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Compatibility: | Gold Road (10.0.0) Scions of Ithelia (9.3.0) |
Updated: | 06/02/24 01:25 PM |
Created: | 07/31/15 08:22 PM |
Monthly downloads: | 15,085 |
Total downloads: | 621,597 |
Favorites: | 441 |
MD5: | |
Categories: | Utility Mods, Miscellaneous |
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!! Please backup your SavedVariables BEFORE logging in with the new version, as always !!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
It allows you to save the current enabled state of all of your addons in an addon pack (also called "profile") that you can give a name to.The addon's UI explained:
Then you can click on the name of any saved addon pack in the drop down box and it will reset the enabled/disabled state of each addon back to the state it was in when you saved it (enabled/disabled).
You can save multiple addon packs.
Automatically checks for needed dependencies and enables them for you if you enable any addon. (code spied at Votans Addon List -> See "Other recommanded addons" below)
It will not disable dependencies if you disable any addon, and no other addon uses that dependency anymore: To get this feature please install "Votans Addon List".
--Overview 1 (1) Show the settings menu. The currently logged in char name will be shown as a headline of the settings menu. (2) Enter the pack name you want to save. Right click to pre-fill with the curerntly logged in character name, with a "_" suffix. (3) Save the pack name. If no pack name was entered at (2) but a pack was chosen at (4), and thus the selected pack name is shown at (6), the pack name will be the selected one. Depending on the selected save mode in the settings (global = default / save per character) the saved pack will be either saved globally or for your currently logged in character. A dialog will ask you to acknowledge, or abort the save. The dialog shows you if the pack will be saved globally (light blue) or for a character name (golden). (4) Select a saved pack from the dropdown list. Depending on the settings you are able to see and select the globally saved and/or the per character saved packs. Character saved packs are shown in a submenu (character's name). Per character saved packs do not provide any submenu. Clicking on the pack will load the pack. Globally saved packs can have a submenu, depending on your setttings, where you are able to select the pack, select the pack and reload the UI or delete the pack. Clicking on a global pack main entry (no submenu entry) will load the pack. (5) Delete the currently selected pack (6). A dialog will ask you to acknowledge, or abort the delete. The dialog shows you if the pack was saved globally (light blue) or for a character name (golden). (6) The selected pack label. Clicking the line will update the pack name (2) editbox. See further details about the (Global) string at (9) with the selected pack name. (7) The search box. Enter a search term and press the return key to search for an addon. The addon list will scroll to the addon found. Press return again to search for the next addon. You can enable different search settings like a search history storing the last 10 search terms. Right click the search box to show a context menu providing the search history, and a "clear histoy" entry. (8) The count of addons currently enabled/total (9) The selected pack label, and the save/delete dialog, show either the "Global" (light blue) text if the pack was saved globally, or the character name (golden) of the pack if the pack was saved per character. If a pack was deleted the selected pack label (6) will be cleared and depending on your settings either "Global" or your currently logged in character name will be shown. Light blue rectangle: These 2 buttons are added via the addon "Votans Addon List". See recommanded addons for addon management below
--Overview 2 (11) If this icon is shown (yellow people) your packs are currently saved per character. (12) If this icon is shown (red warning triangle) selecting any pack will reload the UI automatically
-Settings menu "Global" "Show global saved packs" will show all the globally saved packs in the pack dropdown box (4). If the setting "Save packs by character name" is disabled this setting "Show global saved packs" will always be on! "Show submenu at global packs" will add a submenu to each globally saved pack, providing the possibilities to delete the pack, select the pack or select the pack and reload the UI directly
-Settings menu "Character" "Save packs by character name" will save new packs to the currently logged in character ID, instead of globally. If you select a global pack and save it, it will be "copied" to your currently logged in character ID. "Show packs of character names" will add the character saved packs to the pack dropdown (4), even if you got the globally saved packs active. ("Save packs by character name" is off).
