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Compatibility:
Firesong (8.2.5)
Lost Depths (8.1.5)
Updated:10/02/22 08:19 AM
Created:03/28/15 10:06 AM
Monthly downloads:498
Total downloads:73,522
Favorites:148
MD5:
Categories:RolePlay, Character Advancement
Custom Idle Animation  Popular! (More than 5000 hits)
Version: 1.7.3
by: Xerrok [More]
WARNING ABOUT VERSIONS 1.7 AND 1.7.1!
Since the indices of the emotes were changed by Zenimax, and the fact that this addon only stores the indices of emotes, idle sets from previous versions can't be migrated and therefore will be deleted!
I've changed it so, that the names of the emotes instead of the indices will be stored from now on, so that this case won't happen again.


With this addon you are able to replace the default idle animation with any in-game emotes.
You can use idle sets to totally customize your idle animation with all available emotes. Every emote can be given a minimum play time and a priority for more customization. Feel free to make idle sets for several "moods" of your characters.

The emotes will play almost immediately after your character's idle starts and the defined delay has passed. After that, the emotes will refresh every time when the defined minimum time has passed, or repeatedly during its minimum time, if loop is activated. The same emote can be executed more than once, which can result in a longer time a certain emote is being played.

With the chat command /cia or Escape->Settings->Addons->Custom Idle Animations you will get into the settings.
If you hover with the cursor over the single settings, a tooltip will pop up with helpful information.

You can assign keys to easily switch between the idle sets and a key to activate/deactivate the addon in the controls settings of ESO.


Known Bug:
  • When trying to sit on chairs, benches and such, the emotes will interrupt it. Deactivate the addon with the assigned key, so the character will keep sitting.
  • Having any UI window active and the game not in focus, results in getting messages, that the action couldn't be executed.


Source on GitHub
1.7.3
- Updated to newest API version 101036
- Added a loop feature for emotes

1.7.2
- Updated to newest API version 101035

1.7.1
- Fixed a bug where idles couldn't be saved
- WARNING! SavedVariables will be reset, since the previous version saved corrupt data

1.7
- Updated to newest API version 101034
- WARNING! Unfortunately older SavedVariables can't be migrated, since the indices for the emotes changed

1.6.7
- Updated to newest API version 101033

1.6.6
- Updated to newest API version 100035

1.6.5
- Updated to newest API version 100034

1.6.4
- Introduced a separate public method for deactivating the active idle set. This change will allow other addon authors to use the mentioned method. This change was requested by ShinyBones for his lovely addon LovelyEmotes. Make sure to have a look at this fantastic addon!

1.6.3
- Updated to newest API version 100032 and 100033

1.6.2
- Updated to newest API version 100031

1.6.1.2
- Fixed a bug where the delay couldn't be set, when there was only one IdleSet

1.6.1.1
- Fixed a bug where the SavedVariables of an older version wasn't migrated correctly

1.6.1
- After any action (running, crouching, fighting, etc.), a new emotes will be chosen
- Added a settable delay, which will be applied before playing the first emote after any action
- Every emote can now be played more than once
- Fixed a bug, where some settings wouldn't be saved

1.6
- Rewrote the addon from scratch

1.5.5
- Updated to newest API version 100029

1.5.4
- Fixed an error which occurred when CIA was disabled and no emotes were set

1.5.3
- Updated to newest API version 100027

1.5.2
- Updated to newest API version 100026

1.5.1
- Fixed a bug where the Custom Idle Animation overrode manual emtoes or interaction with world objects like chairs. Thanks "Holl Hears-In-Dusk" for the bug report.

1.5
- Increased emotes per set from 10 to 30
- The character shouldn't do his/her idle animations, when his/her weapons are drawn

1.4.4
- Updated to newest API version 100025

1.4.3
- Updated to newest API version 100023

1.4.2
- Updated to newest API version 100021

1.4.1
- Fixed the conditions for playing emotes (emotes were playing while digging a treasure chest)

1.4
- Updated to newest API version 100021
- Hopefully got rid of the error message in menus
- Increased idle delay maximum to 15000 ms
- Increased minimum emote time maximum to 30000 ms

1.3.8
- Updated to newest API version 100020

1.3.7
- Updated to newest API version 100019

1.3.6
- Updated to newest API version 100018

1.3.5
- Updated to newest API version 100017

1.3.4
- Updated to newest API version 100016

1.3.3
- Added some cases where no idles should be played

1.3.2
- Updated to newest API version 100014

1.3.1.1
- Hopefully fixed a bug where a "main:chunk" error occurs during start

1.3.1
- Embedded LibAddonMenu 2.0

1.3
- Added GUI settings
- Limited the count of emotes per set to 10
- Removed chat commands

1.2.2:
- Added function to list all emotes of the game

1.2.1:
- Updated to newest API version 100013

1.2:
- Added support for up to 10 individual idle sets
- Fixed the break of other looped emotes
- Fixed some minor bugs

