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Compatibility: | base-game patch (9.1.5) Necrom (9.0.0) |
Updated: | 08/19/23 10:30 PM |
Created: | 04/15/15 08:36 PM |
Monthly downloads: | 4,427 |
Total downloads: | 2,012,834 |
Favorites: | 1,044 |
MD5: |
if ESOMRL and ESOMRL.ISMRLTracking(itemLink) then
PLEASE NOTE: ~Phinix (6-5-23) |
File Name |
Version |
Size |
Uploader |
Date |
1.56.73 |
171kB |
Phinix |
06/21/23 11:36 AM |
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fllsilva |
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Phinix |
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06/01/20, 07:04 AM | |
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with last few versions of this addon ive noticed recipe tooltip when using craft station now in left upper corner
and every time i need drag it to the middle where it was before can you fix this pls? |
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Marazota |
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05/30/20, 09:13 PM | |||
Forum posts: 0
File comments: 9
Uploads: 0
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Re: Update...
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promptosbutt |
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05/30/20, 01:27 AM | |||
Update...
I wonder if you could do me a favor and edit your post to remove the image? I deleted some in the past but don't like to do that really, but I have a really slow internet connection and view the page frequently, and I only seem to have the ability to delete other people's posts not edit them myself. So, the main issue was that the addon was doing a minimal re-initialization on each load event when really it only needed to build the table structure once on login. This has been corrected, and the main table structure is only set up once per session, which should also speed up zone changes a little. There was another issue with an API function that had a different behavior than expected. Inside a loop like this for example: Code:
for recipeListIndex = 1, GetNumRecipeLists() do -- populate the recipe list index local _, numRecipes = GetRecipeListInfo(recipeListIndex) for recipeIndex = 1, numRecipes do local known, recipeName = GetRecipeInfo(recipeListIndex, recipeIndex) -- this returns the name even if you don't know the recipe if known then -- only process known recipes local itemLink = GetRecipeResultItemLink(recipeListIndex, recipeIndex) -- NOTE: this returns "" for recipes you don't know! In theory it shouldn't matter since the recipes you knew were still getting the correct recipe index set and the cooking station only shows recipes you know, so everything should have been working. This way is much faster however as it only needs to process recipes that actually matter to save.
Last edited by Phinix : 05/30/20 at 01:27 AM.
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Phinix |
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05/29/20, 03:11 PM | |
Forum posts: 0
File comments: 9
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recipes seem to be doubling up every single time i use a wayshrine/port and the recipes i've tracked somehow also untrack themselves
Last edited by promptosbutt : 05/30/20 at 09:09 PM.
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promptosbutt |
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05/28/20, 04:08 PM | ||
Re: Only known recipes shown in the list
I just realized I left only showing known on as the default which was for debug purposes, so sorry about that! But you can easily toggle it off. Also I re-uploaded with both options defaulted off just in case other people have this issue and don't know about the toggles. |
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Phinix |
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05/28/20, 01:48 PM | |
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Only known recipes shown in the list
Only the known recipes are shown in the list. (all yellow ones, no white)
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Maxxermax |
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05/28/20, 09:12 AM | ||
Forum posts: 3
File comments: 90
Uploads: 0
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Re: bug
doesn't happen all or even majority of times, but sometimes, when you click to learn recipe in stack - it won't be noted as learned until next login or reloadui. but what I've found is if you slow down how fast you click from 1 recipe to the next, it never fails. Like about a 1.5 sec count or enough time to see the floating screen message saying learned that recipe before clicking the next. basically, seems to only happen if you click too fast between 1 stack to the next. not sure if this is a bug or just overall game issue with not taking update if spammed too fast. I'd go with the latter |
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jacozilla |
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05/28/20, 06:46 AM | |
Forum posts: 3
File comments: 59
Uploads: 0
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Re: Thanks and updates...
Thank you for the information. The fix (/mrl update) worked; I double checked recipes that caused the UI Error earlier and everything is now working smoothly! Appreciate the quick response!
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heaven13 |
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05/28/20, 05:56 AM | |
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bug
bug
the green mark of unknown recipe persist on recipe even if you learn it recently ie if you have 2 same recipes and learn one first |
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Marazota |
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05/28/20, 03:12 AM | ||
Forum posts: 2
File comments: 529
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Re: Update...
