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02/07/16, 06:26 AM   #7
sirinsidiator
 
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Join Date: Apr 2014
Posts: 1,579
Just tried it and it really only returns data for the currently visible ability:
Lua Code:
  1. local function PrintAbilityInfo(abilityId)
  2.         local name = GetAbilityName(abilityId)
  3.         local icon = GetAbilityIcon(abilityId)
  4.         local hasProgression, progressionIndex, lastRankXp, nextRankXp, currentXp, atMorph = GetAbilityProgressionXPInfoFromAbilityId(abilityId)
  5.         if(hasProgression and nextRankXp > 0) then -- not maxed
  6.             local rank = GetAbilityProgressionRankFromAbilityId(abilityId)
  7.             local percent = currentXp / nextRankXp * 100
  8.             df("%d: %s |t100%%:100%%:%s|t: %d (%.2f%%)", abilityId, name, icon, rank, percent)
  9.             return GetAbilityProgressionAbilityId(progressionIndex, 1, 1), GetAbilityProgressionAbilityId(progressionIndex, 2, 1)
  10.         end
  11.     end
  12.  
  13.     for i = 1, GetNumAbilities() do
  14.         local morphA, morphB = PrintAbilityInfo(GetAbilityIdByIndex(i))
  15.         if(morphA) then PrintAbilityInfo(morphA) end
  16.         if(morphB) then PrintAbilityInfo(morphB) end
  17.     end
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