Download
(8 Kb)
Download
Updated: 03/13/23 03:24 PM
Pictures
File Info
Compatibility:
Scribes of Fate (8.3.5)
Firesong (8.2.5)
Updated:03/13/23 03:24 PM
Created:07/11/15 10:51 AM
Monthly downloads:42,555
Total downloads:4,375,131
Favorites:1,967
MD5:
LibCustomMenu  Popular! (More than 5000 hits)
Version: 7.2.1
by: votan [More]
Info
This library is for addon developers. Download it, if an addon dependency tells you so.

Description
This library is written to overcome one way to get the "Access a private function XYZ from insecure code". But beginning with version 2.0, it does additional provide a new feature: sub menus.
Beginning with version 3.0, it does additional provide a new feature: divider.

Background
Controls, created from add-on code (as part of code path) are marked as "insecure/compromissed".
Functions, which have no problem with been called from "insecure" controls, are still working perfectly.
Like those of add-ons or Show On Map, Link in Chat or Get Help.
But "secured" functions like UseItem, InitiateDestroy, PickupInventoryItem raising the error message from above.
Once you hook AddMenuItem ALL controls created for the context-menu are "insecure".

Prior to ESO 2.0.13 if an add-on offers a full custom context-menu (no built-in menu entries) and this context-menu is shown first after (re-)load UI the first menu item controls are insecure. A crash of "Use" in the inventory afterwards was guaranteed.
Starting with ESO 2.0.13 ZOS preallocates 10 "secure" menu items. See here.
But this just reduces the chance of running into that problem, it does not fix it.
Currently the number of preallocated controls is 30. Running into this problem with AddMenuItem is real rare, but inventory action slots still don't like custom menu entries.

To avoid the error message, the controls of built-in menu items and add-on menu items must be strictly separated. That's what AddCustomMenuItem of this library does. It uses an own pool of controls, which look exactly the same. Sounds strange, but works.

I don't use private functions. Why should I use this lib?
It's not you, who uses private functions. It is built-in code, which re-uses controls indirectly created by your add-on in AddMenuItem.

I want to use this lib, so what to do?
After you have included the lib in your add-on manifest (.txt) do a text search for the global function AddMenuItem (not any :AddMenuItem of other objects) and replace it with AddCustomMenuItem.
Be careful with a simple "Replace All" over all files! You probably replace the AddMenuItem of LibCustomMenu itself

Version 1.0
This version was intended as proof of concept, but was successfully used in Beartram's FCO Item Saver, Circonian's FilterIt and my Fish Fillet.

Version 2.0
In order to have more value than avoiding a rare, just annoying "bug", sirinsidiator suggested and provided proof of concept code for sub menu items.
A big thank to sirinsidiator!
I finalized it and here we are.

API 2.0
function AddCustomMenuItem(mytext, myfunction, itemType, myfont, normalColor, highlightColor, itemYPad)

Fully compatible with AddMenuItem.
mytext: string, required. Caption of menu item.
myfunction: function(), required. Called if clicked.
itemType: int, optional. MENU_ADD_OPTION_LABEL or MENU_ADD_OPTION_CHECKBOX. Default MENU_ADD_OPTION_LABEL.
myfont: string, optional.
normalColor: ZO_ColorDef, optional. Color of unselected item.
highlightColor: ZO_ColorDef, optional. Color of selected/hovered item.
itemYPad: int, optional. y-padding between items.


function AddCustomSubMenuItem(mytext, entries, myfont, normalColor, highlightColor, itemYPad, subMenuButtonCallbackFunc)

mytext: string, required. Caption of menu item.
entries: table of sub items or callback returning table of sub items, required.
myfont: string, optional.
normalColor: ZO_ColorDef, optional. Color of unselected/normal sub item.
highlightColor: ZO_ColorDef, optional. Color of selected/hovered sub item.
itemYPad: int, optional. y-padding between sub items.
subMenuButtonCallbackFunc: function, optional. Callback function for the click on the submenu open button (the one at the main menu showing the submenu)

sub item:
label: string or function(rootMenu, childControl), required.
callback: function(), required.
disabled: boolean or function(rootMenu, childControl), optional. Default false. if true, sub item is visible, but gray and not clickable.
visible: boolean or function(rootMenu, childControl), optional. Default true.

