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Endless Archive (9.2.5)
Updated:10/15/23 02:48 AM
Created:06/25/16 12:39 AM
Monthly downloads:18,727
Total downloads:3,415,830
Favorites:1,756
MD5:
Votan's Minimap  Popular! (More than 5000 hits)
Version: 2.0.6
by: votan [More]
DependenciesDescription
This addon reactivates the mini map from ZOS. Thus the mini map does not do less, but also not more than the built-in world map, because it is the built-in world map.

No artificial synchronization of (custom) pins between mini map and world map. All kind of pins are supported by design.
But also no border pins or rotation mode and such features. My mini map is intended to be lightweight and fast.
  • Includes world map performance tweaks, which can be disabled for performance comparison.
    The tweaks changing the pin rendering to utilize the CPU up to a framerate of 75 only. Seeing the pins rendered over time is not a sign of overload of this addon, but a compensation of others.
  • Conflicts with other mini maps can be expected. Therefore the mini map can be disabled to use the tweaks only.
  • I do not recommend to use the AUI mini map module at the same time as mine.
  • Gamepad support, but limited due to lines in ZOS source code, they call a "total hack" themself:
    Positioning and resizing in keyboard mode only.
  • The window is resizable via mouse. (this code is written by ZOS, not me)

If you think you need a full-featured mini map try the MiniMap by Fyrakin.

@Shinni did a great job creating a plug-in for a Circular Votan's Mini Map.
And if you want to show group pins in different colors and/or icons, such as showing a different color for dead players, you may want to use Votan's Group Pins.

Providing a mini map can be an unthankful job. I guess Fyrakin could sing a song or two. Therefore I can't resist to say:
The addon works well for me. Otherwise I would not have released it. If you think you have performance problems due to this addon, help tracking down or stop using.
Frame freezes are most likely coming from an addon providing a lot of pins without taking care about creating even a simple pin takes some time multiplied by hundreds.
In this case the author of that addon can make it more mini map friendly, only.

Thanks to @scootworks, @Anceane and @Drakanwulf for testing

Remarks
  • There are key-bindings to toggle the mini map on/off. For technical reasons the toggle while at siege weapons needs its own key-binding. But you can re-use the same key.
  • If you feel dissatisfied with the second main menu entry for "Addons", take a look at Harven's AS to LAM adapter.
  • In order to move or resize the window, you need to go to the mouse-cursor mode. You can do this by pressing the key-bind for mouse-cursor mode, which is "." (dot) by default. Or you press "Enter" as if you want to start chatting.
    Once you have the mouse pointer you can drag the window with the title-bar and bottom-bar. Or resize it using the border. The mouse pointer will change. Like in Windows. (And I guess MAC, too )

ToDo
- Customize pin scaling Done. => Extra settings page.
- Try to enable tooltips: Update: Found a real, real hacky way. Gamepad mode is wonky. One has really have to think about going this way.
version 2.0.6:
- API bump for U40.
- Handle ingame "missing map" bug.

version 2.0.5:
- Added SHIFT key for zoom-in/out fives times faster.

version 2.0.4:
- Update for Necrom.
- LibGPS 3.3.0 required.
- New option: "Show On Top".

version 2.0.3:
- Fixed sticky POI map pims.
- Updated mini map titles: Showing dungeon difficulty and campaigns.

version 2.0.2:
- API bump.
- Fixed issue with update 37.

version 2.0.1:
- Removed legacy code.
- Fixed sticky POI pins. (Hopefully)

version 2.0.0:
- Dropped support for TweakIt.
- Update for "Firesong".

version 1.8.5:
- Japanese translation. Thanks to @snorunt361.
- Update to French translation. Thanks to @lexo1000.

version 1.8.4: Fixed fonts issue due to recent changes by ZOS.

version 1.8.3: Fixed minor bug with reseting custom styles.

version 1.8.2:
- Fixed issue with floor buttons.

version 1.8.1:
- Fixed issue with switching gamepad mode. (As far as I can test)

version 1.8.0:
- Update to API 101032.

version 1.7.8:
- Allow to show/hide real-time and in-game time separately.

version 1.7.7:
- Russian translation update. Thanks to @lucelem.
- Update code to use WORLD_MAP_MANAGER.
- Fixed covering top level windows like "displayleads".

version 1.7.6:
- Update to API 100033 "Markarth".

version 1.7.5:
- Another try to fix battleground zoom.
- LibDebugLogger support.
- Changing draw delay for POIs, if world map is open, to 25ms from 200ms.
- Reverting the custom pin draw auto delay.

version 1.7.4:
- Reverted fix for pan to player in non-square map window. (Causing jitter. Fix will not work.)

version 1.7.3:
- Fixed Compass settings.

