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Compatibility:
Gold Road (10.0.0)
Scions of Ithelia (9.3.0)
Endless Archive (9.2.5)
base-game patch (9.1.5)
Necrom (9.0.0)
Scribes of Fate (8.3.5)
Updated:05/12/24 06:31 AM
Created:05/17/15 11:42 AM
Monthly downloads:3,167
Total downloads:57,736
Favorites:54
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Categories:Group, Guild & Friends, Data Mods, Info, Plug-in Bars, Raid Mods
9.3.0
Raidificator (Trial, Arena and Dungeon Timer)  Popular! (More than 5000 hits)
Version: 3.3.2.1
by: code65536, Olivierko
What is Raidificator?

Raidificator is an addon that tracks the time, vitality, score, and/or progress of various PvE content.

Veteran trials and arenas: Raidificator will display a status bar with your time, vitality, and score, and upon completion of the trial or arena, this information is saved in the history.


Veteran dungeons: Raidificator will display a status bar with the elapsed time, to aid groups that are working on speedrun or trifecta achievements.


Endless dungeons: Raidificator will display a status bar with your time, vitality, score, and progress, and upon the conclusion of the endless dungeon, this information is saved in the history.



History Browser

Upon completion of scored content, the results of the run is saved in the history, which can be accessed via the History Browser. You can access this history by opening the Extended Journal UI, by using the /raidificator (or /rcr) slash command, or by setting a keybind for "Raidificator: History".



Other Features
  1. Raidificator supports automatic encounter logging. This feature is disabled by default and can be enabled via the Raidificator addon settings panel.

  2. Raidificator supports the resetting of instances by disbanding and reforming the group. This feature can be accessed by using the /reformgroup slash command or by setting a keybind for "Raidificator: Reform Group".

  3. Raidificator can automatically accept (or automatically decline) the joining of in-progress quest events in dungeons, arenas, and trials. This feature is disabled by default and can be enabled via the Raidificator addon settings panel.

  4. Raidificator can block the casting of certain passive slottable skills whose active casts are never used in dungeons, trials, and arenas (e.g., Revealing Flare). This feature is disabled by default and can be enabled via the Raidificator addon settings panel.


Extended Journal

This addon is a part of the Extended Journal, which is a collection of addons comprised of Loot Log, Item Set Browser, Character Knowledge, Event Collectibles, and Raidificator.


FAQ

Why are my old history entries missing server and class icons?
The old Raidificator did not save server or class information in the history, so this information isn't there for history items migrated from the old Raidificator. New history items will contain this information and will show history and class icons. If you're wondering about why my screenshots have this information for old clears, it's because I manually added that information to my own personal history data.

How do I get rid of the background on the status bar and make it fully transparent?
The color for the status bar's background can be adjusted in the addon settings panel. By setting the opacity to zero, you can eliminate the background entirely.

Can I anchor the status bar on its right edge so that it grows to the left instead of to the right?
As of version 3.2, yes, you can!
  • While repositioning the status bar, a marker will appear on either the left or right edges of the status bar indicating the edge that will serve as the positioning anchor.
  • To change which edge of the status bar will serve as the positioning anchor, you just need to briefly touch that edge of the status bar to the edge of the screen while repositioning the status bar.

What is the par completion time?
The par completion time is used only for scoring purposes. When you complete a trial, you get a raw score calculated from bosses and other enemies that are killed, plus hard mode bonuses, plus vitality bonuses; your current raw score is what Raidificator displays prior to the completion of the trial.

Upon completion, that raw score is then adjusted for time. If you complete it faster than par, then the time adjustment is a percent-based score bonus, if you complete it slower than par, it's a percent-based score penalty, and if you complete the trial at exactly the par time, then there's no adjustment and the raw score is the final score.

So the par time is just the boundary between time being a scoring penalty or scoring bonus, and it is unrelated to (and often different from) the time for the speed-run achievement.