These examples are for self-created menus. If you want to add items to the inventory context-menu, look at the example for LibCustomMenu:RegisterContextMenu more below.

example 1:
Lua Code:
  1. local entries = {
  2.   {
  3.     label = "Test 1",
  4.     callback = function() d("Test 1") end,
  5.   },
  6.   {
  7.     label = "Test 2",
  8.     callback = function() d("Test 2") end,
  9.     disabled = function(rootMenu, childControl) return true end,
  10.   }
  11. }
  12. ClearMenu()
  13. AddCustomSubMenuItem("Sub Menu", entries)
  14. ShowMenu()

example 2:
Lua Code:
  1. local function GetEntries(rootMenu)
  2. d("run")
  3. return {
  4.   {
  5.     label = function() return GetTimeStamp() end,
  6.     callback = function() d("Test 1") end,
  7.   },
  8.   {
  9.     label = "Test 2",
  10.     callback = function() d("Test 2") end,
  11.     disabled = function(rootMenu, childControl) return true end,
  12.   }
  13. }
  14. end
  15. ClearMenu()
  16. AddCustomSubMenuItem("Sub Menu", GetEntries)
  17. ShowMenu()
If you have Notebook or ZAM Notebook, you could copy&paste the scripts from above and execute them.

API 3.0
In addition to API 2.0:
Allow divider by setting member label to a static "-". Suggested by Beartram.

example:
Lua Code:
  1. local entries = {
  2.   {
  3.     label = "Test 1",
  4.     callback = function() d("Test 1") end,
  5.   },
  6.   {
  7.     label = "-",
  8.   },
  9.   {
  10.     label = "Test 2",
  11.     callback = function() d("Test 2") end,
  12.     disabled = function(rootMenu, childControl) return true end,
  13.   }
  14. }
  15. ClearMenu()
  16. AddCustomSubMenuItem("Sub Menu", entries)
  17. ShowMenu()

API 4.1
In addition to API 3.0:
actionSlots:AddCustomSlotAction(actionStringId, actionCallback, actionType, visibilityFunction, options)

for example while hooking ZO_InventorySlot_DiscoverSlotActionsFromActionList(inventorySlot, slotActions)
for example within the callback of API 6.0. See below.

API 5.0
In addition to API 4.1+:
New entry properties itemType and checked.
itemType = MENU_ADD_OPTION_LABEL (default) or MENU_ADD_OPTION_CHECKBOX for a checkbox
checked = false/true or function() return state end
The initial checked state than opening the sub menu.

example:
Lua Code:
  1. local myState = true
  2.     local entries = {
  3.       {
  4.         label = "Test 1",
  5.         callback = function(state) myState = state df("Test 1: %s", tostring(myState)) end,
  6.         checked = function() return myState end,
  7.         itemType = MENU_ADD_OPTION_CHECKBOX,
  8.       },
  9.       {
  10.         label = "Test 1b",
  11.         callback = function() d("Test 1b") end,
  12.         itemType = MENU_ADD_OPTION_LABEL,
  13.       },
  14.       {
  15.         label = "-",
  16.       },
  17.       {
  18.         label = "Test 2",
  19.         callback = function() d("Test 2") end,
  20.         disabled = function(rootMenu, childControl) return true end,
  21.       }
  22.     }
  23.     ClearMenu()
  24.     AddCustomSubMenuItem("Sub Menu", entries)
  25.     ShowMenu()

API 6.2
In addition to API 5+:
Added callbacks, you can register to, to hook into inventory slot context menu. You don't need to reinvent the hook and are able to control the position of your entry/entries more granular.

category
lib.CATEGORY_EARLY
lib.CATEGORY_PRIMARY
lib.CATEGORY_SECONDARY
lib.CATEGORY_TERTIARY
lib.CATEGORY_QUATERNARY
lib.CATEGORY_LATE

CATEGORY_EARLY is before the first built-in menu entry.
CATEGORY_PRIMARY is after the first built-in menu entry. And so on.
CATEGORY_LATE is after built-in menu and default.

lib:RegisterContextMenu(func, category)
Register to the context menu of the inventory mouse right click.

lib:RegisterKeyStripEnter(func, category)
Register to the inventory mouse hover used to update the keybind buttons at the bottom.

