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Updated: 12/15/22 05:20 PM
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Compatibility:
Lost Depths (8.1.5)
High Isle (8.0.0)
Ascending Tide (7.3.5)
Greymoor (6.0.5)
Updated:12/15/22 05:20 PM
Created:06/09/15 03:54 PM
Monthly downloads:684
Total downloads:83,765
Favorites:88
MD5:
Categories:TradeSkill Mods, Bags, Bank, Inventory
Mass Deconstructor  Popular! (More than 5000 hits)
Version: 6.4.1
by: ahmetertem, Troodon80
Note: with 5.4, settings will become account-wide and will be reset to better suit the multi-trait options now available. Apologies for the inconvenience. If none of these additions interest you, feel free to continue using 5.3b.


MassDeconstructor refines raw materials and deconstructs items based on your filter settings. These filters are:
  • Items in bank (use the base game checkbox within the deconstruction panel (keyboard) or options menu (gamepad)
  • Items with no trait (usually junk)
  • Bound items
  • Set pieces
  • Retraited/trait changed
  • Reconstructed
  • Researchable (this is not across all characters, only the character you're currently on unless you have CraftStore)
  • Crafted items
  • Items by trait (see list below)
  • Items marked by Item Saver add-on
  • Items marked by FCO ItemSaver
  • Items marked by Circonians FilterIt add-on

If you're not using item saver addons please be careful and check add-on options. It's also worth getting into the habit of locking items you want to keep! Mass Deconstructor's default options:
  • Deconstruct items with no trait: off
  • Deconstruct bound items: off
  • Deconstruct set pieces: off
  • Deconstruct re-traited items: off
  • Deconstruct reconstructed items: off
  • Deconstruct researchable items: off
  • Deconstruct crafted items: off

Legacy Settings:
In order to preserve the original behaviour of the addon, a "Deconstruct all traits" option has been added, along with options for Intricate, Ornate, and Nirhoned. While "all traits" is enabled it will deconstruct all traits with those three as exceptions. If all four options are ON then all traits will be deconstructed. If all traits is enabled but, for example, only Intricate is ON then Ornate and Nirnhoned will not be deconstructed.

While "Deconstruct all traits" is ON, all the trait-specific settings below will be disabled for obvious reasons (quality and ability to deconstruct will remain operational). Your settings will remain intact.

Enchanting Options:
  • Allow Deconstruction: on
  • Maximum item quality to deconstruct: Epic

All equipment defaults follow the same structure and can be changed at any time in the addon settings panel. By default, all traits are turned off and can be changed to suit your personal wants.
  • Allow Deconstruction: on
  • Maximum item quality to deconstruct: Epic
  • Intricate items: off
  • Ornate items: off

Armour traits to deconstruct:
  • Sturdy: off
  • Impenetrable: off
  • Reinforced: off
  • Well-fitted: off
  • Training: off
  • Infused: off
  • Invigorating: off
  • Divines: off
  • Nirnhoned: off

Weapon traits to deconstruct:
  • Powered: off
  • Charged: off
  • Precise: off
  • Ingused: off
  • Defending: off
  • Training: off
  • Sharpened: off
  • Decisive: off
  • Nirnhoned: off

Jewellery traits to deconstruct:
  • Healthy: off
  • Arcane: off
  • Robust: off
  • Swift: off
  • Harmony: off
  • Triune: off
  • Bloodthirsty: off
  • Protective: off
  • Infused: off

If you're unsure how safe your items are and whether the addon might deconstruct something you don't want it to, turn on the "List items before starting work" setting. This will output the list of items it will deconstruct when you interact with a crafting station or the deconstruction assistant. You can also use "/md list" chat command without the setting.

Please be sure to read the above information and, if there are any problems (or requests), report issues in the comments section.

To-do:


Dependencies:
Version 6.4.1 (Troodon80)
Typos

Version 6.4 (Troodon80)
Cleaned up some variable leaks to the global namespace.

Version 6.3 (Troodon80)
Removed errorneous line. May or may not have caused issues, but shouldn't have been there in either case.

