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Updated: 05/21/19 02:13 PM
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Elsweyr (5.0.5)
Updated:05/21/19 02:13 PM
Created:06/09/15 11:17 AM
Monthly downloads:114
Total downloads:10,709
Favorites:11
MD5:
Categories:PvP, Chat Mods, Combat Mods, Map, Coords, Compasses
sidWarTools  Popular! (More than 5000 hits)
Version: 0.8
by: sirinsidiator [More]
This addon changes some aspects of the combat and pvp related user interface in order to remove some annoyances.

Features:
  • Objectives List for the Worldmap
  • Keep and Resource Levels on the Map and Compass
  • Keep status, Kill and Resurrection notifications in chat
  • Numbers on target health and player attribute bars
  • Class icon on target players
  • Differently colored target health bar for Vampires and Werewolfs
  • Ability Links in chat
  • Settings to disable every part of the addon individually
  • and more

Known issues:
  • Chat messages for when you resurrect someone else are inferred from different sources and may be inaccurate in some situations.
  • Kill assist notifications are not shown when the player dies, but instead when he respawns. They also show up when you killed the player with the last hit and got the kill message already.
  • Keep or resource levels may not show up on the compass in some cases.
v0.8
- added weblinks and slash command (/sidwartools) to settings panel
- removed campaign queue features
NOTE: the game now joins the campaign automatically by itself
- removed some bundled libraries
NOTE: make sure to install LibAddonMenu-2.0, LibGPS and LibCustomMenu
- fixed compatibility with Elsweyr
NOTE: I didn't do any extensive tests in Cyrodiil. Let me know if you encounter any issues
- fixed some minor bugs
- updated API version

v0.7.1
- removed shield fix feature as it was causing errors and was no longer needed anyways
- updated API version

v0.7
- added settings for attribute bar numbers
- added enlightenment percentage display to CP bar tooltip
- added german translation (thanks Scootworks)
- fixed errors when entering Cyrodiil
- updated bundled libraries
- updated API version

v0.6.1
- updated LibMapPing to r4 and LibGPS to r7

v0.6
- updated API version
- updated LibGPS to r6 and added LibMapPing
- updated LibResurrection to r2
- updated LibAddonMenu to r19
- fixed rule text for first campaign in "All Campaigns" being all caps
- changed how keep levels are shown in tooltips and on the compass to avoid compatibility issues with other addons

v0.5
- added option to turn off the map switch to Cyrodiil map when inside a gate sub zone
- fixed map switch not taking place immediately when opening the map
- added ability links - you can now send abilities to other users of sidWarTools via chat much like item links, just right click on a skill in the skill menu or in the ability bar and select Link To Chat.
NOTE: in the chat input box you will see a book link for [An Ancient Scroll]. this is also what users without the addon will see
NOTE: press and hold shift while clicking the menu entry to append links to existing input
NOTE: the tooltips will show different damage values for other players, depending on their own stats


v0.4.2
- added option to disable NPC kill notifications
- added shield values to bar numbers

v0.4.1
- added LibKillEvents
- added AP gain (estimate) to kill notifications (on last hit only for now)
- fixed duplicate kill messages for skill procs
- fixed error that would pop up in some cases when looking at a player

v0.4
- added stealth state indicator which differentiates between hidden and stealthed
- NOTE: You might need to restart the game or regenerate the shader cache if the icon does not show up
- added alliance and class leader board rank below their respective icons on the target frame
- fixed an error when resurrection someone during severe lag

v0.3
- added differently colored target health bars for Vampires and Werewolfs
- added class icon after target player name
- added resurrection pending and accepted/declined notifications for resurrecting other players
- added kill and death notifications
- added keep and resource levels on compass and map tooltips
- updated LibGPS to r5.3
- added LibResurrection
- reorganized and consolidated some settings

v0.2.4
- fixed error on load
- updated API version

v0.2.3
- fixed an error related to the objectives tab

v0.2.2
- some fixes to ensure compatibility with update 2.1
- updated LibStub to r4 and LibGPS2 to r4.1
- changed text color of keep notifications to white for better readability

v0.2.1
- fixed shield reset not working in game version 2.0.12

v0.2
- added chat notifications for resurrections
- updated LibAddonMenu to r18
Optional Files (0)


