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Updated: 06/06/16 02:47 AM
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Dark Brotherhood (2.4)
Updated:06/06/16 02:47 AM
Created:04/05/14 08:36 AM
Monthly downloads:109
Total downloads:108,978
Favorites:114
MD5:
Categories:Discontinued & Outdated, Combat Mods, Graphic UI Mods, Info, Plug-in Bars
MyXPView  Popular! (More than 5000 hits)
Version: 2.5
by: Edda, Ayantir
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Donation info :
@pandantagol - EU/NA server
~~~~~~~~~~~~~~~~~~~~~~~~~~~~


So far, thank you to these generous donators : @Enercul, @Chelatron, @Limalia, @Gizmodio, @Eks (), @demeiz ( again), @Badios, @halilihq, @thegoonies99, @Deano, @rhinobear, @(the dude who gave me 500g I forgot the name), @Sayorim (), more... - Thank you guys


MyXPView is a hybrid PvM/PvP addon to track your experience and rank points. Comes with a nice dynamic XP|RP bar and a full featured XP|RP meter.

The XP|RP bar has a persistance behavior where gains are displayed in "packs" given they fall in a given customizable time-frame delay. The packs or single XP|RP gains are displayed as a white-ish overlay bar next to your current XP percentage (you can set this option to '0' to disable it).



Command lines

/mxpv toggle : enable/disable MyXpView UI globally
/mxpv xpbar : enable/disable XP bar display
/mxpv meter : enable/disable the XP meter UI
/mxpv reset : resets the XP meter
/mxpv fade 'x' : sets the XP gain display & pool duration (can be set to '0' to disable)
/mxpv rf 'x' : sets the XP rate factor (maximum 1 - only used in 'combatonly' mode)
/mxpv console : enable/disable XP logs in chat window
/mxpv combatonly : enable/disable XP meter running only when in combat
/mxpv switch : switch between XP and RP tracking
/mxpv autoswitch : auto-switch between XP and RP tracking
/mxpv scale 'x' : scales the addon's global size (default 1)
/mxpv dump : dumps a few variables and options

All options are available in the Addon settings menu.


Special/new options

/mxpv autoswitch : when activated the addon will automatically switch to either track your XP or RP as soon you enter combat against an AI or Player.

/mxpv combatonly : let's you have full control over your grind time and stats by only running the metter while you are in combat.

/mxpv rf 'x' : rate factor - if and when your are in 'combatonly' mode, you may want to account for the time you are actually not in combat, i.e. moving around or resting, let's say 1/4 of your time. You can account for that extra time by doing /mxpv rf 0.75 or via the settings menu.


Feedback

Make sure to submit your ideas to new features / improvements or bug reports in the comments section

~ Enjoy ~

Edda
v2.5 (Ayantir)

- API Update, lib updated, few changes for compatibility with removal of VR, removed obsolete libs, little code clean

v2.24.2

Update provided by @lysergia. API version fixed + StartPaused & CombatUnpauses features.

v2.24

Max veteran rank is now 16 (v2.2.4 Orsinium).

v1.7

Fix for update 7 (1.7.0)

v1.6

Update by Garkin : now showing Champion XPs

v0.41

UI is now scalable - on request.

v0.4

Full support for Rank points added.

v0.32

Settings menu added :)

v0.30

Rate factor option added.

v0.29

No new features sorry - cleansed the code a bit.

v0.28

Added support for Veteran Ranks XP

v0.26

Added UI position in user's saved variables.

v0.25

XP meter added.

Command line rewrites.

Combat only option.

User's options saved added.

v0.15

First draft
Optional Files (0)


Archived Files (31)
File Name
Version
Size
Uploader
Date
2.24.2
156kB
Edda
01/15/16 05:07 AM
2.24.2
41kB
Edda
01/13/16 04:02 AM
2.24.2
41kB
Edda
01/11/16 08:16 AM
2.24
41kB
Edda
11/28/15 10:51 AM
1.7
41kB
Edda
09/08/15 02:55 AM
1.6
41kB
Edda
03/29/15 07:49 AM
0.42
36kB
Edda
03/11/15 10:15 AM
0.41
14kB
Edda
02/26/15 04:52 AM
0.41
98kB
Edda
02/04/15 10:29 AM
0.41
116kB
Edda
02/04/15 04:09 AM
0.41
97kB
Edda
11/17/14 04:38 AM
0.41
97kB
Edda
08/09/14 08:54 AM
0.41
97kB
Edda
07/22/14 10:20 AM
0.41
97kB
Edda
06/08/14 12:19 PM
0.41
14kB
Edda
06/02/14 12:18 PM
0.4
14kB
Edda
05/29/14 04:51 PM
0.4
14kB
Edda
05/28/14 04:25 AM
0.4
14kB
Edda
05/25/14 07:35 AM
0.4
14kB
Edda
05/23/14 02:33 PM
0.4
14kB
Edda
05/23/14 02:27 PM
0.34
13kB
Edda
05/10/14 10:52 AM
0.32
12kB
Edda
05/01/14 01:28 PM
0.30
6kB
Edda
04/26/14 03:00 PM
0.29
6kB
Edda
04/24/14 03:18 PM
0.28
6kB
Edda
04/21/14 04:48 PM
0.28
6kB
Edda
04/21/14 10:55 AM
0.26
6kB
Edda
04/15/14 12:52 PM
0.25
6kB
Edda
04/13/14 02:51 PM
0.25
6kB
Edda
04/13/14 02:47 PM
0.25
6kB
Edda
04/12/14 02:04 PM
0.15
4kB
04/05/14 08:36 AM


Post A Reply Comment Options
Unread 03/04/16, 03:52 PM  
QuadroTony
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Forum posts: 828
File comments: 3866
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i mean unmovable by mouse =) and under other UI elements

made it under inventory for example
Last edited by QuadroTony : 03/04/16 at 03:58 PM.