version 1.7.2:
- Update to API 100032 "Stonethorn".
- Fixed pan to player in non-square map window. (Beta)
- Fixed not zooming out to show dig zones.

version 1.7.1:
- Switched to a master on/off toggle. Revisit your settings and key-bindings.

version 1.7.0:
- Hopefully fixed the new scrying system: Handling new scene SCRYING_SCENE.
- Use new a WORLD_MAP_MANAGER.

version 1.6.9:
- Battleground zoom. But without testing. I don't do PvP.
- Say bye-bye to LibStub.

version 1.6.8: Sync built-in setting "Keep Square" across characters, which makes it account-wide. You may have to toggle it one last time.

version 1.6.7:
- For the peace of mind I changed to a simple camera heading from current view angle. And: No, I will not offer both as an option.

version 1.6.6:
- Limit "Field of View" indicator angle to 140 degrees maximum.

version 1.6.5:
- Added missing texture to zip.

version 1.6.4:
- Fixed overseen use of LibStub.

version 1.6.3:
- Update to API 100029 "Dragonhold".
- New option: Show Field of View. As requested.

version 1.6.2:
- There is a bug in LibHarvensAddonSettings, which I fixed for myself. Until Harven fixes it, the feature is disabled again. Sorry.

version 1.6.1:
- Update to API 100028 "Scalebreaker".

version 1.6.0:
- Update to API 100027 "Elsweyr".
- Custom pin sizes.

version 1.5.1:
- New option: Asynchronous Update is optional, now. Try it.

version 1.5.0:
- Update to API 100026 "Wrathstone".
- Allow to fix Mini Map at current mouse pointer position like setting a waypoint.
- Tweaked dead-zone handling of the zone/sub-zone toggling.

version 1.4.14:
- new option: Show Full Title. As requested by @mav1234.

version 1.4.13:
- Fixed gamepad levels buttons.

version 1.4.12:
- The fix of 1.4.10 introduced a new bug, that sometimes the mini map stops following the player pin.

version 1.4.11:
- The fix of 1.4.10 introduced a new bug, that does not allow to hide the mini map once the world map was shown.

version 1.4.10:
- Fixed leaving fast travel mode on dismounting. Thanks to @Jhenox.

version 1.4.9:
- Fixed overseen change to POIs.

version 1.4.8:
- Fixed gamepad hacks.

version 1.4.7:
- Update for "Murkmire".
- Update to LibAsync rev 1.8.
- Compabitility with PerfectPixel.

version 1.4.6:
- Fixed mini map keeps stuck in drag-scroll mode.
- Added russian translation. Thanks to KiriX.
- Improved support for language-packs. Thanks to TERAB1T.
- New option: Keep Square. Finally found a way to change ZOS' pan&zoom for retangluar mini maps.

version 1.4.5:
- Update LibHarvensAddonSettings rev 7.2. Fixed color picker settings.

version 1.4.4: Fixed dependency typo, which prevents addon gets loaded.

version 1.4.3:
- Update to API 100024 "Wolfhunter".
- Update to LibAsync rev 1.7.
- New library load structure.
- New behavior: Mounted Zoom is a scale factor, now. You may need to re-adjust this value to your preferences.

version 1.4.2:
- Fixed bug which would cause trouble with WaypointIt.

version 1.4.1:
- Store zoom factors scale and limitedScale in VOTANS_MINIMAP. Requested by Shinni.
- Fixed fast travel to "The Harborage".

version 1.4.0:
- Fixed settings reset to default.
- Added LibQuickPin for faster pins drawing in World Map and Minimap. Thanks to @Shinni.
- API bump 100023 "Summerset".

version 1.3.5:
- All settings, expect toggle state, account-wide: Zoom key-binds did use wrong settings.
- Fixed icon size scaling.
- Hopefully fixed the Cyrodiil zone caption update. Part 3.

version 1.3.4:
- Fixed "Show while Mounted".

version 1.3.3:
- Hopefully fixed the Cyrodiil zone caption update. Part 2.
- Update to LibAsync rev 1.6: Take cake of V-Sync on/off.
  • For V-Sync on, the target frame rate is bit higher than 60fps.
  • For V-Sync off, the frame limiter value (default 100fps) is used for target frame rate.

