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Updated: 12/15/22 05:20 PM
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Compatibility:
Lost Depths (8.1.5)
High Isle (8.0.0)
Ascending Tide (7.3.5)
Greymoor (6.0.5)
Updated:12/15/22 05:20 PM
Created:06/09/15 03:54 PM
Monthly downloads:617
Total downloads:83,633
Favorites:88
MD5:
Categories:TradeSkill Mods, Bags, Bank, Inventory
Mass Deconstructor  Popular! (More than 5000 hits)
Version: 6.4.1
by: ahmetertem, Troodon80
Note: with 5.4, settings will become account-wide and will be reset to better suit the multi-trait options now available. Apologies for the inconvenience. If none of these additions interest you, feel free to continue using 5.3b.


MassDeconstructor refines raw materials and deconstructs items based on your filter settings. These filters are:
  • Items in bank (use the base game checkbox within the deconstruction panel (keyboard) or options menu (gamepad)
  • Items with no trait (usually junk)
  • Bound items
  • Set pieces
  • Retraited/trait changed
  • Reconstructed
  • Researchable (this is not across all characters, only the character you're currently on unless you have CraftStore)
  • Crafted items
  • Items by trait (see list below)
  • Items marked by Item Saver add-on
  • Items marked by FCO ItemSaver
  • Items marked by Circonians FilterIt add-on

If you're not using item saver addons please be careful and check add-on options. It's also worth getting into the habit of locking items you want to keep! Mass Deconstructor's default options:
  • Deconstruct items with no trait: off
  • Deconstruct bound items: off
  • Deconstruct set pieces: off
  • Deconstruct re-traited items: off
  • Deconstruct reconstructed items: off
  • Deconstruct researchable items: off
  • Deconstruct crafted items: off

Legacy Settings:
In order to preserve the original behaviour of the addon, a "Deconstruct all traits" option has been added, along with options for Intricate, Ornate, and Nirhoned. While "all traits" is enabled it will deconstruct all traits with those three as exceptions. If all four options are ON then all traits will be deconstructed. If all traits is enabled but, for example, only Intricate is ON then Ornate and Nirnhoned will not be deconstructed.

While "Deconstruct all traits" is ON, all the trait-specific settings below will be disabled for obvious reasons (quality and ability to deconstruct will remain operational). Your settings will remain intact.

Enchanting Options:
  • Allow Deconstruction: on
  • Maximum item quality to deconstruct: Epic

All equipment defaults follow the same structure and can be changed at any time in the addon settings panel. By default, all traits are turned off and can be changed to suit your personal wants.
  • Allow Deconstruction: on
  • Maximum item quality to deconstruct: Epic
  • Intricate items: off
  • Ornate items: off

Armour traits to deconstruct:
  • Sturdy: off
  • Impenetrable: off
  • Reinforced: off
  • Well-fitted: off
  • Training: off
  • Infused: off
  • Invigorating: off
  • Divines: off
  • Nirnhoned: off

Weapon traits to deconstruct:
  • Powered: off
  • Charged: off
  • Precise: off
  • Ingused: off
  • Defending: off
  • Training: off
  • Sharpened: off
  • Decisive: off
  • Nirnhoned: off

Jewellery traits to deconstruct:
  • Healthy: off
  • Arcane: off
  • Robust: off
  • Swift: off
  • Harmony: off
  • Triune: off
  • Bloodthirsty: off
  • Protective: off
  • Infused: off

If you're unsure how safe your items are and whether the addon might deconstruct something you don't want it to, turn on the "List items before starting work" setting. This will output the list of items it will deconstruct when you interact with a crafting station or the deconstruction assistant. You can also use "/md list" chat command without the setting.

Please be sure to read the above information and, if there are any problems (or requests), report issues in the comments section.

To-do:


Dependencies:
Version 6.4.1 (Troodon80)
Typos

Version 6.4 (Troodon80)
Cleaned up some variable leaks to the global namespace.

