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Updated: 08/28/20 10:02 AM
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Compatibility:
Stonethorn (6.1.5)
Greymoor (6.0.5)
Harrowstorm (5.3.5)
Dragonhold (5.2.5)
Scalebreaker (5.1.5)
Updated:08/28/20 10:02 AM
Created:01/27/16 09:58 PM
Monthly downloads:131
Total downloads:13,650
Favorites:17
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Raffle Gold  Popular! (More than 5000 hits)
Version: 18.23.5
by: calia1120, dlrgames, Mircalla1803
Edit 8/28/2020 - dlrgames
Updated the wording displayed when the addon is building the database.
Please see the comments channel for a VERY useful process to speed up processing of Guild bank records.


Edit 4/17/2020 - dlrgames

New version with API updated for Harrowstorm. No other changes have been made.
Please note that due to the Guild data API changes collecting all the deposit info for a Guild raffle can take a LONG time. Even a small number of records may require over an hour!
If the addon tells you it needs to update the database, please be patient and let it run. It will tell you when it is ready.

Edit 1/2/2020 - dlrgames

I've uploaded a new version updated for the new API introduced with Scalebreaker (U23) and made a few small corrections in the tooltips. All functionality remains the same.

The embedded libraries have been removed, you will need to install the latest LibAddonMenu-2.0 seperately.

If you need an updated version of the addon with the Regrouper Workaround slash commands, you can find it here.

------------------------------------------------------------------------------
Raffle Gold is a convenient method for handling raffle percentages for gold while in-game.

Invalid Start / End Date: If you receive a message about an invalid start and/or end date after an update to the API and/or game client, select a different date, choose your previously selected date and the addon will work as intended.

You can access Raffle Gold by going to Settings -> Addon Settings -> Raffle Gold
or type in your chat window: /rafflegold

------------------------------------------------------------------------------
How to manually install addons:
  1. Locate the "Elder Scrolls Online" folder in your Documents
    For Windows: C:\Users\<username>\Documents\Elder Scrolls Online\<version>\
    For Mac: ~/Documents/Elder Scrolls Online/<version>/
    (replace <version> with the client you're using - "live" or "liveeu")
  2. You should find an AddOns folder, if you don't, create one.
  3. Extract the addon from the downloaded zip file into the AddOns folder.
  4. Log into the game, and on the character creation/selection screen you'll find the Addons menu. Enable your addons from there.
------------------------------------------------------------------------------

Raffle Gold offers two options for selecting raffle winners.

