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Compatibility:
Scions of Ithelia (9.3.0)
Endless Archive (9.2.5)
Updated:04/13/24 11:37 AM
Created:06/25/16 12:39 AM
Monthly downloads:45,583
Total downloads:3,456,841
Favorites:1,765
MD5:
9.3.0
Votan's Minimap  Updated this week!  Popular! (More than 5000 hits)
Version: 2.0.7
by: votan [More]
DependenciesDescription
This addon reactivates the mini map from ZOS. Thus the mini map does not do less, but also not more than the built-in world map, because it is the built-in world map.

No artificial synchronization of (custom) pins between mini map and world map. All kind of pins are supported by design.
But also no border pins or rotation mode and such features. My mini map is intended to be lightweight and fast.
  • Includes world map performance tweaks, which can be disabled for performance comparison.
    The tweaks changing the pin rendering to utilize the CPU up to a framerate of 75 only. Seeing the pins rendered over time is not a sign of overload of this addon, but a compensation of others.
  • Conflicts with other mini maps can be expected. Therefore the mini map can be disabled to use the tweaks only.
  • I do not recommend to use the AUI mini map module at the same time as mine.
  • Gamepad support, but limited due to lines in ZOS source code, they call a "total hack" themself:
    Positioning and resizing in keyboard mode only.
  • The window is resizable via mouse. (this code is written by ZOS, not me)

If you think you need a full-featured mini map try the MiniMap by Fyrakin.

@Shinni did a great job creating a plug-in for a Circular Votan's Mini Map.
And if you want to show group pins in different colors and/or icons, such as showing a different color for dead players, you may want to use Votan's Group Pins.

Providing a mini map can be an unthankful job. I guess Fyrakin could sing a song or two. Therefore I can't resist to say:
The addon works well for me. Otherwise I would not have released it. If you think you have performance problems due to this addon, help tracking down or stop using.
Frame freezes are most likely coming from an addon providing a lot of pins without taking care about creating even a simple pin takes some time multiplied by hundreds.
In this case the author of that addon can make it more mini map friendly, only.

Thanks to @scootworks, @Anceane and @Drakanwulf for testing

Remarks
  • There are key-bindings to toggle the mini map on/off. For technical reasons the toggle while at siege weapons needs its own key-binding. But you can re-use the same key.
  • If you feel dissatisfied with the second main menu entry for "Addons", take a look at Harven's AS to LAM adapter.
  • In order to move or resize the window, you need to go to the mouse-cursor mode. You can do this by pressing the key-bind for mouse-cursor mode, which is "." (dot) by default. Or you press "Enter" as if you want to start chatting.
    Once you have the mouse pointer you can drag the window with the title-bar and bottom-bar. Or resize it using the border. The mouse pointer will change. Like in Windows. (And I guess MAC, too )

ToDo
- Customize pin scaling Done. => Extra settings page.
- Try to enable tooltips: Update: Found a real, real hacky way. Gamepad mode is wonky. One has really have to think about going this way.
version 2.0.7:
- Fixed the hide map title option. (None font option)
- Try fixing issues with bad map locations reported.

version 2.0.6:
- API bump for U40.
- Handle ingame "missing map" bug.

version 2.0.5:
- Added SHIFT key for zoom-in/out fives times faster.

version 2.0.4:
- Update for Necrom.
- LibGPS 3.3.0 required.
- New option: "Show On Top".

version 2.0.3:
- Fixed sticky POI map pims.
- Updated mini map titles: Showing dungeon difficulty and campaigns.

version 2.0.2:
- API bump.
- Fixed issue with update 37.

version 2.0.1:
- Removed legacy code.
- Fixed sticky POI pins. (Hopefully)

version 2.0.0:
- Dropped support for TweakIt.
- Update for "Firesong".

version 1.8.5:
- Japanese translation. Thanks to @snorunt361.
- Update to French translation. Thanks to @lexo1000.

version 1.8.4: Fixed fonts issue due to recent changes by ZOS.

version 1.8.3: Fixed minor bug with reseting custom styles.

version 1.8.2:
- Fixed issue with floor buttons.

version 1.8.1:
- Fixed issue with switching gamepad mode. (As far as I can test)

version 1.8.0:
- Update to API 101032.

version 1.7.8:
- Allow to show/hide real-time and in-game time separately.

