Results: 110Comments by: RunningDuck
File: Sorcerer Helper09/05/15
Re: Re: Re: Update 1.7
Posted By: RunningDuck
Yes it will be updated later today Friday , or if the downloads of the ESO update on my slow line takes too long time on Saturday. Thanks a heap for updating this add-on! I noticed today, haven't played my Sorc since the update Monday, that the icon reminders for showing when pets or Magelight are not active is no longer showing up...
File: Sorcerer Helper09/04/15
Re: Update 1.7
Posted By: RunningDuck
Is Sorcerer Helper going to be updated soon to reflect the changes in the newest update going Live today? This add-on really helps me a lot! :) Thank You RunningDuck! Yes it will be updated later today Friday , or if the downloads of the ESO update on my slow line takes too long time on Saturday.
File: Sorcerer Helper05/02/15
I've come across a strange issue wi...
Posted By: RunningDuck
I've come across a strange issue with the countdown detection. They work fine if I hit the key from my keyboard, but when I use mouse macros for them, none of them show the countdown. There is a simple key detection routine for most of the countdowns. As you already have proven, it doesn't always work if you redefine the keys t...
File: Sorcerer Helper04/29/15
Re: Re: Re: Proc in dungeons
Posted By: RunningDuck
I really thought you had it right and all those API calls not being there for boss fights but the thing is that all the procs and buffs show on Srendarr. Well, I might have to let go of my pride and eventually have a sneak look at what magic Srendarr do... there's a huge icon that appears, usually when I zone in/out of somewh...
File: Sorcerer Helper04/28/15
Available for non-sorc?
Posted By: RunningDuck
Hi ! I was looking for an addon able to track particular buffs and not every buffs and I found this one. Problem is, I'm not a sorcerer ^^ Would it be possible to add buffs you want to track manually in the interface in game, or would you have to add these in the LUA file ? I've considered to open up for other buffs than Sorce...
File: Sorcerer Helper04/27/15
Re: wrong Lightning Splash timer
Posted By: RunningDuck
hi, i don't have Lightning Splash skilled a i have wrong proc's from it if i'm on my mount and hit shift as a excample... i have read your code and i think the problem is: the table SH.AB has at position 21 a value of 0, this value is used for abButtonPress and is checked in function SH.UpdateCooldowns(eventCode), here the code: abi...
File: Sorcerer Helper04/27/15
Re: Proc in dungeons
Posted By: RunningDuck
Hey Duck, I've done some tests and it remains the same. It will show the procs every time in Cyrodiil and trash mobs inside dungeons/trials, but when fighting a boss it will not. The sound for the proc is there and so is the little glow on the Crystal Frags skill when there's a proc, but the add-on won't show the proc during a boss f...
File: Sorcerer Helper04/27/15
Countdowns for Ultimate
Posted By: RunningDuck
You could add support for the light armor spell I'll try to include some Ultimate abilities for the next release. I guess the following are useful: Dark Magic - Negate Magic Daedric Summoning - Storm Atronach Light Armor - Annulment Any other wishes?
File: Sorcerer Helper04/27/15
Bolt Escape
Posted By: RunningDuck
This is what I kinda expected for bolt escape: A 4 second timer counting down, showing me when I can cast it again at the normal cost. It does not do this however. For me the alert triggers when I cast Bolt Escape and counts down 4 sec, which I think was what you expected. So then we have to find the problem for your character, s...
File: Sorcerer Helper04/24/15
Any chance that this addon would re...
Posted By: RunningDuck
Any chance that this addon would reapply disappearing focused/active skills after a zonechange in the future? Like inner light and daedric summons? So basicly after a zone change the addon would detect what active spells got interrupted and it would recast them? Irritating, isn't it :( But I don't think I can cast spells for you...
File: Sorcerer Helper04/23/15
2.1.4 uploaded
Posted By: RunningDuck
2.1.4 is uploaded: Lightning Splash works fairly well for my char, although I haven't a good way yet to detect an aborted cast. madmaria, could you verify that the Liquid Lightning has a 10 sec cooldown? More detection routines for Crystal Fragment. (I restored the old code that detected Crystal Fragments via it's cost, and als...
File: Sorcerer Helper04/21/15
Re: Re: Re: Re: Re: Bug when zoning
Posted By: RunningDuck
So far haven't gotten into that never ending loop yet, but one thing I did forget to mention is that sometimes the proc for crystal frags doesn't come up. Every time it doesn't show up is in a dungeon when fighting a boss. Not to say it doesn't always show because it does show most of the time, but very often it doesn't show. Wheneve...
