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Updated: 12/15/22 05:20 PM
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Compatibility:
Lost Depths (8.1.5)
High Isle (8.0.0)
Ascending Tide (7.3.5)
Greymoor (6.0.5)
Updated:12/15/22 05:20 PM
Created:06/09/15 03:54 PM
Monthly downloads:721
Total downloads:78,534
Favorites:85
MD5:
Categories:TradeSkill Mods, Bags, Bank, Inventory
Mass Deconstructor  Popular! (More than 5000 hits)
Version: 6.4.1
by: ahmetertem, Troodon80
Note: with 5.4, settings will become account-wide and will be reset to better suit the multi-trait options now available. Apologies for the inconvenience. If none of these additions interest you, feel free to continue using 5.3b.


MassDeconstructor refines raw materials and deconstructs items based on your filter settings. These filters are:
  • Items in bank (use the base game checkbox within the deconstruction panel (keyboard) or options menu (gamepad)
  • Items with no trait (usually junk)
  • Bound items
  • Set pieces
  • Retraited/trait changed
  • Reconstructed
  • Researchable (this is not across all characters, only the character you're currently on unless you have CraftStore)
  • Crafted items
  • Items by trait (see list below)
  • Items marked by Item Saver add-on
  • Items marked by FCO ItemSaver
  • Items marked by Circonians FilterIt add-on

If you're not using item saver addons please be careful and check add-on options. It's also worth getting into the habit of locking items you want to keep! Mass Deconstructor's default options:
  • Deconstruct items with no trait: off
  • Deconstruct bound items: off
  • Deconstruct set pieces: off
  • Deconstruct re-traited items: off
  • Deconstruct reconstructed items: off
  • Deconstruct researchable items: off
  • Deconstruct crafted items: off

Legacy Settings:
In order to preserve the original behaviour of the addon, a "Deconstruct all traits" option has been added, along with options for Intricate, Ornate, and Nirhoned. While "all traits" is enabled it will deconstruct all traits with those three as exceptions. If all four options are ON then all traits will be deconstructed. If all traits is enabled but, for example, only Intricate is ON then Ornate and Nirnhoned will not be deconstructed.

While "Deconstruct all traits" is ON, all the trait-specific settings below will be disabled for obvious reasons (quality and ability to deconstruct will remain operational). Your settings will remain intact.

Enchanting Options:
  • Allow Deconstruction: on
  • Maximum item quality to deconstruct: Epic

All equipment defaults follow the same structure and can be changed at any time in the addon settings panel. By default, all traits are turned off and can be changed to suit your personal wants.
  • Allow Deconstruction: on
  • Maximum item quality to deconstruct: Epic
  • Intricate items: off
  • Ornate items: off

Armour traits to deconstruct:
  • Sturdy: off
  • Impenetrable: off
  • Reinforced: off
  • Well-fitted: off
  • Training: off
  • Infused: off
  • Invigorating: off
  • Divines: off
  • Nirnhoned: off

Weapon traits to deconstruct:
  • Powered: off
  • Charged: off
  • Precise: off
  • Ingused: off
  • Defending: off
  • Training: off
  • Sharpened: off
  • Decisive: off
  • Nirnhoned: off

Jewellery traits to deconstruct:
  • Healthy: off
  • Arcane: off
  • Robust: off
  • Swift: off
  • Harmony: off
  • Triune: off
  • Bloodthirsty: off
  • Protective: off
  • Infused: off

If you're unsure how safe your items are and whether the addon might deconstruct something you don't want it to, turn on the "List items before starting work" setting. This will output the list of items it will deconstruct when you interact with a crafting station or the deconstruction assistant. You can also use "/md list" chat command without the setting.

Please be sure to read the above information and, if there are any problems (or requests), report issues in the comments section.

To-do:


Dependencies:
Version 6.4.1 (Troodon80)
Typos

Version 6.4 (Troodon80)
Cleaned up some variable leaks to the global namespace.

Version 6.3 (Troodon80)
Removed errorneous line. May or may not have caused issues, but shouldn't have been there in either case.