version 1.7.7:
- Russian translation update. Thanks to @lucelem.
- Update code to use WORLD_MAP_MANAGER.
- Fixed covering top level windows like "displayleads".

version 1.7.6:
- Update to API 100033 "Markarth".

version 1.7.5:
- Another try to fix battleground zoom.
- LibDebugLogger support.
- Changing draw delay for POIs, if world map is open, to 25ms from 200ms.
- Reverting the custom pin draw auto delay.

version 1.7.4:
- Reverted fix for pan to player in non-square map window. (Causing jitter. Fix will not work.)

version 1.7.3:
- Fixed Compass settings.

version 1.7.2:
- Update to API 100032 "Stonethorn".
- Fixed pan to player in non-square map window. (Beta)
- Fixed not zooming out to show dig zones.

version 1.7.1:
- Switched to a master on/off toggle. Revisit your settings and key-bindings.

version 1.7.0:
- Hopefully fixed the new scrying system: Handling new scene SCRYING_SCENE.
- Use new a WORLD_MAP_MANAGER.

version 1.6.9:
- Battleground zoom. But without testing. I don't do PvP.
- Say bye-bye to LibStub.

version 1.6.8: Sync built-in setting "Keep Square" across characters, which makes it account-wide. You may have to toggle it one last time.

version 1.6.7:
- For the peace of mind I changed to a simple camera heading from current view angle. And: No, I will not offer both as an option.

version 1.6.6:
- Limit "Field of View" indicator angle to 140 degrees maximum.

version 1.6.5:
- Added missing texture to zip.

version 1.6.4:
- Fixed overseen use of LibStub.

version 1.6.3:
- Update to API 100029 "Dragonhold".
- New option: Show Field of View. As requested.

version 1.6.2:
- There is a bug in LibHarvensAddonSettings, which I fixed for myself. Until Harven fixes it, the feature is disabled again. Sorry.

version 1.6.1:
- Update to API 100028 "Scalebreaker".

version 1.6.0:
- Update to API 100027 "Elsweyr".
- Custom pin sizes.

version 1.5.1:
- New option: Asynchronous Update is optional, now. Try it.

version 1.5.0:
- Update to API 100026 "Wrathstone".
- Allow to fix Mini Map at current mouse pointer position like setting a waypoint.
- Tweaked dead-zone handling of the zone/sub-zone toggling.

version 1.4.14:
- new option: Show Full Title. As requested by @mav1234.

version 1.4.13:
- Fixed gamepad levels buttons.

version 1.4.12:
- The fix of 1.4.10 introduced a new bug, that sometimes the mini map stops following the player pin.

version 1.4.11:
- The fix of 1.4.10 introduced a new bug, that does not allow to hide the mini map once the world map was shown.

version 1.4.10:
- Fixed leaving fast travel mode on dismounting. Thanks to @Jhenox.

version 1.4.9:
- Fixed overseen change to POIs.

version 1.4.8:
- Fixed gamepad hacks.

version 1.4.7:
- Update for "Murkmire".
- Update to LibAsync rev 1.8.
- Compabitility with PerfectPixel.

version 1.4.6:
- Fixed mini map keeps stuck in drag-scroll mode.
- Added russian translation. Thanks to KiriX.
- Improved support for language-packs. Thanks to TERAB1T.
- New option: Keep Square. Finally found a way to change ZOS' pan&zoom for retangluar mini maps.

version 1.4.5:
- Update LibHarvensAddonSettings rev 7.2. Fixed color picker settings.

version 1.4.4: Fixed dependency typo, which prevents addon gets loaded.

version 1.4.3:
- Update to API 100024 "Wolfhunter".
- Update to LibAsync rev 1.7.
- New library load structure.
- New behavior: Mounted Zoom is a scale factor, now. You may need to re-adjust this value to your preferences.

version 1.4.2:
- Fixed bug which would cause trouble with WaypointIt.

version 1.4.1:
- Store zoom factors scale and limitedScale in VOTANS_MINIMAP. Requested by Shinni.
- Fixed fast travel to "The Harborage".

version 1.4.0:
- Fixed settings reset to default.
- Added LibQuickPin for faster pins drawing in World Map and Minimap. Thanks to @Shinni.
- API bump 100023 "Summerset".

version 1.3.5:
- All settings, expect toggle state, account-wide: Zoom key-binds did use wrong settings.
- Fixed icon size scaling.
- Hopefully fixed the Cyrodiil zone caption update. Part 3.

version 1.3.4:
- Fixed "Show while Mounted".

version 1.3.3:
- Hopefully fixed the Cyrodiil zone caption update. Part 2.
- Update to LibAsync rev 1.6: Take cake of V-Sync on/off.
  • For V-Sync on, the target frame rate is bit higher than 60fps.
  • For V-Sync off, the frame limiter value (default 100fps) is used for target frame rate.