Version 6.2 (Troodon80)
  • Added check for Summerset chapter when deconstructing jewellery
    • I never tested without the chapter until now, and it came to my attention that there is an issue when trying to deconstruct items via the Assistant if you have jewellery in your list but do not own the Summerset chapter
  • Changed FCOIS from IsMarked to IsDeconstructionLocked. I thought I had done so sooner, but apparently I had not
  • Added a check for Meticulous Disassembly CP, and an associated option to display a notification (or not) if you do not have the CP slotted; if you do not have the CP slotted and the option is enabled to show the warning, you will have a simply confirm/cancel option (requested by daimon)

Version 6.1 (Troodon80)
  • Better gamepad support
    • Also supports rebuilding and output of the deconstruction queue list automatically refreshing (if the setting it enabled)
  • Restored the keybinds that went missing from the keybind settings menu

Version 6.0 (Troodon80)
  • API bump for High Isle
  • Added initial support for localisation
  • Added support for CraftStore (to protect traits which you can learn on other characters)
  • Added a legacy mode, which will allow you to disable the micromanaging of traits
  • Added buttons to all craftlines to toggle all traits on or off collectively within the craftline

Version 5.5 (Troodon80)
  • Added option to toggle account-wide or character settings (requested privately to keep old functionality); current account-wide settings already in use are kept, or you can toggle off for individual characters
  • Added options to enable/disable deconstruction for each craft; this is primarily for the deconstruction assistant but does apply to crafting stations as well
  • Added option for refinement; OFF will keep the old system of looping through 10 items to refine at a time until done, ON will deconstruct entire stacks instead of only 10 at a time
  • Removed bank setting in favour of using the base game bank checkbox; used SecurePostHook on the checkbox which will refresh the output list in chat when toggled (if "List items before starting work" a.k.a. verbose mode is enabled instead of needing to leave the crafting station, if that option is not enabled then there will be no output)

Version 5.4 (Troodon80)
Rewritten a chunk of the addon to accommodate all traits (requested). I've also made the settings account-wide (requested) as the old settings were also outdated. However, as a result of this and some other changes, the settings will be reset. My hope is that this won't happen again. Apologies for the inconvenience.
  • Added all traits to the options (requested), this covers all equipment crafting broken down into:
    • Clothing (Intricate, Ornate, Armour)
    • Blacksmithing (Intricate, Ornate, Armour, Weapons)
    • Woodworking (Intricate, Ornate, Armour, Weapons)
    • Jewellery (Intricate, Ornate, Jewellery)
  • Changed Ornate and Intricate and put them at the start of each category.
    • I have not separated Ornate and Intricate between weapon/armour categories and have deliberately left them linked (this is still a step further than the original implementation); if people want these separated futher it will be possible with limited impact, though I don't intend on doing it unless someone requests it
  • Changed the numerical Quality selection into a more user-friendly dropdown

Version 5.3b (Troodon80)
Fixed typo for reconstructed items

Version 5.3 (Troodon80)
  • Version and API bump (Ascending Tide)
  • Added options for re-traited items, reconstructed items, and nirnhoned items
  • Added support for Giladil the Ragpicker, Deconstruction Assistant

Version 5.2

Version number bump to bring all version numbers reported into sync, apologies to Minion users.

Version 5.0

Removed included libraries, use dependencies instead.

Version 4.5
  • Updated API number for Harrowstorm
  • Use bulk deconstruct at workstation instead of individually deconstructing items

Version 4.4d

Emergency patch to fix a broken version released by clumsiness.

Version 4.4b
  • Updated for Scalecaller, no support for in-game mass-refining yet, just uses the old method for now
  • Tweaked mode changes to use the mode bar
  • Stop displaying Mass Deconstruct/Refine buttons while performing actions, to prevent subsequent attempts at starting actions

Version 4.3
  • Version bump for Elsweyr

Version 4.2
  • Mass Refine now takes items from backpack and bank, not just craft bag
  • Buttons once again show when interacting with crafting stations

Version 4.0a

Only a version bump for Wrathstone.

