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Homestead (2.7)
Updated:03/06/17 07:46 AM
Created:06/05/16 02:49 AM
Monthly downloads:394
Total downloads:191,405
Favorites:315
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CraftStore Fixed and Improved  Popular! (More than 5000 hits)
Version: 1.1.0.9
by: BlackSwan [More]
CraftStore Fixed & Improved made by @VladislavAksjonov(BlackSwan) to continue work of AlphaLemming on CraftStore untill he return. Features updated/cleaned/fixed code and brand new features.

Features, compared to original CraftStore:

- Added all new craftable motiffs up to 2.7 update(now with Crown Store motiffs, I belive );
- Added all new craftable sets up to 2.4 update;
- Added all new recipes up to 2.7 update.


- Updated to work with CraftBag;
- Info about amount of stored items in bank and on alts now properly showups also on crafting station tooltips, and in craft bag inventory UI;
- Fixed several small bugs;
- Levels above 50 now show properly as Champion Points in CraftStore Cook and CrafStore Rune interfaces;
- Most of sideloaded textures are replaced with built-in game textures.


- Added "Hide known styles" filter to styles list;
- Added option to switch style preview between different armor types;
- Made Recipes and Styles windows movable;
- Added new 'Writ' buttons to CraftStoreRunes and CraftStoreCook interfaces that filters glyphs and recipes to show only that ones you need for current writ. That feature still can have issues, be carefull with it;
- Now raw materials tooltip show also amount of stored refined material, same with refined material and stored raw.
- Added support of the new Furnishing system. Works as Recipe tracker and added crafting GUI to the CS.Cook and CS.Rune subsystems


- Made CraftStoreQuest integration to Dolgubon's Lazy Writ Crafter so now you can see what will be crafted, and see progress...

Special thanks:
- To manavortex, sirinsidiator, Scootworks, Ayantir and other devs from esoui community for helping with new for me world of Lua and ESO API.
- Faenix - for sending me small patch for problem I even did not noticed
- Rhyono - for fixing mine Writ feature
- samyjwv - for providing fixes for Blueprint tracking system
Enjoy!
1.1.0.9
Tiny little fix

1.1.0.8
Hotfix

1.1.0.7
Implemented fix from samyjwv
Implemented fix from Rhyono
Now "hide known styles" work properly for characters other then current
Added tooltips for furnishing buttons

1.1.0.5
Really small update with several fixes.

1.1.0.4
Re-upload of 1.1.0.3 with missing from 1.1.0.3 UI-XML files...

1.1.0.3
I hope, it's last hotfix for today :)

1.1.0.2
One more HotFix

1.1.0.1
HotFix for lua errors reported by depeshmood

1.1.0.0
Update to 2.7
Featuring Furniture system, new styles, support of the Crown Store motiffs, and really little amount of the fixes.
Stay tuned for more fixes almost every monday since today.

1.0.0.7
Small fix to implement New Life Festival motiff and recipes

1.0.0.6
Baertram fixes implementation, french translation for armor preview types added too

1.0.05
Reportde bug fix:
- (#1854)Inspiration gain
Little bit more code clean-up
Binded button to open CraftStore window will be reset

1.0.0.4
Fixed reported bugs:
- (#1841)Classification of Witches Festival (and New Life) recipes
- (#1842)Crafting traits tier in character summary screen
- (#1843)Couple of Bugs
- (#1844)Hide known styles doesnt refresh
- (#1849)refine all glyphs

1.0.0.3
Yet One Another Small Fix

1.0.0.2
Smashed bug reported by yman69, thanks, mate

1.0.0.1
Small fix :)

1.0
DISABLE OLD CRAFTSTORE ADDON AFTER THAT UPDATE! Also that update will reset your add-on settings!

Version reset due add-on splitting. Now it's new independent addon.
- Finished CraftBag integration. Now Stored items info counts saved in CraftBag items and also shows up on CraftBag item tooltips.
- Spreaded stored items info to several other tipes of tooltips, like tooltips in crafting interface. So now you can see that you already have item that you going to craft on your other alt.
- Replaced some sideloaded textures with built-in ingame textures.
- Changed code showing required level of recipes and runes in CraftStore Cook and CraftStore Rune interfaces. Now it properly shows up Champion Point requirements.