--Select pack dropdown Orange rectangle: The character saved packs submenu with the character name which will only provide the saved packs to choose from Light blue rectangle: The globally saved pack's submenu which will provide select pack, select pack and reloadUI and delete pack entries.
Enter a pack name in the pack name editbox and click the "Save" button right to it. Please read the more detailed instructions at "How do I use it?" below.
The default behaviour is to save the pack globally the same for all characters.
Globally saved packs will create an entry in the saved packs dropdown box (right to the "Selected pack" label).
In the settings (gear icon at the top of the ingame addon manager) you are able to enable a submenu at globally saved packs where you, if you move your mouse above the pack name, would be able to select that pack, select that pack and reload the UI automatically, or delete this pack.
You can also just click the pack name, even with enabled submenu, to select the pack. There is no need to use the submenu to select the pack.
You can change the settings to save the packs "per character".
Per character saved addon packs will create an entry in the packs dropdown box using the currently logged in character name, where you will find all saved packs of that charatcer in a submenu, if you move the mouse cursor above the character name.
Saving character packs does only work for the currently logged in character! You are not able to change and save a pack of a non logged in character, this would just copy the pack to your currently logged in character (with "per character" save mode enabled) or to a global pack (with global save mode enabled).
You are able to see both, global and per character saved packs, in the packs dropdown box, if you enable this in the settings.
The currently selected save mode will be shown right to the "Save" button as icon. If global save mode is enabled no icn is visible. If per character save mode is enabled you'll see a small "2 heads" icon there.
1) Settings menu shown via the "gear" settings icon at the top of the Addon Manager
The currently logged in char name will be shown as a headline of the settings menu.
2) Move the ingame addon manager:
Click and hold on the addon manager's headline and drag the whole addon manager window around:
3) Show the currently enabled/total number of addons in the headline:
4) Search for addons and scroll to them:
It also provides a search editbox where you can enter search texts, and by pressing the return key you will jump to the next addon matching your search string. Pressing return again will jump to the next, and so on.
Right click the search box to show the search history (if enabled in the settings). You are able to research the search term by selecting it. Search terms will be added to the history 2 seconds after you had stopped typing a string.
This history needs to be enabled within the settings menu's search settings.
5)Automatically reload the UI after selecting a pack:
If enabled in the settings selecting a pack will automatically reload the user interface to enable the new selected addons.
A small red triangle icon right to the "Save" button (right to the "Save per character" icon) will show you if this setting is currently enabled. The icon will be invisible if the setting is disabled.
Attention: If you enable the autoamtic reload of the UI you will not be able to select and delete a pack anymore without loading this pack! Disable this setting to select and delete packs without a reloadUI.
Exclusion: Globally saved packs with the setting enabled to add a submenu to the pack entries will have a submenu entry "Delete pack" which will be able to delete this pack without a ReloadUI.
6) Easier enabling/disabling of addons:
You can also click anywhere on the row (on the addon name or addon author area) to toggle the enabled state of the addon.
7) Mass enabling/disabling via SHIFT key:
Left click any addon checkbox/name to set a "start point". And then SHIFT + left click on another addon checkbox/name to set the "end point".
The state of the "start point" clicked addon will be copied to all addons in between "start point" and "end point".
8) Keybinds to select all/deselect all and reselect the last changed ones:
Below the addon manager list you'll see keybinds to select all addons, deselect all addons.
If you choose to deselect all addons there will be enabled another keybind (at the same "deselect all" keybind) to re-select the previously selected addons (if you pressed deselect all by accident e.g.).
Keybinds:
AddonSelector uses the default keybinds for secondary and tertiary actions which you have bound in the general control settings.
Secondary action: Unselect all addons & libraries
Tertiary action: Select all addons & libraries, or if the "Unselect all addons & keybinds" was used before the keybind here will switch to "Re-select last saved" which will re-enable the addons that were active before "Unselect all addons & libraries" was used.
With update "Lost depths" API101035 ZOs adds a new default secondary keybind which will reset the unused keybindings.