External Dependencies

Required:
  • None

Recommended/Optional:
  • Version 3.3.2 (2024/04/17)
    • Added support for Lucent Citadel

  • Version 3.3.1 (2024/01/29)
    • Added support for Oathsworn Pit and Bedlam Veil

  • Version 3.3.0 (2023/10/24)
    • Added a new feature to block the accidental in-combat casts of certain abilities in dungeons, trials, and arenas that are slotted for only their passive bonuses; this feature is disabled by default and can be enabled via the addon's settings panel
    • Upon the completion of scored content, the History Browser will now automatically select that content

  • Version 3.2.0 (2023/10/10)
    • It is now possible to anchor the status bar's position along its right edge instead of its left edge
      • While repositioning the status bar, a marker will appear on either the left or right edges of the status bar indicating the edge that will serve as the positioning anchor
      • To change which edge of the status bar will serve as the positioning anchor, you just need to briefly touch that edge of the status bar to the edge of the screen while repositioning the status bar

  • Versions 3.1.0 to 3.1.1 (2023/10/04)
    • Added German localization by @ninibini
    • Added options for handling the joining of dungeon, trial, or arena quests that are currently in-progress
    • Updated the icons for the Endless Archive to match the changes in PTS 9.2.2
    • Addressed an edge case where a long load screen could potentially prevent the dungeon timer from resetting when queueing into a new instance of the same dungeon

  • Version 3.0.2 (2023/09/29)
    • Fixed an issue where Raidificator could erroneously stop an encounter log that it did not start

  • Version 3.0.1 (2023/09/28)
    • Improved the formatting of the Group Members tooltip in the History Browser

  • Version 3.0.0 (2023/09/27)
    • Raidificator 3 is a complete rewrite of the addon from scratch; this addon is now a member of the Extended Journal family of addons
    • Added support for Endless Dungeons
    • Merged the Dungeon Timer addon; that addon is now obsolete and has been discontinued
    • Merged the Dungeon and Trial Instance Reset Tool addon; that addon is now obsolete and has been discontinued
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Archived Files (39)
File Name
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Date
3.3.2
41kB
code65536
04/17/24 10:10 AM
3.3.1.2
41kB
code65536
03/17/24 10:18 AM
3.3.1.1
41kB
code65536
02/22/24 10:59 AM
3.3.0.2
41kB
code65536
12/12/23 12:35 PM
3.3.0.1
41kB
code65536
10/30/23 03:47 AM
3.3.0
41kB
code65536
10/24/23 11:31 AM
3.2.0
39kB
code65536
10/10/23 02:01 PM
3.1.1
38kB
code65536
10/04/23 10:44 AM
3.1.0
38kB
code65536
10/04/23 05:17 AM
3.0.2
32kB
code65536
09/29/23 02:48 AM
3.0.1
31kB
code65536
09/28/23 12:02 AM
3.0.0
31kB
code65536
09/27/23 11:38 AM
2.0.17
41kB
code65536
07/27/23 08:58 AM
2.0.16
41kB
code65536
06/11/22 03:43 AM
2.0.15
41kB
code65536
06/01/21 05:06 AM
2.0.14
41kB
code65536
11/05/20 07:59 AM
2.0.13
41kB
code65536
05/26/20 04:24 AM
2.0.12
41kB
code65536
02/05/20 10:18 AM
2.0.11
41kB
code65536
05/20/19 02:43 AM
2.0.10
41kB
code65536
10/22/18 07:30 AM
2.0.9
41kB
code65536
05/22/18 11:05 PM
2.0.8
41kB
code65536
10/23/17 07:48 AM
2.0.7
41kB
code65536
08/14/17 09:55 AM
2.0.6
41kB
code65536
05/22/17 06:39 AM
2.0.5
41kB
code65536
08/17/16 02:42 PM
2.0.4
41kB
code65536
08/01/16 06:32 PM
2.0.3
40kB
code65536
08/01/16 04:16 AM
2.0.2
40kB
code65536
05/31/16 08:14 AM
1.9
40kB
Olivierko
12/07/15 06:23 AM
1.8
40kB
Olivierko
12/04/15 07:09 PM
1.7
38kB
Olivierko
09/30/15 07:32 AM
1.6.2
38kB
Olivierko
05/31/15 03:01 PM
1.6
38kB
Olivierko
05/31/15 11:49 AM
1.5
38kB
Olivierko
05/25/15 08:02 AM
1.4
38kB
Olivierko
05/23/15 02:09 PM
1.3
36kB
Olivierko
05/21/15 09:44 AM
1.2
36kB
Olivierko
05/19/15 02:49 PM
1.1
35kB
Olivierko
05/18/15 03:22 PM
1.0
33kB
05/17/15 11:42 AM