Archived Files (15)
File Name
Version
Size
Uploader
Date
0.7.1
105kB
sirinsidiator
02/14/18 03:25 PM
0.7
107kB
sirinsidiator
08/13/17 03:39 AM
0.6.1
81kB
sirinsidiator
03/19/16 09:07 AM
0.6
81kB
sirinsidiator
03/07/16 09:26 AM
0.5
71kB
sirinsidiator
01/07/16 03:57 PM
0.4.2
70kB
sirinsidiator
12/23/15 03:21 PM
0.4.1
61kB
sirinsidiator
12/18/15 02:14 PM
0.4
59kB
sirinsidiator
12/11/15 04:23 PM
0.3
54kB
sirinsidiator
12/02/15 05:24 PM
0.2.4
49kB
sirinsidiator
11/03/15 06:29 PM
0.2.3
51kB
sirinsidiator
08/23/15 11:23 AM
0.2.2
51kB
sirinsidiator
08/23/15 02:22 AM
0.2.1
48kB
sirinsidiator
07/03/15 02:16 PM
0.2
48kB
sirinsidiator
06/14/15 02:26 PM
0.1
44kB
sirinsidiator
06/09/15 11:17 AM


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Unread 12/20/15, 07:13 AM  
picard

Forum posts: 10
File comments: 19
Uploads: 0
would it be possible to only show kill messages for killed players?

it is annyoing to see every npc that got killed spammed in chat.
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Unread 12/14/15, 03:29 PM  
sirinsidiator
 
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Originally Posted by CaptainBlagbird
Got this error just now (version 0.4):

Code:
user:/AddOns/sidWarTools/misc/AttributeBars.lua:502: attempt to index a nil value
stack traceback:
	user:/AddOns/sidWarTools/misc/AttributeBars.lua:502: in function 'hookFunction'
	EsoUI/Libraries/Utility/ZO_Hook.lua:19: in function 'SetText'
	EsoUI/Ingame/UnitFrames/UnitFrames.lua:1052: in function 'UnitFrame:RefreshControls'
	EsoUI/Ingame/UnitFrames/UnitFrames.lua:1423: in function 'ZO_UnitFrames_UpdateWindow'
	EsoUI/Ingame/UnitFrames/UnitFrames.lua:1882: in function 'OnReticleTargetChanged'
The message appeared not right after reloadui, but I can't say what exactly I did. Also might be important: I'm grouped with 1 offline player.

Couldn't reproduce it yet though.
Thanks for reporting.
This error happens when you log in or go to a campaign and the leaderboard hasn't been initialized when you look at another player.
I'll fix it in the next update.
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Unread 12/14/15, 02:05 PM  
CaptainBlagbird
 
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Got this error just now (version 0.4):

Code:
user:/AddOns/sidWarTools/misc/AttributeBars.lua:502: attempt to index a nil value
stack traceback:
	user:/AddOns/sidWarTools/misc/AttributeBars.lua:502: in function 'hookFunction'
	EsoUI/Libraries/Utility/ZO_Hook.lua:19: in function 'SetText'
	EsoUI/Ingame/UnitFrames/UnitFrames.lua:1052: in function 'UnitFrame:RefreshControls'
	EsoUI/Ingame/UnitFrames/UnitFrames.lua:1423: in function 'ZO_UnitFrames_UpdateWindow'
	EsoUI/Ingame/UnitFrames/UnitFrames.lua:1882: in function 'OnReticleTargetChanged'
The message appeared not right after reloadui, but I can't say what exactly I did. Also might be important: I'm grouped with 1 offline player.

Couldn't reproduce it yet though.
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Unread 11/03/15, 06:30 PM  
sirinsidiator
 
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I uploaded a new version (thanks merlight).
The real update is in the works, but will still take a while before it is ready.
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Unread 11/03/15, 06:19 PM  
merlight
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Forum posts: 671
File comments: 213
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edit sidWarTools.txt
change
Code:
notifications/CampaignQueue_$(APIVersion).lua
to
Code:
notifications/CampaignQueue_100012.lua
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Unread 11/03/15, 06:04 PM  
Vez

Forum posts: 2
File comments: 9
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I have reinstalled and I'm getting the same error.
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Unread 11/03/15, 05:13 AM  
Arnovich

Forum posts: 0
File comments: 67
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In update 2.1 addon work properly. Try reinstalling.