- All settings, except toggle state, account-wide.

version 1.3.2:
- Fixed wrong pins. Part 2.
- Hopefully fixed the Cyrodiil zone caption update.

version 1.3.1:
- Fixed wrong pins
- Hopefully fixed hooking pins. Like "Hide Preview Houses".

version 1.3.0:
- Update to LibAsync rev. 1.5.
- Allow to set a waypoint with ctrl left-click in minimap.
- Reworked tweaks.

version 1.2.5:
- API bump for "Dragon Bones".
- Renamed from "Mini Map" to "Minimap" for better addon search results.

version 1.2.4:
- Fixed an issue with map change ping pong in some sub zones at the edges.

version 1.2.3:
- Adding a deadzone to sub-zone map swapping.
- Hopefully better "Show On Mounted" key-bind toggling.

version 1.2.2:
- Prevent "Joviex's Addon Settings Transfer (Updated)" false detects the addon as settings useable for transfer.

version 1.2.1:
- API bump for Clockwork City.

version 1.2.0:
- Update for "Horns of the Reach".
- Layer mini map under bounty meter.
- Zoom key-bindings at siege.

version 1.1.9:
- Fixed a typo for settings tooltip.
- New option for title at the bottom bar.

version 1.1.8:
- LibAsync 1.4: Boost mode for menu scenes. The boost mode shifts the priority from framerate to Lua speed.
- Localization. Thanks to @lexo1000 for french translation.

version 1.1.7:
- Fixed Show Siege settings.

version 1.1.6:
- Fixed Mounted Zoom factor settings.

version 1.1.5:
- Zoom factors and show states are per character, now. But taking over former account-wide settings. I did not expect that to be so important. Sorry.
* If the character was not loaded before already.
- Update to LibASync 1.3.

version 1.1.4:
- Localization. Thanks to @lexo1000 for french translation.
- Zoom factors and show states are per character, now.

version 1.1.3:
- update to LibAsync 1.2: Low framerate mode, fix bug in Delay.
- Fix potential issue with detecting LibGPS.
- New option to show/hide compass, if mini map is shown on HUD.

version 1.1.2:
- LibAsync rev 1.1: New target framerate 75.
- Back to render method of v1.1.0 with new LibAsync.
- Fixed missing map update for Cyrodiil specific pins.
- Added debug option to show frame freeze warning.

version 1.1.1:
- Deleted unused files.
- Reverted rendering tweaks, which could make the addon "heavier".

version 1.1.0:
- Better support for LibGPS.
- Limited gamepad support. Thanks to @Shinni.
* Limitation: Positioning and resizing can be done in keyboard mode only.
- New option to suppress Zone change annoucement in upper right corner.
- Use LibAsync for asynchronous programming.
- New option: time format.

version 1.0.10:
- Added optional dependency to TrueExploration for compatibility.
- Fixed another small issue with "Show on Map".

version 1.0.9:
- New option to choose either or not to zoom to player.

version 1.0.8:
- Changed clamped-to-screen-insets, requested by F-Lambda
- Fixed pins were keeping mouse-over-size.

VotansMiniMap v1.0.7:
- Update to LAM2 rev 23
- ESO 2.7 "Homestead" ready
- Thanks to @Chip, I can use new world map functions to move the map faster to player position

version 1.0.6:
- Better unsupport of gamepad mode: World map is not broken, if switching to gamepad mode.
* Still no change to World Map code from ZOS. Gamepad support still not possible.
- Reworked "Spread over time" calculations: Don't be too restrictive for framerates 60+.
- As map pins are larger now, they are made smaller on mini map.

version 1.0.5:
- Restore player pin level. (Hopefully)
- Hide map in gamepad mode.
- Scale unit pins, but not below configured minimum.
- Tweak change: Multiple calls to UpdatePinsForMapSizeChange are buffered, but the update itself is not spread over time anymore.
- ESO 2.6 'One Tamriel' ready.