Version 6.2 (Troodon80)
  • Added check for Summerset chapter when deconstructing jewellery
    • I never tested without the chapter until now, and it came to my attention that there is an issue when trying to deconstruct items via the Assistant if you have jewellery in your list but do not own the Summerset chapter
  • Changed FCOIS from IsMarked to IsDeconstructionLocked. I thought I had done so sooner, but apparently I had not
  • Added a check for Meticulous Disassembly CP, and an associated option to display a notification (or not) if you do not have the CP slotted; if you do not have the CP slotted and the option is enabled to show the warning, you will have a simply confirm/cancel option (requested by daimon)

Version 6.1 (Troodon80)
  • Better gamepad support
    • Also supports rebuilding and output of the deconstruction queue list automatically refreshing (if the setting it enabled)
  • Restored the keybinds that went missing from the keybind settings menu

Version 6.0 (Troodon80)
  • API bump for High Isle
  • Added initial support for localisation
  • Added support for CraftStore (to protect traits which you can learn on other characters)
  • Added a legacy mode, which will allow you to disable the micromanaging of traits
  • Added buttons to all craftlines to toggle all traits on or off collectively within the craftline

Version 5.5 (Troodon80)
  • Added option to toggle account-wide or character settings (requested privately to keep old functionality); current account-wide settings already in use are kept, or you can toggle off for individual characters
  • Added options to enable/disable deconstruction for each craft; this is primarily for the deconstruction assistant but does apply to crafting stations as well
  • Added option for refinement; OFF will keep the old system of looping through 10 items to refine at a time until done, ON will deconstruct entire stacks instead of only 10 at a time
  • Removed bank setting in favour of using the base game bank checkbox; used SecurePostHook on the checkbox which will refresh the output list in chat when toggled (if "List items before starting work" a.k.a. verbose mode is enabled instead of needing to leave the crafting station, if that option is not enabled then there will be no output)

Version 5.4 (Troodon80)
Rewritten a chunk of the addon to accommodate all traits (requested). I've also made the settings account-wide (requested) as the old settings were also outdated. However, as a result of this and some other changes, the settings will be reset. My hope is that this won't happen again. Apologies for the inconvenience.
  • Added all traits to the options (requested), this covers all equipment crafting broken down into:
    • Clothing (Intricate, Ornate, Armour)
    • Blacksmithing (Intricate, Ornate, Armour, Weapons)
    • Woodworking (Intricate, Ornate, Armour, Weapons)
    • Jewellery (Intricate, Ornate, Jewellery)
  • Changed Ornate and Intricate and put them at the start of each category.
    • I have not separated Ornate and Intricate between weapon/armour categories and have deliberately left them linked (this is still a step further than the original implementation); if people want these separated futher it will be possible with limited impact, though I don't intend on doing it unless someone requests it
  • Changed the numerical Quality selection into a more user-friendly dropdown

Version 5.3b (Troodon80)
Fixed typo for reconstructed items

Version 5.3 (Troodon80)
  • Version and API bump (Ascending Tide)
  • Added options for re-traited items, reconstructed items, and nirnhoned items
  • Added support for Giladil the Ragpicker, Deconstruction Assistant

Version 5.2

Version number bump to bring all version numbers reported into sync, apologies to Minion users.

Version 5.0

Removed included libraries, use dependencies instead.

Version 4.5
  • Updated API number for Harrowstorm
  • Use bulk deconstruct at workstation instead of individually deconstructing items

Version 4.4d

Emergency patch to fix a broken version released by clumsiness.

Version 4.4b
  • Updated for Scalecaller, no support for in-game mass-refining yet, just uses the old method for now
  • Tweaked mode changes to use the mode bar
  • Stop displaying Mass Deconstruct/Refine buttons while performing actions, to prevent subsequent attempts at starting actions

Version 4.3
  • Version bump for Elsweyr

Version 4.2
  • Mass Refine now takes items from backpack and bank, not just craft bag
  • Buttons once again show when interacting with crafting stations

Version 4.0a

Only a version bump for Wrathstone.

Version 4.0
  • Updated for Murkmire
  • No longer shows list of things to deconstruct when opening alchemy table

Version 3.4
  • Updated for Wolfhunter
  • No longer shows mass deconstruct or mass refine buttons where they don't apply
  • Rough Oak is now refined

Version 3.3
  • Now properly handles preferences regarding ornate and intricate jewellery.

Version 3.2
  • Minor bugfix

Version 3.1
  • Restored deconstruction of enchantments which got broken in 3.0. Sorry!