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Unread 03/04/16, 03:24 PM  
Edda
 
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Forum posts: 60
File comments: 132
Uploads: 4
Originally Posted by QuadroTony
hey, where is the option to lock addon on the screen, please?
What do you mean ? The addon is supposed to save it's position across sessions.
Last edited by Edda : 03/14/16 at 06:28 AM.
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Unread 03/04/16, 06:03 AM  
QuadroTony
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hey, where is the option to lock addon on the screen, please?
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Unread 01/26/16, 09:31 AM  
Edda
 
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Re: Combat

Originally Posted by Denali_
Anyone else still having the bar show when not in combat?
The bar is not supposed to hide while not in combat.
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Unread 01/20/16, 08:32 PM  
Denali_

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Combat

Anyone else still having the bar show when not in combat?
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Unread 01/15/16, 07:36 AM  
Kaliska

Forum posts: 0
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Re: Re: Re: Addon not working since last game patch

Originally Posted by Edda
Originally Posted by Kaliska
Clicked update through minion and it stayed on updating for ages.

Closed minion and reopened and it's now removed itself from installed addons and now when i try to re-install it just sits on downloading and refuses to install.

Help, I love this addon!! What am I doing wrong?
Try to physically delete the addon where is it installed then redownload from Minion or directly from here.

Here is the how-to install an addon from EsoUI : http://www.esoui.com/forums/faq.php?..._howto_install

Thanks Edda!

I had tried deleting files last night but they reinstalled so who knows what was going on

Deleted again and it installed perfectly through minion.

Thanks again
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Unread 01/15/16, 03:40 AM  
Edda
 
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Re: Re: Addon not working since last game patch

Originally Posted by Kaliska
Clicked update through minion and it stayed on updating for ages.

Closed minion and reopened and it's now removed itself from installed addons and now when i try to re-install it just sits on downloading and refuses to install.

Help, I love this addon!! What am I doing wrong?
Try to physically delete the addon where is it installed then redownload from Minion or directly from here.

Here is the how-to install an addon from EsoUI : http://www.esoui.com/forums/faq.php?..._howto_install
Last edited by Edda : 01/15/16 at 03:55 AM.
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Unread 01/14/16, 02:55 PM  
Kaliska

Forum posts: 0
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Re: Addon not working since last game patch

Clicked update through minion and it stayed on updating for ages.

Closed minion and reopened and it's now removed itself from installed addons and now when i try to re-install it just sits on downloading and refuses to install.

Help, I love this addon!! What am I doing wrong?
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Unread 01/13/16, 04:04 AM  
Edda
 
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Forum posts: 60
File comments: 132
Uploads: 4
Re: Addon not working since last game patch

Originally Posted by wrebollo
Hi, the addon is not showing for me since the last game patch, not showing on settings either, what can I do to make it work thanks. What information would you need from me.
As @lysergia said, I forgot to rename the MXPV folder. I'm uploading a new archive with the correct folder name.
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Unread 01/13/16, 02:52 AM  
lysergia

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Renaming the new "MXPV-2.24.2" folder to "MXPV" fixes the addon not showing up. Seems like ESO doesn't like either dashes or dots in Addon folder names.
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Unread 01/12/16, 02:23 PM  
wrebollo

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Addon not working since last game patch

Hi, the addon is not showing for me since the last game patch, not showing on settings either, what can I do to make it work thanks. What information would you need from me.
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Unread 01/11/16, 02:52 AM  
Edda
 
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Forum posts: 60
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Re: Re: Re: API Version Patch + Timer Starts Paused + Combat Unpauses Timer

Originally Posted by lysergia
Originally Posted by Edda
Hi @lysergia.

I was about to upload your update right here but I don't get your CombatUnpauses option ??? This is actually what the CombatOnly option does. Only run the meter while in combat.