version 1.0.4:
- Allow to hide floor buttons.
- Show player location name in title.
- Added thin shadow to title bar font.
- Zoom level for sub-zones and dungeons
- key-binds to adjust zoom directly
- New Style "Modern"

version 1.0.3:
- More options: Allow to lock window position
- Drag with the bottom bar, too.
- Auto size pins on zoom less than 1.
- Key-binds to change zoom factor while key is pressed, as suggested by @Baertram.
- Fixed missing zoom if using wayshrine in subzone. (Hopefully)

version 1.0.2:
- Again, more appearance options: Title font, size, color.

version 1.0.1:
- More appearance options. (Yes, yes, more will come)
- Fixed map pin filter for Cyrodiil.
- Fixed compatibility issue with Dolgubon's Lazy Writ Crafter.
- Update 11 (Shadows of the Hist) ready.

version 1.0.0:
- initial
Optional Files (2)
File Name
Version
Size
Author
Date
Type
1.0.0
504kB
08/04/23 05:48 PM
Addon
1.11
317kB
05/04/22 11:21 PM
Addon


Archived Files (80)
File Name
Version
Size
Uploader
Date
2.0.6
34kB
votan
10/15/23 02:48 AM
2.0.5
34kB
votan
08/26/23 07:05 AM
2.0.4
34kB
votan
06/08/23 07:28 AM
2.0.3
34kB
votan
04/01/23 10:37 AM
2.0.2
46kB
votan
02/11/23 08:01 AM
2.0.1
33kB
votan
11/05/22 10:39 AM
2.0.0
46kB
votan
10/23/22 08:58 AM
1.8.5
33kB
votan
06/05/22 08:06 AM
1.8.4
30kB
votan
05/14/22 06:32 AM
1.8.3
30kB
votan
02/12/22 09:35 AM
1.8.2
30kB
votan
12/05/21 10:04 AM
1.8.1
30kB
votan
11/28/21 08:15 AM
1.8.0
30kB
votan
10/02/21 11:38 AM
1.7.8
30kB
votan
04/18/21 07:53 AM
1.7.7
30kB
votan
01/16/21 10:02 AM
1.7.6
29kB
votan
11/02/20 04:41 AM
1.7.5
29kB
votan
08/16/20 01:06 PM
1.7.4
29kB
votan
08/15/20 09:19 AM
1.7.3
29kB
votan
08/07/20 01:17 PM
1.7.2
29kB
votan
07/31/20 01:57 PM
1.7.1
29kB
votan
07/05/20 08:58 AM
1.7.0
29kB
votan
05/31/20 05:11 AM
1.6.9
40kB
votan
02/28/20 02:11 PM
1.6.8
40kB
votan
12/02/19 12:24 PM
1.6.7
40kB
votan
11/23/19 12:45 PM
1.6.6
40kB
votan
11/17/19 04:37 AM
1.6.5
40kB
votan
11/12/19 02:13 PM
1.6.4
40kB
votan
11/09/19 10:43 AM
1.6.3
41kB
votan
10/19/19 08:26 AM
1.6.2
40kB
votan
08/13/19 02:13 PM
1.6.1
40kB
votan
08/12/19 11:13 AM
1.6.0
40kB
votan
05/18/19 08:08 AM
1.5.1
45kB
votan
02/05/19 12:49 PM
1.5.0
45kB
votan
02/03/19 08:59 AM
1.4.14
44kB
votan
01/13/19 01:22 PM
1.4.13
44kB
votan
11/17/18 10:53 AM
1.4.12
44kB
votan
11/10/18 10:48 AM
1.4.11
44kB
votan
10/30/18 01:34 PM
1.4.10
44kB
votan
10/28/18 11:36 AM
1.4.9
44kB
votan
10/22/18 11:51 AM
1.4.8
44kB
votan
10/20/18 10:34 AM
1.4.7
44kB
votan
10/13/18 09:22 AM
1.4.6
41kB
votan
09/16/18 08:12 AM
1.4.5
39kB
votan
08/13/18 02:11 PM
1.4.4
39kB
votan
08/13/18 12:19 PM
1.4.2
33kB
votan
05/20/18 08:39 AM
1.4.1
33kB
votan
05/04/18 01:20 PM
1.4.0
33kB
votan
04/26/18 11:58 AM
1.3.5
31kB
votan
04/02/18 11:20 AM
1.3.4
31kB
votan
04/02/18 08:17 AM
1.3.3
31kB
votan
03/30/18 08:29 AM
1.3.2
31kB
votan
03/22/18 02:54 PM
1.3.1
31kB
votan
03/17/18 11:51 AM
1.3.0
31kB
votan
03/14/18 11:55 AM
1.2.5
31kB
votan
02/04/18 02:41 AM
1.2.4
31kB
votan
12/26/17 01:09 PM
1.2.3
31kB
votan
12/13/17 01:04 PM
1.2.2
30kB
votan
10/31/17 02:53 AM
1.2.1
30kB
votan
10/22/17 01:21 PM
1.2.0
30kB
votan
07/20/17 12:03 AM
1.1.9
30kB
votan
07/01/17 05:39 AM
1.1.7
30kB
votan
05/19/17 11:00 AM
1.1.6
30kB
votan
05/18/17 01:28 PM
1.1.5
30kB
votan
05/18/17 12:54 PM
1.1.4
29kB
votan
05/17/17 11:08 PM
1.1.3
25kB
votan
04/09/17 03:06 PM
1.1.2
25kB
votan
04/02/17 03:39 AM
1.1.1
25kB
votan
03/25/17 02:21 PM
1.1.0
27kB
votan
03/15/17 02:09 PM
1.0.10
21kB
votan
02/25/17 02:21 PM
1.0.9
21kB
votan
02/12/17 05:59 AM
1.0.8
21kB
votan
02/11/17 09:56 AM
1.0.7
21kB
votan
02/03/17 12:04 PM
1.0.6
21kB
votan
11/20/16 08:52 AM
1.0.5
21kB
votan
09/07/16 11:07 AM
1.0.4
19kB
votan
07/16/16 07:54 AM
1.0.3
19kB
votan
07/09/16 06:13 AM
1.0.2
18kB
votan
07/03/16 11:58 AM
1.0.1
17kB
votan
06/28/16 11:44 PM
1.0.0
16kB
votan
06/25/16 12:39 AM