Version 3.0
  • Supports Jewellery deconstruction (only for jewellery found after release of Summerset)
  • Supports refining of Jewellery raw materials

Version 2.5
  • Will not deconstruct crafted items (option in settings)

Version 2.4
  • Supports ESO Dragon Bones
  • Verbose option to list items that will be deconstructed

Version 2.3
  • bug fix: Mass Deconstructor will no longer try to deconstruct locked items.

Version 2.2
  • bug fix: Mass Deconstructor once again honours your choice about deconstructing intricates

Version 2.1
  • Mass refine now has a key bind

Version 2.0

Welcome to Clockwork City!
  • New major version due to significant rewrite
  • Will now deconstruct items flagged by FCO Item Saver for deconstruction
  • Experimental "Mass Refine" feature to refine raw materials in your ESO+ craft bag

Version 1.3

Welcome to Horns of the Reach!
  • Updated for Horns of the Reach
  • Added experimental Mass Refine feature

Version 1.2c
  • Added support for FCO Item Saver v1.0

Version 1.2c
  • Fixed a packaging derp (another one)
  • Fixed the UI error on the keybind (my bad, I didn't test it)
  • Known problem: the queue will sometimes get stuck with traitless items like Iron Axes.

Version 1.2a
  • Updated to work with ESO: Morrorwind
  • Fixed a packaging derp

Version 1.2
  • Updated to work with ESO: Morrorwind

Version 1.1c
  • Fixed add-on directory bug. Thanks to @Votan

Version 1.1b
  • Fixed Glyph extraction bug

Version 1.1a
  • Added Deconstruct set pieces option (Thanks to @Tonyleila for idea)
  • Grouped 4 profession for Maximum item quality to deconstruct and Deconstruct intricate items
  • Special thanks to circonian for writing LibItemInfo. Deleted previous unnecessary functions and filters.
Optional Files (0)


Archived Files (19)
File Name
Version
Size
Uploader
Date
6.4
17kB
Troodon80
08/15/22 08:50 AM
6.3
17kB
Troodon80
08/04/22 03:48 AM
6.2
17kB
Troodon80
08/03/22 05:25 PM
6.1
16kB
Troodon80
04/26/22 05:32 AM
6.0
16kB
Troodon80
04/20/22 06:03 PM
5.5
12kB
Troodon80
04/09/22 08:38 PM
5.4
11kB
Troodon80
04/02/22 03:01 PM
5.3b
9kB
Troodon80
03/30/22 01:36 PM
5.3
9kB
Troodon80
03/30/22 12:56 PM
5.2
8kB
ahmetertem
07/09/20 06:33 PM
5.1
8kB
MaralieRindu
03/05/20 03:08 AM
5.0
8kB
MaralieRindu
03/02/20 07:40 AM
4.5
34kB
MaralieRindu
02/28/20 05:35 AM
4.4d
38kB
MaralieRindu
08/26/19 05:50 AM
4.4b
34kB
MaralieRindu
08/19/19 03:58 PM
4.4a
38kB
MaralieRindu
08/19/19 06:56 AM
4.4
38kB
MaralieRindu
08/18/19 03:24 AM
4.3
38kB
MaralieRindu
06/22/19 01:43 AM
4.2
38kB
MaralieRindu
03/29/19 02:26 PM


Post A Reply Comment Options
Unread 06/22/17, 03:41 AM  
MaralieRindu

Forum posts: 7
File comments: 74
Uploads: 0
I have a patch to get MassDeconstructor working with ESO Plus / Morrowind. I'm working on a patch to provide the mass refine feature, as well the ability to dump all the stuff that would have been deconstructed into the bank. I need this feature since I have 10 characters feeding my main crafter.


Code:
diff --git a/MassDeconstructor.lua b/MassDeconstructor.lua
index 12827f5..4d71f6b 100644
--- a/MassDeconstructor.lua
+++ b/MassDeconstructor.lua
@@ -344,6 +350,13 @@ function MD.updateStuffofInventory()
   }
 
   MD.addStuffToInventoryForBag(BAG_BACKPACK)
-  -- bank
-  if MD.settings.BankMode then MD.addStuffToInventoryForBag(BAG_BANK) end
+  if MD.settings.BankMode then ^M
+    -- add stuff from bank^M
+    -- subscribers get extra bank space^M
+    if IsESOPlusSubscriber() then MD.addStuffToInventoryForBag(BAG_SUBSCRIBER_BANK) end^M
+    -- regular bank^M
+    MD.addStuffToInventoryForBag(BAG_BANK)^M
+  end^M
 
 end
That patch has been tweaked by hand, sorry.

