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Compatibility: | base-game patch (9.1.5) Necrom (9.0.0) |
Updated: | 08/19/23 10:30 PM |
Created: | 04/15/15 08:36 PM |
Monthly downloads: | 5,046 |
Total downloads: | 2,006,304 |
Favorites: | 1,042 |
MD5: |
if ESOMRL and ESOMRL.ISMRLTracking(itemLink) then
PLEASE NOTE: ~Phinix (6-5-23) |
File Name |
Version |
Size |
Uploader |
Date |
1.56.73 |
171kB |
Phinix |
06/21/23 11:36 AM |
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VexingArcanist |
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Ciannicay2 |
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02/12/18, 05:51 PM | |
Forum posts: 0
File comments: 106
Uploads: 0
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Error Message 2/12/18 @ 06:51 PM EST
EsoUI/Ingame/Crafting/Keyboard/Provisioner.lua:73: function expected instead of nil
stack traceback: EsoUI/Ingame/Crafting/Keyboard/Provisioner.lua:73: in function 'callback' EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks' EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:111: in function 'ZO_SceneFragment:SetState' EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:124: in function 'ZO_SceneFragment:OnHidden' EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:75: in function '(anonymous)' Got this error when I went to craft some food. This is the only addon that I have that deals with provisioning. |
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PBnJ66 |
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02/12/18, 01:58 PM | ||
Forum posts: 0
File comments: 2
Uploads: 0
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Code:
EsoUI/Ingame/StoreWindow/Keyboard/StoreWindow_Keyboard.lua:390: function expected instead of nil stack traceback: EsoUI/Ingame/StoreWindow/Keyboard/StoreWindow_Keyboard.lua:390: in function 'visibilityFunction' EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:841: in function 'IsVisible' EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:847: in function 'ZO_KeybindStrip:SetUpButton' EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:516: in function 'ZO_KeybindStrip:AddKeybindButtonGroup' (tail call): ? EsoUI/Ingame/StoreWindow/Keyboard/StoreWindow_Keyboard.lua:280: in function 'ZO_StoreManager:InitializeStore' EsoUI/Ingame/StoreWindow/Keyboard/StoreWindow_Keyboard.lua:234: in function 'callback' EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks' EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:269: in function 'ZO_Scene:SetState' EsoUI/Ingame/Scenes/InteractScene.lua:75: in function 'ZO_InteractScene:SetState' EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:161: in function 'ZO_SceneManager_Base:ShowScene' EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:252: in function 'ZO_SceneManager_Leader:ShowScene' EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:335: in function 'ZO_SceneManager_Leader:OnSceneStateHidden' EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:239: in function 'ZO_SceneManager_Base:OnSceneStateChange' EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:282: in function 'ZO_SceneManager_Leader:OnSceneStateChange' EsoUI/Ingame/Scenes/IngameSceneManager.lua:329: in function 'ZO_IngameSceneManager:OnSceneStateChange' EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:270: in function 'ZO_Scene:SetState' EsoUI/Ingame/Scenes/InteractScene.lua:75: in function 'ZO_InteractScene:SetState' EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:402: in function 'ZO_Scene:OnTransitionComplete' EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:397: in function 'ZO_Scene:DetermineIfTransitionIsComplete' EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:330: in function 'ZO_Scene:OnSceneFragmentStateChange' EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:114: in function 'ZO_SceneFragment:SetState' EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:124: in function 'ZO_SceneFragment:OnHidden' EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:75: in function '(anonymous)' |
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DaGhostDS |
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02/12/18, 12:28 PM | |
Forum posts: 0
File comments: 4
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This add-on is breaking store windows as of update 17. Had to /rl to be able to do anything.
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StormFX |
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02/12/18, 09:40 AM | |
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errors at guild store
impossible to open guild store because of this addon checked with only this addon enabled anyone know workaround to fix? |
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Marazota |
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02/09/18, 11:31 AM | |
Forum posts: 0
File comments: 4
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Is it possible to be able to sort the recipes alphabetically? I know the search function is there, but it'd just be so much easier to be able to scroll through and see what I have from each style.
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anjasa |
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02/08/18, 02:32 PM | ||
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Octopuss |
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01/10/18, 04:48 PM | ||||
I would make sure you have not chosen the option to only show marks that a selected character doesn't know, or that you picked the right character there. Other than that, you could reset your saved variables for ESO Master Recipe List by FIRST exiting the game, then deleting \Documents\Elder Scrolls Online\live\SavedVariables\MasterRecipeList.lua, then reloading the game. You will have to log back into each of your characters to rebuild the database of known recipes, and reset your settings for the addon. If that doesn't work the only thing I can think is that some other addon that adds inventory marks is bumping this addons marks off the screen. You could try to change the position slider for the marks in this addon's settings and see if you can move them left enough to see them, but it might help to know if there were any addons that add inventory marks recently added to your list.
