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Compatibility: | Gold Road (10.0.0) Scions of Ithelia (9.3.0) |
Updated: | 06/03/24 07:28 PM |
Created: | 04/13/24 02:11 PM |
Monthly downloads: | 3,670 |
Total downloads: | 8,872 |
Favorites: | 21 |
MD5: |
File Name |
Version |
Size |
Uploader |
Date |
0.72 |
87kB |
MelanAster |
05/29/24 05:42 AM |
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0.71 |
87kB |
MelanAster |
05/26/24 05:34 AM |
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0.67 |
86kB |
MelanAster |
05/13/24 10:47 PM |
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0.65 |
63kB |
MelanAster |
04/25/24 12:33 PM |
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0.62 |
63kB |
MelanAster |
04/24/24 09:37 PM |
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0.61 |
63kB |
MelanAster |
04/24/24 04:56 AM |
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0.60 |
62kB |
MelanAster |
04/23/24 11:56 AM |
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0.55 |
62kB |
MelanAster |
04/21/24 06:20 AM |
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0.52 |
62kB |
MelanAster |
04/20/24 06:52 AM |
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0.51 |
62kB |
MelanAster |
04/19/24 09:04 AM |
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0.5 |
61kB |
MelanAster |
04/18/24 12:29 PM |
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0.49 |
60kB |
MelanAster |
04/18/24 01:00 AM |
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0.48 |
60kB |
MelanAster |
04/17/24 12:52 AM |
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0.45 |
60kB |
MelanAster |
04/16/24 11:43 AM |
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0.41 |
59kB |
MelanAster |
04/16/24 07:20 AM |
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0.31 |
57kB |
MelanAster |
04/15/24 02:38 PM |
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0.3 |
55kB |
MelanAster |
04/15/24 05:38 AM |
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0.22 |
52kB |
MelanAster |
04/14/24 04:01 AM |
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0.2 |
52kB |
MelanAster |
04/14/24 12:57 AM |
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0.1 |
52kB |
MelanAster |
04/13/24 02:11 PM |
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Last edited by sinnereso : 04/19/24 at 06:29 AM.
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sinnereso |
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In a short period of time after option generation, clicking cause exit from the interact. I'm thinking of adding a delay based on GetLatency() between option generation and click, which might be suitable for different situations. ![]() |
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MelanAster |
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sinnereso |
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![]() I've tried several implementations of this, and it's embarrassing that I can accept and complete the quests perfectly either way. But every time, someone will return all sorts of, can't pick up all the tasks, can't complete them, etc. issues. I may have to think about this some more. That error that occurs on line 104 I know why, the function was only supposed to be triggered if the interaction window existed, but things have been a bit different now. And I'm only doing the detection of whether pc window is showing or not to work for pc or gamepad mode. So it's probably a mistake to try to get information about the gamepad window when there's no window actually. I have to add more limit to it. Thanks for report!
Last edited by MelanAster : 04/19/24 at 03:44 AM.
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Been giving your addon a run today and have encountered a few small bugs. Daily writ boards and "rolis" for turning in master writs seems to ocasionally pause or hang up after 2 cycles and you have to click board to grab more quests or "rolis" to finish turning in master writs which usualy hangs up again after 2 successful cycles.
Also error at "rolis" if you attempt to auto turn in master writs when you have none: Code:
user:/AddOns/SimpleDailyCraft/Interact.lua:104: attempt to index a nil value stack traceback: user:/AddOns/SimpleDailyCraft/Interact.lua:104: in function 'SDC.InteractChatter' Loving it so far otherwise ![]() EDIT: One thing that does come to mind as a possible cause is "MAX_JOURNAL_QUESTS" if your using it, it was bugged a while ago for use in "for loops" and I was told to do "for index = 1, 25 do" instead for reliability. thought I'd mention that incase your using it.
Last edited by sinnereso : 04/19/24 at 02:54 AM.
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sinnereso |
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Due to the lack of reports, I just discovered that in some languages, automatic unboxing and automatic picking master writ quests are available. And did some researches for this.
Some function, like GetItemName and GetItemLinkName, returned petty much right information for some languages. It's something like "ItemName^N". I don't know why, but it's fairly easy to deal with. On the other hand, case issues in some languages are particularly complex (especially French ![]() The string come from api, inventory display and title of control may differ due to the problem. So I recommend this method for string matching with info from game. Lua Code:
Seems to work well in all languages so far
Last edited by MelanAster : 04/18/24 at 01:13 AM.
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MelanAster |
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At present, the automatic box opening function will be triggered only when loot/open boxes recorded in list. |
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MelanAster |
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Forum posts: 0
File comments: 31
Uploads: 0
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Its also not auto opening transmutation stashes coming from undaunted quests or .. not opening up trans stashes coming from event boxes that you get from undaunted dailies.
Also did you check that transmutation orb stashes dont check for free inventory ? It was not the case this time .. i still had 20 open .. but you might run into it in the future. |
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Teroh |
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Take it If u still need. |
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MelanAster |
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sinnereso |
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Forum posts: 0
File comments: 31
Uploads: 0
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I should have said something LOL |
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Teroh |
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I know why, someone will have a box that won't be opened.
Because I'm used to thinking that slotindex starts at 1, but it's actually from 0 ![]() |
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MelanAster |
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But I missed adding this in 0.41, it will be fixed in the next update. The total number of boxes is a bit too much, I think there may be more than just one missing point ![]() |
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MelanAster |
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Forum posts: 0
File comments: 31
Uploads: 0
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Thank you for implementing my suggestions so fast. Much appreciated
![]() Here is the coffer that doesnt get opened ( info via Rulebased Inventory ) : Name: |cffffffJewelry Crafter's Coffer I|r instanceId: 3179373435 id: 138801 bag: |c03f8fc'backpack'|r bindType: |c03f8fc'onpickup'|r | |cfcba03'Bind On Pickup'|r quality: |c03f8fc'normal'|r type: |c03f8fc'container'|r filterType: |c03f8fc'consumable'|r sType: |c03f8fc'container'|r countStack: 1 countStackMax: 1 value: 0 price: -nan(ind) equipType: |c03f8fc'none'|r trait: |c03f8fc'none'|r | |cfcba03'No Trait'|r traitCategory: |c03f8fc'none'|r style: |c03f8fc'styleless'|r | |c03f8fc'none'|r craftingType: |c03f8fc'none'|r tag: autoCategory: 'New' true-marker: bound(), usable(), needCraftingLevelInOrder(), needCraftingLevel() |
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Teroh |
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