func: callback function to be called.
Signature:
Lua Code:
  1. local function func(inventorySlot, slotActions)
  2. end

category: optional. defaults to CATEGORY_LATE.

lib:RegisterKeyStripExit(func)
Register to the inventory mouse hover used to update the keybind buttons at the bottom, if the mouse exits an inventory slot.

func: callback function to be called.
Signature:
Lua Code:
  1. local function func()
  2. end

example:
Lua Code:
  1. ZO_CreateStringId("SI_BINDING_NAME_SHOW_POPUP", "Show in Popup")
  2. local function AddItem(inventorySlot, slotActions)
  3.   local valid = ZO_Inventory_GetBagAndIndex(inventorySlot)
  4.   if not valid then return end
  5.   slotActions:AddCustomSlotAction(SI_BINDING_NAME_SHOW_POPUP, function()
  6.     local bagId, slotIndex = ZO_Inventory_GetBagAndIndex(inventorySlot)
  7.     local itemLink = GetItemLink(bagId, slotIndex)
  8.     ZO_PopupTooltip_SetLink(itemLink)
  9.   end , "")
  10. end
  11.  
  12. LibCustomMenu:RegisterContextMenu(AddItem, LibCustomMenu.CATEGORY_PRIMARY)

example 2:
Lua Code:
  1. local function AddItem(inventorySlot, slotActions)
  2.   local bagId, slotIndex = ZO_Inventory_GetBagAndIndex(inventorySlot)
  3.   if not CanItemBePlayerLocked(bagId, slotIndex) then return end
  4.   local locked = IsItemPlayerLocked(bagId, slotIndex)
  5.  
  6.   slotActions:AddCustomSlotAction(locked and SI_ITEM_ACTION_UNMARK_AS_LOCKED or SI_ITEM_ACTION_MARK_AS_LOCKED, function()
  7.     SetItemIsPlayerLocked(bagId, slotIndex, not locked)
  8.   end, "keybind2")
  9.   -- you can use: "primary", "secondary", "keybind1", "keybind2"
  10. end
  11.  
  12. local menu = LibCustomMenu
  13. --menu:RegisterContextMenu(AddItem, menu.CATEGORY_PRIMARY)
  14. menu:RegisterKeyStripEnter(AddItem, menu.CATEGORY_LATE)
Not really practical, because it hides the built-in keybind.
But you could use the callback just to be notified as well.

API 6.8
In addition to API 6.2+:
Added functionality to add an optional tooltip to a menu entry.
For the top level menu entries there is a new global function:
function AddCustomMenuTooltip(tooltip, index)
tooltip: Either a string shown as a simple tooltip or a callback function to let you do everything.
Signature:
Lua Code:
  1. local function func(control, inside)
  2. end
control: the menu entry control.
inside: The function is called on mouse enter with inside=true and on mouse exit with inside=false.

index: Optional. Index of the menu entry, the tooltip is for. By default the index of the last added item is used. => You call AddCustomMenuItem and when AddCustomMenuTooltip.

For sub-menus a new key "tooltip" can be used. Again it is either a string or the callback function with the signature from above.

example:
Lua Code:
  1. local myState = true
  2.     local entries = {
  3.       {
  4.         label = "Test 1",
  5.         callback = function(state) myState = state df("Test 1: %s", tostring(myState)) end,
  6.         checked = function() return myState end,
  7.         itemType = MENU_ADD_OPTION_CHECKBOX,
  8.         tooltip = "This is Test 1",
  9.       },
  10.       {
  11.         label = "Test 1b",
  12.         callback = function() d("Test 1b") end,
  13.         itemType = MENU_ADD_OPTION_LABEL,
  14.         tooltip = "This is Test 2",
  15.       },
  16.       {
  17.         label = "-",
  18.       },
  19.       {
  20.         label = "Test 2",
  21.         callback = function() d("Test 2") end,
  22.         disabled = function(rootMenu, childControl) return true end,
  23.       }
  24.     }
  25.     ClearMenu()
  26.     AddCustomSubMenuItem("Sub Menu", entries)
  27.     AddCustomMenuTooltip("A sub-menu")
  28.     AddCustomMenuItem("-", function() d("soso") end)
  29.     AddCustomMenuItem("Button", function() d("jojo") end)
  30.     AddCustomMenuTooltip(function(control, inside) if inside then d("A great button") end end)
  31.     AddCustomMenuItem("CheckBox", function() d("soso") end, MENU_ADD_OPTION_CHECKBOX)
  32.     ShowMenu()
How to use Checkbox at top level
Lua Code:
  1. local index = AddCustomMenuItem("CheckBox", function() <your callback> end, MENU_ADD_OPTION_CHECKBOX)
  2. if needToCheckIt then
  3.     ZO_CheckButton_SetChecked(ZO_Menu.items[index].checkbox)
  4. end