Option 1 - Basic Raffle Drawing
  • Entry Price: Amount required to purchase raffle tickets. Required only if not using Total Amount below.
  • 1st Place %: The percentage that the first place winner wins, based on the total amount of tickets purchased.
  • 2nd Place %: The percentage that the second place winner wins. (a zero amount will negate this, and 3rd, option)
  • 3rd Place %: The percentage that the third place winner wins. (see 1st and 2nd place for more information)
  • Total Entries: The total number of entries, not tickets, purchased.
  • Total Amount: The total amount generated from the raffle. Only required if Entry Price is empty above. If both Entry Price and this have values, then the addon will check the math.
  • Draw Raffle: This will check the information above and output the winning raffle ticket numbers and the amount that each place wins into the chat window.
Option 2 - Guild Bank Raffle Drawing
  • Entry Price: Amount required to purchase raffle tickets. (Required)
  • (OPTIONAL) Price per Ticket: The actual ticket price. Example: entry fee is $1k, but you get 10x tickets, this would be $100 per ticket
  • 1st Place %: The percentage that the first place winner wins, based on the total amount of tickets purchased.
  • 2nd Place %: The percentage that the second place winner wins. (a zero amount will negate this, and 3rd, option)
  • 3rd Place %: The percentage that the third place winner wins. (see 1st and 2nd place for more information)
  • Guild: The guild that you would like to use to draw the raffle.
  • Exclude Guild Rank(s) #: The guild rank(s) to exclude, in the order they appear in the guild pane, and above for any deposits made in increments of the "Entry Price". 1 = Guild Master
    For example: selecting #3 will exclude that rank as well as #1 and #2
  • Starting Amount $: This is the base amount being offered, without any raffle tickets even being purchased. (Any raffle tickets purchased will only build upon this amount, but can help if there is minimal participation for those that do enter)
  • Starting Date: This is the date that entries started being deposited for the raffle.
  • Starting Time: This is the time that entries started being deposited. (this should be based on your system time and not server)
  • Ending Date: This is the date that the entries finished being deposited for the raffle.
  • Ending Time: Any deposits made after this time, on the Ending Date, will be excluded from this raffle.
  • Prizes Per Username: The number of allowed prizes per username.
    • One: Can only win one of the 3 places
    • Multiple: Winners selected based on first ticket # drawn
  • Guild Raffle: This will compile the guild bank's history and output to the chat window when it is ready to continue.
    Clicking this again will let you know how many entries, the number of tickets (if different from entries), the amount, time remaining (if it hasn't ended yet), the username of each winner (once the raffle has finished), the ticket number and amount won.
  • Display Results: This does the same thing as Guild Raffle, but will include the amount that the guild earned, if the raffle has ended.
------------------------------------------------------------------------------
Slash Commands
/rafflegold - Opens the settings menu UI
/rg help - Displays the list of commands
/rg help set - Displays the command settings
/rg help list - Displays the commands for showing the current setting(s)
/rg help draw - Displays the commands for drawing the raffle
/rg help reset - Displays the commands for resetting the raffle
Raffle Settings
/rg set entry price <AMOUNT> - Sets the "Entry Price"
/rg set ticket price <AMOUNT> - Sets the "Ticket Price"
/rg set first place <PERCENT> - Sets the "1st Place" percentage
/rg set second place <PERCENT> - Sets the "2nd Place" percentage
/rg set third place <PERCENT> - Sets the "3rd Place" percentage
/rg set total entries <AMOUNT> - Sets the "Total Entries" for Basic Raffle
/rg set total amount <AMOUNT> - Sets the "Total Amount $" for Basic Raffle
/rg set guild <GUILD_NAME> - Sets the "Guild" for Guild Bank Raffle (case sensitive)
/rg set rank <GUILD_RANK_NUMBER> - Sets the "Exclude Guild Rank(s)" for Guild Bank Raffle (numeric value)
/rg set start amount <AMOUNT> - Sets the "Starting Amount $" for Guild Bank Raffle
/rg set start date <M/D/YYYY> - Sets the "Starting Date" for Guild Bank Raffle
/rg set start time <H:MM> - Sets the "Starting Time" for Guild Bank Raffle (military format)
/rg set end date <M/D/YYYY> - Sets the "Ending Date" for Guild Bank Raffle
/rg set end time <H:MM> - Sets the "Ending Time" for Guild Bank Raffle (military format)
/rg set prizes <One OR Multiple> - Sets the number of prizes a username can win per raffle
/rg set bonus <AMOUNT> <QUANTITY> - Gives QUANTITY of free tickets when AMOUNT of tickets purchased, per deposit, not username
/rg set bonus multi <YES or NO> - Sets whether a deposit can receive multiple bonuses, default is "YES"
List Raffle Settings
/rg list entry price - Displays the "Entry Price" amount
/rg list ticket price - Displays the "Price per Ticket" amount
/rg list percents - Displays the percentages for 1st, 2nd and 3rd
/rg list first place - Displays the "1st Place" percentage
/rg list second place - Displays the "2nd Place" percentage
/rg list third place - Displays the "3rd Place" percentage
/rg list basic settings - Displays the "Basic Raffle" specific settings
/rg list total entries - Displays the "Total Entries" for the Basic Raffle
/rg list total amount - Displays the "Total Amount" for the Basic Raffle
/rg list guild settings - Displays the "Guild Bank Raffle" specific settings
/rg list guild - Displays the "Guild" for the Guild Bank Raffle
/rg list rank - Displays the "Exclude Guild Rank(s)" for the Guild Bank Raffle
/rg list start amount - Displays the "Starting Amount" for the Guild Bank Raffle
/rg list start date - Displays the "Starting Date" for the Guild Bank Raffle
/rg list start time - Displays the "Starting Time" for the Guild Bank Raffle
/rg list end date - Displays the "Ending Date" for the Guild Bank Raffle
/rg list end time - Displays the "Ending Time" for the Guild Bank Raffle
/rg list prizes - Displays the "Prizes Per Username" for the Guild Bank Raffle
/rg list bonus - Displays all ticket purchase amounts and the number of free tickets for that amount
Raffle Drawing
/rg draw basic - This will draw the Basic Raffle
/rg basic results - Results from the last Basic Raffle drawing
/rg draw guild - This will run the Guild Bank Raffle\n(In-progress displays information; Ended displays winners)
/rg guild results - Results from the last Guild Bank Raffle drawing\n(A new draw will overwrite this information)
/rg entry <ENTRY_NUMBER> - Displays username, number of tickets, ticket numbers and amount deposited
/rg entry <USERNAME> - Displays all entries for the username, with a total deposited amount
/rg draw first - This will draw only the 1st place winner
/rg draw second - This will draw only the 2nd place winner
/rg draw third - This will draw only the 3rd place winner
Reset Raffle Settings
/rg reset all - Resets ALL of the stored information
/rg reset defaults - Resets only the default UI information
/rg reset bonus - Resets all bonus ticket amounts
/rg remove bonus <AMOUNT> - Removes bonus tickets for the specified amount
------------------------------------------------------------------------------

