Results: 30Comments by: zireko
File: TicTock12/19/14
any plns to add a switch to ingame...
Posted By: zireko
any plns to add a switch to ingame time? :o I know there is a day/night cycle, but does the game actually have a game time? Is there a way to display it, like a slash command or something? I couldn't find any API for a "game time." There is another addon that displays game time I can't remember the name of it right now but just...
File: QuestCounter12/19/14
nice additional addon to quest lurk...
Posted By: zireko
nice additional addon to quest lurker, but quest lurker broken right now... and looks like this addon abandoned too its a pity:( I was out for a little while, gonna see if I can get quest lurker working again. I'll have to look over my code and everything. Once I can figure out what's wrong I'll try and get it updated. QuadroTon...
File: QuestLurker11/08/14
few things 1. i finish all quest...
Posted By: zireko
few things 1. i finish all quests in Eastmarch now, but addon show Eastmarch 17 isthat mean i install addon too late, when lredy did 17 quests here? (i didnt remember. rly) 2. When you go to the dungeons, like DireFrostKeep, it saying the same Direfrost Keep 17 so i believe there is a bug, we need exclude all dungeons fr...
File: TicTock11/08/14
any plns to add a switch to ingame...
Posted By: zireko
any plns to add a switch to ingame time? :o That's a good Idea, I might add that way later on once I have a better understanding of code. Another idea I could do so people didn't lose there clock in the real world is, I could add another clock which can be toggled on and off and it would be the ingame time. I always read that it w...
File: QuestLurker11/03/14
sometimes when porting on player to...
Posted By: zireko
sometimes when porting on player to another location addon shows previous location's quests, /reloadui helps I'll have this fixed in the next update. I realized I had taken out this code below. Once I added it back when you go into a new zone it updates the addon the moment the player is in the zone. Just works a lot better. I'll...
File: TESO Ingame Messenger - TIM10/31/14
Sorry I'm still pretty new to codin...
Posted By: zireko
Sorry I'm still pretty new to coding myself but I downloaded the addon. I don't know if you already know about this error but wanted to be sure I shared it with you. OnLoad/login/reloadui I get the following error. EsoUI/Libraries/Utility/ZO_Hook.lua:15: attempt to index a nil value stack traceback: EsoUI/Libraries/Utility...
File: QuestLurker10/31/14
Like Garkin said it's almost imposs...
Posted By: zireko
Like Garkin said it's almost impossible to track the quest fully. This is why once you have all the quest in the achievement you can doubleclick the addon to subtract manually from the quest you know you've done. Only other way I can think of that can fully track your quest you've done is if you are starting compleatly fresh with a n...
File: QuestCounter10/31/14
Re: Cool!
Posted By: zireko
99% of the player population(like me) does not put forth this kind of effort to figure stuff out. Keep up the good fight. :) Just a random thought. This could be useful for all sorts of other things. Like a general clicker counter thingie. Counting heads at a guild gathering was my first thought. Or keeping track of doing some oth...
File: QuestLurker10/31/14
Well Garkin gave me a new peace of...
Posted By: zireko
Well Garkin gave me a new peace of code which I'm reading over to better understand what's going on and everything. But for the most part to understand the code will read how many quest you have completed through the achivments. I had thought of connecting to Harvin's Quest Journal however if anyone didn't have the journal from start...
File: QuestCounter10/31/14
It's better if you merge them I...
Posted By: zireko
It's better if you merge them I believe this is a temporary fix until a solution can found for the authors main addon in regards to counting quests completed either down or up to a total number of quests per zone. Thank you Born, this addon is exactly what you said a temporary fix. Also it is practice of me doing my own code wi...
File: QuestLurker10/30/14
Just updated to 2.0 for questlurker...
Posted By: zireko
Just updated to 2.0 for questlurker added a book that can be pulled up with a slash command also updated the font so it looks a lot better. I tried to send out credit to everyone I could thing of o and BornDownUnder needs some credit also because they did point out a bug and without knowing about the bug I couldn't fix it. So thank y...
File: QuestLurker10/28/14
Re: Re: Re: Re: Re: re: Update 1.5
Posted By: zireko
- If you run addon in greman or french, zone name is not properly formated, you will see for example "Deshaan^m: 67". - Background is not used, so it can be safely removed from XML - All .txt files are listed in AddonManager, change extension of QuestByZone1.txt and QuestLurkerUpdateInfo.txt. On the .txt files QuestByZone1....