API 6.9
lib:EnableSpecialKeyContextMenu(key)
key: KEY_CTRL or KEY_ALT or KEY_SHIFT or KEY_COMMAND
Show an alternative context menu, if the special key is pressed while right-clicking the inventory item.

lib:RegisterSpecialKeyContextMenu(func)
Register a callback for the alternative context menu. You, the addon author, have to check which menu items you want to add for the given combination of special keys. (See signature below)
You have to enable all the keys you want to handle. See lib:EnableSpecialKeyContextMenu(key). There is no DisableSpecialKeyContextMenu, because you don't know who else had enabled them.

Signature:
Lua Code:
  1. local function func(inventorySlot, slotActions, ctrl, alt, shift, command)
  2. end
API 6.92
lib:RegisterPlayerContextMenu(func, category)
Register to the context menu of the chat player link mouse right click,

func: callback function to be called.
Signature:
Code:
local function func(playerName, rawName)
end
Category: See API 6.2 description for the available categories.

API 7.1
lib:RegisterGuildRosterContextMenu(func, category)
Register to the context menu of the guild roster member mouse right click.

func: callback function to be called.
Signature:
Code:
local function func(rowData)
end
API 7.2
lib:RegisterFriendsListContextMenu(func, category)
Register to the context menu of the friends list mouse right click.

lib:RegisterGroupListContextMenu(func, category)
Register to the context menu of the group list mouse right click.

Both analog to RegisterGuildRosterContextMenu. See above.

Example
Lua Code:
  1. local function AddItem(data)
  2. AddCustomMenuItem("Example", function() d(data.displayName) end)
  3. end
  4.  
  5. local menu = LibCustomMenu
  6. menu:RegisterFriendsListContextMenu(AddItem, menu.CATEGORY_EARLY)
  7. menu:RegisterFriendsListContextMenu(AddItem, menu.CATEGORY_LAST)
version 7.2.1:
- Fixed nil error in AddCustomMenuItem. Sorry.

version 7.2.0:
- New functions RegisterFriendsListContextMenu and RegisterGroupListContextMenu as requested.

version 7.1.3:
- Update for "High Isle".

version 7.1.2:
- Fix for U32 adding a divider to header menu item. Thanks to @silvereyes.

version 7.1.1:
- Fixed issue with Shissu's Guild Tools. Thanks to @marcbf for reporting.

version 7.1.0:
- New API function RegisterGuildRosterContextMenu. Requested by @Saenic.

version 7.0.1:
- Allow to click sub-menu button itself. (a bit like a DropDown-Button)
- Allow to refresh/change other sub-menu items with clicking a checkbox menu item.

version 7.0.0:
- Removed LibStub support
- Added new menu item type: MENU_ADD_OPTION_HEADER

version 6.9.5:
- Update to API 100034 "Flames of Ambition".

version 6.9.4:
- Update to API 100033 "Markarth".

version 6.9.3:
- Update to API 100032 "Stonethorn".

version 6.9.2. Upon request added a new function RegisterPlayerContextMenu to added menu items to the player context menu of the chat.

version 6.9.1: Forgotten to increase the version number for LibStub legacy support. Added a warning, if LibStub has a "newer" version, which should not be!

version 6.9.0:
- Support keyboard modifier keys for inventory context menu to create special menus using those keys.

version 6.8.2:
- Update to API 100030 "Harrowstorm".

version 6.8.1:
- Update to API 100029 "Dragonhold".

version 6.8.0:
- Fix layout of built-in checkbox button of menu top level entries
- Added tooltip support: Either callback function or text string.

version 6.7.1:
- Update to API 100028 "Scalebreaker".

