Results: 48Comments by: SDPhantom
File: Settings Profiler07/02/18
hmm i dont understand - so how i ca...
Posted By: SDPhantom
hmm i dont understand - so how i can disable skill advisor globally?:confused: An addon would call SelectSkillBuild(0,true) on login. The game handles "off" as a position in the list. Turning the setting off erases any trace of what it was previously set to. The major problem with implementing it in this addon is what to set it to o...
File: Settings Profiler06/28/18
NOTE - if you looking at the settin...
Posted By: SDPhantom
NOTE - if you looking at the settings and type loadprofile in chat, settings at chooses scroll will not load you need ESC into game or change scroll menu to other, like addons, and then type in chat The options panels aren't made to expect changes outside them, so they don't watch for updates while they're shown. The settings are i...
File: Auto Daily Rewards - Notifications06/24/18
It's a feature that was asked for,...
Posted By: SDPhantom
It's a feature that was asked for, but I didn't want to include it in the addon.
File: Auto Daily Rewards06/23/18
i mean will be nice to have also a...
Posted By: SDPhantom
i mean will be nice to have also a note about in in the chat ie Daily reward Claimed - text/itemlink Working on an optional download module to do this, it won't be a part of the main addon since I'm already toying around with code that has the CenterScreenAnnounce UI post messages in chat as well. It'll create a conflict with that.
File: Auto Daily Rewards06/22/18
feature request: chat log of wha...
Posted By: SDPhantom
feature request: chat log of what you got when addon took the reward simple loot history or smthing The game plasters a notification in the middle of the screen when one is claimed. If it triggers achievements or other notifications, those tend to show first in the rotation.
File: Settings Profiler06/21/18
Re: Keybinds
Posted By: SDPhantom
Request Feature : Keybinds. They don't seem to copy into the saved profile. It is a planned feature down the road. This addon is still fundamentally a proof of concept. I just started with what annoyed me the most and I didn't give this addon the time it needed to expand on before I uploaded it to fulfill a request.
File: Settings Profiler06/21/18
Social - Chat Settings - Minimum Tr...
Posted By: SDPhantom
Social - Chat Settings - Minimum Transparancy i cant save or load this setting using an addon:o Looks like that's being handled by a different system along with font size and chat colors. I'll have to move forward with the rewrite I had been thinking about. Unfortunately, it'll make the previous save file invalid. I'm pushing ou...
File: Settings Profiler06/20/18
Snuck in another upload that remove...
Posted By: SDPhantom
Snuck in another upload that removes a debug line that I forgot to delete. Nothing big, it just spammed addon load events to print(). Oops. :D I don't need to bump the version number for this, do I? :rolleyes: This addon is already looking like it'll be the quickest to a 2.0 release in history.
File: Settings Profiler06/20/18
now im getting this user:/AddOns...
Posted By: SDPhantom
now im getting this user:/AddOns/SettingsProfiler/SettingsProfiler.lua:49: attempt to index a nil value stack traceback: user:/AddOns/SettingsProfiler/SettingsProfiler.lua:49: in function 'SetSetting' user:/AddOns/LootDrop/LootDrop.lua:1264: in function 'LootDrop:DisableZOSLoot' user:/AddOns/LootDrop/LootDrop.lua:1095: in f...
File: Settings Profiler06/20/18
http://funkyimg.com/i/2HHjF.png...
Posted By: SDPhantom
http://funkyimg.com/i/2HHjF.png and LUI extended refuse to work at all i disabled this addon for now I can't seem to get this error to show and LUI Extended is working fine for me. I even wiped the SavedVariable file to see if it'll show from that, but I still got nothing. Request feature: map filter every time i cr...
File: Settings Profiler06/19/18
This addon is pretty much self-cont...
Posted By: SDPhantom
This addon is pretty much self-contained. It doesn't change anything to the UI, it just reads the table that the game uses to construct the options panels and hooks SetSetting() to watch for changes. I'll have to install LUI and see what it's doing. Edit: There was an issue with LUI calling SetSetting() before this addon was ready...
File: Settings Profiler06/18/18
It saves all settings except the sy...
Posted By: SDPhantom
It saves all settings except the system-wide ones (video/audio) and addons. I don't have it working on keybinds yet. I might work on that later. I mainly developed this for my own use, but also saw the potential of others wanting something like this.