Last edited by Phinix : 01/10/18 at 04:49 PM.
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Phinix |
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01/08/18, 05:02 PM | |
Error on PTS
Currently causes an error on PTS (3.3.0). It occurs when you browse the items of the new vendor near Rolis Hlaalu, Faustina Curio. It can't be recovered from and requires a ReloadUI to fix.
Error: EsoUI/Ingame/StoreWindow/Keyboard/StoreWindow_Keyboard.lua:390: function expected instead of nil stack traceback: EsoUI/Ingame/StoreWindow/Keyboard/StoreWindow_Keyboard.lua:390: in function 'visibilityFunction' EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:841: in function 'IsVisible' EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:847: in function 'ZO_KeybindStrip:SetUpButton' EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:516: in function 'ZO_KeybindStrip:AddKeybindButtonGroup' EsoUI/Ingame/StoreWindow/Keyboard/StoreWindow_Keyboard.lua:280: in function 'ZO_StoreManager:InitializeStore' EsoUI/Ingame/StoreWindow/Keyboard/StoreWindow_Keyboard.lua:234: in function 'callback' EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks' EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:252: in function 'ZO_Scene:SetState' EsoUI/Ingame/Scenes/InteractScene.lua:75: in function 'ZO_InteractScene:SetState' EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:158: in function 'ZO_SceneManager_Base:ShowScene' EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:242: in function 'ZO_SceneManager_Leader:ShowScene' EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:301: in function 'ZO_SceneManager_Leader:OnSceneStateHidden' EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:233: in function 'ZO_SceneManager_Base:OnSceneStateChange' EsoUI/Ingame/Scenes/IngameSceneManager.lua:329: in function 'ZO_IngameSceneManager:OnSceneStateChange' EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:253: in function 'ZO_Scene:SetState' EsoUI/Ingame/Scenes/InteractScene.lua:75: in function 'ZO_InteractScene:SetState' EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:383: in function 'ZO_SceneetermineIfTransitionIsComplete' EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:310: in function 'ZO_Scene:OnSceneFragmentStateChange' EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:112: in function 'ZO_SceneFragment:SetState' EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:122: in function 'ZO_SceneFragment:OnHidden' EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:75: in function '(anonymous)' |
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Lakashi |
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01/07/18, 06:26 AM | |
Forum posts: 3
File comments: 11
Uploads: 0
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I had to stop TESO for a while because of tendinitis on my wrist. I try to get back to the game by playing with a gamepad because the position suits me.
The problem is that it is difficult to find compatible addons. Is there a way to run Master Recipe in gamepad mode?
Last edited by Pacodelavega : 01/08/18 at 01:01 PM.
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Pacodelavega |
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01/04/18, 04:09 PM | |
Not sure why, but suddenly there are no longer marks next to unknown recipes in my inventory, guild bank or store? Checked the settings and it's all turned on!
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SammiSakura |
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12/26/17, 10:05 AM | |
Those check marks started off as being only for recipes you had on your tracking list, so the check made more sense then, as it was affirming it was indeed being tracked.
If I have time I will look into adding an option at some point to change the various inventory icons. What would be appropriate do you think? Probably I will just let people use the star icon instead like what shows when you enable Inventory Grid View. |
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Phinix |
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12/26/17, 03:32 AM | |
Could you change the inventory icons for known and unknown recipes?
I think a checkmark for unknown recipe doesn't make much sense |
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Octopuss |
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12/23/17, 11:12 PM | |
Furniture previews!
Version 1.54.5:
- NEW: Can now right-click items on the furniture list to see a 3D preview! NOTE: There are some items that will not show a preview due to current API limitations. Hopefully Zenimax won't fail us and adds complete link preview options soon, but in the meantime you can use Item Preview by Shinni to search those items that don't work at a guild store and preview them from there (from either the recipe or created item results). Also: - Main window can now be moved partially off screen, making it easier to see only things you are concerned about. - Can type "/mrl reposition" (no quotes) to reset the main window to the default position if you accidentally drag it into oblivion.
Last edited by Phinix : 12/23/17 at 11:12 PM.
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Phinix |
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HELP REQUESTED! Creating, maintaining, and providing patch-day compatibility with in-game troubleshooting and prompt feedback for so many projects really is a full time job. The support I receive from the community is what keeps me going, and it is the only form of compensation I receive. Not only will your contribution enable more feature additions and personalized support for my existing projects, but it will sponsor new exciting content in the future, which will remain now and forever free for all to enjoy! There are several ways you can contribute, either directly through Paypal or Ko-Fi, by subscribing to my Patreon, or through the GoFundMe page I set up for my dad. All contributions are deeply appreciated and sorely needed. Thanks from our family to yours, and I hope something I made helps enhance your enjoyment of the Elder Scrolls Online. |
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