version 6.7.0:
- API bump 100027 "Elsweyr".
- Accessible via LibCustomMenu.
- Use of LibStub is optional.

version 6.6.3:
- Update to API 100026 "Wrathstone".

version 6.6.2:
- Reverted back to depend on LibStub. It is too early for that.

version 6.6.1:
- Update to API 100025 "Murkmire".
- Work without LibStub as well.

version 6.6:
- Update to API 100024 "Wolfhunter".
- New library load structure.

version 6.5: Fix for PTS.

version 6.4: Fixed compatibility with other addons hooking the context-menu. Like Craft Bag Extended.

version 6.3:
- Improve compabitility with AGS.

version 6.2:
- Handle inventory context menu and key strip menu. Take 2.


version 6.1:
- Fixed a conflict with CraftBagExtended.

version 6:
- Handle inventory context menu and key strip menu.


version 5:
- Supporting checkboxes in submenus.
- Fixed Divider menu item.

version 4.3:
- Update for "Horns of the Reach".

version 4.2.0:
- Fixed rare timing issue closing menu while mouse is over sub-menu.
- APIVersion update to 100017.

version 4.1.1:
- APIVersion update to 100014.

version 4.1:
- Added ZO_InventorySlotActions:AddCustomSlotAction. (Requested by merlight)
- APIVersion update to 100013.

version 4: * Working with Orsinium. Just the manifest APIVersion must be updated
- Fixed issue: main menu not closing if sub-menu used outside inventory. Thanks to circonian.

version 3:
- New menu item type: Divider. A static text "-" will be displayed as a divider. You can use <lib>.DIVIDER for better readability.

version 2:
- New global function AddCustomSubMenuItem

version 1:
- New global function AddCustomMenuItem as a replacement for AddMenuItem.
Optional Files (0)


Archived Files (35)
File Name
Version
Size
Uploader
Date
7.2.0
8kB
votan
03/11/23 11:59 AM
7.1.3
8kB
votan
04/24/22 09:04 AM
7.1.2
8kB
votan
10/24/21 07:44 AM
7.1.1
8kB
votan
09/05/21 07:30 AM
7.1.0
8kB
votan
09/04/21 09:32 AM
7.0.1
8kB
votan
07/04/21 04:46 AM
7.0.0
8kB
votan
04/28/21 11:21 AM
6.9.5
7kB
votan
02/20/21 09:09 AM
6.9.4
7kB
votan
11/02/20 04:41 AM
6.9.3
7kB
votan
08/22/20 04:55 AM
6.9.2
7kB
votan
04/21/20 03:12 PM
6.9.1
7kB
votan
04/04/20 06:22 AM
6.9.0
7kB
votan
04/03/20 11:43 AM
6.8.2
7kB
votan
02/15/20 11:44 AM
6.8.1
7kB
votan
10/03/19 04:37 AM
6.8.0
7kB
votan
08/07/19 01:15 PM
6.7.1
7kB
votan
07/30/19 11:57 AM
6.7.0
7kB
votan
05/18/19 08:07 AM
6.6.3
16kB
votan
02/23/19 10:15 AM
6.6.2
8kB
votan
10/21/18 09:31 AM
6.6.1
7kB
votan
10/19/18 12:13 PM
6.6
14kB
votan
08/13/18 11:17 AM
6.5
8kB
votan
04/22/18 05:21 AM
6.4
7kB
votan
04/16/18 11:45 AM
6.3
7kB
votan
03/03/18 10:58 AM
6.2
8kB
votan
02/02/18 12:35 AM
5
7kB
votan
01/27/18 03:11 PM
5
7kB
votan
08/15/17 12:34 PM
4.3
6kB
votan
07/15/17 01:00 PM
4.2.0
6kB
votan
10/12/16 12:56 PM
4.1.1
6kB
votan
03/07/16 12:13 PM
4.1.0
6kB
votan
11/22/15 02:24 PM
4.0.0
6kB
votan
08/06/15 10:48 AM
3.0.0
6kB
votan
07/25/15 05:36 AM
2.0.0
5kB
votan
07/11/15 10:51 AM


Post A Reply Comment Options
Unread 04/29/21, 12:10 AM  
papahuge

Forum posts: 2
File comments: 18
Uploads: 0
woah my right-click menu is completely messed up now... what do I need to update/change?
Report comment to moderator  
Reply With Quote
Unread 04/28/21, 10:54 PM  
lohworm

Forum posts: 0
File comments: 11
Uploads: 0
same here :
7.0.0 is broken with addons related to brokers
6.9.5 is OK

Is there a (simple) way to find and list the addons depending on LibCustomMenu but only when they need to be edited as shown below ?

