View Single Post
02/08/16, 04:23 PM   #4
XEVENEX
Join Date: Jan 2015
Posts: 6
Late thank you for the replies guys. I am using OnCombatEvent and ACTION_RESULT_STUNNED.

1) Is there a way to determine if you are currently CC immune? Is there a way to check for the swirly animation under your feet?

2) I'm looking for a way to tell if the reticleover currently has reflective scales or defensive stance up. Is there any way to pull the visual effects from your target? GetUnitBuffInfo('reticleover', x) isn't returning anything useful in this context.

Last edited by XEVENEX : 02/08/16 at 06:12 PM.
  Reply With Quote