Version 6.3 (Troodon80)
Removed errorneous line. May or may not have caused issues, but shouldn't have been there in either case.

Version 6.2 (Troodon80)
  • Added check for Summerset chapter when deconstructing jewellery
    • I never tested without the chapter until now, and it came to my attention that there is an issue when trying to deconstruct items via the Assistant if you have jewellery in your list but do not own the Summerset chapter
  • Changed FCOIS from IsMarked to IsDeconstructionLocked. I thought I had done so sooner, but apparently I had not
  • Added a check for Meticulous Disassembly CP, and an associated option to display a notification (or not) if you do not have the CP slotted; if you do not have the CP slotted and the option is enabled to show the warning, you will have a simply confirm/cancel option (requested by daimon)

Version 6.1 (Troodon80)
  • Better gamepad support
    • Also supports rebuilding and output of the deconstruction queue list automatically refreshing (if the setting it enabled)
  • Restored the keybinds that went missing from the keybind settings menu

Version 6.0 (Troodon80)
  • API bump for High Isle
  • Added initial support for localisation
  • Added support for CraftStore (to protect traits which you can learn on other characters)
  • Added a legacy mode, which will allow you to disable the micromanaging of traits
  • Added buttons to all craftlines to toggle all traits on or off collectively within the craftline

Version 5.5 (Troodon80)
  • Added option to toggle account-wide or character settings (requested privately to keep old functionality); current account-wide settings already in use are kept, or you can toggle off for individual characters
  • Added options to enable/disable deconstruction for each craft; this is primarily for the deconstruction assistant but does apply to crafting stations as well
  • Added option for refinement; OFF will keep the old system of looping through 10 items to refine at a time until done, ON will deconstruct entire stacks instead of only 10 at a time
  • Removed bank setting in favour of using the base game bank checkbox; used SecurePostHook on the checkbox which will refresh the output list in chat when toggled (if "List items before starting work" a.k.a. verbose mode is enabled instead of needing to leave the crafting station, if that option is not enabled then there will be no output)

Version 5.4 (Troodon80)
Rewritten a chunk of the addon to accommodate all traits (requested). I've also made the settings account-wide (requested) as the old settings were also outdated. However, as a result of this and some other changes, the settings will be reset. My hope is that this won't happen again. Apologies for the inconvenience.
  • Added all traits to the options (requested), this covers all equipment crafting broken down into:
    • Clothing (Intricate, Ornate, Armour)
    • Blacksmithing (Intricate, Ornate, Armour, Weapons)
    • Woodworking (Intricate, Ornate, Armour, Weapons)
    • Jewellery (Intricate, Ornate, Jewellery)
  • Changed Ornate and Intricate and put them at the start of each category.
    • I have not separated Ornate and Intricate between weapon/armour categories and have deliberately left them linked (this is still a step further than the original implementation); if people want these separated futher it will be possible with limited impact, though I don't intend on doing it unless someone requests it
  • Changed the numerical Quality selection into a more user-friendly dropdown

Version 5.3b (Troodon80)
Fixed typo for reconstructed items

Version 5.3 (Troodon80)
  • Version and API bump (Ascending Tide)
  • Added options for re-traited items, reconstructed items, and nirnhoned items
  • Added support for Giladil the Ragpicker, Deconstruction Assistant

Version 5.2

Version number bump to bring all version numbers reported into sync, apologies to Minion users.

Version 5.0

Removed included libraries, use dependencies instead.

Version 4.5
  • Updated API number for Harrowstorm
  • Use bulk deconstruct at workstation instead of individually deconstructing items

Version 4.4d

Emergency patch to fix a broken version released by clumsiness.