- All settings, except toggle state, account-wide.

version 1.3.2:
- Fixed wrong pins. Part 2.
- Hopefully fixed the Cyrodiil zone caption update.

version 1.3.1:
- Fixed wrong pins
- Hopefully fixed hooking pins. Like "Hide Preview Houses".

version 1.3.0:
- Update to LibAsync rev. 1.5.
- Allow to set a waypoint with ctrl left-click in minimap.
- Reworked tweaks.

version 1.2.5:
- API bump for "Dragon Bones".
- Renamed from "Mini Map" to "Minimap" for better addon search results.

version 1.2.4:
- Fixed an issue with map change ping pong in some sub zones at the edges.

version 1.2.3:
- Adding a deadzone to sub-zone map swapping.
- Hopefully better "Show On Mounted" key-bind toggling.

version 1.2.2:
- Prevent "Joviex's Addon Settings Transfer (Updated)" false detects the addon as settings useable for transfer.

version 1.2.1:
- API bump for Clockwork City.

version 1.2.0:
- Update for "Horns of the Reach".
- Layer mini map under bounty meter.
- Zoom key-bindings at siege.

version 1.1.9:
- Fixed a typo for settings tooltip.
- New option for title at the bottom bar.

version 1.1.8:
- LibAsync 1.4: Boost mode for menu scenes. The boost mode shifts the priority from framerate to Lua speed.
- Localization. Thanks to @lexo1000 for french translation.

version 1.1.7:
- Fixed Show Siege settings.

version 1.1.6:
- Fixed Mounted Zoom factor settings.

version 1.1.5:
- Zoom factors and show states are per character, now. But taking over former account-wide settings. I did not expect that to be so important. Sorry.
* If the character was not loaded before already.
- Update to LibASync 1.3.

version 1.1.4:
- Localization. Thanks to @lexo1000 for french translation.
- Zoom factors and show states are per character, now.

version 1.1.3:
- update to LibAsync 1.2: Low framerate mode, fix bug in Delay.
- Fix potential issue with detecting LibGPS.
- New option to show/hide compass, if mini map is shown on HUD.

version 1.1.2:
- LibAsync rev 1.1: New target framerate 75.
- Back to render method of v1.1.0 with new LibAsync.
- Fixed missing map update for Cyrodiil specific pins.
- Added debug option to show frame freeze warning.

version 1.1.1:
- Deleted unused files.
- Reverted rendering tweaks, which could make the addon "heavier".

version 1.1.0:
- Better support for LibGPS.
- Limited gamepad support. Thanks to @Shinni.
* Limitation: Positioning and resizing can be done in keyboard mode only.
- New option to suppress Zone change annoucement in upper right corner.
- Use LibAsync for asynchronous programming.
- New option: time format.

version 1.0.10:
- Added optional dependency to TrueExploration for compatibility.
- Fixed another small issue with "Show on Map".

version 1.0.9:
- New option to choose either or not to zoom to player.

version 1.0.8:
- Changed clamped-to-screen-insets, requested by F-Lambda
- Fixed pins were keeping mouse-over-size.

VotansMiniMap v1.0.7:
- Update to LAM2 rev 23
- ESO 2.7 "Homestead" ready
- Thanks to @Chip, I can use new world map functions to move the map faster to player position

version 1.0.6:
- Better unsupport of gamepad mode: World map is not broken, if switching to gamepad mode.
* Still no change to World Map code from ZOS. Gamepad support still not possible.
- Reworked "Spread over time" calculations: Don't be too restrictive for framerates 60+.
- As map pins are larger now, they are made smaller on mini map.

version 1.0.5:
- Restore player pin level. (Hopefully)
- Hide map in gamepad mode.
- Scale unit pins, but not below configured minimum.
- Tweak change: Multiple calls to UpdatePinsForMapSizeChange are buffered, but the update itself is not spread over time anymore.
- ESO 2.6 'One Tamriel' ready.

version 1.0.4:
- Allow to hide floor buttons.
- Show player location name in title.
- Added thin shadow to title bar font.
- Zoom level for sub-zones and dungeons
- key-binds to adjust zoom directly
- New Style "Modern"

version 1.0.3:
- More options: Allow to lock window position
- Drag with the bottom bar, too.
- Auto size pins on zoom less than 1.
- Key-binds to change zoom factor while key is pressed, as suggested by @Baertram.
- Fixed missing zoom if using wayshrine in subzone. (Hopefully)

version 1.0.2:
- Again, more appearance options: Title font, size, color.

version 1.0.1:
- More appearance options. (Yes, yes, more will come)
- Fixed map pin filter for Cyrodiil.
- Fixed compatibility issue with Dolgubon's Lazy Writ Crafter.
- Update 11 (Shadows of the Hist) ready.

version 1.0.0:
- initial
Optional Files (2)
File Name
Version
Size
Author
Date
Type
1.0.0
504kB
08/04/23 05:48 PM
Addon
1.11
317kB
05/04/22 11:21 PM
Addon