Version 4.0
  • Updated for Murkmire
  • No longer shows list of things to deconstruct when opening alchemy table

Version 3.4
  • Updated for Wolfhunter
  • No longer shows mass deconstruct or mass refine buttons where they don't apply
  • Rough Oak is now refined

Version 3.3
  • Now properly handles preferences regarding ornate and intricate jewellery.

Version 3.2
  • Minor bugfix

Version 3.1
  • Restored deconstruction of enchantments which got broken in 3.0. Sorry!

Version 3.0
  • Supports Jewellery deconstruction (only for jewellery found after release of Summerset)
  • Supports refining of Jewellery raw materials

Version 2.5
  • Will not deconstruct crafted items (option in settings)

Version 2.4
  • Supports ESO Dragon Bones
  • Verbose option to list items that will be deconstructed

Version 2.3
  • bug fix: Mass Deconstructor will no longer try to deconstruct locked items.

Version 2.2
  • bug fix: Mass Deconstructor once again honours your choice about deconstructing intricates

Version 2.1
  • Mass refine now has a key bind

Version 2.0

Welcome to Clockwork City!
  • New major version due to significant rewrite
  • Will now deconstruct items flagged by FCO Item Saver for deconstruction
  • Experimental "Mass Refine" feature to refine raw materials in your ESO+ craft bag

Version 1.3

Welcome to Horns of the Reach!
  • Updated for Horns of the Reach
  • Added experimental Mass Refine feature

Version 1.2c
  • Added support for FCO Item Saver v1.0

Version 1.2c
  • Fixed a packaging derp (another one)
  • Fixed the UI error on the keybind (my bad, I didn't test it)
  • Known problem: the queue will sometimes get stuck with traitless items like Iron Axes.

Version 1.2a
  • Updated to work with ESO: Morrorwind
  • Fixed a packaging derp

Version 1.2
  • Updated to work with ESO: Morrorwind

Version 1.1c
  • Fixed add-on directory bug. Thanks to @Votan

Version 1.1b
  • Fixed Glyph extraction bug

Version 1.1a
  • Added Deconstruct set pieces option (Thanks to @Tonyleila for idea)
  • Grouped 4 profession for Maximum item quality to deconstruct and Deconstruct intricate items
  • Special thanks to circonian for writing LibItemInfo. Deleted previous unnecessary functions and filters.
Optional Files (0)


Archived Files (19)
File Name
Version
Size
Uploader
Date
6.4
17kB
Troodon80
08/15/22 08:50 AM
6.3
17kB
Troodon80
08/04/22 03:48 AM
6.2
17kB
Troodon80
08/03/22 05:25 PM
6.1
16kB
Troodon80
04/26/22 05:32 AM
6.0
16kB
Troodon80
04/20/22 06:03 PM
5.5
12kB
Troodon80
04/09/22 08:38 PM
5.4
11kB
Troodon80
04/02/22 03:01 PM
5.3b
9kB
Troodon80
03/30/22 01:36 PM
5.3
9kB
Troodon80
03/30/22 12:56 PM
5.2
8kB
ahmetertem
07/09/20 06:33 PM
5.1
8kB
MaralieRindu
03/05/20 03:08 AM
5.0
8kB
MaralieRindu
03/02/20 07:40 AM
4.5
34kB
MaralieRindu
02/28/20 05:35 AM
4.4d
38kB
MaralieRindu
08/26/19 05:50 AM
4.4b
34kB
MaralieRindu
08/19/19 03:58 PM
4.4a
38kB
MaralieRindu
08/19/19 06:56 AM
4.4
38kB
MaralieRindu
08/18/19 03:24 AM
4.3
38kB
MaralieRindu
06/22/19 01:43 AM
4.2
38kB
MaralieRindu
03/29/19 02:26 PM


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Unread 03/30/22, 11:23 AM  
TagCdog