Combat mode is 2 features: start the timer when entering combat, pause the timer when leaving combat. I only want the first feature.

My use case is that I want the time in-between kills to be counted as well, not only combat time but stuff like the time it takes to turn in/get quests. So I'll finish farming, turn in quests, pause/reset meter, and then make a trip to town to sell/craft. Then when I start killing things I want the timer to automatically start again, but I don't want it to stop until I head back to town.

Or if I get distracted I can pause the timer and not have to remember to un-pause it when I start killing things again.


One other thing I've been working on(and I think the last thing to make this the perfect addon for me) is an auto-pause timeout. So MXPV would track the time since last combat, if it's greater than the timeout it will automatically pause the timer. It's the 2nd feature of Combat Mode, but with an adjustable amount of time before pausing(instead of immediately). So then I could just set it to 5/10 minutes and not even have to pause when I head back to town... But I can't get it working right. I got it to pause after X seconds out of combat, but during that time the timer speeds up super fast(so that a minute or two pass in 2 seconds).


Is there a git/github repo of the source code or something I can submit PRs/patches to instead?
https://github.com/lapinott/MXPV

I suppose all you have to do to is the same as in MXPV.GetSetCombatState() -> MXPV.Meter.Pause(). There's no reason it works inside of GetSetCombatState and not inside your function. Then check for the delta time inside the main func.
Last edited by Edda : 01/11/16 at 02:54 AM.
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Unread 01/11/16, 02:33 AM  
lysergia

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Re: Re: API Version Patch + Timer Starts Paused + Combat Unpauses Timer

Originally Posted by Edda
Hi @lysergia.

I was about to upload your update right here but I don't get your CombatUnpauses option ??? This is actually what the CombatOnly option does. Only run the meter while in combat.
Combat mode is 2 features: start the timer when entering combat, pause the timer when leaving combat. I only want the first feature.

My use case is that I want the time in-between kills to be counted as well, not only combat time but stuff like the time it takes to turn in/get quests. So I'll finish farming, turn in quests, pause/reset meter, and then make a trip to town to sell/craft. Then when I start killing things I want the timer to automatically start again, but I don't want it to stop until I head back to town.

Or if I get distracted I can pause the timer and not have to remember to un-pause it when I start killing things again.


One other thing I've been working on(and I think the last thing to make this the perfect addon for me) is an auto-pause timeout. So MXPV would track the time since last combat, if it's greater than the timeout it will automatically pause the timer. It's the 2nd feature of Combat Mode, but with an adjustable amount of time before pausing(instead of immediately). So then I could just set it to 5/10 minutes and not even have to pause when I head back to town... But I can't get it working right. I got it to pause after X seconds out of combat, but during that time the timer speeds up super fast(so that a minute or two pass in 2 seconds).


Is there a git/github repo of the source code or something I can submit PRs/patches to instead?
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Unread 01/11/16, 12:43 AM  
Edda
 
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Forum posts: 60
File comments: 132
Uploads: 4
Re: API Version Patch + Timer Starts Paused + Combat Unpauses Timer

Originally Posted by lysergia
Hi, here's a patch to update to the latest API version(doesn't seem broken to me), as well as two new meter features. StartPaused pauses the timer when you login or when the meter is reset. CombatUnpauses automatically unpauses the meter when you enter combat.

patch: http://sleepanarchy.com/p/zAJwB6
raw: http://sleepanarchy.com/p/zAJwB6/raw

Edit 1:
full addon w/ wrong version bump(accidentally did 1.8 instead of 2.24-2): https://drive.google.com/file/d/0B8d...ew?usp=sharing

Edit 2:
Fixed version numbers
http://sleepanarchy.com/p/AZfdYU
https://drive.google.com/file/d/0B8d...ew?usp=sharing
Hi @lysergia.

I was about to upload your update right here but I don't get your CombatUnpauses option ??? This is actually what the CombatOnly option does. Only run the meter while in combat.
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Unread 01/10/16, 07:15 AM  
lysergia

Forum posts: 0
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API Version Patch + Timer Starts Paused + Combat Unpauses Timer

Hi, here's a patch to update to the latest API version(doesn't seem broken to me), as well as two new meter features. StartPaused pauses the timer when you login or when the meter is reset. CombatUnpauses automatically unpauses the meter when you enter combat.

patch: http://sleepanarchy.com/p/zAJwB6
raw: http://sleepanarchy.com/p/zAJwB6/raw

Edit 1:
full addon w/ wrong version bump(accidentally did 1.8 instead of 2.24-2): https://drive.google.com/file/d/0B8d...ew?usp=sharing

Edit 2:
Fixed version numbers
http://sleepanarchy.com/p/AZfdYU
https://drive.google.com/file/d/0B8dKZlkLuU_sMV8tWk5aOG5sSjQ/view?usp=sharing
Last edited by lysergia : 01/10/16 at 07:33 AM.
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