Archived Files (79)
File Name
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2.0.5
34kB
votan
08/26/23 07:05 AM
2.0.4
34kB
votan
06/08/23 07:28 AM
2.0.3
34kB
votan
04/01/23 10:37 AM
2.0.2
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votan
02/11/23 08:01 AM
2.0.1
33kB
votan
11/05/22 10:39 AM
2.0.0
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votan
10/23/22 08:58 AM
1.8.5
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votan
06/05/22 08:06 AM
1.8.4
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votan
05/14/22 06:32 AM
1.8.3
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votan
02/12/22 09:35 AM
1.8.2
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12/05/21 10:04 AM
1.8.1
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11/28/21 08:15 AM
1.8.0
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votan
10/02/21 11:38 AM
1.7.8
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1.6.9
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1.5.1
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1.4.14
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1.4.10
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1.4.5
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1.4.4
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1.4.2
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1.4.1
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1.3.5
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1.3.3
31kB
votan
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1.3.1
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1.3.0
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1.2.5
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1.1.1
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1.0.9
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1.0.6
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1.0.5
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1.0.3
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1.0.2
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votan
06/25/16 12:39 AM


Post A Reply Comment Options
Unread 04/09/17, 04:26 PM  
jacozilla

Forum posts: 2
File comments: 87
Uploads: 0
@Votan - updated to 1.1.3, and so far so good. All is back to normal re: prior issue with main map icons not drawing.

Upgraded from 1.1.2, re-enabled world map tweaks, went to the usual 100% reproducible areas I had problems with before and so far so good. Doesn't produce the error of main map icons not drawing if world map tweaks is not disabled.

I do detect a tiny, tiny, like almost not noticeable micro-delay - which is almost wrong word because it implies a delay and there is not. Just saying when I open shrine to port to another zone, or just examine main map of another zone, the icons draw really, really fast - which is good, as in 'near instant'.

Stressing again that it is so fast, it is basically near instant draw of complete main map with all icons, but I can detect a tiny window of time, whereas with before with either 1.2.2 + world map tweaks disabled, or 1.1.0 and world map tweaks enabled - it was so fast it was for my human time detection as instant as instant gets.

Will keep playing around but so far I've been running with the world map tweaks enabled now and looks good.
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Unread 04/09/17, 02:42 PM  
votan
 
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Forum posts: 577
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Originally Posted by Anceane
So far MasterMerchand is the one freezing the most.
But with all tweaks, pins, sea around so high graphics demands, lots of people around me, crafting, duels, Minimap is working fine, and i do not get the position behavior at all.
Thank you very much.
Some of the freeze alerts (Harvest and Destination) are false warnings, because the warning does not respect the new threshold. One can see the small used values.
The only real heavy thing is the part of clearing the pins on map change.
e.g. this line:
[14:54] VOTANS_MAP_CUSTOM_PIN_UPDATE freeze. used 26ms, resulting frametime 32ms.

I tried to spread this, too. But that was a bad idea.

Everything working as I hoped, now.

I will release the new version soon.
Last edited by votan : 04/09/17 at 02:46 PM.
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Unread 04/09/17, 01:31 PM  
Anceane
 
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update 2 : Logging different characters, looting, talking with npc, travelling on shrine and on players, for now position pin player is perfect even with Tweaks enabled

Logging into my home
Warning: Spoiler


Travelling from Craglorn to Guild home, selling, opening bank
Warning: Spoiler


So far MasterMerchand is the one freezing the most.
But with all tweaks, pins, sea around so high graphics demands, lots of people around me, crafting, duels, Minimap is working fine, and i do not get the position behavior at all.
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Unread 04/09/17, 12:13 PM  
Anceane
 
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Update 1 : just after applying Tweaks, had all this in chat, in case it is interesting :
- Standing in grathwood, main city near shrine when i got the reloadui for applying Tweaks