How does Raffle Gold work?
Raffle Gold does nothing more than simple math and selecting random numbers when using the basic raffle option.
The guild bank raffle utilizes the game's built-in API calls to query and compile the guild bank transactions within the timeframe specified. This does not interact with anything in the guild bank, whether items or currency. Using the guild bank raffle system ensures that there is a record available to all guild members of those that made a deposit.

For anyone concerned about Raffle Gold doing anything while in the guild bank, just keep in mind that you cannot access the settings menu, which is how you would interact with Raffle Gold, while using the guild bank.

The following Q and A directly pertains to the guild bank raffle option...

Can I make a deposit into the guild bank without buying raffle tickets?
Yes. You will just need to make a deposit that is not in increments of the entry price.
For example: if the entry price is $1k, $3,001 or $2999 would not count towards the raffle

Can I buy raffle tickets in bulk?
Yes. As long as the amount deposited can be divided by the entry amount it will be considered a raffle ticket purchase.
For example: if the entry price is $500, $9k and $16.5k would both be considered raffle ticket purchases

How are the raffle ticket numbers assigned?
In the order purchased, oldest to newest deposits.
For example: entry amount = 1k, price per ticket = zero
Guild Member #1 deposits 3k, they'd have ticket numbers 1, 2 and 3
Guild Member #2 deposits 1k, they'd have ticket number 4
Guild Member #3 deposits 5k, they'd have ticket numbers 5 - 9
Guild Member #1 deposits 2k, they'd also have ticket numbers 10 and 11

Why are there options to select just 1st, 2nd or 3rd place?
If you have any players that would like to donate to the raffle, but do not want to actually be selected during the drawing, you can use this feature to choose a different winner. It is recommended that you run for the entire raffle and update/replace anyone that was selected that didn't intend/want to be chosen.

Can I list items using Raffle Gold
No. But you could use the Raffle Unlimited addon that allows you to raffle items, gold (at a flat rate) and/or free raffle tickets (for the next raffle).

Will Raffle Gold interfere with other addons?
Raffle Gold will only scan your guild bank history when you draw and/or check the stats for the current raffle that is in-progress. It is a completely on-demand addon, and once it has compiled the information it will be dormant, until you run it again.