Attention: this will reet keybinds of CURRENTLY not enabled addons too! So be carefull to use it or your saved addon keybinds will be gone if these addons are currently not enabled!
9) Provides slash commands for the chat edit box:
See "Chat slash commands" below
Select/deselect whichever addons you want.
You can click any addon with the left mouse key and scroll to another addon in the list. If you SHIFT+left click this addon all addons in between the 1st and the 2nd clicked addons will be enabled/disabled (depending on the state the 1st addon had after it was clicked by you).
In the Pack Name editbox type a name for the addon pack & click the "Save" button.
You can save multiple addon packs to be able to easily switch between different addon configurations.
If an addon pack name already exist for the currently selected save mode (global or "per characeter") and you click on the "Save" button an overwrite dialog will ask you to acknowledge the overwrite. The dialog will show you the used save mode too.
If you want to select the same name as the currently active pack click on the active pack label and the name will be written to the pack name for you!
Hint: Right clicking the pack name box will enter the currently logged in character name to the editbox. This could be used for globally saved packs to distinguish the usecase of the packs. Per character saved packs should not use this as the packs are saved below a character name entry in the packs dropdown already.
If you want to delete a pack select it first and then click the delete button.
Or if enabled in globally saved settings: Open the saved packs dropdown box, move the mouse above any globally saved entry, the submenu is shown. Select "Delete: <pack name>" from the submenu. This will enable you the deletion of packs without having to enable them first!
Unfortunately this is not possible for "per character" saved packs.
Remember: If you got the "automatic reloadUI after pack selection" setting enabled make sure to turn it of if you do not want to have a reloadui happenign as you select any pack for deletion only!
A delete dialog will be shown where you need to acknowledge the deletion of the saved pack. The save mode, where the pack was saved, will be shown at the dialog too.
I often install other addons or works in progress to look at code for someone or often need to toggle my own addons ON/OFF as I am working on them. I got sick of having to deselect everything I no longer need running & reselect everything I want running when I am done debugging something.
File Name |
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2.31 |
55kB |
Baertram |
06/02/24 11:19 AM |
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2.30 |
55kB |
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2.29 |
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circonian |
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1.0 |
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07/31/15 08:22 PM |
Comment Options |
Baertram |
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02/07/21, 07:38 AM | |
Forum posts: 1
File comments: 16
Uploads: 0
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Would it be possible to add a function basically Setting a Profile to all Characters?
Currently when I change a Preset and save it on my main I have to relog to all characters at least once and load that Preset. |
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Arokhaerr |
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01/06/21, 08:10 AM | ||
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You are right, it doesn't If the base table entry langArray[lang] is missing it will fail to access any "sub values"
I thought it was using metatables already to use en as fallback language if another one is missing. At least my own addons do this, seems it doesn't with this one yet. Thanks for the hint.
Last edited by Baertram : 01/06/21 at 08:11 AM.
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Baertram |
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01/05/21, 10:21 PM | |
Code:
/script SetCVar("language.2","it") Code:
user:/AddOns/AddonSelector/AddonSelector.lua:184: attempt to index a nil value stack traceback: user:/AddOns/AddonSelector/AddonSelector.lua:184: in function 'AddonSelector_GetLocalizedText' |caaaaaa<Locals> textToFind = "DeselectAllAddons" </Locals>|r AddonSelectorDeselectAddonsButton_Initialized:4: in function '(main chunk)' |caaaaaa<Locals> self = ud </Locals>|r [C]: in function 'CreateControlFromVirtual' EsoUI/Libraries/Globals/GlobalVars.lua:18: in function 'CreateControlFromVirtual' |caaaaaa<Locals> name = "AddonSelector", parent = ud, templateName = "AddonSelector" </Locals>|r user:/AddOns/AddonSelector/AddonSelector.lua:1241: in function 'AddonSelector:CreateControlReferences' |caaaaaa<Locals> self = [table:1]{version = "1.443", name = "AddonSelector", noAddonNumUpdate = F, noAddonCheckBoxUpdate = F} </Locals>|r user:/AddOns/AddonSelector/AddonSelector.lua:1356: in function 'AddonSelector:Initialize' |caaaaaa<Locals> self = [table:1], svName = "AddonSelectorSavedVars", SAVED_VAR_VERSION = 1, defaultSavedVars = [table:2]{autoReloadUI = 0, svMigrationToServerDone = F}, worldName = "NA Megaserver", oldSVWithoutServer = [table:3]{} </Locals>|r user:/AddOns/AddonSelector/AddonSelector.lua:1473: in function 'OnAddOnLoaded' |caaaaaa<Locals> event = 65536, addonName = "AddonSelector" </Locals>|r |
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DewiMorgan |
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12/27/20, 04:56 PM | ||
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Nice find! I also had this happening before but never realized it came due to the "Save" of a new profile".