Code:
[14:13] Compass enabled
[14:13] initial gap: 43ms. skip. new threshold: 73ms
[14:13] initial gap: 18ms
[14:13] LostTreasureCompassSurveysPin Freeze!!! used 1ms, new frametime 19ms
[14:13] LostTreasureMapTreasurePin Freeze!!! used 0ms, new frametime 19ms
[14:13] Shissu's LUA Memory: 2048 MB
[14:13] initial gap: 22ms. skip. new threshold: 125ms
[14:13] initial gap: 15ms
[14:13] HrvstPin8 Freeze!!! used 0ms, new frametime 17ms
[14:13] HrvstPin12 Freeze!!! used 0ms, new frametime 17ms
[14:13] HrvstPin11 Freeze!!! used 0ms, new frametime 17ms
[14:13] HrvstPin10 Freeze!!! used 0ms, new frametime 17ms
[14:13] HrvstPin9 Freeze!!! used 0ms, new frametime 17ms
[14:13] HrvstPin6 Freeze!!! used 0ms, new frametime 17ms
[14:13] HrvstPin7 Freeze!!! used 0ms, new frametime 17ms
[14:13] HrvstPin14 Freeze!!! used 0ms, new frametime 17ms
[14:13] HrvstPin13 Freeze!!! used 0ms, new frametime 17ms
[14:13] HrvstPin4 Freeze!!! used 0ms, new frametime 17ms
[14:13] HrvstPin3 Freeze!!! used 0ms, new frametime 17ms
[14:13] HrvstPin5 Freeze!!! used 0ms, new frametime 17ms
[14:13] HrvstPin2 Freeze!!! used 0ms, new frametime 17ms
[14:13] HrvstPin1 Freeze!!! used 0ms, new frametime 17ms
[14:13] CustomCompassPins_MapChangeDetector Freeze!!! used 0ms, new frametime 20ms
[14:13] LBooksMapPin_unknown Freeze!!! used 0ms, new frametime 20ms
[14:13] LBooksMapPin_eidetic Freeze!!! used 7ms, new frametime 27ms
[14:13] SkySMapPin_unknown Freeze!!! used 0ms, new frametime 28ms
[14:13] DEST_PinSet_FakeKnown Freeze!!! used 1ms, new frametime 29ms
[14:13] DEST_PinSet_Unknown Freeze!!! used 2ms, new frametime 31ms
[14:13] DEST_PinSet_Other Freeze!!! used 0ms, new frametime 31ms
[14:13] DEST_PinSet_Maiq Freeze!!! used 0ms, new frametime 31ms
[14:13] DEST_PinSet_Peacemaker Freeze!!! used 0ms, new frametime 32ms
[14:13] DEST_PinSet_Nosediver Freeze!!! used 0ms, new frametime 32ms
[14:13] DEST_PinSet_Earthly_Possessions Freeze!!! used 0ms, new frametime 32ms
[14:13] DEST_PinSet_This_Ones_On_Me Freeze!!! used 0ms, new frametime 32ms
[14:13] DEST_PinSet_Last_Brawl Freeze!!! used 0ms, new frametime 32ms
[14:13] DEST_PinSet_Patron Freeze!!! used 0ms, new frametime 32ms
[14:13] DEST_PinSet_Patron_Done Freeze!!! used 0ms, new frametime 32ms
[14:13] DEST_PinSet_Wrothgar_Jumper Freeze!!! used 0ms, new frametime 32ms
[14:13] DEST_PinSet_Wrothgar_
K now going on testing by travelling and doing writs and alting. Back in few


Originally Posted by votan
Originally Posted by Anceane
If by custom pins you mean harvestmap pins from crafting, the first test was without, the second with gathering pins. Not in 3d though as i dont like that.
The whole times i had Destinations, lorebooks, skyshards.

If you think that we could try a better test without no other addons let me know. That really does not bother me.
One test with tweaks on. Position update still working?
Last edited by Anceane : 04/09/17 at 01:30 PM.
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Unread 04/09/17, 11:55 AM  
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Originally Posted by Anceane
If by custom pins you mean harvestmap pins from crafting, the first test was without, the second with gathering pins. Not in 3d though as i dont like that.
The whole times i had Destinations, lorebooks, skyshards.

If you think that we could try a better test without no other addons let me know. That really does not bother me.
One test with tweaks on. Position update still working?
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Unread 04/09/17, 11:19 AM  
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If by custom pins you mean harvestmap pins from crafting, the first test was without, the second with gathering pins. Not in 3d though as i dont like that.
The whole times i had Destinations, lorebooks, skyshards.

If you think that we could try a better test without no other addons let me know. That really does not bother me.

Originally Posted by votan
Originally Posted by Anceane
I should have think of that grrrrr, i will redo the whole test tomorrow wih only Minimap addon. Sorry, i am more a user as you see, and did not thougth longer that the length of my little nose :P

So, insomnia is finally letting me go to bed, expect news from me in some hours, about 5 ... and i will redo the whole test with only minimap.
The tests are absolute perfect.
It is good to hear, that the map position works so far now.
It is just interesting either or not this is with custom pins (and how much, roughly) or not.
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Unread 04/09/17, 04:04 AM  
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Originally Posted by Anceane
I should have think of that grrrrr, i will redo the whole test tomorrow wih only Minimap addon. Sorry, i am more a user as you see, and did not thougth longer that the length of my little nose :P

So, insomnia is finally letting me go to bed, expect news from me in some hours, about 5 ... and i will redo the whole test with only minimap.
The tests are absolute perfect.
It is good to hear, that the map position works so far now.
It is just interesting either or not this is with custom pins (and how much, roughly) or not.
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Unread 04/09/17, 03:35 AM  
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I should have think of that grrrrr, i will redo the whole test tomorrow wih only Minimap addon. Sorry, i am more a user as you see, and did not thougth longer that the length of my little nose :P

So, insomnia is finally letting me go to bed, expect news from me in some hours, about 5 ... and i will redo the whole test with only minimap.