Version 4.4b
  • Updated for Scalecaller, no support for in-game mass-refining yet, just uses the old method for now
  • Tweaked mode changes to use the mode bar
  • Stop displaying Mass Deconstruct/Refine buttons while performing actions, to prevent subsequent attempts at starting actions

Version 4.3
  • Version bump for Elsweyr

Version 4.2
  • Mass Refine now takes items from backpack and bank, not just craft bag
  • Buttons once again show when interacting with crafting stations

Version 4.0a

Only a version bump for Wrathstone.

Version 4.0
  • Updated for Murkmire
  • No longer shows list of things to deconstruct when opening alchemy table

Version 3.4
  • Updated for Wolfhunter
  • No longer shows mass deconstruct or mass refine buttons where they don't apply
  • Rough Oak is now refined

Version 3.3
  • Now properly handles preferences regarding ornate and intricate jewellery.

Version 3.2
  • Minor bugfix

Version 3.1
  • Restored deconstruction of enchantments which got broken in 3.0. Sorry!

Version 3.0
  • Supports Jewellery deconstruction (only for jewellery found after release of Summerset)
  • Supports refining of Jewellery raw materials

Version 2.5
  • Will not deconstruct crafted items (option in settings)

Version 2.4
  • Supports ESO Dragon Bones
  • Verbose option to list items that will be deconstructed

Version 2.3
  • bug fix: Mass Deconstructor will no longer try to deconstruct locked items.

Version 2.2
  • bug fix: Mass Deconstructor once again honours your choice about deconstructing intricates

Version 2.1
  • Mass refine now has a key bind

Version 2.0

Welcome to Clockwork City!
  • New major version due to significant rewrite
  • Will now deconstruct items flagged by FCO Item Saver for deconstruction
  • Experimental "Mass Refine" feature to refine raw materials in your ESO+ craft bag

Version 1.3

Welcome to Horns of the Reach!
  • Updated for Horns of the Reach
  • Added experimental Mass Refine feature

Version 1.2c
  • Added support for FCO Item Saver v1.0

Version 1.2c
  • Fixed a packaging derp (another one)
  • Fixed the UI error on the keybind (my bad, I didn't test it)
  • Known problem: the queue will sometimes get stuck with traitless items like Iron Axes.

Version 1.2a
  • Updated to work with ESO: Morrorwind
  • Fixed a packaging derp

Version 1.2
  • Updated to work with ESO: Morrorwind

Version 1.1c
  • Fixed add-on directory bug. Thanks to @Votan

Version 1.1b
  • Fixed Glyph extraction bug

Version 1.1a
  • Added Deconstruct set pieces option (Thanks to @Tonyleila for idea)
  • Grouped 4 profession for Maximum item quality to deconstruct and Deconstruct intricate items
  • Special thanks to circonian for writing LibItemInfo. Deleted previous unnecessary functions and filters.
Optional Files (0)


Archived Files (19)
File Name
Version
Size
Uploader
Date
6.4
17kB
Troodon80
08/15/22 08:50 AM
6.3
17kB
Troodon80
08/04/22 03:48 AM
6.2
17kB
Troodon80
08/03/22 05:25 PM
6.1
16kB
Troodon80
04/26/22 05:32 AM
6.0
16kB
Troodon80
04/20/22 06:03 PM
5.5
12kB
Troodon80
04/09/22 08:38 PM
5.4
11kB
Troodon80
04/02/22 03:01 PM
5.3b
9kB
Troodon80
03/30/22 01:36 PM
5.3
9kB
Troodon80
03/30/22 12:56 PM
5.2
8kB
ahmetertem
07/09/20 06:33 PM
5.1
8kB
MaralieRindu
03/05/20 03:08 AM
5.0
8kB
MaralieRindu
03/02/20 07:40 AM
4.5
34kB
MaralieRindu
02/28/20 05:35 AM
4.4d
38kB
MaralieRindu
08/26/19 05:50 AM
4.4b
34kB
MaralieRindu
08/19/19 03:58 PM
4.4a
38kB
MaralieRindu
08/19/19 06:56 AM
4.4
38kB
MaralieRindu
08/18/19 03:24 AM
4.3
38kB
MaralieRindu
06/22/19 01:43 AM
4.2
38kB
MaralieRindu
03/29/19 02:26 PM