3.40.5
Added new 'Writ' buttons to CraftStoreRunes and CraftStoreCook interfaces that filters glyphs and recipes to show only that ones you need for current writ

3.40.4.7

bug fixes

3.40.4.6

bug fixes

3.40.4.5

bug fixes

3.40.4.4

bug fixes

3.40.4.3

Made Recipes and Styles windows movable
- Made CraftStoreQuest integration to Dolgubon's Lazy Writ Crafter so now you can see what will be crafted, and see progress...
Optional Files (0)


Archived Files (24)
File Name
Version
Size
Uploader
Date
1.1.0.8
63kB
BlackSwan
02/27/17 10:49 AM
1.1.0.7
63kB
BlackSwan
02/27/17 08:02 AM
1.1.0.6
63kB
BlackSwan
02/20/17 11:34 AM
1.1.0.4
63kB
BlackSwan
02/06/17 01:38 PM
1.1.0.3
51kB
BlackSwan
02/06/17 12:56 PM
1.1.0.2
63kB
BlackSwan
02/06/17 10:37 AM
1.1.0.1
63kB
BlackSwan
02/06/17 10:00 AM
1.1.0.0
63kB
BlackSwan
02/06/17 08:33 AM
1.0.0.7
57kB
BlackSwan
12/18/16 02:25 PM
1.0.0.6
57kB
BlackSwan
11/09/16 04:05 AM
1.0.0.5
57kB
BlackSwan
11/08/16 05:29 AM
1.0.0.4
57kB
BlackSwan
10/25/16 04:24 PM
1.0.0.3
57kB
BlackSwan
10/18/16 03:31 AM
1.0.0.2
57kB
BlackSwan
10/18/16 02:47 AM
1.0.0.1
115kB
BlackSwan
10/17/16 03:31 PM
1.0
115kB
BlackSwan
10/17/16 02:39 PM
3.40.5
53kB
BlackSwan
10/11/16 12:30 PM
3.40.4.7
52kB
BlackSwan
10/11/16 01:34 AM
3.40.4.2
52kB
BlackSwan
10/09/16 01:52 PM
3.40.4.1
50kB
BlackSwan
10/09/16 02:55 AM
3.40.4
50kB
BlackSwan
10/08/16 11:26 AM
3.40.3
50kB
BlackSwan
09/30/16 04:31 PM
3.40.3
50kB
BlackSwan
08/02/16 04:20 PM
3.40.2
50kB
BlackSwan
06/05/16 02:49 AM


Post A Reply Comment Options
Unread 11/28/16, 11:31 PM  
Rhyono
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Argonian Saddle-Cured Rabbit will not show up in the writ column, even though it is found via the search.
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Unread 11/25/16, 12:54 PM  
Laucian Nailor
 
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Bug in trait tracking table

Hi Blackswan,

Just an update and a couple of images for you. There definitely appears to be something funny going on with tracking traits being/needing research(ed) and known. Not sure if ZoS has changed any item/type id code that's thrown it out, but as an example in light armour (cloth) I show in the image that a trait (reinforced) is known by my character, however the table and pop-up is still showing it as unlearned and needed. I have also noticed the same for light shoulders on the same character (2nd image).

It may be worth checking your code for this module as it could be the reason why I had an item as not showing as required for research when in fact it is. Interestingly, all issues I have seen relate to cloth/light armour so far.



