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One Tamriel (2.6)
Shadows of the Hist (2.5)
Updated:01/08/17 05:19 AM
Created:01/15/16 11:42 AM
Monthly downloads:180
Total downloads:47,597
Favorites:61
MD5:
Categories:Discontinued & Outdated, Info, Plug-in Bars, TradeSkill Mods, ToolTip, Unit Mods, Utility Mods
BetterUI :: Gamepad Interface Improvements  Popular! (More than 5000 hits)
Version: 2.33
by: prasoc [More]


A Gamepad Interface Improvement Addon by prasoc

BetterUI is a multi-faceted improvement addon for the gamepad interface. It aims to overhaul the restrictive gamepad UI and fix the limitations of the design by enhancing and replacing large portions of the default interface.

If you enjoy this addon, you can send some ingame coin to @prasoc or donate via PayPal

GitHub: https://github.com/prasoc/BetterUI



NEW IN V1.75:
  • Enhanced Banking is here! Take a look at the lovely screenshot, it's a remarkable improvement to the default interface!
  • "Stack Bank Items" has been implemented - something missing from the default ZOS banking interface!
  • Researchable items can now detect duplicates, thanks for the code ScotteYx! Much appreciated

NEW IN V1.57:
  • Completely redesigned Guild Store interface!!!
  • dataDaedra integration - tired of the resource usage of MasterMerchant? Well now you can use dataDaedra instead! It's implemented into the tooltips and new Guild Store exactly the same way as MM is, so you will gain valuable resources at no cost
  • Guild Store filter saving, with additional reset keybind. Guild store browsing just got a hell of a lot quicker!
  • Fixed a ZOS bug so that individual stacks of items in the inventory can be distinguished in the tooltips
  • Option to replace the inventory's "Value" with either MasterMerchant or dataDaedra's market price (the prices show up in yellow)


NEW IN V1.0:
  • Completely redesigned inventory interface, based on SkyUI. This is the feature you've all been waiting for
  • Mark as "Junk" option, de-clutters your main inventory, just like the keyboard interface has
  • New, modular design allowing for complete addon customizability

Features:
  • Character name displayed at top of target frame
  • Unit price in Guild Store browsing
  • MasterMerchant functionality! - Note: MM needs to be installed before you can enable this
  • Daily Writ display for *all* crafting stations (currently in English only, will get French and German in soon!)
  • Health text display overlaid on the top of the target unit frame
  • Attribute bars now have text labels!
  • Swap A (sort) and X (select) in the guild store page for intuitive gamepad use!
  • Displays the style of items above the item tooltip
  • Basic research tracker displays on each item whether it can be used in research or is already known


Looking for more gamepad addons?
2.33
----
- @lokyst: This fixes the tooltip not updating when moving items between bank/bags, and moving stacked items or non-stackable items of which there are multiple in the bank/bag.

2.30a
----
- Fixed Minion issue

2.30
----
- Global
- Dutch language support, thanks to @NelDaSi
- Portugese language support, thanks to @NelDaSi

- [Enhanced Guild Store]
- Fixed bug with (A) and (X) sorting swapping not working
- Removed the "Seller" Column, replaced with a "Stat" column
- Fixed bug that hides the fields in the search menu

- [Enhanced Inventory]
- Now auto-loads inventory rather than crafting bag
- Fix items not appearing when added to inventory
- Fix using misc. items
- Fixed an issue with "Character attributes" not disappearing


2.26
----
- General Interface
- Option to destroy mail instantly

- [Enhanced Inventory]
- Fixed keybind unbind issue when leaving the inventory

- [Enhanced Guild Store]
- Fixed init bug where name filter doesn't appear
- Removed DD integration
- Refactoring and large improvements of old code

2.25
----
- [Enhanced Inventory]
- "Mark as Junk" is now functional again
- "Consumable" -> "Quickslot"
- Fixed item "Attribute Icons" not displaying (enchanted item, stolen item, etc.)
- Category list position is now remembered upon re-opening the inventory menu

