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Updated: | 03/17/20 12:37 AM |
Created: | 05/18/16 06:19 PM |
Monthly downloads: | 150 |
Total downloads: | 44,841 |
Favorites: | 73 |
MD5: | |
Categories: | Buff, Debuff, Spell, Combat Mods, Info, Plug-in Bars, Raid Mods |
* Aura: As soon as the aura gets displayed, a cooldown will start at 0 and run for 10 seconds (remaining aura display time).I sugget you play around with this setting a bit to get an understanding of how it works.
* Trigger n: The cooldown animation won't last for the remaining display time, but as soon as the aura gets displayed, it will check for the duration of the ability specified within trigger 1, ignoring all other triggers. In our example this ability has a duration of 30 seconds. The aura will display as soon as the ability has 20s left. The cooldown spiral will not start at 0, but it will already have travelled 1/3 (20 of 30 seconds) and travel for another 1/3 of the icon (10s) before the icon fades.
* Trigger n: Automatically take the ability icon of the ability that has been specified in Trigger n.2. Display conditions:
* Manual: Select the icon manually.
* (De-)Buff checks a buff or debuff on the target specified below.Ability ID: A numeric value that identifies a specific buff, debuff, effect or ability (which one is looked up is contextual to the selected trigger type).
* Ability used is for checking ground effects: Let's take the Inferno Staff's elemental blockade ability as an example - the ground effect has a duration, but it is not treated as a buff or debuff on you or a target. So the game has to check if you just used an ability matching the ability ID specified below. If that ability has a duration, display the aura for that time.
*Combat Event is for checking for buffs and debuffs using the combatlog. There are some effects ingame that can be put on you without being recognized to be a buff/debuff by the game client. An example would be the 2nd boss on Maw of Lorkaj: As u might know, the boss puts an effect on you, that makes you either being on the "light" or on the "shadow" side. Those effects are not displayed as a debuff (and hence not detected by srendarr and other buff/debuff trackers). But you can workaround that by checking the combat events and simulate a buff/debuff. This Setting is for professional users only, as you will have to pick the effect IDs from the combatlog.
* player: Check for the ability specified above on your character.Check all Ability Ids: All abilities consist of one base ability and two potential morphs (using different names) with 4 ranks each. That results in 12 ability IDs for one ability. Let's say you want to track a debuff on you. Due to the fact that you never know an attacker's ability rank you would normally have to create one condition for every ability ID. This can be avoided by simply entering one of the four ability IDs for the desired aura and switching this control to "true". WARNING: Due to Zenimax not having properly localized all ability names, this might sometimes not work.
* target: Check for the ability specified above on your current target.
* font color- 2 new aura types (experimental):
* border color
* automatic icon selection
* COOLDOWN animations (spiral) for Icons!
* actionbar- new trigger functionality: selfcast only
* text
File Name |
Version |
Size |
Uploader |
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1.19 |
88kB |
Letho |
03/07/20 02:07 AM |
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1.18 |
88kB |
Letho |
02/24/20 10:40 AM |
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1.18 |
87kB |
Letho |
11/10/19 10:14 AM |
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1.16 |
87kB |
Letho |
08/14/19 10:56 AM |
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1.15 |
86kB |
Letho |
07/30/19 05:03 PM |
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1.14 |
83kB |
Letho |
07/12/19 01:05 PM |
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1.13 |
86kB |
Letho |
06/20/19 09:42 AM |
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1.12 |
118kB |
Letho |
03/18/19 03:07 PM |
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1.11 |
115kB |
Letho |
02/28/19 05:25 AM |
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1.10 |
115kB |
Letho |
02/26/19 12:46 PM |
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1.9 |
116kB |
Letho |
02/17/19 03:20 PM |
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1.9 |
114kB |
Letho |
02/16/19 11:36 AM |
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1.8 |
109kB |
Letho |
12/26/18 03:43 AM |
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1.7 |
104kB |
Letho |
11/19/18 04:24 AM |
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1.7 |
104kB |
Letho |
11/18/18 03:32 AM |
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1.7 |
104kB |
Letho |
11/17/18 06:19 PM |
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1.6 |
104kB |
Letho |
10/29/18 02:13 AM |
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1.6 |
104kB |
Letho |
08/26/18 07:19 AM |