Post A Reply Comment Options
Unread Today, 11:09 AM  
code65536
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Re: Asylum Sanctorum

Originally Posted by azzazzellice
Hi,
noticed yesterday: Raidificator says "par time" is 20 minutes, but the achievement says 15.
For most trials, the par time is different from the speed-run time, and the two times are entirely unrelated.

The par time is used only for scoring purposes. When you complete a trial, you get a raw score calculated from enemies killed (bosses and trash), plus hard mode bonuses, plus vitality bonuses.

That score is then adjusted for time. If you complete the trial at exactly the par time, then there's no adjustment: the raw score is the final score. If you complete it faster than par, then the time adjustment is a percent-based score bonus, and if you complete it slower than par, it's a percent-based score penalty.

So the par time is an arbitrary time that serves as the boundary between time being a scoring penalty or scoring bonus, and it has absolutely nothing to do with the speed-run achievement.
Last edited by code65536 : 05/24/24 at 11:13 AM.
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Unread Today, 09:29 AM  
azzazzellice
 
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Asylum Sanctorum

Hi,
noticed yesterday: Raidificator says "par time" is 20 minutes, but the achievement says 15.
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Unread 12/12/23, 04:38 PM  
InsaneShad0w92

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Originally Posted by SlippyCheeze
I'd love to have automatic logging for *normal* trials, at least as an option. I'm sure I'll stop caring once I move on to the hard stuff, but right now they are my next challenge, and I was surprised tonight didn't get logged automatically until I read the "veteran" part of the checkboxes in raidificator.
Same, maybe also like normal dungeons for pledges doing 5 keys, would be nice option.
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Unread 11/22/23, 03:56 PM  
SlippyCheeze
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I'd love to have automatic logging for *normal* trials, at least as an option. I'm sure I'll stop caring once I move on to the hard stuff, but right now they are my next challenge, and I was surprised tonight didn't get logged automatically until I read the "veteran" part of the checkboxes in raidificator.
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Unread 11/19/23, 11:44 AM  
yachoor
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Originally Posted by code65536
Originally Posted by yachoor
Often the status panel in Endless Archive does not show up.
After running /script Raidificator.OnNewZone(1436) it does, so maybe it might be missing zone change event
It looks like the problem is that the IsInstanceEndlessDungeon() API call is not always returning the correct value when it is called immediately after a zone change. Probably a race condition. I'll add a workaround for it in the next version.
Hmm, just got it in Sunspire too - no status bar until I called Raidificator.OnNewZone(GetZoneId(GetCurrentMapZoneIndex())) manually
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Unread 11/17/23, 10:31 AM  
code65536
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Originally Posted by yachoor
Often the status panel in Endless Archive does not show up.
After running /script Raidificator.OnNewZone(1436) it does, so maybe it might be missing zone change event
It looks like the problem is that the IsInstanceEndlessDungeon() API call is not always returning the correct value when it is called immediately after a zone change. Probably a race condition. I'll add a workaround for it in the next version.
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Unread 11/15/23, 03:36 PM  
yachoor
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Often the status panel in Endless Archive does not show up.
After running /script Raidificator.OnNewZone(1436) it does, so maybe it might be missing zone change event
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Unread 10/04/23, 10:47 AM  
code65536
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Originally Posted by zelenin
Originally Posted by code65536
Originally Posted by zelenin
the addon does not handle the restart of the dungeon through group finder. The timer must be reset
This was a scenario that I checked during my testing prior to release. And I just repeated the test and did not encounter any problems.