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Unread 10/14/17, 05:31 AM  
MaralieRindu

Forum posts: 7
File comments: 74
Uploads: 0
Re: Upcoming Changes

Originally Posted by MaralieRindu
What I hope to accomplish this weekend:


Whoops. So an update:
  1. My ESO-playing computer died a week ago
  2. The dev version of Mass Deconstructor will deconstruct stuff marked by FCOIS regardless of other flags (I want to change this so locked items and items marked for other FCOIS flags will not be touched, and a message pointing out the conflicting flags will be issued)
  3. I have a fix for a bug I introduced in previous changes where stacks of items would have one item deconstructed, leaving the rest of the stack behind

As for interaction with FCOIS, I expect the rules to be:
  1. Any item marked as locked will not be touched
  2. Any item marked with "save for …" FCOIS flags will not be touched
  3. Any item marked with FCOIS deconstruction flag but no other FCOIS flags will be deconstructed regardless of usual Mass Deconstructor rules (sets, quality, etc)
  4. Mass Deconstructor will issue a warning if conflicting flags are detected (e.g. FCOIS or base game "locked" and FCOIS flagged for deconstruction)
  5. Finally, the normal Mass Deconstructor rules regarding sets, item quality, etc will apply

But for now, I am waiting for parts for my broken computer.
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Unread 09/11/17, 12:44 AM  
MaralieRindu

Forum posts: 7
File comments: 74
Uploads: 0
Upcoming Changes

What I hope to accomplish this weekend:
  • Resolve issue where deconstruction will sometimes leave things behind (due to mixup between item count and stack count)
  • Add more cooperation with FCO to deconstruct items marked for decon
  • Add ability to set verbose messages on or off

If you know of other addons that similarly mark things, let me know? I don't have much exposure to the wealth of addons available.
Last edited by MaralieRindu : 09/11/17 at 12:45 AM.
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Unread 09/11/17, 12:41 AM  
MaralieRindu

Forum posts: 7
File comments: 74
Uploads: 0
Re: Glyphs

Originally Posted by digitalellis
Has anyone else noticed that when you try to mass decon glyphs that have been marked as denconstruct by fco item saver, this addon will not decon them. I checked all settings in this addon and it should work but it doesn't. Please try it yourself and let me know if it is just me.
Mass Deconstructor will honour "do not deconstruct" flag from FCO. I will investigate adding this support (to deconstruct items marked for decon by FCO) and try to have an update out this weekend.
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Unread 09/11/17, 12:40 AM  
MaralieRindu

Forum posts: 7
File comments: 74
Uploads: 0
Re: Chat

Originally Posted by syzgod
Can you please add an option to disable chat messages?
By chat messages do you mean the list of items to deconstruct?

I will get that done this weekend.
Last edited by MaralieRindu : 09/11/17 at 12:40 AM.
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Unread 08/18/17, 11:19 PM  
digitalellis

Forum posts: 0
File comments: 5
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Glyphs

Has anyone else noticed that when you try to mass decon glyphs that have been marked as denconstruct by fco item saver, this addon will not decon them. I checked all settings in this addon and it should work but it doesn't. Please try it yourself and let me know if it is just me.
Last edited by digitalellis : 08/18/17 at 11:19 PM.
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Unread 08/16/17, 11:56 PM  
syzgod

Forum posts: 46
File comments: 239
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Chat

Can you please add an option to disable chat messages?
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Unread 08/15/17, 01:43 PM  
MaralieRindu

Forum posts: 7
File comments: 74
Uploads: 0
Re: Mass Refine For The Win!

Originally Posted by Madlark
UPD: Tried it, and it works just fine. There was a couple of issues:
Thank you! I'll work on those over the next few days, and hope to have something out this weekend.
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Unread 08/15/17, 08:03 AM  
Madlark

Forum posts: 2
File comments: 80
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Mass Refine For The Win!