(#libs\LibCustomMenu\LibCustomMenu.lua)
Last edited by lohworm : 04/28/21 at 11:57 PM.
Report comment to moderator  
Reply With Quote
Unread 04/28/21, 10:37 PM  
jacozilla

Forum posts: 3
File comments: 88
Uploads: 0
error with latest update & can't list on broker

After updating today to latest, get these error popups, and can't list any item on broker (select to list is gone as option, and R for list is perma greyed out)

Reverted to 6.9.5 and problem went away.

1st msg box
Failed to create control 'LibCustomMenuSubmenu'. Duplicate name.

2nd msg box
user:/AddOns/DolgubonsLazyWritCreator/libs/LibCustomMenu/LibCustomMenu.lua:111: attempt to index a nil value
stack traceback:
user:/AddOns/DolgubonsLazyWritCreator/libs/LibCustomMenu/LibCustomMenu.lua:111: in function 'Submenu:Initialize'
|caaaaaa<Locals> self = [table:1]{}, name = "LibCustomMenuSubmenu" </Locals>|r
user:/AddOns/DolgubonsLazyWritCreator/libs/LibCustomMenu/LibCustomMenu.lua:103: in function 'Submenu:New'
|caaaaaa<Locals> self = [table:2]{}, object = [table:1] </Locals>|r
user:/AddOns/DolgubonsLazyWritCreator/libs/LibCustomMenu/LibCustomMenu.lua:766: in function 'OnAddonLoaded'
|caaaaaa<Locals> event = 65536, name = "LibDebugLogger" </Locals>|r
Last edited by jacozilla : 04/28/21 at 10:44 PM.
Report comment to moderator  
Reply With Quote
Unread 04/28/21, 06:09 PM  
YesImBattman
 
YesImBattman's Avatar

Forum posts: 4
File comments: 34
Uploads: 0
Originally Posted by votan
Version 7.0.0 will break Dolgubon's Lazy Writ Crafter (up to 3.0.4), because the way it includes the library can no longer supported. Sorry.
You can change the DolgubonsLazyWritCreator.txt to include the library the supported way:
Thx Votan! Posting the code to fix another's add is TOPS!
Report comment to moderator  
Reply With Quote
Unread 04/28/21, 05:30 PM  
wyndstryke
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 40
Uploads: 1
The same 'duplicate name' error happens with the SetTracker add-on. Commenting out the lib command in the SetTracker.txt file like the example below corrects it.
Report comment to moderator  
Reply With Quote
Unread 04/28/21, 02:57 PM  
Niwasaka
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 6
Uploads: 3
Originally Posted by votan
Originally Posted by Niwasaka
Heyho,

is it possible to use
Lua Code:
  1. disabled = function(rootMenu, childControl) return true end,
in
Lua Code:
  1. AddCustomMenuItem("Button", function() d("jojo") end)
? Thanks
The "disabled" property works for sub-menus, only. So, the answer is: No, not with AddCustomMrnuItem.
Ok ^^ Thanks
Report comment to moderator  
Reply With Quote
Unread 04/28/21, 12:15 PM  
Warstory

Forum posts: 0
File comments: 30
Uploads: 0
Getting these errors after update.

Failed to create control 'LibCustomMenuSubmenu'. Duplicate name.

and

user:/AddOns/DolgubonsLazyWritCreator/libs/LibCustomMenu/LibCustomMenu.lua:111: attempt to index a nil value
stack traceback:
user:/AddOns/DolgubonsLazyWritCreator/libs/LibCustomMenu/LibCustomMenu.lua:111: in function 'Submenu:Initialize'
|caaaaaa<Locals> self = [table:1]{}, name = "LibCustomMenuSubmenu" </Locals>|r
user:/AddOns/DolgubonsLazyWritCreator/libs/LibCustomMenu/LibCustomMenu.lua:103: in function 'Submenu:New'
|caaaaaa<Locals> self = [table:2]{}, object = [table:1] </Locals>|r
user:/AddOns/DolgubonsLazyWritCreator/libs/LibCustomMenu/LibCustomMenu.lua:766: in function 'OnAddonLoaded'
|caaaaaa<Locals> event = 65536, name = "HarvensImprovedSkillsWindow" </Locals>|r

