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01/30/24, 11:46 AM   #5
Masteroshi430
 
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Join Date: Dec 2020
Posts: 185
Lua Code:
  1. * IsGuildMate(*string* _charOrDisplayName_)
  2. ** _Returns:_ *bool* _isGuildMate_

I suppose the code iterates through your player guilds,
is it possible in the future to also return the guildId if the boolean returns true?
EDIT: Oh, in case of multiple shared guilds, I don't know how it would work... Return a table with shared guilds maybe?

Lua Code:
  1. * GetAncestor(*luaindex* _ancestorIndex_)
  2. ** _Returns:_ *object* _ancestorControl_
You'll have to explain that one...
EDIT: Oh could that be parent of parent?

Lua Code:
  1. * GetNamedSibling(*string* _siblingName_)
  2. ** _Returns:_ *object* _returnedControl_
Pretty neat

Lua Code:
  1. * GetNormal()
  2. ** _Returns:_ *number* _normalX_, *number* _normalY_, *number* _normalZ_
Normalized world position of control?

Last edited by Masteroshi430 : 01/30/24 at 01:17 PM.
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