Post A Reply Comment Options
Unread 04/06/17, 01:04 PM  
Drakanwulf
 
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Forum posts: 50
File comments: 51
Uploads: 6
LibAsync debug numbers ...

Originally Posted by votan
Originally Posted by Drakanwulf
I changed line 73 per your suggestion but received no debug popup windows or messages in my Chat window. Do I have to turn something else on to trigger "debug" mode?
Thanks to @jacozilla reporting, that it fix that. I still don't get why it does.
@Drakanwulf No, you don't have to. Not seeing anything means that file is not executed at all.
1. You should increase the version number of that file, too. (see top lines)
2. How many libAsync.lua files do you have in your addons folder??
My bad. Changed the line but forgot to save the file. Doh! Got these LibAsync numbers when I loaded the game after doing it right: 10 4 4 2 2 4
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Unread 04/06/17, 02:28 AM  
votan
 
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Originally Posted by Drakanwulf
I changed line 73 per your suggestion but received no debug popup windows or messages in my Chat window. Do I have to turn something else on to trigger "debug" mode?
Thanks to @jacozilla reporting, that it fix that. I still don't get why it does.
@Drakanwulf No, you don't have to. Not seeing anything means that file is not executed at all.
1. You should increase the version number of that file, too. (see top lines)
2. How many libAsync.lua files do you have in your addons folder??
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Unread 04/06/17, 12:36 AM  
Drakanwulf
 
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Forum posts: 50
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How to unlock the recent Votan Minimap freezes ...

As reported by: Jacozilla, Chainlink, Organic, and me.

Please read Jacozilla's post(s) about the problem and his temporary solution ... or do the following. I am sure Votan will fix the problem as soon as he can.