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M-ree |
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05/27/20, 06:45 PM | ||
Update...
The latest version works around this and all recipes should be included. EDIT: Re-uploaded as I had accidentally removed a previous fix when adding this one! XD
Last edited by Phinix : 05/27/20 at 09:44 PM.
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Phinix |
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05/27/20, 12:40 PM | |
Forum posts: 0
File comments: 67
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Get this error with hagraven's tonic whenever I mouse over it.
Code:
user:/AddOns/MasterRecipeList/MasterRecipeList.lua:1134: attempt to index a nil value stack traceback: user:/AddOns/MasterRecipeList/MasterRecipeList.lua:1134: in function 'AddRecipeTooltipLine' |caaaaaa<Locals> control = ud, itemId = 152176, itemLink = "|H0:item:68263:309:50:0:0:0:0:...", option = 1, furniture = 0, gstore = 0, resLink = "|H0:item:68263:309:50:0:0:0:0:...", knownDB = [table:1]{}, rLink = "", nrId = 0, skipResGS = F, skipRecGS = F, namestring = "", cstring = "", tNames = [table:2]{}, kSformat = 4, _ = 1, v = "Chun Li Inak", kString = 8796093053203083 </Locals>|r user:/AddOns/MasterRecipeList/MasterRecipeList.lua:3810: in function 'ItemIdentification' |caaaaaa<Locals> control = ud, itemId = 68219, itemLink = "|H0:item:68219:3:1:0:0:0:0:0:0...", itemType = 29, rLink = "|H0:item:68263:309:50:0:0:0:0:...", nrId = 68263 </Locals>|r user:/AddOns/MasterRecipeList/MasterRecipeList.lua:3829: in function 'origMethod' |caaaaaa<Locals> control = ud, bagId = 1, slotIndex = 40, itemLink = "|H0:item:68219:3:1:0:0:0:0:0:0...", itemId = 68219 </Locals>|r user:/AddOns/FurnitureCatalogue/FurCTooltip.lua:79: in function 'SetBagItem' |caaaaaa<Locals> self = ud </Locals>|r EsoUI/Ingame/Inventory/InventorySlot.lua:2042: in function '(anonymous)' |caaaaaa<Locals> inventorySlot = ud, bag = 1, index = 40 </Locals>|r EsoUI/Ingame/Utility/ZO_SlotUtil.lua:14: in function 'RunHandlers' |caaaaaa<Locals> handlerTable = [table:3]{}, slot = ud, handlers = [table:4]{}, i = 1 </Locals>|r EsoUI/Ingame/Inventory/InventorySlot.lua:2403: in function 'ZO_InventorySlot_OnMouseEnter' |caaaaaa<Locals> inventorySlot = ud, buttonPart = ud, listPart = ud </Locals>|r (tail call): ? ZO_StackSplitSource_MouseEnter:3: in function '(main chunk)' |caaaaaa<Locals> self = ud </Locals>|r For what it is worth, Lazy Writ Crafter also pukes on Hagraven's tonic. |
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karthrag inak |
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05/27/20, 12:29 PM | |
Test for errors...
I THINK I might know why some people are seeing errors. It is possible they downloaded the pre-Greymoor beta and that when this version build the initial tables it included old "Bound" version of certain recipes that have since been removed from the game. You will know if this is the case as you will see "Bound Recipe" in from of several things, like Hagraven Tonic.
The fix is to type "/mrl update" in chat without quotes and hit enter, then when you see the message it has completed type "/reloadui" and hit enter. I have put this on the main page at the very top "TRY FIRST FOR ERRORS." This is safe to do at any time and will not reset saved variables |
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Phinix |
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HELP REQUESTED! Creating, maintaining, and providing patch-day compatibility with in-game troubleshooting and prompt feedback for so many projects really is a full time job. The support I receive from the community is what keeps me going, and it is the only form of compensation I receive. Not only will your contribution enable more feature additions and personalized support for my existing projects, but it will sponsor new exciting content in the future, which will remain now and forever free for all to enjoy! There are several ways you can contribute, either directly through Paypal or Ko-Fi, by subscribing to my Patreon, or through the GoFundMe page I set up for my dad. All contributions are deeply appreciated and sorely needed. Thanks from our family to yours, and I hope something I made helps enhance your enjoyment of the Elder Scrolls Online. |
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