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1.5 |
104kB |
Letho |
08/24/18 06:42 AM |
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1.4 |
103kB |
Letho |
07/22/18 03:41 AM |
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1.3 |
103kB |
Letho |
07/18/18 10:06 AM |
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1.2 |
102kB |
Letho |
06/16/18 05:24 AM |
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1.1 |
102kB |
Letho |
06/03/18 03:58 PM |
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1.0 |
102kB |
Letho |
05/21/18 05:04 PM |
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0.8l |
93kB |
Letho |
03/01/18 05:17 PM |
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0.8k |
93kB |
Letho |
02/18/18 09:44 AM |
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0.8j |
93kB |
Letho |
01/30/18 10:01 AM |
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0.8i |
93kB |
Letho |
01/24/18 06:03 PM |
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0.8i |
93kB |
Letho |
01/24/18 09:25 AM |
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0.8h |
92kB |
Letho |
01/21/18 02:29 PM |
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0.8g |
92kB |
Letho |
01/16/18 05:42 PM |
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0.8f |
120kB |
Letho |
01/15/18 07:31 AM |
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0.8f |
91kB |
Letho |
01/11/18 01:29 PM |
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0.8e |
92kB |
Letho |
01/09/18 05:44 AM |
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0.8d |
92kB |
Letho |
11/26/17 08:10 AM |
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0.8c |
84kB |
Letho |
05/24/17 04:09 PM |
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0.8b |
109kB |
Letho |
05/08/17 09:25 AM |
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0.8a |
109kB |
Letho |
04/25/17 07:24 AM |
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0.07b |
61kB |
Letho |
03/05/17 03:23 PM |
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0.07a |
61kB |
Letho |
03/05/17 08:53 AM |
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0.07 |
60kB |
Letho |
03/02/17 09:09 AM |
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0.06 |
480kB |
Letho |
10/25/16 01:33 PM |
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0.06 |
480kB |
Letho |
10/25/16 01:18 PM |
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0.05a |
52kB |
Letho |
06/01/16 01:31 AM |
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0.04a |
50kB |
Letho |
05/20/16 08:27 AM |
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0.03a |
47kB |
Letho |
05/19/16 07:31 AM |
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0.03a |
47kB |
Letho |
05/19/16 01:59 AM |
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Letho |
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01/22/18, 04:29 AM | |||||
Forum posts: 1
File comments: 56
Uploads: 0
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Re: Re: Re: Re: Cost poisons
What i wanted to do was let the addon show me my OWN individual cooldown on synergies i used, for example, orbs, conduit, and such. I can get it to show me that, but as soon as anyone else uses the same synergie my icon is gone (thats when i fill in caster/target with my name) or it just resets to the base cooldown and starts counting again (no target/caster assigned). I´ll guess i visit u on TS and show u the screens ^^ Is there a way to show the synergie id? If i use conduit (blitzfluss synergie) then combat metrics only shows me the baseability id of lighning flood/luiquid lighning. If i use the id´s provided by liofa in his video, the problem still persists.
Last edited by Actosh : 01/22/18 at 04:49 AM.
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Actosh |
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01/22/18, 02:14 AM | ||||
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Re: Re: Re: Cost poisons
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Letho |
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01/22/18, 01:57 AM | ||
Forum posts: 0
File comments: 3
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Re: Re: Cost poisons
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WylderCat |
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01/21/18, 05:55 PM | |
Forum posts: 1
File comments: 56
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Letho i tried all possible combinations, but the synergie stuff wont work for me or liofa.
Even if we add in the names and such. Any ideas?! |
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Actosh |
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01/21/18, 03:12 PM | ||
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Last edited by Letho : 01/21/18 at 03:13 PM.
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Letho |
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01/21/18, 03:08 PM | |
Forum posts: 1
File comments: 8
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I love this add-on! I was wondering if there could be an option to always show a buff even if inactive?
