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Homestead (2.7)
Updated:02/11/17 10:36 PM
Created:06/21/15 08:39 PM
Monthly downloads:329
Total downloads:43,221
Favorites:48
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Categories:Bags, Bank, Inventory, Miscellaneous
Smarter AutoLoot (S.A.L.)  Popular! (More than 5000 hits)
Version: 1.7.1
by: Agathorn [More]
Smarter AutoLoot

IMPORTANT: The game's built-in AutoLoot must be turned off!

Smarter AutoLoot, or S.A.L., is a completely invisible little assistant that will give you much greater control over your every day looting and pillaging. Turn off the game's AutoLoot, and turn on SAL, set what you want to loot and what you don't, and forget about it. Whenever you loot, SAL will automatically take what you want, and leave the rest behind.

Inspired by AdvancedAutoLooter, Smart AutoLooter works a bit different and focuses solely on managing your looting rather than mailing items and other additional extras. Do one thing and do it well is the motto here!

Usage:
  1. Disable the stock AutoLoot
  2. Settings->Add-Ons->Smarter AutoLoot and enable the looter.
  3. Setup your filters as desired.

Whenever SAL detects a loot window, it will automatically take the items you said you care about and ignore the ones you don't. By default it will leave the loot window open if it did not take all the items, allowing you to manually grab those if desired. This also means that if SAL somehow gets his logic mixed up, you can still grab the items he should have grabbed, though hopefully this won't happen. Some other AutoLoot plugins loot everything, then destroy the non-matching items but I think this is dangerous and wasteful.

Features:
For a full list, see the settings screenshot. In summary:
  • Loot or Ignore stolen items
  • Crafting mats can bypass all filters if desired
  • Soul gems can bypass all filters if desired
  • Set a minimum quality level of items to loot
  • Option to always loot ornate and intricate items
  • Various filters for semi-desirable items like food, recipes, bait, etc

Changes:

1.7.1
  • Fixed missing tooltips on some controls (speeling matters!)
  • Added global flag to allow/disallow looting of stolen items

1.7
  • Updated for Homestead
  • Added filter for furniture crafting materials
  • Added an option to enable or disable the ability to destroy un-looted items
  • Fixed a bug that prevented the weapons filter from working properly.

1.6
  • Completely reworked filter settings UI as well as the backend code to allow far more granularity over your loot filter rules.
  • Added filters for Poisons, Potions, and Glyphs

1.5
[b]NOTE: This version is bugged, and the filters don't work as they should. Please do not use this version. Use 1.6.0+
  • Updated LibAddonMenu for One Tamriel. Fixed script errors caused by One Tamriel.

1.3
  • Added button to loot window that will close the window and DESTROY any items left in it. Use with caution as this is instant, and can't be undone!

1.2
  • Fixed filtering of lockpicks. Apparently ITEMTYPE_LOCKPICK isn't actually used!
  • Added ability to show links to looted items in chat window, so you know what was looted.
  • Removed some debug printing that I had accidently left in the last version

1.1
  • Fixed a variable typo that causes script errors under certain conditions
  • Added ability to filter looting of lockpicks
Credits:
Mandrakia - Inspired by Mandrakia's original AdvancedAutoLoot, but completely written from scratch

License:
You are hereby granted a free license to do whatever you want with this plugin and its code, so long as you give me credit for the original work. If I should disappear, which isn't too unlikely, anyone is free to pick this up and continue it.

The Future:
This is an initial version, to get the basics working. I have some plans for more advanced filter logic, but I wanted to get the working base in place. That said, no promises of anything. I made this for me, and I share it for anyone else to use. I promise no support, and no continued development.

Enjoy!
Optional Files (0)


Archived Files (6)
File Name
Version
Size
Uploader
Date
1.7.0
48kB
Agathorn
12/25/16 07:32 PM
1.5.0
47kB
Agathorn
12/24/16 07:47 PM
1.3.0
30kB
Agathorn
06/23/15 10:42 PM
1.2.0
30kB
Agathorn
06/22/15 08:15 AM
1.1.0
30kB
Agathorn
06/21/15 09:33 PM
1.0.0
29kB
06/21/15 08:39 PM


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Unread 12/25/16, 12:06 PM  
Agathorn
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Forum posts: 7
File comments: 32
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Uploaded an update that fixes the errors with LibMenuAddon and script errors. This is actually a version that I had in development before when I last drifted away so it has a few unfinished features in it, but I wanted to get something up that didn't throw script errors anymore.