Forum posts: 28
File comments: 43
Uploads: 0
Originally Posted by Qcell
hey, great addon! Any chance we could get an option to mass deconstruct when using the new deconstruction assistant?
+1, it would be great to be able to mass deconstruct all at once with the new assistant!
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Unread 03/29/22, 01:51 PM  
Qcell
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File comments: 50
Uploads: 5
hey, great addon! Any chance we could get an option to mass deconstruct when using the new deconstruction assistant?
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Unread 03/15/22, 03:48 AM  
DarkRuler2500

Forum posts: 3
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Hey i got a question. Is it possible to add a new filter or setting that applies "Exclude Reconstructed/Transmuted/Crafted" items or is that already active by default? I am extremely careful cuz i dont wanna waste my crafted sets and would love to know how this addon handles these items.
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Unread 02/09/22, 08:32 AM  
Troodon80

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Option for Nirnhoned

Originally Posted by Szalord
Hello.

Awesome addon! I wonder if there's any plans / possibility to add other trait options to check for deconstruction purposes ? For now we only have Intricate, but for instance, i would maybe not want to decon Nirnhoned gear, or any other trait that i chose not to decon (ON / OFF check like for Intricate would be great).

Also, any possibility to do the same with researchable gear ?

Thanks!
I was also wondering about a solution for this. I get plenty of Nirnhoned items (both armour and weapons) from doing trials and wanted a way to prevent deconstruction of those items, but at the same time not locking them because I want to use them for research.

Since I don't know if this addon gets updated or supported anymore, here's my solution:

MassDeconstructor.lua
Code:
local function IsNirnhoned(itemLink)
  local trait = GetItemLinkTraitType(itemLink)
  if trait == ITEM_TRAIT_TYPE_ARMOR_NIRNHONED or trait == ITEM_TRAIT_TYPE_WEAPON_NIRNHONED then
    DebugMessage(' - nirnhoned through GetItemLinkTraitType')
    return true
  end
  return false
end
Under
Code:
local function ShouldDeconstructItem(bagId, slotIndex, itemLink)
add in
Code:
  local isNirnhonedItem = IsNirnhoned(itemLink)
Further down in the same function, add in
Code:
  if isNirnhonedItem and not MD.settings.DeconstructNirnhoned then
    DebugMessage(" - item is nirnhoned")
    return false
  end
For the settings, you'll want to define the new MD.settings.DeconstructNirnhoned. Near the top of the file, you'll find the "MD.defaults = {" line, add in the following under it within the {} braces:
Code:
  DeconstructNirnhoned = false,
Next file to edit is MassDeconstructorMenu.lua, add in:
Code:
    {
      type = "checkbox",
      name = "Deconstruct nirnhoned items",
      getFunc = function() return set.DeconstructNirnhoned end,
      setFunc = function(value) set.DeconstructNirnhoned = value end,
    },
I'm making a huge assumption here that people know where to put this stuff. If you don't, then don't fiddle.
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Unread 01/19/22, 06:59 AM  
Szalord

Forum posts: 0
File comments: 36
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Hello.

Awesome addon! I wonder if there's any plans / possibility to add other trait options to check for deconstruction purposes ? For now we only have Intricate, but for instance, i would maybe not want to decon Nirnhoned gear, or any other trait that i chose not to decon (ON / OFF check like for Intricate would be great).

Also, any possibility to do the same with researchable gear ?

Thanks!
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Unread 08/16/21, 08:41 PM  
Nomizak

Forum posts: 0
File comments: 18
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Research Assistant Implementation

Any way to implement a filter that forces the addon to ignore items marked by Research Assistant?
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Unread 06/15/21, 02:30 PM  
TheYcUtS
 
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Forum posts: 9
File comments: 87
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any option to deconstruct full stack of items instead of 10 ?
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Unread 02/18/21, 01:08 AM  
MaralieRindu

Forum posts: 7
File comments: 74
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My gaming computer is still dead and I still haven't replaced it. I'm hoping to get some time this weekend to try running ESO on my laptop long enough to get the settings updated for the new ESO.
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Unread 01/17/21, 05:42 PM  
Baertram
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Re: FCOIS Items Marked Intricate

I recommand using DoItAll instead. It supports the special checks for each FCOIS marker icon if you enable the FCOIS panel checks in the DoItAll settings. Also supports vanilla UI multi crafting instead one by one item decon/extraction.
It also supports mass glyph extraction, mass item movement at bank, mass mail attachment and mass player2player trade attachments. always respecting what FCOIS protects at the given panel or not.