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Ownl3alls |
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01/21/18, 02:28 PM | ||
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Re: Cost poisons
erm, looks good, but what do u want me to do with it / to tell me? |
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Letho |
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01/20/18, 01:27 PM | |
Forum posts: 0
File comments: 3
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Cost poisons
Configure how you like
Code:
ult cost : ^1^T^SbgColor^T^Sa^N0^Sb^N1^Sg^N1^Sr^N1^t^Swidth^N64^SfontColor^T^Sa^N1^Sb^N0.55^Sg^N0.85^Sr^N0.85^t^SborderSize^N3^Sheight^N64^Salpha^N1^Striggers^T^N1^T^Sinvert^b^SselfCast^b^ScheckAll^b^SunitTag^N1^SspellId^N46202^Svalue^N0^StriggerType^N1^Soperator^N2^t^t^Scolor^T^Sg^N0^Sb^N0^Sr^N0^t^SposY^N1150^SiconPath^Sesoui/art/icons/ability_warrior_025.dds^SborderColor^T^Sa^N1^Sb^N0^Sg^N0.6666666865^Sr^N1^t^SposX^N1050^SfontSize^N30^Sloaded^B^SaType^N1^SdurationInfoSource^N1^Sname^SULT~`COST^Scritical^N3^SshowCooldown^b^t^^ stam cost : ^1^T^SbgColor^T^Sa^N0^Sg^N1^Sb^N1^Sr^N1^t^Swidth^N64^SfontColor^T^Sa^N1^Sg^N0.85^Sb^N0.55^Sr^N0.85^t^SborderSize^N3^Sheight^N64^Salpha^N1^Striggers^T^N1^T^Sinvert^b^SselfCast^b^ScheckAll^b^SunitTag^N1^SspellId^N46199^Svalue^N0^StriggerType^N1^Soperator^N2^t^t^Scolor^T^Sg^N0^Sb^N0^Sr^N0^t^SposY^N1150^SiconPath^Sesoui/art/icons/ability_healer_020.dds^SposX^N1150^SshowCooldown^b^SfontSize^N30^SborderColor^T^Sa^N1^Sg^N1^Sb^N0^Sr^N0.5921568871^t^SaType^N1^Sloaded^B^Sname^SSTAM~`COST^SdurationInfoSource^N1^Scritical^N3^t^^ magicka cost : ^1^T^SbgColor^T^Sa^N0^Sg^N1^Sb^N1^Sr^N1^t^Swidth^N64^SfontColor^T^Sa^N1^Sg^N0.85^Sb^N0.55^Sr^N0.85^t^SborderSize^N3^Sheight^N64^Salpha^N1^Striggers^T^N1^T^Sinvert^b^SselfCast^b^ScheckAll^b^SunitTag^N1^SspellId^N46193^Svalue^N0^StriggerType^N1^Soperator^N2^t^t^Scolor^T^Sg^N0^Sb^N0^Sr^N0^t^SposY^N1150^SiconPath^Sesoui/art/icons/ability_mage_065.dds^SposX^N950^SshowCooldown^b^SfontSize^N30^SborderColor^T^Sa^N1^Sg^N1^Sb^N1^Sr^N1^t^SaType^N1^Sloaded^B^Sname^SMAG~`COST^SdurationInfoSource^N1^Scritical^N3^t^^ |
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WylderCat |
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01/17/18, 06:12 PM | |||
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Last edited by Letho : 01/17/18 at 06:14 PM.
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Letho |
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01/17/18, 03:40 PM | |
Forum posts: 9
File comments: 256
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Hi there,
I think you might have forgotten a debug option up in the latest version, because every time a trigger is activated, I receive some numerical messages |
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and |
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01/17/18, 08:28 AM | |||||
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I live in germany, so i need to know where u live and when u have some time to test stuff. If u dont mind u could create a schedule with tests or for the tests. I try to find time then to test what you did. |
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Actosh |
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01/17/18, 08:04 AM | ||||
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Letho |
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01/17/18, 08:03 AM | |||
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Couldnt u just go back to an older version and work with that?! |
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Actosh |
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01/17/18, 06:57 AM | ||
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Letho |
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