 setFunc = function(value) FurC.GetColouredTooltips(value) end Change to -- File: FurCMenu.lua 118 setFunc = function(value) FurC.SetColouredTooltips(value) end The behavior when change a option was like memo below: http://i.imgur....
File: CraftStore Fixed and Improved02/21/17
Re: Re: Re: Be patient
Posted By: samyjwv
Hi, @babylon, @MasterLenman, @Amarinth The bug you are reporting it's fixed on my version, just be patient @BlackSwan will merge a soon it's possible. If in a few days it's not fixed, i will launch patche with the fix. Thank you and keep report ;) Can you post a dropbox link in the meantime. This not being able to see w...
File: CraftStore Fixed and Improved02/21/17
Re: Re: Be patient
Posted By: samyjwv
Hi, @babylon, @MasterLenman, @Amarinth The bug you are reporting it's fixed on my version, just be patient @BlackSwan will merge a soon it's possible. If in a few days it's not fixed, i will launch patche with the fix. Thank you and keep report ;) Can you post a dropbox link in the meantime. This not being able to see w...
File: Teso-Delve02/21/17
Re: Re: Update Change Log
Posted By: samyjwv
Nice and thank you ;) Hi, Can u please update the change log. It's nice to see what changes on every version release. Thank you. Hey! Yeah sure I'll uppdated tha change log next time. The last addition was exporting the crafting bag and a couple of bugfixes only. So nothing big really :)
File: CraftStore Fixed and Improved02/21/17
Be patient
Posted By: samyjwv
Hi, @babylon, @MasterLenman, @Amarinth The bug you are reporting it's fixed on my version, just be patient @BlackSwan will merge a soon it's possible. If in a few days it's not fixed, i will launch patche with the fix. Thank you and keep report ;)
File: CraftStore Fixed and Improved02/21/17
Can u share screenshot. I will try...
Posted By: samyjwv
Can u share screenshot. I will try find the bug. Thx :) There's now some conflict with Achievement Furnishing vendors - can't see their lists of items while CraftStore is running.
File: CraftStore Fixed and Improved02/20/17
I made small fix on 2 bugs
Posted By: samyjwv
Hi @BlackSwan, I made some bugs fix: - Fix The Recipe List Writs - Fix Tracking Recipes Furnisher Check the changes and merge with your version if you want https://github.com/samyjwv/esoAddons/commit/2e3b44fb687047e793ecef4d2c6a60efe894a0b5 Keep the hard work updating this Addon ;)
File: Omni Stats02/20/17
Already done what you ask for: Set...
Posted By: samyjwv
Already done what you ask for: Settings can be saved per character or account wide (new in 2.8.0). Absolutely love this add on, thanks for your work in developing this! I wonder if for future update there is a way to to have different add-on settings for each character. For example, on my magicka character, I use this add on...
File: Teso-Delve02/19/17
Update Change Log
Posted By: samyjwv
Hi, Can u please update the change log. It's nice to see what changes on every version release. Thank you.
File: Smarter AutoLoot (S.A.L.)02/18/17
Re: Re: Re: Re: Re: Loot Filters Intricate and Ornate
Posted By: samyjwv
Hi, The Glyph filter has always been bugged. It's fixed on my version, check the changes: https://github.com/samyjwv/esoAddons/commit/348d1d3f49ef4cb6d99635a6e4e59ef2cc34ac86 ;) The Fix works, but now i loot every Glyph again, the Glyph filter is gone now XD its a bit anoying, but funny that one fix bug the other :D...
File: Smarter AutoLoot (S.A.L.)02/17/17
Re: Re: Re: Loot Filters Intricate and Ornate
Posted By: samyjwv
You are right: - 296 elseif (itemType == ITEMTYPE_ARMOR) then + 296 elseif (itemType == ITEMTYPE_ARMOR and not (isOrnate or isIntricate)) then - 302 elseif (itemType == ITEMTYPE_WEAPON) then + 302 elseif (itemType == ITEMTYPE_WEAPON and not (isOrnate or isIntricate)) then Hi, I find the bug. Until to the fix yo...
File: Smarter AutoLoot (S.A.L.)02/17/17
Re: Loot Filters Intricate and Ornate
Posted By: samyjwv
Hi, I find the bug. Until to the fix you can change this lines: 298 elseif (itemType == ITEMTYPE_ARMOR and not (isOrnate or isIntricate)) then 304 elseif (itemType == ITEMTYPE_WEAPON and not (isOrnate or isIntricate)) then tank you
File: Smarter AutoLoot (S.A.L.)02/16/17
Loot Filters Intricate and Ornate
Posted By: samyjwv
Hi, Before great addon thanks for the work. The Loot Filters for Intricate and Ornate Items, with the option "always loot" its no working, check the images: http://i.imgur.com/Rn139kQ.jpg http://i.imgur.com/ei4Q75Z.jpg Or i need to select a option on Weapons and Armor? Thanks ;)
File: Teso-Delve02/10/17
Upload not working
Posted By: samyjwv
Hi, I trying to upload TesoDelve.lua from my SavedVariables but i get this message: "400 (Bad Request)" {"upload":"error","error":"Undefined offset: 7"} Thanks.
File: Lui Extended06/07/16
Change log
Posted By: samyjwv
Hi, Can u update the change log, please. Thank you.
File: Omni Stats09/10/15
small bug on keybind
Posted By: samyjwv
Hey, U have i typo on the line 29, u have "Manual" and should be "ShowManual", this causes a small bug on keybind. Thx for addon.