I haven't tried the latest version yet, only read the changelog, but I already want to say a huge THANK YOU for the Mass Refine function, it's an absolutely awesome addition!

UPD: Tried it, and it works just fine. There was a couple of issues:
1. The option to add a keybind is missing from Controls>Addon Keybinds>Mass Deconstructor;
2. I get a "You can't deconstruct an item that you are wearing" when Masss Refining at a Clothier's Station. You may want to look at this one first;
3. Mass Refine button doesn't work if I press it while not in the Refine tab (say, Creation or Improvement).

Otherwise everything is working as intended.
Last edited by Madlark : 08/15/17 at 11:10 AM.
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Unread 08/15/17, 03:55 AM  
MaralieRindu

Forum posts: 7
File comments: 74
Uploads: 0
Exclamation Horns of the Reach

I've released a new version of Mass Deconstructor for Horns of the Reach.

This version also has an beta mass refine feature. Please try it out (you'll need to tick the "Mass Refine (beta)" setting) and let me know if it's working, destroying your life, or whatever.
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Unread 08/11/17, 04:22 PM  
MaralieRindu

Forum posts: 7
File comments: 74
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Mass Refining

Mass Refining is in progress. Currently I'm watching my character refine 10,000 rubedite ore.

I'm hoping to have it ready this weekend, and it will be an opt-in facility that will be quite brain dead:
  1. It will only refine stuff from your crafting bag
  2. It will refine everything without asking

I'm sure I remember some refined materials being bind-on-pickup, but I can't remember which ones.
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Unread 07/16/17, 07:04 AM  
MaralieRindu

Forum posts: 7
File comments: 74
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Originally Posted by Baertram
FCOItemSaver changed the API funcitons in the past so you need to adopt your addon here or it'll deconstruct all marked items too!
I have added basic support and tested it on one of my characters, and items marked as "locked" in FOC Item Saver are not deconstructed by MassDeconstructor.
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Unread 07/10/17, 03:17 AM  
MaralieRindu

Forum posts: 7
File comments: 74
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Originally Posted by Baertram
FCOItemSaver changed the API funcitons in the past so you need to adopt your addon here or it'll deconstruct all marked items too!
Thank you for the heads up!
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Unread 07/08/17, 03:12 PM  
Baertram
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Hey there,

FCOItemSaver changed the API funcitons in the past so you need to adopt your addon here or it'll deconstruct all marked items too!

Please have a look at this thread for the changes, and download the newest version of FOCIS to check the filc "FCOIS_API.lua" and the funcitons available in the API of my addon.

-Example-
Your current non-working code:
Lua Code:
  1. --FCO ItemSaver support
  2.   if FCOIsMarked and FCOIsMarked(GetItemInstanceId(bagId, slotId), {1,2,3,4,5,6,7,8,10,11,12}) then -- 9 is deconstruct
  3.     return true
  4.   end

New needed code:
Lua Code:
  1. --Old for FCOIS version < 1.0
  2. if FCOIsMarked then
  3.     if FCOIsMarked(GetItemInstanceId(bagId, slotId), {1,2,3,4,5,6,7,8,10,11,12}) then -- 9 is deconstruct
  4.         return true
  5.     end
  6. --New for FCOIS version >= 1.0
  7. elseif FCOIS and FCOIS.IsDeconstructionLocked then
  8.     return FCOIS.IsDeconstructionLocked(bagId, slotId)
  9. endif
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Unread 07/07/17, 04:55 PM  
MaralieRindu

Forum posts: 7
File comments: 74
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My apologies to everyone affected by my sloppy packaging!
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Unread 07/07/17, 07:57 AM  
gkzone

Forum posts: 0
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Thank you for maintaining this addon. This addon is one of the best quality of life addons in the game, in my opinion.
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