Limitations
  • Deposits that are made within the last minute might not appear when using the "Guild Raffle" to get the (current) results.
    Try waiting ~1 minute to use the "Guild Raffle" ability, which should include the deposit(s) in question.
  • The guild history on the server stores only 10 days worth of information, so it is important that this tool is used in a timely manner once a raffle has ended, to ensure that the information isn't lost.
  • Guilds that have plenty of guild bank transactions can take longer to build the information, but Raffle Gold will let you know in the chat window when it has finished and is ready for use.
  • There currently is no method for exporting in-game data to an external file, but any of the saved variables are stored in a file. IF you would like to access the information for the entrants when using the Guild Bank Raffle Drawing, the SavedVariables\RaffleGold.lua contains the entrant's information, i.e. entry number, username, number of tickets, amount deposited and raffle ticket number(s).
    The only issue is you will need to parse this information, if you would like to post it anywhere in a readable format. A parsing tool for Raffle Gold can be found at http://www.juliabedriy.com/rafflegold.html, where you can upload the raw LUA data file, found in the SavedVariables folder, directly into it.
This addon requires the following library:
v.18.23.5
API bump
Changed the text displayed when building the database

v.18.23.4
Updated API version for Harrowstorm. No other changes.

v.18.23.3
Updated version for Dragonhold release.
Updated for U23 API changes that broke previous versions.
Removed embedded libraries. LibAddonMenu-2.0 must now be independently installed.
Corrected tooltip text for draw 3rd place functions.

v.18.23.0
Updated version number to Homestead API build

v.17.23.0
Updated to LibAddonMenu version: 2.0 r23
Revised version number to reflect Current_ZOS_API_Build.LibAddonMenuRevision.AddonRevisionNumber

v.1.8.17
Updated version number to One Tamriel API build

v.1.8
Updated to LibAddonMenu v 2.0 r22

v.1.7.16
Updated version number to Shadows of the Hist API build
Updated to LibAddonMenu v 2.0 r21

v.1.7
Updated to LibAddonMenu v 2.0 r20

v.1.6.15
Updated version number to Dark Brotherhood API build

v.1.6.14
Updated version number to Thieves Guild API build

v1.6.1
Corrected an issue with the bonus ticket tiers not sorting properly.

v1.6
Added bonus ticket option at multiple tiers.
Removed "Price per Ticket", replaced by bonus ticket option.
Updated to LibAddonMenu v 2.0 r19

v1.5
Added a total deposited amount when using the slash command: /rg entry <USERNAME>

v1.4.4
Added a saved variable for excluded guild ranks to be used in the parsing script to HTML.

v1.4.3
Added the ability to exclude guild ranks from being included in receiving raffle tickets.

v1.4.2
Added the ability to restrict usernames to only one prize.

v1.4.1
Corrected an issue where any new transactions appeared above the oldest records retrieved.
Added additional slash commands.

v1.4
Corrected an issue where the guild bank history was not retrieving any new transactions without logging out and back in.
Added slash commands for all elements of the UI.

v1.3a
Corrected the guild "Starting Amount" from not being included in the "Current Amount" when checking an in-progress raffle.

v1.3
Added Starting Amount to the guild raffle option.

v1.2
Changed Duration to a selectable Ending Date and Time.

V1.1a
Corrected folder issue that made the addon not install properly.

v1.1
Corrected an issue if no guild bank deposits were made during the specified timeframe.
Optional Files (1)
File Name
Version
Size
Author
Date
Type
18.23.1
60kB
06/27/19 08:07 PM
Patch


Archived Files (11)
File Name
Version
Size
Uploader
Date
18.23.4
11kB
dlrgames
04/17/20 01:56 PM
18.23.3
11kB
dlrgames
01/02/20 12:56 PM
18.23.0
50kB
depeshmood
02/06/17 08:00 AM
17.23.0
50kB
depeshmood
10/31/16 05:15 AM
1.8.17
47kB
depeshmood
10/05/16 05:10 AM
1.8
47kB
depeshmood
08/06/16 02:35 PM
1.7.16
46kB
depeshmood
08/01/16 05:04 AM
1.7
49kB
depeshmood
06/07/16 07:14 AM
1.6.15
45kB
depeshmood
05/30/16 10:24 AM
1.6.14
45kB
depeshmood
03/07/16 06:30 AM
1.6.1
45kB
depeshmood
02/27/16 09:55 PM


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Unread 06/04/19, 01:14 PM  
Mait3rz

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File comments: 5
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Originally Posted by calia1120
Are you getting error messages at all? If so, those would be extremely helpful.
Hi mate I got working last night, it just seems some of the UI is broken.
You can’t select any Guilds from the drop down menus.