Hope it turns out straightforward bug hunt
Last edited by Laucian Nailor : 11/25/16 at 01:00 PM.
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Unread 11/22/16, 10:54 PM  
Rhyono
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It's a minor suggestion but: when viewing items that can be researched, it shows them as broken. This can be fixed by changing the second to last 0 to 10000 in the constructed itemlink.
Last edited by Rhyono : 11/24/16 at 08:38 PM.
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Unread 11/21/16, 03:14 PM  
Laucian Nailor
 
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Re: Re: Research Tracking Bug?

Originally Posted by BlackSwan
Hi.

1) To fix issue with MRP youreself you need open MasterRecipeList.lua and search for "CS_Character". You will find following part of code:
Lua Code:
  1. if CS_Character then -- Station navigation offset for CraftStore
  2.                 ESOMRL:ClearAnchors() ESOMRL:SetAnchor(TOPLEFT, controlName, TOPLEFT, 0, -186) ESOMRL:SetHidden(false)
  3.             elseif KhrillMasterCook_settings then -- Station navigation offset for Krill Master Cook
  4.                 ESOMRL:ClearAnchors() ESOMRL:SetAnchor(TOPLEFT, controlName, TOPLEFT, 58, -89) ESOMRL:SetHidden(false)
  5.             else -- Standard station navigation position
  6.                 ESOMRL:ClearAnchors() ESOMRL:SetAnchor(TOPLEFT, controlName, TOPLEFT, 0, -86) ESOMRL:SetHidden(false)
  7.             end

You need to replace CS_Character with it's new name: CraftStore_Character


2) This is strange and need investigation. Also I noticed myself that set items that have traits that you need will not mark as items that you need for research. I trying to find roots of that issue
Blackswan, you are a star. Offset for MRL works perfectly, thank you

On 2, yes a strange one. I understand this may take a bit of detective work to track down. I think the default behaviour has always been to (where duplicate item/traits exist) mark the lowest quality level for research, but didn't take into account that a player may need more than 1 of an item/trait for multiple alts; I'll just be very careful what I'm deconstructing
Last edited by Laucian Nailor : 11/21/16 at 05:36 PM.
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Unread 11/21/16, 02:40 PM  
BlackSwan
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Re: Research Tracking Bug?

Hi.

1) To fix issue with MRP youreself you need open MasterRecipeList.lua and search for "CS_Character". You will find following part of code:
Lua Code:
  1. if CS_Character then -- Station navigation offset for CraftStore
  2.                 ESOMRL:ClearAnchors() ESOMRL:SetAnchor(TOPLEFT, controlName, TOPLEFT, 0, -186) ESOMRL:SetHidden(false)
  3.             elseif KhrillMasterCook_settings then -- Station navigation offset for Krill Master Cook
  4.                 ESOMRL:ClearAnchors() ESOMRL:SetAnchor(TOPLEFT, controlName, TOPLEFT, 58, -89) ESOMRL:SetHidden(false)
  5.             else -- Standard station navigation position
  6.                 ESOMRL:ClearAnchors() ESOMRL:SetAnchor(TOPLEFT, controlName, TOPLEFT, 0, -86) ESOMRL:SetHidden(false)
  7.             end

You need to replace CS_Character with it's new name: CraftStore_Character


2) This is strange and need investigation. Also I noticed myself that set items that have traits that you need will not mark as items that you need for research. I trying to find roots of that issue
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Unread 11/20/16, 11:23 AM  
Laucian Nailor
 
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Research Tracking Bug?

Hi,

Spotted this today which I feel is a bug. I have 8 characters and all are tracking research through CS. You can see in my inventory I have 2x Trinimac Shoes (both light and both Reinforced).

You can see from my first screen shot that this is flagged as required by 5 alts, however, when I mouse over the second item, it does not show it is required at all (shown on 2nd screenshot).

The problem is that when I start to research the first (blue quality) shoes, the 2nd item (purple quality) remains not showing that it is then required by the remaining 4 alts (creating a risk it could be deconstructed). This may just be an info refresh issue that is not happening as soon as the research starts??