Originally Posted by FrostByghte
FCOIS can automatically mark items intricate. Which can be nice, however, if this is done, and Mass Deconstructor is set to deconstruct intricate items it will now ignore anything FCOIS marks as intricate. This may not be desired behavior. A simple fix is just to edit line 64 in the MassDeconstructor.lua and remove item 12 so it will no longer block these items.

Code:
elseif FCOIS and FCOIS.IsMarked and FCOIS.IsMarked(bagId, slotId, {1,2,3,4,5,6,7,8,10,11}, nil)then
FCOIS_CON_ICON_INTRICATE = 12
Last edited by Baertram : 01/17/21 at 05:44 PM.
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Unread 01/17/21, 05:41 PM  
Baertram
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Originally Posted by rodneyregis
Hey. Super addon.

Was just wondering if it would be possibly to filter out crafted items? I don't want writ items to be mistakenly deconned!
You can auto-protect them with FCOItemSaver's marker icons, and this addon/as well as DoItAll and other addons, won't touch them afterwards.
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Unread 10/28/20, 08:35 PM  
FrostByghte

Forum posts: 1
File comments: 72
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FCOIS Items Marked Intricate

FCOIS can automatically mark items intricate. Which can be nice, however, if this is done, and Mass Deconstructor is set to deconstruct intricate items it will now ignore anything FCOIS marks as intricate. This may not be desired behavior. A simple fix is just to edit line 64 in the MassDeconstructor.lua and remove item 12 so it will no longer block these items.

Code:
elseif FCOIS and FCOIS.IsMarked and FCOIS.IsMarked(bagId, slotId, {1,2,3,4,5,6,7,8,10,11}, nil)then
FCOIS_CON_ICON_INTRICATE = 12
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Unread 09/30/20, 04:49 AM  
rodneyregis

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Hey. Super addon.

Was just wondering if it would be possibly to filter out crafted items? I don't want writ items to be mistakenly deconned!
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Unread 09/15/20, 04:26 PM  
ExVault

Forum posts: 0
File comments: 22
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Does not work with gamepad mode. As far as I can see author added a separate ui for gamepad, with its own separate key binding that accepts only gamepad buttons... which is very weird, keyboard buttons do bind correctly but will not be displayed in the addon gamepad ui. Anyway, even if I bind deconstruct all action to gamepad button it just does not do anything, binding does not work. To make addon work I have to switch to non-gamepad mode, do deconstructing on keyboard and switch back to gamepad.
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Unread 08/17/20, 10:48 AM  
Random

Forum posts: 0
File comments: 46
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SetTracker Support

Hello --

Wondering if you could add support for SetTracker.

Namely, I would love to be able to pick a label that I've defined (for me, it's "Decon"), and have items with that label added to the list of things getting selected.

SetTracker has a stable API, so it shouldn't be too hard to add in. I've done a local hack for this, though you'd need to add some UI for enabling it and picking the label, whereas I hardcoded it in.

Code:
local function IsMarkedForBreaking(bagId, slotId)
  if SetTrack and SetTrack.GetTrackingInfo then
    local idx, TName, Colour, Note = SetTrack.GetTrackingInfo(bagId, slotId)
    if TName == "Decon" then
      return true
    end
  end

  if FCOIS and FCOIS.IsMarked then
    isMarked, markedArray = FCOIS.IsMarked(bagId, slotId, {9}, nil)
    return isMarked
  end
  
  return false
end

This hack has been such a delight, as I can quickly clear through all the sets I don't care about after a bunch of adventuring.

Thanks!
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Unread 08/03/20, 05:14 AM  
Senni

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FCO Itemsaver

Is there any way of limiting what is deconstructed to only what is marked for deconstruction by FCO Itemsaver?
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