You can still select a guild using /rg set guild <GUILD_NAME>, did some testing with donations and all seems to be ok.

*****THE BELOW IS NOT A FIX FOR THIS ADD-ON*****
It could be irrelevant but another add on I tried for a Guild Welcomer wasn’t working correctly either. The owner replied with this message:

The issue is the way guildIds changed. I have patched this for elsweyr, but haven't gone about publishing anything yet.
If you're comfortable editing, do this:
GuildWelcomer.lua line 7, change GetGuildName(i) to GetGuildName(GetGuildId(i))

change guildId to newgid on line 23, and then add the following block of code at line 21:
Code:
local newgid = 0
for gi=1, GetNumGuilds() do
local gcheck = GetGuildId(gi)
if(guildId == gcheck) then newgid = gi end
end

Doing what he said did get his Guild Welcomer tool to work correctly.
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Unread 06/04/19, 06:21 AM  
calia1120
 
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Are you getting error messages at all? If so, those would be extremely helpful.
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Unread 06/03/19, 12:04 PM  
Mait3rz

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Re: Elswyer - needs fix

Originally Posted by MasterCG17
i can't select a guild. no guild showing up in the list. Can anyone help?
Same here - cant select the guild only has - on the drop down. Anyone know how to fix this? Or can suggest a raffle add on that works?
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Unread 05/26/19, 07:29 PM  
MasterCG17

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Elswyer - needs fix

i can't select a guild. no guild showing up in the list. Can anyone help?
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Unread 03/02/17, 09:48 AM  
depeshmood
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Re: Not removing guild rank from total amount calculation

Originally Posted by LeeTheMex
The total amount was including the excluded guild members entries.
From the Q and A of this addon...
------------------------------------------------
Can I make a deposit into the guild bank without buying raffle tickets?
Yes. You will just need to make a deposit that is not in increments of the entry price.
For example: if the entry price is $1k, $3,001 or $2999 would not count towards the raffle
------------------------------------------------

The raffle addons that I authored were programmed to allow members that may not win, due to being part of the excluded ranks, to be able to increase the jackpot, if they choose to do so. This makes it so guildmasters and officers for smaller guilds that offer raffles can "bump" up the total prize fund for the participating guild members while excluding their name(s) from being drawn.

If a member does not want to participate in the raffle, they only need to deposit in non-raffle increments.
For example, deposits made of 999 or 1001 gold for tickets in 1000 gold increments will not be included. Another example is 19999 or 20001 gold when the raffle tickets are 500 gold each.

------------------------------------------------
Comment from 02/27/16, 07:59 AM:
Originally Posted by depeshmood
If you are the guild master, then just set the "Exclude Guild Rank(s)" to "1" and you'll be excluded.

If you are not the guild master, and the guild master would like to participate, then you'll need to do one of three things...
Contribute to prize fund: IF you are a winner, then click "Draw..." for the place/prize that you won.

Deposit to guild bank, adding your gold, but excluding your name: Make deposits to the guild bank in increments that do not equal the "Entry Price" and increasing the "Starting Amount" to the amount you have deposited. For example, if the "Entry Price" is 500 gold then a deposit of 3001 gold would not be included and you could add 3000 to the "Starting Amount".

Deposit to guild bank, without contributing: Make deposits to the guild bank in increments that do not equal the "Entry Price". For example, if the "Entry Price" is 300 gold then 899 and 901 would not be included, but 900 would be.
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Unread 03/01/17, 05:54 PM  
LeeTheMex

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Not removing guild rank from total amount calculation

The total amount was including the excluded guild members entries. To verify, change rank exclusion and see the number of entries change but the total amount doesn't.