1.1:
- Added support for multiple emotes as idle animation with weightings
- Added key binding for activating/deactivating the addon
- Modified parameter inputs
- Stealth won't be interupted now
- Fixed some minor bugs
Optional Files (0)


Archived Files (38)
File Name
Version
Size
Uploader
Date
1.7.2
7kB
Xerrok
08/28/22 04:52 PM
1.7.1
7kB
Xerrok
06/10/22 08:29 PM
1.7
7kB
Xerrok
06/08/22 05:52 PM
1.6.7
7kB
Xerrok
02/03/22 09:44 PM
1.6.6
7kB
Xerrok
06/01/21 05:31 PM
1.6.5
7kB
Xerrok
03/20/21 08:53 PM
1.6.4
7kB
Xerrok
10/26/20 09:58 AM
1.6.3
7kB
Xerrok
09/05/20 04:10 AM
1.6.2
7kB
Xerrok
05/26/20 10:45 AM
1.6.1.2
7kB
Xerrok
03/29/20 06:40 AM
1.6.1.1
7kB
Xerrok
03/07/20 09:41 AM
1.6
7kB
Xerrok
02/28/20 02:13 PM
1.5.5
40kB
Xerrok
12/12/19 09:50 AM
1.5.4
39kB
Xerrok
06/05/19 11:24 AM
1.5.3
39kB
Xerrok
05/20/19 03:30 PM
1.5.2
39kB
Xerrok
02/25/19 01:24 PM
1.5.1
39kB
Xerrok
01/06/19 07:16 AM
1.5
39kB
Xerrok
12/26/18 06:47 AM
1.4.4
40kB
Xerrok
11/03/18 07:08 PM
1.4.3
40kB
Xerrok
05/22/18 09:06 AM
1.4.2
40kB
Xerrok
10/23/17 11:32 AM
1.4.1
40kB
Xerrok
09/28/17 08:33 AM
1.4
40kB
Xerrok
09/28/17 06:47 AM
1.3.8
41kB
Xerrok
08/25/17 03:58 AM
1.3.7
41kB
Xerrok
05/25/17 01:15 PM
1.3.6
41kB
Xerrok
02/06/17 04:38 PM
1.3.5
41kB
Xerrok
10/06/16 02:35 PM
1.3.4
41kB
Xerrok
08/04/16 01:37 PM
1.3.3
41kB
Xerrok
03/10/16 07:28 AM
1.3.2
41kB
Xerrok
03/07/16 12:36 PM
1.3.1.1
41kB
Xerrok
03/02/16 09:06 AM
1.3.1
41kB
Xerrok
02/29/16 09:42 AM
1.3
6kB
Xerrok
02/26/16 05:04 PM
1.2.2
5kB
Xerrok
02/25/16 07:21 PM
1.2.1
5kB
Xerrok
02/25/16 07:26 AM
1.2
5kB
Xerrok
09/15/15 09:26 AM
1.1
4kB
Xerrok
09/10/15 07:29 AM
1.0
2kB
Xerrok
03/28/15 12:51 PM


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Unread 07/20/19, 05:20 AM  
BigM
 
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Forum posts: 16
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Re: Deleting each other...

Originally Posted by Arshness
I have an issue where I type in an emote in the first box, then type in another in the second box, type in a third, and when I hit enter or click out after that, it eats the second emote.
If I add others, they just eat the rest. They just disappear.
If I put in an emote then change the weight, it disappears.

Any idea what's going on with that?
Has happened to me, after some research turned out I couldn't use that emote yet. Check if you type emotes in chat window make sure character can use it.
Last edited by BigM : 07/20/19 at 05:21 AM.
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Unread 07/06/19, 02:53 PM  
Saiurie

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Emomento

Does Emomento work with this?
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Unread 05/03/19, 12:13 AM  
MBW91
 
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Re: Deleting each other...

Originally Posted by Arshness
I have an issue where I type in an emote in the first box, then type in another in the second box, type in a third, and when I hit enter or click out after that, it eats the second emote.
If I add others, they just eat the rest. They just disappear.
If I put in an emote then change the weight, it disappears.

Any idea what's going on with that?
Hi Arshness, unfortunately I can't reproduce the bug you explained...
Maybe try to manually delete the addon and it's saved variables and reinstall it.
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Unread 04/07/19, 07:12 AM  
Arshness

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Deleting each other...

I have an issue where I type in an emote in the first box, then type in another in the second box, type in a third, and when I hit enter or click out after that, it eats the second emote.
If I add others, they just eat the rest. They just disappear.
If I put in an emote then change the weight, it disappears.