- [Enhanced Guild Store]
- Fixed "Reset Filters" crashing
- Removed debugging message "Building List"

2.20
----
- Redesigned categories for [Enhanced Inventory] which gives a VASTLY better experience
- You can now view Quest Items (again)
- The crafting bag is now integrated, with great new features:
- Crafting bag has categories, and the "type" column is much more descriptive
o For example, items now have "Style Material", "Tannin", and "Temper" instead of
the generic category listed. I am still fine-tuning this, but it's a remarkable improvement
from a usability standpoint
o this will also be integrated into [Enhanced Bank] very shortly, watch this space
- You can now use the mouse scroll on the left hand item tooltip!
- Fixed [Enhanced Inventory] keybinds not appearing automatically
- The option to "Destroy" an item is now hidden for items that are "Locked"

2.11
----
- Fixed equipping 1H-weapons and Shields
o Also fixed "Ring 1" and "Ring 2" dialog displaying
- Fixed "New" icon being a white square
- More fixes incoming...


2.10
----
- Repositioned the left tooltip to display a LOT more information per item
- Native Russian language included, thanks to @Ckau

- [Enhanced Inventory]
- Now displays the equipped items in the current slot
o There are now 3 new icons next to the equip slot type
- Fixed Issues with item's descriptions crashing the game
- "Mark Item as Junk" is now displayed correctly

- [Enhanced Banking]
- Now includes many updates that were applied to the Inventory interface

- [Enhanced Guild Store]
- Merged a pull request to allow the "Listings" page to display the MM price (if enabled in the options of [Enhanced Inventory])

2.04
----
- Corrected the "Scales from... X to Y" text on items with Champion Level scaling
- Replaced the "Junk" icon with one provided by @Ckau which fits in with the rest of the icons. Thanks!
- Rings and Necklaces are now displayed in the "Type" column

2.03
----
- Fixed issue with MasterMerchant values in Inventory not working
- Fixed issue with broken "Split Stack" of items
- Fixed "Destroy Item" dialog
- Enabled Russian fonts

2.02
----
- More bug fixes

2.01
----
- Fixed "Retrieve" item crashing
- Removed debug messages

V2.0
----
- [Enhanced Inventory] has been updated, ready for the Dark Brotherhood.
- I have essentially redeveloped the existing [Enhanced Inventory] for future compatibility,
and for the Crafting Bag
- Fixed a ZOS error with the removal of Vet Ranks, the sorting function now correctly determines the
champion points required for the item

- [Enhanced Banking]
- Minimal changes from the previous version, as the interface is based on my own library
- Will have to check into adding a new category for the Crafting Bag, was unable to test without
having ESO Plus membership (will be fixed VERY soon!)

- Localization support! Put your language strings into "lang/*.lua", and it will be hooked into BetterUI
- If you complete a translation, please send them to me - I will put them into the "lang" folder by default


V1.81
-----
- [Enhanced Inventory]
- Disabled the list animation when switching between categories. The whole interface feels a LOT more responsive
- "Link in Chat" is functional

- [Enhanced Banking]
- Fixed an issue with item stack transfers not updating correctly

- HUD frames
- New option to alter the account name color independently of the character name

V1.80
-----
- [Enhanced Banking]
- the interface responds INSTANTLY to withdrawals and deposits!
-> this fixes the problems encountered if you tried to transfer lots of items quickly
- "stack slider" now WRAPS
-> you can go from the max value of a stack to the min with a single button press! :)
- withdrawing and depositing a stack now disables the list
-> changing the item whilst transferring a stack has been disabled: a lot less errors!
- Fixed an anchoring issue with the footer, it is now attached correctly to the bottom keybind strip
- Issue with Tel-Var stone withdrawal fixed
- Keybind issues are sorted, had to re-develop the Keybind system but it works without error now