In RaffleGold.lua, around line 489, change:

Code:
	
        for k,v in ipairs(depositInfo) do
                nums.totAmt = nums.totAmt + v[5]
		if self.db.guildRank == nil or self.db.guildRank == "-" or userRanks[v[4]] == false then
			nums.entries = nums.entries + 1
To:

Code:
	
        for k,v in ipairs(depositInfo) do
		if self.db.guildRank == nil or self.db.guildRank == "-" or userRanks[v[4]] == false then
			nums.totAmt = nums.totAmt + v[5]
			nums.entries = nums.entries + 1
essentially moving "nums.totAmt = nums.totAmt + v[5]" after the "if" line.
Last edited by LeeTheMex : 03/01/17 at 05:54 PM.
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Unread 01/14/17, 07:51 AM  
depeshmood
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Originally Posted by Diesosoon
Is there a command to give a user tickets?
No, Raffle Gold does not have an option to give free tickets to usernames; however, Raffle Unlimited does have that functionality.

The reason for this is Raffle Gold gives winners the ability to only win gold, at different percentages. Raffle Unlimited, however, allows in-game items, gold (at a set amount) and free tickets as the various types of prizes available.
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Unread 01/13/17, 04:44 PM  
Diesosoon
 
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Is there a command to give a user tickets?
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Unread 11/06/16, 05:35 PM  
depeshmood
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Originally Posted by Eldorhaan
Originally Posted by depeshmood
Originally Posted by Eldorhaan
Originally Posted by depeshmood
Originally Posted by Eldorhaan
Concerning the link for parsing, when I upload my save variable, everything is fine, only the range date, it's in 1969, any clue why it's not working?
I would guess that the "Starting Date", "Starting Time", "Ending Date" and/or "Ending Time" were not configured. I have updated the parsing tools (for both of my raffle addons) to check for all 4 of these values. You can either check while in-game to ensure that you have made your selections and/or use the parsing tool to see if you receive the missing date/time values message.
No I have choose the starting time and ending, otherwise I could not export the result. When I check inside the lua file, it's correct, but it's when I export the problem happen.
May be it's the french format of date? DD/MM/YYYY the issue?

I just checked your web site, now it's working for ending time but the starting time is still "raffle from 12/31/1969 07:00 PM"
I didn't even think of there being an issue with the date format, so thank you for bringing this to my attention.

I have added a date format drop down menu selector on the parsing tool(s) for both "MM/DD/YYYY" and "DD/MM/YYYY" support. This will affect all dates that appear once the data has been parsed to properly reflect the user's date format.
Just checked your menu, nice, but it doesn't put the period of time now, only the ending time, but the format is good.
Also, sorry to point on little thing ^^, but the column date/time, seems to convert on an other time zone, as for my entries it was 15:36 but on the site it's 6:36, don't know if it's pm or am.
When a raffle has completed the parsing tools will no longer show the date range, i.e. start and end dates, but will instead show the drawing date, as the date range no longer really applies as players can no longer enter.

The column "Date / Time" is using the time stamp generated by the addon using the user's computer and I have no way of controlling that information.

The date/time that is displayed for when the parsing tool was used is server side and the only way to affect that would be to program another drop down menu that would require users to make a selection. I feel this is unnecessary, but I have included the server's timezone so that will appear. Hope this change resolves this issue for you.
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Unread 11/06/16, 07:12 AM  
Eldorhaan
 
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Originally Posted by depeshmood
Originally Posted by Eldorhaan
Originally Posted by depeshmood
Originally Posted by Eldorhaan
Concerning the link for parsing, when I upload my save variable, everything is fine, only the range date, it's in 1969, any clue why it's not working?
I would guess that the "Starting Date", "Starting Time", "Ending Date" and/or "Ending Time" were not configured. I have updated the parsing tools (for both of my raffle addons) to check for all 4 of these values. You can either check while in-game to ensure that you have made your selections and/or use the parsing tool to see if you receive the missing date/time values message.
No I have choose the starting time and ending, otherwise I could not export the result. When I check inside the lua file, it's correct, but it's when I export the problem happen.
May be it's the french format of date? DD/MM/YYYY the issue?

I just checked your web site, now it's working for ending time but the starting time is still "raffle from 12/31/1969 07:00 PM"
I didn't even think of there being an issue with the date format, so thank you for bringing this to my attention.

I have added a date format drop down menu selector on the parsing tool(s) for both "MM/DD/YYYY" and "DD/MM/YYYY" support. This will affect all dates that appear once the data has been parsed to properly reflect the user's date format.
Just checked your menu, nice, but it doesn't put the period of time now, only the ending time, but the format is good.
Also, sorry to point on little thing ^^, but the column date/time, seems to convert on an other time zone, as for my entries it was 15:36 but on the site it's 6:36, don't know if it's pm or am.
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Unread 11/04/16, 04:19 AM  
depeshmood
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Originally Posted by Eldorhaan
Originally Posted by depeshmood
Originally Posted by Eldorhaan
Concerning the link for parsing, when I upload my save variable, everything is fine, only the range date, it's in 1969, any clue why it's not working?
I would guess that the "Starting Date", "Starting Time", "Ending Date" and/or "Ending Time" were not configured. I have updated the parsing tools (for both of my raffle addons) to check for all 4 of these values. You can either check while in-game to ensure that you have made your selections and/or use the parsing tool to see if you receive the missing date/time values message.
No I have choose the starting time and ending, otherwise I could not export the result. When I check inside the lua file, it's correct, but it's when I export the problem happen.
May be it's the french format of date? DD/MM/YYYY the issue?

I just checked your web site, now it's working for ending time but the starting time is still "raffle from 12/31/1969 07:00 PM"
I didn't even think of there being an issue with the date format, so thank you for bringing this to my attention.

I have added a date format drop down menu selector on the parsing tool(s) for both "MM/DD/YYYY" and "DD/MM/YYYY" support. This will affect all dates that appear once the data has been parsed to properly reflect the user's date format.
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Unread 11/04/16, 12:21 AM  
Eldorhaan
 
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Originally Posted by depeshmood
Originally Posted by Eldorhaan
Concerning the link for parsing, when I upload my save variable, everything is fine, only the range date, it's in 1969, any clue why it's not working?
I would guess that the "Starting Date", "Starting Time", "Ending Date" and/or "Ending Time" were not configured. I have updated the parsing tools (for both of my raffle addons) to check for all 4 of these values. You can either check while in-game to ensure that you have made your selections and/or use the parsing tool to see if you receive the missing date/time values message.
No I have choose the starting time and ending, otherwise I could not export the result. When I check inside the lua file, it's correct, but it's when I export the problem happen.
May be it's the french format of date? DD/MM/YYYY the issue?

I just checked your web site, now it's working for ending time but the starting time is still "raffle from 12/31/1969 07:00 PM"
Last edited by Eldorhaan : 11/04/16 at 12:24 AM.
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Unread 11/03/16, 09:10 AM  
depeshmood
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Originally Posted by Eldorhaan
Concerning the link for parsing, when I upload my save variable, everything is fine, only the range date, it's in 1969, any clue why it's not working?
I would guess that the "Starting Date", "Starting Time", "Ending Date" and/or "Ending Time" were not configured. I have updated the parsing tools (for both of my raffle addons) to check for all 4 of these values. You can either check while in-game to ensure that you have made your selections and/or use the parsing tool to see if you receive the missing date/time values message.
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Unread 11/03/16, 05:53 AM  
Eldorhaan
 
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Concerning the link for parsing, when I upload my save variable, everything is fine, only the range date, it's in 1969, any clue why it's not working?
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Unread 05/31/16, 11:06 AM  
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v1.6.15 - Dark Brotherhood

Please note: with the release of v1.6.15 - Dark Brotherhood you might need to update your start and end dates to have them populate with the updated API.

Select a different date for both the start and end dates, switch them back and the drawing should be fine.
The addon will notify you if you need to do this or not, so you can just try drawing the raffle before making any changes.
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