File: QuestLurker10/28/14
Re: Re: Re: re: Update 1.5
Posted By: zireko
- If you run addon in greman or french, zone name is not properly formated, you will see for example "Deshaan^m: 67". - Background is not used, so it can be safely removed from XML - All .txt files are listed in AddonManager, change extension of QuestByZone1.txt and QuestLurkerUpdateInfo.txt. On the .txt files QuestByZone1....
File: QuestLurker10/28/14
Re: re: Update 1.5
Posted By: zireko
In updating to 1.5 the questlurker display no longer functioned, no error was thrown either. I did a full re-install, deleted saved variables as well. Only thing I could do to get it to work was to revert the folder name to Quest Lurker, dropping the 1.5 on the end. Not sure what is going on my addon setup as I can't see any...
File: QuestLurker10/28/14
If you want just a quick fix for th...
Posted By: zireko
If you want just a quick fix for the UI error, add "or 0" to the line 54: local numQuests = quests or 0 I don't get any errors now since I fixed the code using the zone index and the code you shared with me now, when i go into and area that questlurker doesn't have info for it hides itself, so shouldn't be errors since my new 1.5...
File: QuestLurker10/27/14
The error I mentioned is as a resul...
Posted By: zireko
The error I mentioned is as a result of a lack of data being displayed (Quest number) for the given area OR a variable to end the quest number retrieval. It would work fine if you implemented quest numbers for the regions that it throws an error back, for example: Esohead Filters: ColdHarbour: 32 quests available. Craglorn...
File: QuestLurker10/27/14
i mean this http://i.imgur.com/ycI...
Posted By: zireko
i mean this http://i.imgur.com/ycIpAAa.jpg this addon show 45 quests for this location for examply or more? real number is like 49-51 Addon shows 60 for Reaper's March. I guess that numbers are taken from Esohead: http://www.esohead.com/quests#zone:382 How many quest exactly are in Reaper's March? I am using esohead but whe...
File: QuestLurker10/27/14
Just seen the comments
Posted By: zireko
I will update the addon a little more I'm still pretty new to creating them and been having a sticky sitchation for some reason my questurker is stuck on the top left corner of my screen. LOL starting playing around with the code to much I guess. Gonna delete saved vars on my computer and see if that helps. As for the quest in some l...
File: LootDice04/29/14
Hiya! Thank you for putting out...
Posted By: zireko
Hiya! Thank you for putting out a mod like this! I just had a few questions. I have it installed and it looks great. Is there a way for other people to see my rolls? If so, how can they? Do they need to install the addon? Thanks in advance! Well I was thinking about what you said and was planning on it. But I looked int...
File: LootDice04/29/14
Hiya! Thank you for putting out...
Posted By: zireko
Hiya! Thank you for putting out a mod like this! I just had a few questions. I have it installed and it looks great. Is there a way for other people to see my rolls? If so, how can they? Do they need to install the addon? Thanks in advance! Well I was thinking about what you said and was planning on it. But I looked int...
File: LootDice04/29/14
It's more of a personal dice roll....
Posted By: zireko
It's more of a personal dice roll. I haven't made it where others can see it. However if you're in a group of good friends you know or with guild members they should trust your answer giving you don't lie about it. This is why I was saying it's best for the lootdice to be with the lead of the group or raid. I may add a feature in the...
File: LootDice04/28/14
Thank you so much Pure. It is now w...
Posted By: zireko
Thank you so much Pure. It is now working like you said and I'm reading over the code constantly to better understand how this works. You've taught me a lot and I have given you the credit for helping me with the update so much. Thank you again.
File: LootDice04/27/14
Ok, sorry about that. I went in and...
Posted By: zireko
Ok, sorry about that. I went in and fixed the code a little but for some reason I'm still getting the same error. I may still be miss understanding something somewhere. Here is the code that I fixed so far and I'm getting the error with. LUA RollVars = {} RollVars = {} RollVars.Defaults = { = false, = {...
File: LootDice04/27/14
(Firstly, go through your variable...
Posted By: zireko
(Firstly, go through your variable calls for variables within your table. Cause I see that some of them are not worded properly. Also when you call your "Roll" object, you need to place the parents (your top level control) name in front of it since that is how you call it in the XML file. Let me know if you need a more in depth expla...
File: LootDice04/27/14
(Firstly, go through your variable...
Posted By: zireko
(Firstly, go through your variable calls for variables within your table. Cause I see that some of them are not worded properly. Also when you call your "Roll" object, you need to place the parents (your top level control) name in front of it since that is how you call it in the XML file. Let me know if you need a more in depth expla...