V1.75
-----
- [Enhanced Banking] is here! Massive improvements to the original Banking interface, based entirely on my own code (the "Window" API will be released pretty soon). See the attached screenshots, I'm very happy with how this has turned out :)
- Added "Stack Bank Items" into the menu, something that was lacking in the original gamepad interface
- It is still rough around the edges, so if there are any issues, report them in the comments

- Credit to ScotteYx for the code here: If you have multiple items with the same trait, it will come up as "Duplicate" in the interface, something requested by *many* people

V1.68
-----
- Fixed costume / disguise equipping in the Enhanced Inventory menu
- Fixed Guild Store issue where item category would reset upon searching
- Moved "Name Filter" to below the item category list for efficient Guild Store browsing
- Filtered out "Bound" items from appearing in the Sell Item tab of the Enhanced Guild Store

V1.65
-----
- Now includes a "Filter by Name" in the Guild Store browse panel!
- Fixes Main/Backup 2H weapon equipping

V1.6
-----
- Added status indicator icons to the [Enhanced Inventory], now new items can be distinguished!
- New option for [Enhanced Inventory]; you can now press the triggers to skip item types (like the default interface)

- Fixed group unit frame displaced background
- Fixed offline group members having "1 (100%)" health

- Fixed a major [Enhanced Guild Store] tooltip width issue

- Addon is automatically initialized if you turn the gamepad mode on during play
- no need to reload UI when switching between KB and gamepad now!

V1.58
-----
- Fixed the "Mark as Junk" item action not appearing
- Enabled the "Assign" button on the Quickslot panel in the Enhanced Inventory
- Fixed Guild Store Listings panel width issue

V1.57
-----
- Fixed a bug in ZOS' code to allow displaying individual stacks of items in tooltips!
- This fix makes selling stacks at the Guild Store *much* easier!
- Fixed "Split Stack" dialog in inventory
- Inventory categories are improved for armour, displaying the equip type, eg. "Chest", next to "Heavy" or "Medium"
- The stack number is now displayed next to the item name instead of as a seperate column
- Option to replace the inventory's "Value" with either MasterMerchant or dataDaedra's market price (the prices show up in yellow)

V1.55
-----
- Overhaul of the SavedVars system, which will enable future updates go much smoother!
- Causes the addon to reset to it's default values, so don't forget to re-enable the features you wish to use! :)

V1.51
-----
- Fixed SavedVariable issues. Your settings will be replaced with the default ones due to extreme changes in the recent versions.

V1.5
-----
- A completely redesigned Guild Store, which vastly improves upon the amount of information displayed
- dataDaedra integration (identical in my implementation to MM's, at vastly reduced resource usage! strongly recommend!)
- Fixed an issue where you couldn't "Use" quest items in the inventory
- Updated the API version to support the Thieves' Guild

V1.25
-----
- Altered the category list of the inventory to be identical to the keyboard's design (with an extra "All" category)
- New categories added: Consumables, Miscellaneous

V1.2
-----
- Major change to the interface's scale, now it will be a lot larger and easier to see! :)

V1.16
-----
- Fixed an issue where going into the Main Menu -> Inventory wouldn't allow you to use items
- Fixed an issue where you couldn't equip a necklace

V1.15
-----
- Redeveloped the Improved Inventory module to be compatible with other addons which use keybinds.
- Votan's Fisherman and Fish Fillet (among others) are now compatible with the new inventory!

- "General Interface" -> "Max Chat History Size" allows you to alter the buffer of the chat window

V1.1
-----
- New option (in the "Inventory" module) to reduce the font size of the LH tooltip, allowing you to see a lot more item information at once!

V1.05
-----
- Guild Store browse filter saving, with additional keybind "Left Stick Click" to reset them manually!