Originally Posted by votan
Originally Posted by Anceane
Update 2 :
Well for now position player is still good

Message for log in character, then travelling from Glenumbra shrine to Craglorn
Code:
[22:23] initial gap: 447ms. skip. new threshold: 21ms
[22:23] initial gap: 376ms. skip. new threshold: 30ms
[22:23] initial gap: 16ms
[22:23] VOTANS_MAP_DO_CALLBACKS freeze. used 118ms, resulting frametime 147ms.
[22:23] initial gap: 14ms. skip. new threshold: 30ms
[22:23] initial gap: 71ms. skip. new threshold: 259ms
[22:23] initial gap: 20ms
[22:23] initial gap: 14ms. skip. new threshold: 23ms
[22:23] initial gap: 9ms
[22:23] VOTANS_MAP_DO_CALLBACKS freeze. used 66ms, resulting frametime 85ms.
[22:23] initial gap: 99ms. skip. new threshold: 36ms
[22:24] initial gap: 48ms. skip. new threshold: 12ms
[22:24] initial gap: 19ms. skip. new threshold: 12ms
[22:24] initial gap: 9ms
[22:24] VOTANS_MAP_DO_CALLBACKS freeze. used 10ms, resulting frametime 20ms.
[22:24] initial gap: 10ms. skip. new threshold: 12ms
[22:24] initial gap: 8ms
Update 1 :
so far positionnement is always good

I am working with FPS debug on, and still no worlmap tweaks. If you want me to change the settings let me know

Coldharbour taking a shrine for craglorn (departure and arrival)
Code:
[18:09] initial gap: 7ms
[18:09] VOTANS_MAP_DO_CALLBACKS freeze. used 9ms, resulting frametime 18ms.
[18:09] initial gap: 6ms
[18:09] VOTANS_MAP_DO_CALLBACKS freeze. used 42ms, resulting frametime 49ms.
[18:09] initial gap: 59ms. skip. new threshold: 19ms
[18:10] initial gap: 117ms. skip. new threshold: 12ms
[18:10] initial gap: 15ms. skip. new threshold: 12ms
[18:10] initial gap: 10ms
[18:10] VOTANS_MAP_DO_CALLBACKS freeze. used 5ms, resulting frametime 16ms.
[18:10] initial gap: 7ms
Thank you. Is this with mini map only?

Let me explain, what you all see here:
The time used in VOTANS_MAP_DO_CALLBACKS are all the "OnWorldMapChanged" callbacks. These callbacks are spread over time. But even a single callback handler (build-in and/or addon) takes longer then 12ms.
This could be the handler calling ZO_UpdateWorldMap. (POIs, locations, wayshrines, custom pins ...)
These functions, called in ZO_UpdateWorldMap, are hooked (if the tweaks would be on) to split the execution and spread it over time.

But a huge initial gap shows, that the lag is already there before mini map code is executed.

@Letho: this is the difference between GetGameTimeMilliseconds() and GetFrameTimeMilliseconds()
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Unread 04/09/17, 01:44 AM  
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Originally Posted by Anceane
Update 2 :
Well for now position player is still good

Message for log in character, then travelling from Glenumbra shrine to Craglorn
Code:
[22:23] initial gap: 447ms. skip. new threshold: 21ms
[22:23] initial gap: 376ms. skip. new threshold: 30ms
[22:23] initial gap: 16ms
[22:23] VOTANS_MAP_DO_CALLBACKS freeze. used 118ms, resulting frametime 147ms.
[22:23] initial gap: 14ms. skip. new threshold: 30ms
[22:23] initial gap: 71ms. skip. new threshold: 259ms
[22:23] initial gap: 20ms
[22:23] initial gap: 14ms. skip. new threshold: 23ms
[22:23] initial gap: 9ms
[22:23] VOTANS_MAP_DO_CALLBACKS freeze. used 66ms, resulting frametime 85ms.
[22:23] initial gap: 99ms. skip. new threshold: 36ms
[22:24] initial gap: 48ms. skip. new threshold: 12ms
[22:24] initial gap: 19ms. skip. new threshold: 12ms
[22:24] initial gap: 9ms
[22:24] VOTANS_MAP_DO_CALLBACKS freeze. used 10ms, resulting frametime 20ms.
[22:24] initial gap: 10ms. skip. new threshold: 12ms
[22:24] initial gap: 8ms
Update 1 :
so far positionnement is always good

I am working with FPS debug on, and still no worlmap tweaks. If you want me to change the settings let me know

Coldharbour taking a shrine for craglorn (departure and arrival)
Code:
[18:09] initial gap: 7ms
[18:09] VOTANS_MAP_DO_CALLBACKS freeze. used 9ms, resulting frametime 18ms.
[18:09] initial gap: 6ms
[18:09] VOTANS_MAP_DO_CALLBACKS freeze. used 42ms, resulting frametime 49ms.
[18:09] initial gap: 59ms. skip. new threshold: 19ms
[18:10] initial gap: 117ms. skip. new threshold: 12ms
[18:10] initial gap: 15ms. skip. new threshold: 12ms
[18:10] initial gap: 10ms
[18:10] VOTANS_MAP_DO_CALLBACKS freeze. used 5ms, resulting frametime 16ms.
[18:10] initial gap: 7ms
Thank you. Is this with mini map only?