Saving an exisitng one does not break the ESC key. Will have a look. Thanks!
Last edited by Baertram : 12/27/20 at 04:57 PM.
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Baertram |
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12/27/20, 04:45 PM | |
Really minor glitch: seems to break the escape key in the addons page when saving a new profile, until the next reloadui. That is, you can close the addons menu and reopen it, and esc won't close it, until you next reloadui.
Workaroundable by selecting another option from the menu, though. |
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DewiMorgan |
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10/22/20, 09:30 AM | ||
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Addons in the game are baiscally controlled via the file AddOnSettings.txt. And this file on PTS is currenty buggy so not sure if this addon will work properly on PTS atm -> It does not save the name of the characters and accounts properly in the same format as live does so if you change languages ingame it might become buggy. And AddonProfiles or AddonSelector also might be buggy due to this. To copy live to PTS: Logout first on live and PTS! Then you copy the SavedVariables file of live/SavedVariables/AddonSelector.lua to PST/SavedVariables/AddonSelector.lua. Edit the file PTS/SavedVariables/AddonSelector.lua with a text editor. Search for ["EU Megaserver"] or ["NA Megsaver"] depending on which server you play on or you want to copy to PTS. Copy the whole table starting with Code:
["xx Megaserver"] = { In between will be several other tables staring with ["..."] = { and closing with }. So you need to find the closing } of the ["xx Megaserver"] by eithe rusing a text ediot which supports this (I recommand Notepad++ with lua plugin!) or counting the opening and closing { } manually And then paste it below Code:
AddonSelectorSavedVars = { Search for other tables starting with ["PTS"] and delete those complete tables from ["PTS"] = { to it's closing } Save. Login. Try |
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Baertram |
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10/22/20, 08:07 AM | |
Forum posts: 0
File comments: 55
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Anyone know how I can move my groups over to PTS? I have copied over all addons and variables, but it gives my old addon selector groups on PTS.
I looked at the saved variables in the live folder and they are old lists, although when I open live it shows new lists - does the addon take the list from another file? |
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rodneyregis |
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08/18/20, 08:00 AM | |||
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Re: Re: Disconnected for Spamming
Thank you! I will give that a go and see what I come up with. If I find anything I will utilize the link and share the information with you all.
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Siral |
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08/18/20, 02:14 AM | ||
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Re: Disconnected for Spamming
Nope, and this adon is not adding chat messages or raising events, something that makes the client "spam" and kick you for it.
You might have any other addon in your loaded addon/library profile though which does add messages or events and this addon activates the profile? Hard to test but: Check at the character login screen which addons your toon, where the kick happens, got enabled and disable them one after another (after enabling LibDebugLogger, like described below!). Make some screenshots e.g. so youg ot that list. Logout. Install LibDebugLogger. Check your live/SavedVariables folder for the file LibDebugLogger.lua. If it exists: rename it. So a new file will be created. Activate LibDebugLogger ingame for your toon + the other addons where the spam logout happens. Login and after the logout happens check the SV file LibDebugLogger.lua again. Hopefully it got created. You can upload it here to read it better: https://sir.insidi.at/or/logviewer/ And you might also use the share button after upload (top row of the screen) to share the link with us here. Maybe you can see the loading lines of the addons in the file then, like "Loaded addon LibDebugLOgger, Loaded addon xyz,..." and see the ones that got loaded before the spam happens to get a hint which one of your addons might be the problem AND if one has added a lot of chat output already (should be in the list of LibDebugLogger as well then). If you see the names of the loaded addons disable the others not loaded (compared to your screenshots) as they shouldn't be the problem. And then you need to disable the addons one after another to check which one it was.