V1.01
-----
- Fixed empty "Junk" category crashing

V1.0
-----
- *Brand new Inventory interface* based on SkyUI, completely replacing the old Gamepad inventory
- Completely new modular design: each part of the mod is able to work independently, allowing you to completely customize the addon
- Mark as "Junk" functionality in the inventory, just like in the keyboard interface!
- Removed "Condensed GS listings" for future replacement :)

V0.69
-----
- Fixed non-updating reticleover unit frame text

V0.68
-----
- Fixed UI error on grouping

V0.67
-----
- Fixed "100/100 (100%)" displaying on the target frame when the option to display it is disabled.

V0.65
-----
- Group frame now has Character Name and health text

V0.61
-----
- Fixed crash when displaying "Ring" (no traits)
- Hides the trait tracker when the item doesn't have a trait

V0.6
-----
- The item tooltip now displays the item's style and whether the trait has been researched or can be used in research! The basics of a trait tracker have been scaffolded in :)

V0.51
-----
- Fixed an issue where the attribute bars wouldn't initialize correctly.

V0.5
-----
- Condensed guild store listings: much more information in one page!
- Can now swap A and X ("Sort" and "Select") in guild store, as having A = select is a lot more intuitive!
- Health, Stamina and Magicka attribute bar have text labels!

- All options toggle-able within Addon Settings!

V0.33
-----
- Fix location of health text (not over compass now!)
- Fix which allows the disabling of health text and doesn't disable the character name text

V0.32
-----
- Allow the health text functionality to be disabled (in Addon Settings -> BetterUI -> Target Frame Display)
V0.3
-----
- Health text display overlaid on the top of the target unit frame
- New custom character name colour and toggle display options
- Completely reworked and modularised code, and a reduction of global variables. Everything is neatly inside the namespace "BUI"

V0.2
-----
- Added a "Daily Writ" displaying on opening each crafting station - it only works in English at the moment! Soon to be fixed :) if anyone could comment on the addon with the names of each writ in other languages, that would be a great help
- Added new options menu toggles to disable displaying the account name on the target unit frame.

V0.11
-----
- Fixed error received when MM wasn't installed. MM is now not a necessary requirement, and the functions will be disabled if it isn't detected!

V0.1
-----
- Display the character name on target as well as the account name
Optional Files (0)


Archived Files (33)
File Name
Version
Size
Uploader
Date
2.30a
161kB
prasoc
11/23/16 05:44 PM
2.26
144kB
prasoc
08/29/16 11:46 AM
2.25
145kB
prasoc
08/11/16 10:19 AM
2.20
145kB
prasoc
06/26/16 07:34 AM
2.11
144kB
prasoc
06/12/16 01:59 PM
2.1
144kB
prasoc
06/11/16 12:50 PM
2.04
147kB
prasoc
06/06/16 03:49 PM
2.02
147kB
prasoc
06/01/16 12:31 PM
2.01
147kB
prasoc
05/31/16 03:46 PM
2.0
187kB
prasoc
05/30/16 05:06 PM
1.81a
135kB
prasoc
05/03/16 03:20 PM
1.81
135kB
prasoc
05/02/16 01:38 PM
1.80
134kB
prasoc
04/29/16 06:43 PM
1.75
134kB
prasoc
04/25/16 03:56 PM
1.68
133kB
prasoc
03/29/16 01:01 PM
1.65
131kB
prasoc
03/20/16 06:02 AM
1.6
129kB
prasoc
03/18/16 12:12 PM
1.58.2
114kB
prasoc
03/12/16 04:38 PM
1.58.1
114kB
prasoc
03/12/16 10:05 AM
1.58
118kB
prasoc
03/12/16 07:28 AM
1.57.1
118kB
prasoc
03/11/16 07:01 PM
1.55
116kB
prasoc
03/11/16 11:23 AM
1.51
116kB
prasoc
03/11/16 07:19 AM
1.5
116kB
prasoc
03/10/16 03:37 PM
1.25
87kB
prasoc
03/03/16 08:42 AM
1.2
87kB
prasoc
03/02/16 07:20 PM
1.16
87kB
prasoc
03/02/16 12:44 PM
1.15a
87kB
prasoc
03/02/16 09:57 AM
1.1
86kB
prasoc
03/01/16 12:44 PM
1.05
86kB
prasoc
02/29/16 03:16 PM
1.01
86kB
prasoc
02/29/16 11:21 AM
1.01
86kB
prasoc
02/29/16 11:02 AM
1.0
84kB
prasoc
02/28/16 07:49 PM