Let me explain, what you all see here:
The time used in VOTANS_MAP_DO_CALLBACKS are all the "OnWorldMapChanged" callbacks. These callbacks are spread over time. But even a single callback handler (build-in and/or addon) takes longer then 12ms.
This could be the handler calling ZO_UpdateWorldMap. (POIs, locations, wayshrines, custom pins ...)
These functions, called in ZO_UpdateWorldMap, are hooked (if the tweaks would be on) to split the execution and spread it over time.

But a huge initial gap shows, that the lag is already there before mini map code is executed.

@Letho: this is the difference between GetGameTimeMilliseconds() and GetFrameTimeMilliseconds()
Last edited by votan : 04/09/17 at 01:47 AM.
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Unread 04/08/17, 03:26 PM  
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Update 2 :
Well for now position player is still good

Message for log in character, then travelling from Glenumbra shrine to Craglorn
Code:
[22:23] initial gap: 447ms. skip. new threshold: 21ms
[22:23] initial gap: 376ms. skip. new threshold: 30ms
[22:23] initial gap: 16ms
[22:23] VOTANS_MAP_DO_CALLBACKS freeze. used 118ms, resulting frametime 147ms.
[22:23] initial gap: 14ms. skip. new threshold: 30ms
[22:23] initial gap: 71ms. skip. new threshold: 259ms
[22:23] initial gap: 20ms
[22:23] initial gap: 14ms. skip. new threshold: 23ms
[22:23] initial gap: 9ms
[22:23] VOTANS_MAP_DO_CALLBACKS freeze. used 66ms, resulting frametime 85ms.
[22:23] initial gap: 99ms. skip. new threshold: 36ms
[22:24] initial gap: 48ms. skip. new threshold: 12ms
[22:24] initial gap: 19ms. skip. new threshold: 12ms
[22:24] initial gap: 9ms
[22:24] VOTANS_MAP_DO_CALLBACKS freeze. used 10ms, resulting frametime 20ms.
[22:24] initial gap: 10ms. skip. new threshold: 12ms
[22:24] initial gap: 8ms
Update 1 :
so far positionnement is always good

I am working with FPS debug on, and still no worlmap tweaks. If you want me to change the settings let me know

Coldharbour taking a shrine for craglorn (departure and arrival)
Code:
[18:09] initial gap: 7ms
[18:09] VOTANS_MAP_DO_CALLBACKS freeze. used 9ms, resulting frametime 18ms.
[18:09] initial gap: 6ms
[18:09] VOTANS_MAP_DO_CALLBACKS freeze. used 42ms, resulting frametime 49ms.
[18:09] initial gap: 59ms. skip. new threshold: 19ms
[18:10] initial gap: 117ms. skip. new threshold: 12ms
[18:10] initial gap: 15ms. skip. new threshold: 12ms
[18:10] initial gap: 10ms
[18:10] VOTANS_MAP_DO_CALLBACKS freeze. used 5ms, resulting frametime 16ms.
[18:10] initial gap: 7ms
Will come back later with more testing


Originally Posted by votan
Thanks @Anceane and @Drakanwulf.

If you like to, you could test this version:
http://www.plastique-music.de/VotansMiniMap_v1.1.3.zip
On testing right now will come back later
Last edited by Anceane : 04/08/17 at 08:27 PM.
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Unread 04/08/17, 01:24 PM  
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Thanks @Anceane and @Drakanwulf.

If you like to, you could test this version:
http://www.plastique-music.de/VotansMiniMap_v1.1.3.zip
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Unread 04/08/17, 10:00 AM  
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Originally Posted by votan
Originally Posted by Drakanwulf
Originally Posted by votan
Originally Posted by Anceane
UPDATE:
3 addons use actually LibGPS2 version r11 : Lorebooks, Harvestmap, Awesomeguildstore, and 1 standalone library Libgroupsocket (for use with Jgroup)

All have the same version.

Votan's minimap call the LibGPS2 function but do not have the lib itself in folder.