1. Set the Tweaks section entry in the Minimap menu to OFF. It's the very first entry in the menu and it's positioned above the "Apply" button. Read the tool tip too.
2. Click the "Apply" button to reload the UI.
3. Voila. Problem solved for the time being ... :^)

Jacozilla described the same solution in one of his posts. Thank you, sir, for posting constructive information about the problem and suggesting a temporary fix to solve it.
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Unread 04/05/17, 07:46 PM  
Organic

Forum posts: 2
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Uploads: 0
Originally Posted by Chainlink
Originally Posted by jacozilla
Weird bug with the new 1.1.2 update - with usual caveat it may be due to other combo factors (addons, etc), but this behavior surfaced when I upgraded to 1.1.2

Bug - might be other areas affected but thus far, only in Grahtwood (elden root if that matters) does this problem surface. For me 100%

1. Outside of Grahtwood (elden root), minimap and main map works fine.

2. Viewing the Grahtwood map, from outside that zone, works fine. e.g. I can zone TO grahtwood just fine - it is leaving it that is the problem (see below)

3. Once in Grahtwood (elden root), when I try to leave by going to wayshrine, the map that loads has almost no icons for any zone map I try to go to. Basically, since I can't select a shrine, I can't zone out of Grahtwood - without using guild port to player

That's the bug - or problem that surfaced after all other factors stayed same (added no new addon, etc), and just updated to 1.1.2.

Thought at first it was overall minimap issue, but once I got out of Grahtwood, minimap and main map work fine for every other zone I've been to. It is only once I've ported to Grahtwood (Elden Root), that I am trapped and can't use shrine main map to zone out, as icons refuse to draw.

If I disable votan, then I can shrine out. Or just use guild port to player, which is faster, rather than reloadui twice to disable and then re-enable votan once I get out of Grahtwood. Weird bug but there it is. Not sure why it matters it is Grahtwood but for me this is 100% reproducible and so far only that zone.
I decided to get rid of the old AUI today and installed LUIextended and Votan's minimap to replace AUI's minimap and i have the same issue with all of my wayshrines missing from my map and cannot leave Craglorn by wayshrine.
Identical issue for me - across every single zone. After the first time I log in, all of my POIs and wayshrines stay static on my map when I use a wayshrine and zoom to another zone. It prevents me from being able to teleport anywhere. I disable this addon and reloadui and it is instantly fixed. Not sure what's going on. I've reinstalled and it still happens. I don't get any addon errors when I log in but it happens regardless of character.
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Unread 04/05/17, 05:40 AM  
jacozilla

Forum posts: 3
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Originally Posted by votan
Originally Posted by jacozilla
update to my bug report below - for me, found a fix

Not sure if this option was there before and never noticed, or new default, whatever - but in votan settings, there is an option that for me was ON by default (I never set it)

World Map Tweaks - desc says "enable tweaks to spread CPU load over time"

I have a pretty high end rig, with almost max dual SLI cards (NVidia GTX 1080 SLI - not the new SLI Ti, the regular ones) - so I disabled this option, and the icons not drawing problem went away.

Not sure why it would only surface as a bug in grahtwood - elden root, but this solved it for me. If this World Map Tweaks option existed before 1.1.2, it was never an issue - but with 1.1.2 disabling it solved the problem for me, so if you have this, might want to try that before abandoning ship. The addon is great and can't really live without a minimap, least for me.
Yes. The option exists since first release. Mentioned in the addon info since the first day.
Look to my comment from 03/26/17.

What are your framerates? Especially in grahtwood - elden root.
The addon is designed to suspend drawing to keep up 75 fps. If you can not keep 75 the threshold is lowered until it can draw at least one thing and when threshold is back to 75 fps.

Your rig spec proves that bad performance of ESO (sometimes) has nothing to do with the GPU power.
Some people using SLI reported in the ESO forum that changing a setting in the usersettings.txt helped:
SET GPUSmoothingFrames "0"
FPS in most zones/scenarios is 100+; I've tried playing with vsync on/off and now just leave it off

FPS in Elden Root or other heavily populated areas like Rawl is ~80 after initial load, but can go down to 65-70 when first zoning in, then 2 seconds or so later will pop back up to ~80. It's been a pretty long time since I've ever seen my fps go below 75 so I rarely enable my fps counter. FWIW just checked and my FPS is roughly the same with both v1.1.0 and v.1.1.2 (former doesn't trigger the error, while latter does if World Map Tweaks option setting is not disabled)

I did think there might be some weird SLI interaction so I tried disabling SLI, and got same behavior off single gtx 1080 card. Using latest drivers of course.

It's a non issue now as I just flipped that setting to Off. Never noticed it and I usually don't change addon defaults, but turning that off solved the issue completely. Both main and minimap work fine, and have zero impact on performance.