File: Sorcerer Helper04/20/15
2.1.3 uploaded
Posted By: RunningDuck
I've just uploade 2.1.3 with a few changes: Sinful Soul, I hope managed to fix the (very) irritating icon for you Joklix, Baertram & Gaulomatic; unslotted abilities should now display as wanted Baertram, lockpicking should no longer be be blocked by the repositioning windows I've tested all of them, but not extensively. If yo...
File: Sorcerer Helper04/20/15
Re: Re: Re: Bug when zoning
Posted By: RunningDuck
I've seen it once or twice during developent and tried to root it out. I've not released anything wher I can see it in my game, but it seem some more fine tuning is in order... Which version are you using? Using the latest version (2.1.2). I always run Minion every day before I log into the game to make sure all add-ons are up-to...
File: Sorcerer Helper04/20/15
is it possible to display the activ...
Posted By: RunningDuck
is it possible to display the active buffs even if the skills for them are on the other weapon bar? I have some buffs on the second bar and the alerts disappear if I switch to the other one. Yes, it's high in the list of what I want to do next.
File: Sorcerer Helper04/20/15
Re: Bug when zoning
Posted By: RunningDuck
Most times when I zone I get this bug: http://oi61.tinypic.com/2dlm6ft.jpg I've seen it once or twice during developent and tried to root it out. I've not released anything wher I can see it in my game, but it seem some more fine tuning is in order... Which version are you using?
File: Sorcerer Helper04/18/15
Re: Re: Re: Switching skillbars
Posted By: RunningDuck
Just a notice: The same happens to the "Bolt Escape" icon (maybe others too?) Hey, I have Hardened Ward on one skillbar. The icon disappear if I switch to the bar without Hardened Ward. Yes, I've noticied too. I know why and will add it to the improvment list Yes, currently I only display icons related to what is slotted. Fo...
File: Sorcerer Helper04/18/15
Re: Switching skillbars
Posted By: RunningDuck
Hey, I have Hardened Ward on one skillbar. The icon disappear if I switch to the bar without Hardened Ward. It would be nice to see if the buff is up in this case as well. Thx for your work! Yes, I've noticied too. I know why and will add it to the improvment list
File: Sorcerer Helper04/18/15
Re: Re: Bug
Posted By: RunningDuck
@Controls disabling lockpicking Probably this is because the windows containing the icons + animations here just use :SetAlpha(0) to fade out instead of using SetHidden(true). Sounds like a very plausible explanation. I'll document it now and try to fix in the next release.
File: Sorcerer Helper04/17/15
2.1.2
Posted By: RunningDuck
Maybe it is enough to check against ~= nil for all the skills yoiu check in your addon, A good idea, but at the moment I just revert back to older uglier (but working) code. (I failed to notice that last returned result of GetSkillAbilityInfo() can be nil, which can't be used in tests with the ">" operator. And as my char's abil...
File: Sorcerer Helper04/17/15
I got the same error as shadowpanth...
Posted By: RunningDuck
I got the same error as shadowpanther except that it popped up at line 199 instead of 191. I took a peek in the code and figured out why it isn't working. That part of the code checks for abilities that change duration based on their morph, but when you don't have the ability(Lightning Form or Daedric Curse) the script throws an erro...
File: Sorcerer Helper04/16/15
2.1.1 released
Posted By: RunningDuck
Just uploaded 2.1.1 with what I hope is a fair amount of new features and bugfixes. A big THANKS! for you who contributed with knowledge and ideas.
File: Sorcerer Helper04/16/15
Re: Fantastic Addon!
Posted By: RunningDuck
Thanks for reviving and continuing this - this is a great aid in battle when it's hard to keep track of everything going on! Can you add in Healing Ward? Yes will try
File: Sorcerer Helper04/16/15
Re: Re: Re: Re: 2.1.0 BETA
Posted By: RunningDuck
I want to call it every time EVENT_ACTIVE_WEAPON_PAIR_CHANGED. But I thought it just called it once after 300 ms... Do you mean that zo_callLater() will call the function every 300 ms? No I mean that zo_callLater() is not a filter. Good, that's what I hoped you say. Then I understand. The initial intention was only to delay t...
File: Sorcerer Helper04/15/15
Re: Re: Re: 2.1.0 BETA
Posted By: RunningDuck
A few information about crystal fragment proc which can make your life easier: http://www.esoui.com/forums/showpost.php?p=18496&postcount=20 It was in the code before, but after Update 6 ESO seemed to have changed again. Maybe I did something wrong, but I could not detect it via EVENT_EFFECT_CHANGED or EVENT_UNIT_ATTRIBUTE_VISUA...