So apparently is not a an older version problem conflict.
ok.
How does LibStub load the "LibGPS2" functions if the library is not listed as an optional file in ##OptionalDependsOn: and is also not included as a ##Libraries: entry? So, noob question here? Why would one waste CPU cycles by invoking a function that is guaranteed to fail every time? This is one of the ESOUI LUA idiosyncrasies that confuses the heck out of me ...
Mini Map is just probing if it exists. Therefore the SILENT flag.
Today it came to my mind, that there maybe a loading order problem.
Thank you for the information and the patience to share it. And, like Anceane, if I can help, please feel free to use the few talents I have. So much to learn ...
Last edited by Drakanwulf : 04/08/17 at 10:03 AM.
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Unread 04/08/17, 01:02 AM  
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UPDATE 2 : As of tonight, worldmap and minimap again were not updating.

My settings are still :
Worlmap tweaks : off
FPS debug : on

I am not speaking about pins not updatding here, but both map not positionning the players correctly.
I was in Rivenspire, main city, and my player pin was in the out zone area, into void.

It seems that if my zoning happens too fast, the maps lost my trace. And then do not know where to put me when i drop of at a shrine.

If i use the war run buffs to run in any towns, and as in craglorn made the map move too fast, then i get those messages which happens each time i take a shrine. The two first at departure, the last one at arrival sometimes or 1 message first then 2 messages at arrival.
[02:41] VOTANS_MAP_DO_CALLBACKS Freeze!!! 8ms at 17ms
[02:41] VOTANS_MAP_DO_CALLBACKS Freeze!!! 27ms at 36ms
[02:42] VOTANS_MAP_DO_CALLBACKS Freeze!!! 64ms at 73ms

and this LUA error :
Code:
2017-04-08T02:41:43.356-05:00 |cff0000Lua Error: user:/AddOns/VotansMiniMap/libs/LibAsync/LibAsync.lua:96: attempt to index a nil value
stack traceback:
	user:/AddOns/VotansMiniMap/libs/LibAsync/LibAsync.lua:96: in function 'Scheduler'|r
2017-04-08T02:41:43.592-05:00 |cff0000Lua Error: user:/AddOns/VotansMiniMap/libs/LibAsync/LibAsync.lua:96: attempt to index a nil value
stack traceback:
	user:/AddOns/VotansMiniMap/libs/LibAsync/LibAsync.lua:96: in function 'Scheduler'|r
I am at your disposition to help you if you need me to do some testing.
Originally Posted by votan
Originally Posted by Drakanwulf
Originally Posted by votan
Originally Posted by Anceane
UPDATE:
3 addons use actually LibGPS2 version r11 : Lorebooks, Harvestmap, Awesomeguildstore, and 1 standalone library Libgroupsocket (for use with Jgroup)

All have the same version.

Votan's minimap call the LibGPS2 function but do not have the lib itself in folder.

So apparently is not a an older version problem conflict.
ok.
How does LibStub load the "LibGPS2" functions if the library is not listed as an optional file in ##OptionalDependsOn: and is also not included as a ##Libraries: entry? So, noob question here? Why would one waste CPU cycles by invoking a function that is guaranteed to fail every time? This is one of the ESOUI LUA idiosyncrasies that confuses the heck out of me ...
Mini Map is just probing if it exists. Therefore the SILENT flag.
Today it came to my mind, that there maybe a loading order problem.
Last edited by Anceane : 04/08/17 at 01:50 AM.
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Unread 04/07/17, 04:19 PM  
votan
 
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Originally Posted by Drakanwulf
Originally Posted by votan
Originally Posted by Anceane
UPDATE:
3 addons use actually LibGPS2 version r11 : Lorebooks, Harvestmap, Awesomeguildstore, and 1 standalone library Libgroupsocket (for use with Jgroup)

All have the same version.

Votan's minimap call the LibGPS2 function but do not have the lib itself in folder.

So apparently is not a an older version problem conflict.
ok.
How does LibStub load the "LibGPS2" functions if the library is not listed as an optional file in ##OptionalDependsOn: and is also not included as a ##Libraries: entry? So, noob question here? Why would one waste CPU cycles by invoking a function that is guaranteed to fail every time? This is one of the ESOUI LUA idiosyncrasies that confuses the heck out of me ...
Mini Map is just probing if it exists. Therefore the SILENT flag.
Today it came to my mind, that there maybe a loading order problem.
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Unread 04/07/17, 03:47 PM  
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Originally Posted by votan
Originally Posted by Anceane
UPDATE:
3 addons use actually LibGPS2 version r11 : Lorebooks, Harvestmap, Awesomeguildstore, and 1 standalone library Libgroupsocket (for use with Jgroup)

All have the same version.

Votan's minimap call the LibGPS2 function but do not have the lib itself in folder.

So apparently is not a an older version problem conflict.
ok.
How does LibStub load the "LibGPS2" functions if the library is not listed as an optional file in ##OptionalDependsOn: and is also not included as a ##Libraries: entry? So, noob question here? Why would one waste CPU cycles by invoking a function that is guaranteed to fail every time? This is one of the ESOUI LUA idiosyncrasies that confuses the heck out of me ...
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