In just a normal day of playing yesterday I didn't notice any bugs, but as there are lots of filters and I only use certain ones, there very well might be. I will try to dig into it for some more proper testing.

EDIT: Apparently this dev version was a bit rougher than I realized. That is what happens when you step away for so long. I was in the middle of a major refactor that was to open up the ability to specify more granularity on loot filters. Basically for each filter I plan to allow you to set: "always loot", "never loot", "only stolen", "only legal", "per quality threshold", "per value threshold", "per quality OR value", "per quality AND value"

Problem is I did refactor the UI for that but not the code itself. That is much more work. I am going to do a quick pass that will fix this ONLY for "always loot" and "never loot" and then get a more substantial fix out after that.
Last edited by Agathorn : 12/25/16 at 12:20 PM.
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Unread 12/25/16, 09:26 AM  
HowellQagan
 
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Question regarding 1.5

I was also wondering, reading the ~settings.lua where the choices are defined (I mean stuff like "only stolen", "only legal", etc). Or are these some kinda default ingame choices that are already defined?

Confused.
Last edited by HowellQagan : 12/25/16 at 09:30 AM.
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Unread 12/25/16, 05:31 AM  
HowellQagan
 
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Talking Update

Lol, just updated this for myself a day ago because there are a few "errors"

This (or these as it is added more than once) part basically made everything autoloot that was above the selected quality:

Code:
	else
		if (quality >= self.db.minimumQuality) then
			-- d("Looting item with quality level "..quality)
			self:LootItem(link, lootId, quantity)
		end
	end
So I removed those and reorganised the settings too, around the change with the slider usage.

Also ALCHEMY_BASE doesn't exist atm, it's either POTION_BASE or POISON_BASE, changed that.

Plus I encountered a random bug (this was before I started changing too much of the stuff), yet to reproduce: after opening a Wet Gunny Sack, the loot window was left open. Then I started fileting the fish, and it deleted all my raw Fish from my ESO+ craft bag. Possible hazard, lucky it wasn't something more valuable. After a /reloadui, I wasn't able to reproduce and have no more Wet Gunny Sacks at the moment. Will be on the lookout about this.

I basically had no idea about LUA previously so everything I did I saw from other addons.

If you are interested in what I've done, it's here: https://drive.google.com/open?id=0B6aTBSsG34cuS0tObk9MaDBZZGM
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Unread 12/25/16, 04:02 AM  
Diesosoon
 
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Exclamation Issue

Does not turn off chat notifications?
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Unread 03/18/16, 07:29 AM  
DeRaaf.NL
 
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Hi Agathorn,

Great to have you back, i'm a huge fan of add-ons and use S.A.L. all the time
I know "no promises" etc, but I realy would like to have the changes made as requested earlier.
For me personally, a filter for potions or combine it with food/drink to consumables would be great.

Hope to see a update soon, so using S.A.L. will be even more fun than it is already!

Regards,
De Raaf
(Mystics Guild)
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Unread 01/30/16, 12:25 PM  
Agathorn
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Hey all,

I drifted away from ESO a while there, but I am popping back in for a bit now so I will be looking at this addon and seeing what needs to be done to update it.

As usual no promises, I make these for my own use and share them, but I will review the various requests here and see what I can do.
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Unread 11/19/15, 06:50 PM  
Gamer1986PAN
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Is it possible to to add a option where you loot everything whats not "bind on pickup"?
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Unread 07/31/15, 12:57 AM  
PureRok

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If you have it set to auto-close loot windows you can't loot disguises for some quests since the auto-looter won't pick it up (at least with my settings).