Edit: The below changes to the .txt seems to have fixed them. =)
Last edited by Warstory : 04/28/21 at 12:24 PM.
Report comment to moderator  
Reply With Quote
Unread 04/28/21, 11:26 AM  
votan
 
votan's Avatar
AddOn Author - Click to view AddOns

Forum posts: 577
File comments: 1671
Uploads: 40
Originally Posted by Niwasaka
Heyho,

is it possible to use
Lua Code:
  1. disabled = function(rootMenu, childControl) return true end,
in
Lua Code:
  1. AddCustomMenuItem("Button", function() d("jojo") end)
? Thanks
The "disabled" property works for sub-menus, only. So, the answer is: No, not with AddCustomMrnuItem.
Report comment to moderator  
Reply With Quote
Unread 04/05/21, 10:59 AM  
Niwasaka
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 6
Uploads: 3
Heyho,

is it possible to use
Lua Code:
  1. disabled = function(rootMenu, childControl) return true end,
in
Lua Code:
  1. AddCustomMenuItem("Button", function() d("jojo") end)
? Thanks
Report comment to moderator  
Reply With Quote
Unread 04/02/21, 11:05 AM  
votan
 
votan's Avatar
AddOn Author - Click to view AddOns

Forum posts: 577
File comments: 1671
Uploads: 40
Re: Control Default Menu

Originally Posted by ExoY
Hey Votan,

i was wondering if there is a way to modify the default menu options (e.g. the playerContextMenu).
In particular I was looking for a way to remove/hide some of those options.
For the player context menu you can register a callback already. Register the lastest and remove those items from the menu list.
Report comment to moderator  
Reply With Quote
Unread 04/02/21, 11:02 AM  
votan
 
votan's Avatar
AddOn Author - Click to view AddOns

Forum posts: 577
File comments: 1671
Uploads: 40
Re: SubSubMenu

Originally Posted by @DeadSoon
Just to be sure:
Currently it is not possible to create a sub menu within a sub menu, right?

Im not sure how the others think about it, but I would really appreciate this feature

Maybe it can be added?


Thanks for considering!
Yes, that's correct.
But you could start a new ShowMenu.
Report comment to moderator  
Reply With Quote
Unread 04/01/21, 03:05 PM  
ExoY
 
ExoY's Avatar
AddOn Author - Click to view AddOns

Forum posts: 88
File comments: 134
Uploads: 12
Control Default Menu

Hey Votan,

i was wondering if there is a way to modify the default menu options (e.g. the playerContextMenu).
In particular I was looking for a way to remove/hide some of those options.
Report comment to moderator  
Reply With Quote
Unread 08/12/20, 08:28 AM  
@DeadSoon
AddOn Author - Click to view AddOns

Forum posts: 22
File comments: 352
Uploads: 3
SubSubMenu

Just to be sure:
Currently it is not possible to create a sub menu within a sub menu, right?

Im not sure how the others think about it, but I would really appreciate this feature

Maybe it can be added?


Thanks for considering!
Report comment to moderator  
Reply With Quote
Unread 04/04/20, 12:00 PM  
votan
 
votan's Avatar
AddOn Author - Click to view AddOns

Forum posts: 577
File comments: 1671
Uploads: 40
The problem is, that those using LibStub and embed the old lib, will use the old lib! (If those reference is not updated by the newer lib)
At worst the startup code is executed twice. Once by the embed lib and once by the stand-alone.
And!: "Included" (own manifest) is not "embedded" (paths in the main addon)
Last edited by votan : 04/04/20 at 12:11 PM.
Report comment to moderator  
Reply With Quote
Unread 04/04/20, 10:56 AM  
Rhyono
AddOn Author - Click to view AddOns

Forum posts: 659
File comments: 1357
Uploads: 19
The goal is to force authors to stop using it so users can stop installing it, especially since it is no longer going to be updated. It's better to make active authors get off of it and employ community fixes for unmaintained addons that still work.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: