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Updated: | 03/17/20 12:37 AM |
Created: | 05/18/16 06:19 PM |
Monthly downloads: | 306 |
Total downloads: | 45,336 |
Favorites: | 73 |
MD5: | |
Categories: | Buff, Debuff, Spell, Combat Mods, Info, Plug-in Bars, Raid Mods |
* Aura: As soon as the aura gets displayed, a cooldown will start at 0 and run for 10 seconds (remaining aura display time).I sugget you play around with this setting a bit to get an understanding of how it works.
* Trigger n: The cooldown animation won't last for the remaining display time, but as soon as the aura gets displayed, it will check for the duration of the ability specified within trigger 1, ignoring all other triggers. In our example this ability has a duration of 30 seconds. The aura will display as soon as the ability has 20s left. The cooldown spiral will not start at 0, but it will already have travelled 1/3 (20 of 30 seconds) and travel for another 1/3 of the icon (10s) before the icon fades.
* Trigger n: Automatically take the ability icon of the ability that has been specified in Trigger n.2. Display conditions:
* Manual: Select the icon manually.
* (De-)Buff checks a buff or debuff on the target specified below.Ability ID: A numeric value that identifies a specific buff, debuff, effect or ability (which one is looked up is contextual to the selected trigger type).
* Ability used is for checking ground effects: Let's take the Inferno Staff's elemental blockade ability as an example - the ground effect has a duration, but it is not treated as a buff or debuff on you or a target. So the game has to check if you just used an ability matching the ability ID specified below. If that ability has a duration, display the aura for that time.
*Combat Event is for checking for buffs and debuffs using the combatlog. There are some effects ingame that can be put on you without being recognized to be a buff/debuff by the game client. An example would be the 2nd boss on Maw of Lorkaj: As u might know, the boss puts an effect on you, that makes you either being on the "light" or on the "shadow" side. Those effects are not displayed as a debuff (and hence not detected by srendarr and other buff/debuff trackers). But you can workaround that by checking the combat events and simulate a buff/debuff. This Setting is for professional users only, as you will have to pick the effect IDs from the combatlog.
* player: Check for the ability specified above on your character.Check all Ability Ids: All abilities consist of one base ability and two potential morphs (using different names) with 4 ranks each. That results in 12 ability IDs for one ability. Let's say you want to track a debuff on you. Due to the fact that you never know an attacker's ability rank you would normally have to create one condition for every ability ID. This can be avoided by simply entering one of the four ability IDs for the desired aura and switching this control to "true". WARNING: Due to Zenimax not having properly localized all ability names, this might sometimes not work.
* target: Check for the ability specified above on your current target.
* font color- 2 new aura types (experimental):
* border color
* automatic icon selection
* COOLDOWN animations (spiral) for Icons!
* actionbar- new trigger functionality: selfcast only
* text
File Name |
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1.19 |
88kB |
Letho |
03/07/20 02:07 AM |
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1.18 |
88kB |
Letho |
02/24/20 10:40 AM |
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1.18 |
87kB |
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11/10/19 10:14 AM |
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1.16 |
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1.15 |
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07/30/19 05:03 PM |
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1.14 |
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11/19/18 04:24 AM |
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11/18/18 03:32 AM |
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1.1 |
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1.0 |
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05/21/18 05:04 PM |
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0.8l |
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Eloora |
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Letho |
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06/10/18, 12:03 PM | ||
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06/12/18, 10:57 AM | |||
Forum posts: 0
File comments: 24
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Eloora |
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06/16/18, 05:22 AM | ||
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Re: Progression bars stuck when losing target
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Letho |
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06/19/18, 08:19 AM | |
Forum posts: 6
File comments: 34
Uploads: 0
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How can I find out the ID's for things like minor force, major brutality, major savagery?
Last edited by murkalurk2099 : 06/19/18 at 08:42 AM.
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murkalurk2099 |
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06/20/18, 01:33 PM | ||
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/am effects get the buff and look at the chat for the appropriate name. |
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Letho |
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07/08/18, 09:32 AM | |
Wow! Realy love this!
Is there any way to make the auras I created accountwide? or I have to export them and import on each char? Because I can't import Auras from my other char it always says Invalid aura x coordinate. Here is an exampe coordinate the addon saved: SposX^N1145.0570068359^SposY^N487.3966369629 I changed both values to zero and it worked but did not import the name (thought I can see the name in the import string) As for target buff/debuff tracking woud it be possible to add an option to show their auras untill you focus a new target? Usefull for pvp if they go out of your target for a sec.
Last edited by Tonyleila : 07/09/18 at 10:36 AM.
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07/10/18, 12:51 AM | ||
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Letho |
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07/16/18, 03:13 AM | ||
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Regarding the persistant buff/debuff display: You can use a combat event or the ability used option to display the buff/debuff - all u need to do is specify it's duration, that's the way i track rearming trap or haunting curse. |
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Letho |
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07/16/18, 05:01 PM | |
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Hi! First, it is wonderful to see a tool similar to WeakAuras from WoW show up. I'd been struggling with the limitations of existing buff/debuff addons to get some more specialized things shown, and this neatly fills that gap.
I have a small handful of wishlist items based on using this, and past experience, which I think are relatively small:
A couple of larger things that were beneficial in WA: Animations were actually quite useful. Especially the fade/grow in/out animations, and the pulse and bounce animations while active, for the most important things. The ability to define a trigger as a lua function was shockingly valuable: return true/false to indicate if live. It made it possible to, for example, integrate data from other addons into WA without having to get custom support from you for every single one. Obviously there is some risk if exchanging lua code, but OTOH, it also makes it possible to do otherwise impossible things. Regardless, thank you so much for the tool! |
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07/17/18, 04:03 AM | ||
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Letho |
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07/20/18, 01:18 PM | ||
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Letho |
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07/21/18, 12:57 PM | |
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Progression Bars
Since the most recent update, progression bar auras won't display for me unless the aura is active, even if I have "In Combat only" set to false and the "Effect not active" trigger set to true. When I toggle the Effect not active setting I see the bar flicker where it should be when I turn the setting to false, but it doesn't stay. I only seem to have this issue with progression bars, but icon auras still work correctly. Thanks for the addon btw.
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07/21/18, 03:17 PM | ||
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Re: Progression Bars
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Letho |
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