This is the test that I just did:
(1) Form group and port into a vet dungeon.
(2) Start the timer for the dungeon.
(3) Queue for the same dungeon.
-- As expected, the timer had stopped and was reset after I zoned into the new instance.
(4) Waited 15 minutes for the queue cooldown and queued again.
-- Same thing: no problems encountered

I've been unable to reproduce your problem.

Could you please be more specific? Which dungeon were you in? Does this happen every time or only sometimes? Did this happen with the old Dungeon Timer addon?
I form a group for Graven Deep (vet). I started the dungeon via group finder. We finished the dungeon. I started the dungeon again via group finder. The timer did not reset and continued counting. We didn't do anything specific
I haven't been able to reproduce the problem, but when reviewing the code, I found a potential situation where it could fail to reset, if you had a very long load screen into the new dungeon (this would have been a problem with the original Dungeon Timer addon too). Maybe this is what you had encountered? In any case, I've made a change in 3.1.1 to address this specific scenario.
Last edited by code65536 : 10/04/23 at 10:47 AM.
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Unread 09/30/23, 04:20 AM  
zelenin
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Originally Posted by code65536
Originally Posted by zelenin
the addon does not handle the restart of the dungeon through group finder. The timer must be reset
This was a scenario that I checked during my testing prior to release. And I just repeated the test and did not encounter any problems.

This is the test that I just did:
(1) Form group and port into a vet dungeon.
(2) Start the timer for the dungeon.
(3) Queue for the same dungeon.
-- As expected, the timer had stopped and was reset after I zoned into the new instance.
(4) Waited 15 minutes for the queue cooldown and queued again.
-- Same thing: no problems encountered

I've been unable to reproduce your problem.

Could you please be more specific? Which dungeon were you in? Does this happen every time or only sometimes? Did this happen with the old Dungeon Timer addon?
I form a group for Graven Deep (vet). I started the dungeon via group finder. We finished the dungeon. I started the dungeon again via group finder. The timer did not reset and continued counting. We didn't do anything specific
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Unread 09/29/23, 11:06 AM  
code65536
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Forum posts: 21
File comments: 379
Uploads: 40
Originally Posted by zelenin
the addon does not handle the restart of the dungeon through group finder. The timer must be reset
This was a scenario that I checked during my testing prior to release. And I just repeated the test and did not encounter any problems.

This is the test that I just did:
(1) Form group and port into a vet dungeon.
(2) Start the timer for the dungeon.
(3) Queue for the same dungeon.
-- As expected, the timer had stopped and was reset after I zoned into the new instance.
(4) Waited 15 minutes for the queue cooldown and queued again.
-- Same thing: no problems encountered

I've been unable to reproduce your problem.

Could you please be more specific? Which dungeon were you in? Does this happen every time or only sometimes? Did this happen with the old Dungeon Timer addon?
Last edited by code65536 : 09/29/23 at 11:06 AM.
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Unread 09/29/23, 09:04 AM  
zelenin
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the addon does not handle the restart of the dungeon through group finder. The timer must be reset
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Unread 09/29/23, 02:23 AM  
code65536
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Re: Encounter logging

Originally Posted by Kyzeragon
Hi, could you make it so that if the setting for logging is turned off, the addon does not automatically stop my logging too? I prefer to handle logging manually, but now the addon turns off my encounter log when porting in and out of trials, as well as when the trial completes. I don't want the addon to start logging, but I don't want it to stop logging either.

I like this reworked version otherwise though
Oops, that's an oversight on my end. Will get that fixed ASAP.
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Unread 09/29/23, 12:20 AM  
Kyzeragon
 
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Encounter logging

Hi, could you make it so that if the setting for logging is turned off, the addon does not automatically stop my logging too? I prefer to handle logging manually, but now the addon turns off my encounter log when porting in and out of trials, as well as when the trial completes. I don't want the addon to start logging, but I don't want it to stop logging either.

I like this reworked version otherwise though
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Unread 07/23/23, 09:43 AM  
wambo
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We'd also take Sanity's Edge in there now
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Unread 06/11/22, 03:45 AM  
code65536
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Originally Posted by Nudel
Any update to add the new trial Dreadsail Reef?
Oops, I knew I was forgetting something.
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