Move Char Screen
Is there an addon that would allow me to move the default Character screen?
I would like to move it and over. Thanks, -d ps just so I dont create a new thread is there an addon to let me know when my food buff fades like Weapon Charge does? |
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I mean the UI element that comes up when you hit "c" I'll check out srendarr, thanks |
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anyway, thanks for the answer. -d |
Well, as you can see it could be extended about 250 units to the left before the ugly edge pops out, and the whole texture can be scaled, so it's pretty much possible to cover half of your screen. I think it'll look awful, but I'll give it a thought tomorrow :) or the day after...
Edit: I've just found the right edge of the background texture in another, unused background widget :D Still don't understand why they're splitting these textures, it's not like you can resize one and not the other if you need a different size :) So moving the sheet should be possible, with replaced background. Vertically it should not be difficult to resize. Horizontally, that's a different beast, one that's probably not worth the effort. |
I tried to make it resizable the easy way, didn't work well. Perhaps adding invisible strips acting as resize handlers and resizing manually could work, but currently I'm not striving to implement that (too much work for uncertain results :)). But... as you've shown you're not afraid of Lua, here's something you can use:
Lua Code:
Just drop it in an add-on, then you can experiment a bit with it ingame using /script hackCharacterSheetSize(offsetY, height) /script hackCharacterSheetSize(0, 750) -- that's the original position & size /script hackCharacterSheetSize(-150, 550) -- will move it up and shrink /script hackCharacterSheetSize(0, 900) -- will enlarge it, with this height mine takes almost all unshaded space, background spilling into top and bottom strips When you find the right values, you can insert that call into function MovableStats:SetUpTitleSection() for example. |
I would do one more thing: Drop a custom back panel behind the character sheet and hide the munge crud they have back there by default. Then you can pretty much do whatever you want.
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