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Unread 03/03/16, 07:32 AM  
prasoc
 
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Originally Posted by Mrtoobyy
Nothing happens when I change the scale =( I've tried using different scales in BUI after changing the global UI settings. Am I missing something?
Do you have V1.2? I removed the (non-functional) UI scale slider in the options in the newest update. It was an accident to include it in the release pre-v1.2, where it was there but didn't do anything!
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Unread 03/03/16, 04:16 AM  
Mrtoobyy

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Nothing happens when I change the scale =( I've tried using different scales in BUI after changing the global UI settings. Am I missing something?
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Unread 03/02/16, 07:30 PM  
prasoc
 
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V1.2 is out

Inventory Scale problems fixed - implemented much quicker than I thought! Now you'll be able to easily read the inventory items at any resolution, or at any custom scale


----

@MkSb: I will definitely get a few extra categories put in, and will change the "Type" column to a more readable format, the main inventory issues seem to be resolved so I can focus on usability
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Unread 03/02/16, 01:07 PM  
MkSb

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wow, you made it fixed so fast. thanks!

btw, can i ask if it is on purpose or not to remove the consumable and miscellaneous categories in BUI inventory.
it hard to find something like recipes or trophies without these two categories.
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Unread 03/02/16, 12:27 PM  
prasoc
 
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@Daeymon: Excellent, I know how to reproduce the bug now; will get right on fixing it! Also, the font size currently is very difficult to change as a small fix, I will get that put in to the next large update (after I've got all of these little fixes out of the way)

@MkSb: I will look into it!

---

Thanks for all of the bug reports guys, it's extremely helpful

edit:

V1.16 is out

Fixed non-equippable necklace issue

Fixed Main Menu -> Inventory bug, unable to open cases

---
Last edited by prasoc : 03/02/16 at 12:46 PM.
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Unread 03/02/16, 11:45 AM  
MkSb

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i try to put my necklace on, but BUI ask me to put it on the hands...
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Unread 03/02/16, 10:35 AM  
Daeymon

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Originally Posted by prasoc
I seem to be able to open the writ Cases with the new inventory, what other addons do you have enabled?
Disabled all addons except BUI and pressing "A" on a writ reward case makes an opening sound, but nothing changes on screen.

Edit: Okay, if I enter the inventory directly, skipping the main menu, then writ reward cases work. But if press "Start", then select "Inventory" then writ reward cases do not work.

Also, any chance of being able to scale up the inventory font? Squinting to read my inventory is not going to be good on my eyes.
Last edited by Daeymon : 03/02/16 at 10:46 AM.
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Unread 03/02/16, 09:52 AM  
prasoc
 
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V1.15 is out

Custom keybinds (like "Fillet Stack" from Votan) now function with the new inventory interface

The inventory no longer cuts off before the footer, it is anchored to the footer's position now

---

@votan, my inventory now only overrides "Use", "Equip" and "Unequip" and lets the rest through. My apologies for breaking your mod, but it is now compatible
Last edited by prasoc : 03/02/16 at 10:02 AM.
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Unread 03/02/16, 06:44 AM  
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@Mrtooby: Thanks for the support! I'm still hammering out the categories. As an idea, I might create a custom control for the addon settings page that allows you to drag-n-drop and enable/disable categories, so complete customizability

@DerBombo: yeah many addons will be broken currently as it replaces the old inventory with a modified duplicate, but I will work on compatibility fixes that will make more addons work along side this The error message would be helpful

