Results: 511Comments by: manavortex
File: Inventory Insight02/20/18
Re: Re: Only tracking equipped items
Posted By: manavortex
The recent update only tracks character's equipped items. Am I missing a setting somewhere? Hello there, I assume your version is up-to-date. Could you check the ignored character inventories to see if your character names show up there? does /ii run change anything?
File: Inventory Insight02/18/18
Hey, we believe that without scre...
Posted By: manavortex
Hey, we believe that without screenshots, thanks ;) It would help to know if that counts for all kinds of containers, or if there are any that aren't affected.
File: Inventory Insight02/17/18
I can confirm this issue. The items...
Posted By: manavortex
I can confirm this issue. The items in the housing storages appear in Inventory Insight (II) immediately when I enter the house without looking into the chests. When I leave the house they are gone from II. Hey, You've spotted the issue we're currently trying to tackle. We're working on a fix. Thanks for your patience and the...
File: TraitBuddy02/17/18
Hey Weolo, hi everyone using TraitB...
Posted By: manavortex
Hey Weolo, hi everyone using TraitBuddy, we've made some changes to the IIfA database, it will now keep EU and US data separate. That's causing an error in TraitBuddy. To fix it, change line 91 in the file ui/InventoryInsight.lua from for itemLink,details in pairs(IIfA.data.DBv3) do to for itemLink,details in pairs(IIfA.datab...
File: Inventory Insight02/17/18
Hello there, that's a problem i...
Posted By: manavortex
Hello there, that's a problem in Trait Buddy's code, not in Inventory Insight's. Change line 91 in the file ui/InventoryInsight.lua from for itemLink,details in pairs(IIfA.data.DBv3) do to for itemLink,details in pairs(IIfA.database) do that should fix it :)
File: Inventory Insight02/17/18
Yes - after the database cleaning,...
Posted By: manavortex
Yes - after the database cleaning, you need to log through all characters that you want tracked as well as interacting with any guild bank you want to add. :)
File: Inventory Insight02/17/18
Hey iFedix, rather than cleaning...
Posted By: manavortex
Hey iFedix, rather than cleaning up everything, would you try to rebuild the database? There's now a "wipe database"-button under "manage collected data". Reason for that is probably corrupted database entries.
File: Inventory Insight02/16/18
Is this intended or do I have to de...
Posted By: manavortex
Is this intended or do I have to delete my old IIFA saved variables for it to work like this again? Hey there, no, that's not intended. We're working on a fix. We hope that we'll get it done by tomorrow, worst case over the weekend.
File: Inventory Insight02/15/18
Re: Re: Re: Item count off?
Posted By: manavortex
There seemed to be 2 tables storing the inventory data in the savedvariables and also the file size had almost doubled. If anyone's wondering, here's the tables I deleted from the savedvariables: IIfA_Data IIfA_Data After deleting the above data tables and restarting the game I've noticed that none of the crafting materials are...
File: Inventory Insight02/15/18
As I said, is a very very very mino...
Posted By: manavortex
As I said, is a very very very minor issue... and 'd say just cosmetic Will be fixed some time within the next 20 hours. :) I'm still having a lot of issues such as certain items not showing up in the search, and tooltips failing to show which character possesses the item. Anyone else having this problem? You're using the lates...
File: Cowl - helm/hat toggle02/15/18
Hey, thanks for making this. Howev...
Posted By: manavortex
Hey, thanks for making this. However, you should create a top level folder for your AddOn to ensure that it installs correctly, like this: - Cowl - Cowl.txt - Cowl.lua - bindings.xml Otherwise, there might be issues with minion. Cheers,
File: Inventory Insight02/14/18
Hey there, a fix is out and pendi...
Posted By: manavortex
Hey there, a fix is out and pending. It should show up on minion soon!
File: Inventory Insight02/14/18
Hello there, thank you for your...
Posted By: manavortex
Hello there, thank you for your feedback on the missing items. We're investigating the issue and will hopefully have a fix out soon - there were some changes to how things were handled that confuse the database just a wee bit. In case there are any items that reliably don't show up and aren't related to any of the other issues...