I've also contacted Ahmetertem about taking over the project, and in the background started a rewrite so I don't have to worry about copyright.
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Unread 04/02/17, 02:55 AM  
Techbro13

Forum posts: 5
File comments: 44
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I have no beef with this addon~ it works as is!

but only beef i have is the text that prints to chat is not categorized into anything... and spams chat when i visit a crafting station with a full inventory....

I hope someone takes over the addon and puts the feature in!

But people reading this should know! This works and has worked great! so feel free to use it for all the planets in the universe can not amount to the pain felt when spamming e and r together to decon most of your items after doing dungeon marathons.
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Unread 03/20/17, 12:15 AM  
vx5va

Forum posts: 2
File comments: 2
Uploads: 0
My mods

I like this Addon and tweaked it a bit to show better messages before and after deconstructing, along with appropriate settings (see below). I also tied it to Research Assistant and Locked Items, so it won't display or try to deconstruct them.
The settings I added were (see screenshot):
  • Summarized Chat List [Default False]: Display a chat-based summary before crafting - number of items per bag type.
  • List each item Deconstructed [Default True]: Display each item Deconstructed in chat as it is being deconstructed.
  • Deconstruct Researchable Items [Default False]: Ignore items marked for Research by Research Assistant.

I'm new to developing add-ons, and I don't mind assisting, or taking over if this is truly abandoned.

Screenshot of Settings

Screenshot of output
Last edited by vx5va : 03/20/17 at 12:17 AM.
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Unread 09/19/16, 04:50 PM  
Madlark

Forum posts: 2
File comments: 80
Uploads: 0
Abandoned?

Correct me if I am mistaken, but it seems the author has abandoned this, there have been no updates for ages. Could someone take over maybe?

The Mass Refine function mentioned in previous replies would be an awesome boon.
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Unread 09/10/16, 04:47 PM  
Isuaven

Forum posts: 0
File comments: 5
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Hello, can you please add support of Mass Refine function?
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Unread 09/02/16, 10:40 AM  
Jhenox
 
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Forum posts: 42
File comments: 392
Uploads: 6
Feature request: Refine all.

A nice addition to this addon would be the ability to have it auto refine any stacks you have. I appreciate the work and I use this constantly and recommend it to everyone.
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Unread 03/03/16, 02:15 PM  
Madlark

Forum posts: 2
File comments: 80
Uploads: 0
Re: Re: Addon deconstructs equipped helmet

Originally Posted by Ayantir
I had this in multicraft before rewriting it, it should be fixed by ZOS for TG. I lost a valkyn, a engine guardian and a seducer all gold when did my tests

For the bug, i never found where the problem was and rewrited the addon entirely in order to prevent it
Oh my. Guess I'm lucky I only lost 3 or 4 crafted Julianos helmets.

Was it only helmets for you? If so, I guess I can just unequip mine before doing any crafting and wait for a fix, but if there's a chance something else gets deconstructed... <_<
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Unread 03/03/16, 10:33 AM  
Ayantir
 
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Re: Addon deconstructs equipped helmet

Originally Posted by Madlark
Hi!

I've been using this addon for several months now, and there's one very nasty issue I came across. Sometimes when you activate a workbench and go to the Refine Materials tab, then select some materials to refine, the addon deconstructs my EQUIPPED helmet instead. I've lost three golden helmets already.

I'm using FilterIt to mark items I want to save, and it's working fine with your addon, except this helmet problem. I don't think I have any other addons which could be causing this installed...

To go into a bit more detail:
1. I enter workbench
2. Go to Refine tab
3. Select mats to refine (they appear in the Refine Material window)
4. Refine the mats using the keyboard shortcut
5. My helmet automatically appears in the Refine Materials window (which is now magically the Deconstruct window, although the right-hand panel still shows the Refine tab and the list of refineable mats)

I think it's obvious that if I have more than 10 mats to refine, I have to press the button several times, and have absolutely no time to react when my gear pops up in the window instead of the mats.

Could you please take a look? Thank you!
I had this in multicraft before rewriting it, it should be fixed by ZOS for TG. I lost a valkyn, a engine guardian and a seducer all gold when did my tests

For the bug, i never found where the problem was and rewrited the addon entirely in order to prevent it
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Unread 03/03/16, 10:06 AM  
Madlark

Forum posts: 2
File comments: 80
Uploads: 0
Unhappy Addon deconstructs equipped helmet

Hi!