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Unread 11/20/16, 09:40 AM  
Laucian Nailor
 
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Originally Posted by BlackSwan
Originally Posted by Gamer1986PAN
I got a Problem with CraftStore Fixed and Improved when i use Master Recipe Liste at the same time and do not use the old CraftStore 3.4. If i activte CraftStore 3.4 and only got the CraftStore.txt in the CraftStore Folder everything is fine.
I mean i could activte the old CraftStore and it works fine, but it should be possible for you to fix it i guess.
Thx for the great work on the Addon, because i dont want to miss CraftStore.
Thanks for pointing it out and even for making this investigation. I made little investigation too It's because MRL using CS variable name to detect that CS enabled to offset his control. I already contacted MRL to infrm him about this problem and asked update name of variable that he is checking. I hope he will fix it soon.

Originally Posted by code65536
The ID for the new Aetherial Ambrosia recipe is 115029.
Thanks.
I've posted on MRL recipe list forum about this clash too, but looks like Phinix hasn't been around for while

Where did you find this variable and if, say we wanted to make the change to his file ourselves (is this possible??) what would be put and where to ensure it knows this version of Craftstore is running and to make the adjustment to his icon position

Cheers
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Unread 11/18/16, 08:10 AM  
BlackSwan
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Re: Re: Re: Hide Known Styles Problem

Originally Posted by zellwoodcorn
Originally Posted by BlackSwan
Originally Posted by OpenAndShut
The "Hide known styles" checkbox does not work for the main char when on an alt.
Hm... not sure that I wath thinking about that kind of situation. Will look in to it.
If this is what I am thinking about, I think I can explain it a little better, and maybe it will be easier to fix... Let's say I have two characters AAAA and BBBB, and I have logged in to the game with both characters several times (so your add-on knows all about each character...).

First, I log into the game with character AAAA, open CraftStoreFixed main window, and go to the motifs, I check "Hide known styles", and all of the motifs that AAAA knows completely are hidden, as expected.

Then, still logged in with AAAA, I go back to the CraftStoreFixed main window, select character BBBB from bottom center, and go to motifs again (which should be for character BBBB, of course.)

The motifs I see for character BBBB are shown or hidden based the motifs that character AAAA fully knows, and not based on what BBBB fully knows or not... I'm not talking about each piece (legs vs. chests, for example), I'm talking about the entire row (Dwemer vs. Imperial, for example).

I hope this makes sense.
Hi! Yeah, I got it. I just not predicted that behaviour when was developing this option So I will fix it. But for now I little bit busy by real-life buisnes As soon I will be free - I will fix it.
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Unread 11/17/16, 05:25 PM  
zellwoodcorn

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Re: Re: Hide Known Styles Problem

Originally Posted by BlackSwan
Originally Posted by OpenAndShut
The "Hide known styles" checkbox does not work for the main char when on an alt.
Hm... not sure that I wath thinking about that kind of situation. Will look in to it.
If this is what I am thinking about, I think I can explain it a little better, and maybe it will be easier to fix... Let's say I have two characters AAAA and BBBB, and I have logged in to the game with both characters several times (so your add-on knows all about each character...).

First, I log into the game with character AAAA, open CraftStoreFixed main window, and go to the motifs, I check "Hide known styles", and all of the motifs that AAAA knows completely are hidden, as expected.

Then, still logged in with AAAA, I go back to the CraftStoreFixed main window, select character BBBB from bottom center, and go to motifs again (which should be for character BBBB, of course.)

The motifs I see for character BBBB are shown or hidden based the motifs that character AAAA fully knows, and not based on what BBBB fully knows or not... I'm not talking about each piece (legs vs. chests, for example), I'm talking about the entire row (Dwemer vs. Imperial, for example).