Any idea what's going on with that?
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Unread 03/13/19, 05:00 AM  
lexo1000
 
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Originally Posted by Xerrok
Originally Posted by lexo1000
Originally Posted by Xerrok
Originally Posted by lexo1000
Hi ! Could you add an option to prevent launch emotes when an emote is already playing ?
When I select an emote via LovelyEMotes, your addon stop it by playing a new one.
thanks
Unfortunately I couldn't find any way through the API to check if an emote is playing outside of my own addon or not.
LovelyEmote has fixed this problem thanks. Could it be possible to make your addon menu translatable please ?
That's nice.
Regarding the translation, I will look into it.
Thanks mate. Also it seem there is a problem with Scholar personnality. Even when not activated, your addon play edit emote from it like /annoyed or /tilt.
Last edited by lexo1000 : 03/13/19 at 12:09 PM.
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Unread 03/12/19, 03:22 PM  
MBW91
 
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Originally Posted by lexo1000
Originally Posted by Xerrok
Originally Posted by lexo1000
Hi ! Could you add an option to prevent launch emotes when an emote is already playing ?
When I select an emote via LovelyEMotes, your addon stop it by playing a new one.
thanks
Unfortunately I couldn't find any way through the API to check if an emote is playing outside of my own addon or not.
LovelyEmote has fixed this problem thanks. Could it be possible to make your addon menu translatable please ?
That's nice.
Regarding the translation, I will look into it.
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Unread 03/08/19, 04:52 AM  
lexo1000
 
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Originally Posted by Xerrok
Originally Posted by lexo1000
Hi ! Could you add an option to prevent launch emotes when an emote is already playing ?
When I select an emote via LovelyEMotes, your addon stop it by playing a new one.
thanks
Unfortunately I couldn't find any way through the API to check if an emote is playing outside of my own addon or not.
LovelyEmote has fixed this problem thanks. Could it be possible to make your addon menu translatable please ?
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Unread 03/01/19, 08:42 AM  
MBW91
 
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Originally Posted by lexo1000
Hi ! Could you add an option to prevent launch emotes when an emote is already playing ?
When I select an emote via LovelyEMotes, your addon stop it by playing a new one.
thanks
Unfortunately I couldn't find any way through the API to check if an emote is playing outside of my own addon or not.
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Unread 02/28/19, 01:52 AM  
lexo1000
 
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Hi ! Could you add an option to prevent launch emotes when an emote is already playing ?
When I select an emote via LovelyEMotes, your addon stop it by playing a new one.
thanks
Last edited by lexo1000 : 02/28/19 at 01:53 AM.
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Unread 02/21/19, 03:09 AM  
XIIICaesar

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Question Feature Request

There any way you coul add option to change the name of each set from 'Set 1 Set 2'? That way I'd see '(Toon Name) 1 (Toon Name) 2 etc'? Just a quality of life feature request


NVM Lol. Even though theres 10 sets its different for each character. Just noticed my set I made for one toon was default when logged onto another. Shouldve thought it was like that since its not an account wide configuration but rather per character
Last edited by XIIICaesar : 02/21/19 at 10:38 PM.
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Unread 02/09/19, 05:40 AM  
MBW91
 
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Originally Posted by 3Pic_FAIL
is a hotkey set to change the sets ?
Yes there is one, but not mapped per default. Look into the controls settings of ESO, scroll far below until the key bindings of the addons appear and search for Custom Idle Animation. There you can bind keys for specific sets and toggle the addon.
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Unread 02/07/19, 08:26 AM  
3Pic_FAIL
 
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is a hotkey set to change the sets ?
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Unread 01/06/19, 07:17 AM  
MBW91
 
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Thumbs up Re: Latest changes

Originally Posted by Holl Hears-In-Dusk
Greetings fellow explorers! I've noticed that with latest update gone small but impressive feature, addon once again overrides your own emotes. Let me explain:

In previous version with CIA Enabled you can type your emotion or use addon, and emotion will be played on and not interrupted by anything from CIA as long as you not move (won't work with chairs, though).

Now, we have much more lines for emotes, but each time i type chat emote my CIA slams an idle animation right over it! Is this intended change?

Thank you Xerrox, for this treasure in shell of an addon. And happy holidays!
Thanks for your bug report!
I've just fixed it and the update should be available soon.
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Unread 12/30/18, 04:19 PM  
Holl Hears-In-Dusk

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Latest changes

Greetings fellow explorers! I've noticed that with latest update gone small but impressive feature, addon once again overrides your own emotes. Let me explain:

In previous version with CIA Enabled you can type your emotion or use addon, and emotion will be played on and not interrupted by anything from CIA as long as you not move (won't work with chairs, though).

Now, we have much more lines for emotes, but each time i type chat emote my CIA slams an idle animation right over it! Is this intended change?

Thank you Xerrox, for this treasure in shell of an addon. And happy holidays!
Last edited by Holl Hears-In-Dusk : 12/30/18 at 04:20 PM.
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Unread 12/26/18, 06:51 AM  
MBW91
 
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Re: Re: Personality animation changes

Hi everyone,

with the new update you should be able to register up to 30 emotes per set. Also when the weapons are drawn, the idle animations won't play anymore.

Merry christmas and a happy new year.

Originally Posted by Maddoka
This addon is the best. There is, sadly, only 1 problem I'm having with it right now.
If I do the /tilt animation with the Duchess personality, it doesn't play the right animation. (It plays the book instead of the mirror).
I've tried the /tilt animation with the Duchess personality and it's working fine for me.
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