File: Auto Process Stolen Items02/13/18
Does this addon work? I have it set...
Posted By: manavortex
Does this addon work? I have it set to Auto Launder and it does nothing. It does not sell my treasures or launder anything I have set to launder in the options. Hey, it works fine for me. Check your quality sliders - those might prevent laundering? If you can't get it to work, would you send me your saved variable file?
File: Furniture Catalogue02/09/18
Re: Furniture Catalogue UI Dropdowns
Posted By: manavortex
Hello, I don't know who taught you how to design software, but this "feature" is an excellent example of how to NOT do it. This is where I point out that ad hominem attacks are not more likely to get you results. Funny enough I don't have any issues with the tooltips overlapping anything. Which resolution/UI scale are you pl...
File: VisiblePickpocketPing02/09/18
Hey Snow, thank you for giving me...
Posted By: manavortex
Hey Snow, thank you for giving me that complete list. With that, I can fix the issue. Expect a new version in ~9ish hours. regards,
File: VisiblePickpocketPing02/08/18
Hey, I tried re-uploading. Maybe...
Posted By: manavortex
Hey, I tried re-uploading. Maybe it's fixed now?
File: Inventory Insight02/04/18
Hey, that's not InventoryInsight,...
Posted By: manavortex
Hey, that's not InventoryInsight, it's in the ZOS code. It's caused by the inventory being initialised by insecure code (an AddOn). A workaround is to make sure that you open and close your bag when logging in. That way, the backpack rows are definitely initialised by ZOS code. :) regards
File: Furniture Catalogue01/29/18
Hey there, Every single other b...
Posted By: manavortex
Hey there, Every single other blueprint shows up correctly as known or unknown on my alts except this one. Could you compare item links in a txt file, please? Copy the recipe link from FurC and put it into a txt file on your desktop, and then the one in your bank - check if they have the same ID. If they do, please give me the...
File: Inventory Insight01/26/18
Tracking items in houses
Posted By: manavortex
I can see why someone would want this feature. TBH, I'd love to have it as well. However, since houses are by definition not a bag it would require some restructuring that isn't entirely trivial. We're aware of the feature and haven't forgotten it!
File: Auto Process Stolen Items01/26/18
I've got it set to automatically se...
Posted By: manavortex
I've got it set to automatically sell treasures. treasure quality 3 (tooltip says thats blue). However, its selling them all including the green ones I was going to use for my turn in for the crow quest. I'll check that, thanks. :) For now, you should item saver them. It can't sell anything you locked. :)
File: AlphaGear 2 (Builds, Gear, Skills, Banking)01/24/18
Auto repair
Posted By: manavortex
Hey there, First of all, thanks for maintaining this! I just wanted to report that I falsely got repair alerts when I talk to Nuzimeh. I fixed it like this: function AG.RepairInStore() if not CanStoreRepair() then return end Maybe you want to include it in your next official release. :) Thanks again! o/ä
File: pChat (Chat customization & help: look/notification/sound/automation/history)01/18/18
/camp on key up on empty input history
Posted By: manavortex
Hello best Ayantir of all, this is a reminder about the feature I asked you about, since I don't know whether it made it on your ToDo-List. Upon login, it would be glorious if the input history could be initialised with /camp, so that I can log out with return, up, enter if I didn't chat anything. :) Thank you so much for main...
File: Inventory Insight01/17/18
Re: Miscellaneous, Trash Tab
Posted By: manavortex
I think being able to see which char stil has items to delete would be very useful. Hello there, the AddOns who do it automatically leave it all under your control - you can define exactly what and what not should be handled ;) Check out Dustman. I will look into that when I find the time. Unfortunately, both AssemblerManiac a...
File: Furniture Catalogue01/16/18
Maybe the "can be fished" Items? Y...
Posted By: manavortex
Maybe the "can be fished" Items? Yes! That! Thanks again :D