I hope this makes sense.
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Unread 11/13/16, 06:11 AM  
BlackSwan
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Originally Posted by Gamer1986PAN
I got a Problem with CraftStore Fixed and Improved when i use Master Recipe Liste at the same time and do not use the old CraftStore 3.4. If i activte CraftStore 3.4 and only got the CraftStore.txt in the CraftStore Folder everything is fine.
I mean i could activte the old CraftStore and it works fine, but it should be possible for you to fix it i guess.
Thx for the great work on the Addon, because i dont want to miss CraftStore.
Thanks for pointing it out and even for making this investigation. I made little investigation too It's because MRL using CS variable name to detect that CS enabled to offset his control. I already contacted MRL to infrm him about this problem and asked update name of variable that he is checking. I hope he will fix it soon.

Originally Posted by code65536
The ID for the new Aetherial Ambrosia recipe is 115029.
Thanks.
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Unread 11/12/16, 10:45 AM  
code65536
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The ID for the new Aetherial Ambrosia recipe is 115029.
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Unread 11/12/16, 08:07 AM  
Gamer1986PAN
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I got a Problem with CraftStore Fixed and Improved when i use Master Recipe Liste at the same time and do not use the old CraftStore 3.4. If i activte CraftStore 3.4 and only got the CraftStore.txt in the CraftStore Folder everything is fine. Like you can see on the following Picture:



But when i deactivate the old Craftstore or delete the CraftStore.txt ingame i got a problem, where the MRL Overlay is over the CraftStore Cook Overlay. Like you can see here:




In the CraftStore 3.4 folder is just the Craftstore.txt not any other File but that fixes the Bug.

Originally Posted by CraftStore.txt
## Title: |cFFAA33CraftStore|r 3.40 HotFix 5
## APIVersion: 100017
## Version: 3.40.5
## SavedVariables: CS_Account
## SavedVariables: CS_Character
## Author: AlphaLemming
## Description: A tool for crafting research, with style and recipe tracking and new crafting interfaces.

CraftStore_lang.lua
cs_flask.lua
cs_styles.lua
CraftStore.lua
CraftStore_mini.xml
CraftStore_Flask.xml
CraftStore_Cook_mini.xml
CraftStore_Rune_mini.xml
Bindings.xml

I mean i could activte the old CraftStore and it works fine, but it should be possible for you to fix it i guess.
Thx for the great work on the Addon, because i dont want to miss CraftStore.
Last edited by Gamer1986PAN : 11/12/16 at 08:07 AM.
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Unread 11/10/16, 09:18 AM  
Sounomi

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Originally Posted by GizmoDuck
I still use Harven's, but it hasn't been updated and I'm getting "Unused 17" as a Style now.
The "Unused 17" name is what the game provides and isn't the fault of the add-on. Therefore, CraftStore would show the same thing.
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Unread 11/09/16, 05:31 PM  
BlackSwan
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Re: Hide Known Styles Problem

Originally Posted by OpenAndShut
The "Hide known styles" checkbox does not work for the main char when on an alt.
Hm... not sure that I wath thinking about that kind of situation. Will look in to it.

Originally Posted by GizmoDuck
Thank you for taking over this add-on.

When "Display Itemstyle in Tooltips" is checked, could you move the style to the upper left corner, like Harven's Trait and Styles does.
I still use Harven's, but it hasn't been updated and I'm getting "Unused 17" as a Style now.

Or can you paste the code here for the position so I can update the LUA myself?

Screen of placement and Font Style Harven's uses.
https://s21.postimg.org/5vw4pfrzb/Clipboard03.jpg
You need to now that I am almost newbie in lua codind and even more newbie in eso add-on development. So I can try take a look on it. But in case if you have some time and fun you can try to investigate yourself differences in CraftStore code and Harven's code in ToolTip handling and share this knowledge with me Anyway I will took a look at this, but little bit later.
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Unread 11/09/16, 04:33 PM  
OpenAndShut

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Hide Known Styles Problem

The "Hide known styles" checkbox does not work for the main char when on an alt.
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