File: Anti Market Popup06/16/18
Basically. HLA also has a bug where...
Posted By: SDPhantom
Basically. HLA also has a bug where it procs the first time you try to open the announcement from the game menu after a /reloadui. Without that fix, my code would be a single line. :p Anyway, it ties into existing API to hook the necessary scenes instead of writing event and scene state handlers. Is this a better version of HideL...
File: Auto Daily Rewards06/16/18
I honestly don't PvP either, I'll f...
Posted By: SDPhantom
I honestly don't PvP either, I'll fidget around with it tomorrow. Need sleep after spending all night working on another project. I learned something new! I had no idea AP and TV could be deposited in the bank, etc. I don't PvP so I never had a reason to look at it. Just a note >Some daily rewards such as currency will apply to...
File: Auto Daily Rewards06/16/18
thanks! will test it P.S. not work...
Posted By: SDPhantom
thanks! will test it P.S. not working if you install+reloadui, need relog, but its obviously I added support for /reloadui in 1.1.
File: Info Panel06/13/18
The fence field does not update whe...
Posted By: SDPhantom
The fence field does not update when deconstructing stolen gear. To fix this, add the following lines colored green in InfoPanel.lua starting at line 1047. if GlobalSettings.Fence and GlobalSettings.InfoPanel then EVENT_MANAGER:RegisterForEvent("InfoPanel_Event_Fence", EVENT_END_CRAFTING_STATION_INTERACT, function() ScanInventor...
File: Info Panel06/13/18
Re: Unable to see the panel?
Posted By: SDPhantom
I installed your addon and went to the settings and made sure it is enabled under Panel Settings. I tried reset, centering, settings things on/off, but I'm unable to see the panel at all. Any ideas? In Settings > Interface at the bottom in the Performance section is the Framerate and Latency settings, either or both need to be enabl...
File: SkyShards05/29/18
I just finished my testing though a...
Posted By: SDPhantom
I just finished my testing though all of Summerset. Here's my list of fixes, just put this at line 1521 of SkyShardsData.lua. skyshardsData=skyshardsData; skyshardsData=skyshardsData; skyshardsData=skyshardsData; skyshardsData=skyshardsData; skyshardsData=skyshardsData; skyshardsData=skyshardsData;
File: LoreBooks05/29/18
So i've done the fix in the loreboo...
Posted By: SDPhantom
So i've done the fix in the lorebook file as advised here in the comment section and while it seemed to have fixed it (I haven't looked for any books yet) when I logged into the game for the first time this is what I found: https://i.imgur.com/sirCYRt.png Anyone know why this is happening? Check your fix at that line and make...
File: SkyShards05/29/18
Could it be that because of the fac...
Posted By: SDPhantom
Could it be that because of the fact that Summerset has just been released all those _01 and xx01 etc. only exist because of multiple intances, which are created for all the players in SumSet or are those really different maps :confused: ..? The zone and subzone is actually parsed from the path of the map texture files. Here's the f...
File: SkyShards05/29/18
Eton Nir Grotto: 14.78×59.58 (summe...
Posted By: SDPhantom
Eton Nir Grotto: 14.78×59.58 (summerset/etonnir_01) missing shard I noted that as well in my list. The servers went down for maintenance before I could visit all the areas. I'll continue looking into it tomorrow. I have a modified version of SkyShards_GetLocalData() that *should* fix most of these issues if the pattern I'm see...
File: SkyShards05/28/18
Re: Re: Missing skyshard location
Posted By: SDPhantom
P.s.: If they only use xxx_01 and xxx_02 you also could add this after line 1513... = { { 0.4689, 0.7125, 1845, 16, 2, 4 }, }, Or not..? You can go that approach, the method I implemented copies the pointer to the same table rather than making duplicate tables. When it comes to static data like this, it isn't that...
File: SkyShards05/28/18
Missing skyshard location
Posted By: SDPhantom
Inside the Tor-Hame-Khard delve in Summerset, the skyshard location is missing. Using /mypos on the location gives these coordinates. Tor-Hame-Khard: 46.89x71.25 (summerset/torhamekhard_02) Apparently, the game uses both torhamekhard_01 and torhamekhard_02 for inside the delve. To fix this, add these lines in SkyShardsData.lu...