Originally Posted by votan
I would not worry about 30MB.
There must be a moment where a flag switches from true to false, right?
Could this be raised as an error (after setting a switch to do so)?
/edit: If it affects a scene or control?
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The stack is tainted anytime that an untrusted piece of code is run so that would happen every time an addon runs a function. The closures themselves do not change their trusted state once they are created.