I've been using this addon for several months now, and there's one very nasty issue I came across. Sometimes when you activate a workbench and go to the Refine Materials tab, then select some materials to refine, the addon deconstructs my EQUIPPED helmet instead. I've lost three golden helmets already.

I'm using FilterIt to mark items I want to save, and it's working fine with your addon, except this helmet problem. I don't think I have any other addons which could be causing this installed...

To go into a bit more detail:
1. I enter workbench
2. Go to Refine tab
3. Select mats to refine (they appear in the Refine Material window)
4. Refine the mats using the keyboard shortcut
5. My helmet automatically appears in the Refine Materials window (which is now magically the Deconstruct window, although the right-hand panel still shows the Refine tab and the list of refineable mats)

I think it's obvious that if I have more than 10 mats to refine, I have to press the button several times, and have absolutely no time to react when my gear pops up in the window instead of the mats.

Could you please take a look? Thank you!
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Unread 10/25/15, 03:15 PM  
c4pcm

Forum posts: 0
File comments: 1
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Hello I'm coming here just to say Thank youuuu sooo much!!!
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Unread 08/21/15, 07:50 PM  
Scarr

Forum posts: 7
File comments: 28
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I like this addon, however I don't care for the chat box being spammed by the addon with the exact names of all the items I can deconstruct. Just one line with the total number would suffice.
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Unread 08/02/15, 01:40 PM  
ahmetertem
AddOn Author - Click to view AddOns

Forum posts: 7
File comments: 7
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Thanks Votan
Originally Posted by votan
Originally Posted by ahmetertem
Originally Posted by Majeure
This happens consistently and specifically for this addon only, everytime I try install it via Minion all of the addon files just get dumped into the AddOns folder without a subfolder of its own, causing the game not to recognize it as an addon. And the day I have to start manually managing addon installations again is the day I'll stop using (most of) them.
I thing just you got this problem. My friends also tried but didn't report my any fatal bug like this. They installed like you too... Can you give more specific details like minion version and OS.

Regards
That is an un-/packer problem.
The package format convention is:
<package>\Addon-Subfolder\files

But yours is:
<package>\files

This is why the files get dumped into the AddOns folder (on some (Windows-)systems???).
If you want to be sure that your addon works as all the others do, try to repackage your addon as a zip (not rar) with the folder structure from above.
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Unread 07/27/15, 04:49 AM  
votan
 
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Forum posts: 577
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Originally Posted by ahmetertem
Originally Posted by Majeure
This happens consistently and specifically for this addon only, everytime I try install it via Minion all of the addon files just get dumped into the AddOns folder without a subfolder of its own, causing the game not to recognize it as an addon. And the day I have to start manually managing addon installations again is the day I'll stop using (most of) them.
I thing just you got this problem. My friends also tried but didn't report my any fatal bug like this. They installed like you too... Can you give more specific details like minion version and OS.

Regards
That is an un-/packer problem.
The package format convention is:
<package>\Addon-Subfolder\files

But yours is:
<package>\files

This is why the files get dumped into the AddOns folder (on some (Windows-)systems???).
If you want to be sure that your addon works as all the others do, try to repackage your addon as a zip (not rar) with the folder structure from above.
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Unread 07/27/15, 04:29 AM  
ahmetertem
AddOn Author - Click to view AddOns

Forum posts: 7
File comments: 7
Uploads: 1
Originally Posted by Majeure
This happens consistently and specifically for this addon only, everytime I try install it via Minion all of the addon files just get dumped into the AddOns folder without a subfolder of its own, causing the game not to recognize it as an addon. And the day I have to start manually managing addon installations again is the day I'll stop using (most of) them.
I thing just you got this problem. My friends also tried but didn't report my any fatal bug like this. They installed like you too... Can you give more specific details like minion version and OS.

Regards
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Unread 07/16/15, 05:44 AM  
Majeure
 
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This happens consistently and specifically for this addon only, everytime I try install it via Minion all of the addon files just get dumped into the AddOns folder without a subfolder of its own, causing the game not to recognize it as an addon. And the day I have to start manually managing addon installations again is the day I'll stop using (most of) them.
Last edited by Majeure : 07/16/15 at 07:22 AM.
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