Last edited by Baertram : 08/18/20 at 08:50 AM.
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Baertram |
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08/17/20, 08:19 PM | |
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Disconnected for Spamming
Heya!
I was wondering if anyone else has had this issue. I love this add-on. TYVM for building it. However, I have been disconnected quite a few times usually right after logging into a character that has it enabled. It was the newest add-on to my collection, so I disabled it and have not had the issue since doing it. I am not saying this is the culprit. It could be one of my other add-ons and this one combined that is causing the issue. Was just curious if anyone else had experienced it? Thanks! |
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Siral |
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08/17/20, 06:21 AM | |||
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Re: Re: Re: feature request
Unfortunately there really is no way to change the loaded addons without another reloadui. Just asked again and got the proof it works this way. Addons always need a reloadui somehwere, loading screens ingame do not do a reloadui. So you manually/programmatically need to force the reloadui so make the changed addons work. You cannot tell the game to activate the addons BEFORE porting into a dungeon. Neither if you manually port into a dungeon by clicking on a dungeon icon nor porting to your group nor via the group finder. You'd port in having a loading screen and after that another one (by reloadui) to activate the addon profile. The solution for your usecase would be a hybrid addon profile with only really needed dungeon addons and a few crafting addons. Crafting addons should not impact the loading screens if their SavedVariables files ar enot too big (e.g. do not activate CrafStore if you got all the marker icons and track styles etc. activated across all toons!). Disable all other MasterMerchant and similar addons with big SV files. And do the reloadui before you queue. Then do your crafting and the loading into the dungeon should be okay. In the end you got some crafting addons still enabled then but you are able to play directly. Maybe they can wait after the first boss then, if you ask, for another reloadui where you disable the profile and load the "dungeon only" profile.
Last edited by Baertram : 08/17/20 at 07:13 AM.
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Baertram |
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08/16/20, 07:13 AM | ||
Re: Re: feature request
the problem with the fast guys was only an example. For me it's too long either. My solution now is: I stand around with my dungeon addons, looking Netflix, browsing the internet, reading a book and move the mouse from time to time preventing a forced logoff.
Last edited by TNTKokser : 08/16/20 at 07:13 AM.
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TNTKokser |
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08/16/20, 02:34 AM | ||
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Re: feature request
There would be the same time and problem. Loading a predefined profile can only be done after you got into the dungeon and that would happen at each loading screen in a dungeon! There is no way to detect if you ports in via the group finder or not. One can only assume you ported in via or because you had used it before. But the event to use always triggers as a loading screen happens, and this would start another reloadui with the other profile then. Means: Always double time of loading screens in dungeons. Or maybe only once and will only reset if you leave dungeons.
I can have a look but in the end you won't stop these kind of child players from rushing forward without waiting! And you'll always have the same double loading time at the beginning. You should try to teach them to just wait for all to arrive instead of building workarounds for bad habits...
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Baertram |
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08/15/20, 07:34 PM | |
feature request
would it be possible to integrate a reloadui or force the loading of a profile on an event basis?
problem: waiting for a group finder slot as a dd may take half an hour or more. Nice time for looting and doing writs. But when I loot I use a completely different set of addons (like HarvestMap, writ tools, guildstore tools) then in a dungeon (small set of cooldown timers and warners) since I don't have a high end computer nor a fast broadband connection. Loading the dungeon plus reloadui for another addon profile takes too long for most random groups. They may already kill the first boss and mobs before I'm ready. It would be nice if I could predefine a profile that would be loaded when the group finder ports me to the dungeon. |
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TNTKokser |
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