Updated

I deleted \SavedVariables\sidWarTools.lua and reinstalled addon

UI Error.
Last edited by Arnovich : 11/03/15 at 07:32 AM.
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Unread 11/03/15, 04:16 AM  
sirinsidiator
 
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Originally Posted by Arnovich
Looks like you are missing a file. Have you tried reinstalling it?
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Unread 11/02/15, 09:03 PM  
Arnovich

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Unread 09/11/15, 02:24 AM  
sirinsidiator
 
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Re: IC update

Originally Posted by Sinful Soul
Any chance this add-on to be updated to work with IC? Even if I choose to "enable out of date addons" the color scheme in IC is somewhat different from what it used to be before IC
Sorry for the delay. I was on vacation for the last few weeks.
The current version is already updated to work with IC, but I will upload a new one soon so it does not show "out of date".
What do you mean with different color scheme? Can you show me a screenshot?
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Unread 09/01/15, 06:58 PM  
Sinful Soul

Forum posts: 1
File comments: 176
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IC update

Any chance this add-on to be updated to work with IC? Even if I choose to "enable out of date addons" the color scheme in IC is somewhat different from what it used to be before IC
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Unread 08/23/15, 11:24 AM  
sirinsidiator
 
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Re: Error

Originally Posted by Sinful Soul
Getting this error message popping up (using the new version that came out today) at random times in Cyrodiil (when first logging into the game, when turning in some quests, when looking at the map, etc, even tho it doesn't always do that when doing these things):

user:/AddOns/sidWarTools/objectivesList/Objectives.lua:151: attempt to index a nil value
stack traceback:
user:/AddOns/sidWarTools/objectivesList/Objectives.lua:151: in function 'Objectives:FocusOnObjective'
user:/AddOns/sidWarTools/objectivesList/Objectives.lua:24: in function 'callback'
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:104: in function 'ZO_CallbackObject:FireCallbacks'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager.lua:440: in function 'ZO_SceneManager:OnSceneStateChange'
EsoUI/Ingame/Scenes/IngameSceneManager.lua:278: in function 'ZO_IngameSceneManager:OnSceneStateChange'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:249: in function 'ZO_Scene:SetState'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:363: in function 'ZO_SceneetermineIfTransitionIsComplete'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:306: in function 'ZO_Scene:OnSceneFragmentStateChange'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:110: in function 'ZO_SceneFragment:SetState'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:116: in function 'ZO_
Thanks for letting me know. It should be fixed in the version that I just uploaded.
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Unread 08/23/15, 08:40 AM  
Sinful Soul

Forum posts: 1
File comments: 176
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Error

Getting this error message popping up (using the new version that came out today) at random times in Cyrodiil (when first logging into the game, when turning in some quests, when looking at the map, etc, even tho it doesn't always do that when doing these things):

user:/AddOns/sidWarTools/objectivesList/Objectives.lua:151: attempt to index a nil value
stack traceback:
user:/AddOns/sidWarTools/objectivesList/Objectives.lua:151: in function 'Objectives:FocusOnObjective'
user:/AddOns/sidWarTools/objectivesList/Objectives.lua:24: in function 'callback'
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:104: in function 'ZO_CallbackObject:FireCallbacks'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager.lua:440: in function 'ZO_SceneManager:OnSceneStateChange'
EsoUI/Ingame/Scenes/IngameSceneManager.lua:278: in function 'ZO_IngameSceneManager:OnSceneStateChange'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:249: in function 'ZO_Scene:SetState'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:363: in function 'ZO_SceneetermineIfTransitionIsComplete'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:306: in function 'ZO_Scene:OnSceneFragmentStateChange'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:110: in function 'ZO_SceneFragment:SetState'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:116: in function 'ZO_
Last edited by Sinful Soul : 08/23/15 at 08:54 AM.
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Unread 07/08/15, 10:41 PM  
QuadroTony
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can you fix a tooltip for emperorship alliance bonus at the bonuses tab?
i reported it long ago but still not fixed by ZOS
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Unread 07/05/15, 08:22 AM  
QuadroTony
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Originally Posted by sirinsidiator
Originally Posted by QuadroTony
hmm looks like resurrection auto decline also works in non-pvp zones like Trials

intended?
yes, but I can add an option to disable it for non pvp areas if you want.
yes, will be nice
thank you
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