Results: 17Comments by: AnonymousCyborg
File: BiteTimers05/12/17
Re: Re: Remove
Posted By: AnonymousCyborg
Just updated addon. Uncheck "Show Pure" checkbox in addon settings. It will hide all not vampire and not werewolf characters. Excellent, thank you!
File: Scholar05/08/17
Feature request
Posted By: AnonymousCyborg
New feature request! The ability to sort by craft type, then by time within that. Example: BL least time BL middle time BL most time CL least time CL middle time CL most time WW least time WW middle time WW most time Alternatively (or additionally), the ability to set the color of each craft type individually....
File: Scholar05/08/17
Feel like testing out a tiny update...
Posted By: AnonymousCyborg
Feel like testing out a tiny update? I wouldn't mind at all!
File: Scholar05/07/17
Carry Capacity was a typo... I had...
Posted By: AnonymousCyborg
Carry Capacity was a typo... I had three "r"s in it. Try that. (I should start sending you betas of everything! You find all the bugs!) Hah! It helps that I have various characters at different stages of riding; I also have a bunch of stuff researching.
File: Scholar05/07/17
Stable research for STM and SPD are...
Posted By: AnonymousCyborg
Stable research for STM and SPD are fixed. Carry Capacity is still RI -.
File: Scholar05/06/17
Sweet! Yea... I'm waiting on my nex...
Posted By: AnonymousCyborg
Sweet! Yea... I'm waiting on my next stable run too. Got two alts JUST for testing already... I'm running out of character slots! I'll think about the completed timers positioning thing... I'm not convinced it's a 'bug', per se, but it's definitely worth considering! As they started at the top and moved to the bottom the next time...
File: Scholar05/06/17
Nevermind... I'm just an idiot and...
Posted By: AnonymousCyborg
Nevermind... I'm just an idiot and got really lucky in my tests. Wasn't correctly passing the trait index to the naming function. Try that. Yay! I tested, and completed timers do not show up on other characters. However, new bug! The completed timers showed at the top of the list (with Ascending chosen) the first time I logged...
File: Scholar05/06/17
1.2.1 is out! Fixes all but the mov...
Posted By: AnonymousCyborg
1.2.1 is out! Fixes all but the move on clear bug you mentioned (at least seems to for me). Test and lemme know how it works for you! Carry capacity still shows as RI - for me, while stamina and speed are fine. I'll tell you whether the timers show on another character in about 18 hours! Cloth seems to show as STU no matter...
File: Scholar05/04/17
Thanks! The timer abbreviation bug...
Posted By: AnonymousCyborg
Thanks! The timer abbreviation bug is because I can't count. Already fixed, I'll get it pushed shortly. Same with drain option background. Completed research bug will take some thought. I may have to split the completed list into individual characters lists. I honestly hadn't considered that it'd conflict, I've had it set to auto-...
File: Scholar05/03/17
Release 1.2.0 is out, with the afor...
Posted By: AnonymousCyborg
Release 1.2.0 is out, with the aforementioned new features! Enjoy, and I'll be working on the rest of your requests! This is awesome. Thank you so much for your timely additions to this AddOn. It's indispensable! Request: Don't auto-reload UI when changing options that require a reload. Perhaps have a "Reload UI" button at the...
File: Scholar05/02/17
Reverse fill effect is done, and mo...
Posted By: AnonymousCyborg
Reverse fill effect is done, and more detailed riding timers are being tested now ;) Eeeeeee!! I'm so excited!
File: Scholar05/02/17
Yep! Everything is being written wi...
Posted By: AnonymousCyborg
Yep! Everything is being written with the future in mind. Don't want to add functionality later that requires users to adjust to a different command or option than they're used to I appreciate the forethought. Too many AddOn authors don't think ahead like that. Thank you so much for the work you're doing!
File: Scholar05/01/17
Just pushed a tiny update to add ho...
Posted By: AnonymousCyborg
Just pushed a tiny update to add hotkey support and fix a display bug for stable timer announcements. Barely worth a whole update, but I figured since it was specifically requested, I'd go ahead and give you at least one of the features you wanted right away! Huzzah, downloading right now! This will make thing so much easier than...
File: Scholar05/01/17
I went ahead and added all your sug...
Posted By: AnonymousCyborg
I went ahead and added all your suggestions to the features list. If you have any further ideas or comments on existing suggestions, please feel free to mention them! Awesome! If I think of anything else, I'll be sure to let you know. I'm excited for the next update!
File: Scholar05/01/17
Timer noises Actually already have...
Posted By: AnonymousCyborg
Timer noises Actually already have sounds on complete... right now they only play if you have notifications enabled (both chat and announcement notifications support it). Making the actual sound more flexible is an interesting thought, but I'm not sure the best way to go about it. Should it allow selecting a different sound for each...
File: BiteTimers05/01/17
Remove "no ability" characters
Posted By: AnonymousCyborg
Would it be possible to add an option to remove characters without the ability to bite? Right now, the addon takes up more screen real estate than I like. Thank you so much for this addon, it's quite helpful!
File: Scholar04/30/17
Future Features Please!
Posted By: AnonymousCyborg
Thank you for creating this AddOn! A few things that would be great to see in future releases: The ability to keybind the window so that you can choose to have it not show, and to bring it up when wanted. The ability to lock the window in place. Timer noises (and the ability to choose the sound) for when crafting timers hit 0...