@votan: I heavily modify the keybind strip, as the old ones (from ZOS) won't work because they are all now running through insecure code. Will look in to your implementation of the keybind and see how I can improve compatibility between this and other addons, thanks!
Last edited by prasoc : 03/02/16 at 06:52 AM.
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Unread 03/02/16, 06:28 AM  
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Originally Posted by DerBombo
Otherwise really great! Me likey! Although the new inventory seems to have some issues with Votan's Fish Fillet addon. Don't know if it's that addon or your's having the actual issue, but as I'm trophy hunting right now, I sadly can't use the new inventory due to that.

If you need the actual error message, I can provide that to you once I get home!
yes, please. I don't have a game controller, but if I can do something, let me know.

I hook the context-menu and add a keybind button.
As a work-around you may have to disable "Show Fillet All Stacks" or use "Always Fillet All Stacks".
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Unread 03/02/16, 05:32 AM  
Mrtoobyy

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Originally Posted by prasoc
Originally Posted by Mrtoobyy
Finally!! The horizontal layout is here There is some issues though if you ask me. All the inventory categories as "weapon" and "apparel". I think it would be better to have the exact same categories as the original mouse and keyboard has. And also in the same order, now you have to move past quest category before going to quickslot. And the scale of the inventory is VERY small, I keep my custom scale of everything in game rather small. So a feature to change the scale just for the inventory would be awesome!

Otherwise great job man!!
You can press "LB" when you're on the first category to go straight to "Quickslots", a little shortcut

I will have a look at the scale of the inventory, there will probably be a separate scale slider put into the inventory options, as it needs to work on everyone's custom scale level.

Thanks for your support
prasoc
Yeah I noticed the shortcut wich is nice But I still feel like there's something missing with all the categories. Like I said before on the forum I'm so happy that you're doing what you're doing. Many thanks you sir.
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Unread 03/02/16, 05:01 AM  
DerBombo
 
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Originally Posted by Mrtoobyy
And the scale of the inventory is VERY small, I keep my custom scale of everything in game rather small. So a feature to change the scale just for the inventory would be awesome!
I second that.

Otherwise really great! Me likey! Although the new inventory seems to have some issues with Votan's Fish Fillet addon. Don't know if it's that addon or your's having the actual issue, but as I'm trophy hunting right now, I sadly can't use the new inventory due to that.

If you need the actual error message, I can provide that to you once I get home!
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Unread 03/02/16, 05:00 AM  
prasoc
 
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Originally Posted by Mrtoobyy
Finally!! The horizontal layout is here There is some issues though if you ask me. All the inventory categories as "weapon" and "apparel". I think it would be better to have the exact same categories as the original mouse and keyboard has. And also in the same order, now you have to move past quest category before going to quickslot. And the scale of the inventory is VERY small, I keep my custom scale of everything in game rather small. So a feature to change the scale just for the inventory would be awesome!

Otherwise great job man!!
You can press "LB" when you're on the first category to go straight to "Quickslots", a little shortcut

I will have a look at the scale of the inventory, there will probably be a separate scale slider put into the inventory options, as it needs to work on everyone's custom scale level.

Thanks for your support
prasoc
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Unread 03/02/16, 04:04 AM  
Mrtoobyy

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Finally!! The horizontal layout is here There is some issues though if you ask me. All the inventory categories as "weapon" and "apparel". I think it would be better to have the exact same categories as the original mouse and keyboard has. And also in the same order, now you have to move past quest category before going to quickslot. And the scale of the inventory is VERY small, I keep my custom scale of everything in game rather small. So a feature to change the scale just for the inventory would be awesome!

Otherwise great job man!!
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Unread 03/01/16, 12:46 PM  
prasoc
 
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V1.1 is out

You can now reduce the font size of the ingame LH tooltip, which allows for a LOT more item information to be displayed at once!



More improvements on the way
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