It's a bit annoying having to open up the add-on settings to disable auto-close just to loot a disguise.
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Unread 07/27/15, 12:19 PM  
L_Squared

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About potions

I know this has been brought up a while ago,but i was wondering if there was any word on potion or glyph filter? Glyphs i don't care so much about but potions are nice.Other than that,the mod works flawless.
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Unread 07/10/15, 11:49 PM  
syndicated
 
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Lightbulb Version File

Just as a heads up

The line
Code:
## Version: 1.0.0
in SmarterAutoLoot.txt, should read:

Code:
## Version: 1.3.0
It should help with a few problems esoui's minion app is having with it (version wise).
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Unread 06/30/15, 07:00 AM  
spindoc

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Really useful mod, especially for those of us who always loot bodies. In fact, unless I'm mistaken, I should be able to drop the Dustman addon, since I shouldn't be picking up any junk with SAL. No junk = more inventory space = more good useful/valuable stuff!
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Unread 06/26/15, 03:04 PM  
Nukluk
 
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Re: Re: Potions Filter?

Originally Posted by Agathorn
Originally Posted by Nukluk
I absolutely love S.A.L. so far. It is the first loot filter I've used and am experimenting with it now and finding it wonderfully useful. I have a request though.

Can you make a separate filter setting for Potions?
Currently with Minimum Quality set to 2 (green I think), potions remain on the MOB corpses and have to be manually looted. I'd love to have the option to toggle looting potions off/on like we can do with lockpicks, food/drink, etc.
Thank you for an excellent add-on!
Totally doable. I'm going to spend some time revamping the UI this weekend to accommodate these requests.
Awesome, thanks.

I just manually looted another category that it would be great to have a filter for, Glyphs. Although the world looted glyphs always seem to be quality 1, they are useful for deconstructing & such.
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Unread 06/26/15, 02:04 PM  
Agathorn
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Re: Potions Filter?

Originally Posted by Nukluk
I absolutely love S.A.L. so far. It is the first loot filter I've used and am experimenting with it now and finding it wonderfully useful. I have a request though.

Can you make a separate filter setting for Potions?
Currently with Minimum Quality set to 2 (green I think), potions remain on the MOB corpses and have to be manually looted. I'd love to have the option to toggle looting potions off/on like we can do with lockpicks, food/drink, etc.
Thank you for an excellent add-on!
Totally doable. I'm going to spend some time revamping the UI this weekend to accommodate these requests.
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Unread 06/26/15, 12:41 PM  
Nukluk
 
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Potions Filter?

I absolutely love S.A.L. so far. It is the first loot filter I've used and am experimenting with it now and finding it wonderfully useful. I have a request though.

Can you make a separate filter setting for Potions?
Currently with Minimum Quality set to 2 (green I think), potions remain on the MOB corpses and have to be manually looted. I'd love to have the option to toggle looting potions off/on like we can do with lockpicks, food/drink, etc.
Thank you for an excellent add-on!
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Unread 06/26/15, 07:50 AM  
Agathorn
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Originally Posted by GizmoDuck
Originally Posted by Agathorn
Originally Posted by GizmoDuck
Anyway to make it NOT loot Stolen Ingredients?

I have auto loot on for normal and stolen items.
After my rounds of stealing everything, I have a huge pile of stolen ingredients, taking up like 20 slots.
If this addon will make it so it will ignore grabbing stolen ingredients, that would be sweet, if it doesn't is it possible to do so?
So just to clarify you DO want stolen items, but you DON'T want ingredients. Do you ever want ingredients? If you don't then turning Ingredients OFF and Stolen items ON should do what you want.

Otherwise if you could clarify a bit more i'm sure we can make it do what you need
I don't want stolen ingredients. over.

I do want normal ingredients, cause I can just sell or trade them.
I know I could cook the stolen ingredients, but I'm already level 50 cooking, and it just takes forever to go threw them all, and there is always some left over.... I'd rather just leave them behind in the container.

I have an addon that can auto toss stuff, like 0 worth items, weapons, and anything I mark as junk, but it isn't smart enough to know stolen ingredients vs take ingredients.
Ah ok I get you now. Its just that you need classification of stolen differently than normal.
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