Just to check, I just manually copied over the old v1.1.0 I re-downloaded when I had reverted back to that from 1.1.1

All other variables being the same, going back to 1.1.0 and turning the World Map Tweaks back on does nothing (which is good - as in, turning it back on didn't cause the error to come up). Upgrading back to v1.1.2 has the same error. So for whatever reason, some combo of my machine, cards, drivers, and addons, has the addition of v1.1.2 bork out unless that option setting is disabled, while v.1.1.0 was ok with it.
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Unread 04/04/17, 04:20 PM  
Drakanwulf
 
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Votan, three things I have noticed recently:

1. I changed line 73 per your suggestion but received no debug popup windows or messages in my Chat window. Do I have to turn something else on to trigger "debug" mode?
2. Because I run with Vsync turned on, I rarely get above 60fps so, per Jacozilla's comments, I turned the Tweaks setting off. The "Destinations" addon program began working again for me as I could see its pin updates in the Elder Root minimap and in other zone minimaps.
3. While scanning the 100018 API ZOS function calls, I found one named "GetFramerate()" nested within a bunch of informational "GetFrame?????" functions. Examining these API calls made me think that there must be a simpler way of handling MiniMap pin updates. One could use ZOS functions and logic similar to the code the main map uses rather than executing redundant code within the addon, i.e. something like:

Code:
if (pincount > 0) then
    local counter = pincount
    ... loop until out of pins or the frame rate drops below the limit ...
    do
        while ((counter > 0) and (GetFramerate() > Votan's frameratelimit))
            ... code to display one pin at a time ... 
            counter = counter - 1
    end
    ... schedule another round of pin position updates ...
    RegisterForUpdate with a 1/2/5 second delay?
end
I know this is poor program logic but it's intended to be an example of an idea rather than cut and paste code.
Last edited by Drakanwulf : 04/05/17 at 09:12 AM.
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Unread 04/04/17, 04:35 AM  
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To be more precise, let me explain how it is implemented:
for x fps every y frametime in milliseconds a frame must be available.
100 fps ~ 10ms
75 fps ~ 13ms
60 fps ~ 17ms

If the frame is not ready within this time, either because of 3D engine or Lua execution, the framerate drops or even freezes.

There is an update-handler (RegisterForUpdate with 0 delay) as a scheduler.
At the beginning of that function there is a gap between GetFrameTimeMilliseconds() and GetGameTimeMilliseconds(). This indicates how many milliseconds are "gone" already and if your rig would be able to do 100 fps even if limited to 60.

If only 25% of a frametime is left at the beginning already, the reservation is lowered and execution is skipped for another try one the next frame. This could be a spike due to other code or garbage collection.

On my rig the initial gap is as following:
at home: 1-3ms (depends on the size of the home)
in open wild: 4-5ms
in cities: 6-8, spikes to 11ms on rain
You see, a few milliseconds are left for Lua sometimes. Which gives you a hint of what is "fast enough".

There is also the situation there the initial gap is at 8 or more. And the graphic keeps being choppy even far after the map has completed drawing. (This is a moment a dev starts to sweat)
/reloadui does not change that, relog only. (This relieves any Lua code. puhh) After relog the initial gap halved at the same location again. Suspicious.

If you like to help me:
In libs\LibAsync\LibAsync.lua line 73 is a debug output. Uncomment it and show me your initial gap.
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Unread 04/04/17, 01:35 AM  
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Originally Posted by Drakanwulf
But those are just opinions based on my experience with solving race conditions and these opinions are not the only solutions to this not so trivial a problem ... :^)
Right. The target framerate was 60fps and this was reported as "heavier" already.
A framerate drop to 35fps on every map transision would be reported as a "bug", too.
Not trying to reach a high framerate the function would slow down it's threshold itself.
But talking about that I just got another idea for measurement. Thanks.
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Unread 04/04/17, 12:39 AM  
Drakanwulf
 
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Originally Posted by votan
Originally Posted by jacozilla
update to my bug report below - for me, found a fix

Not sure if this option was there before and never noticed, or new default, whatever - but in votan settings, there is an option that for me was ON by default (I never set it)

World Map Tweaks - desc says "enable tweaks to spread CPU load over time"

I have a pretty high end rig, with almost max dual SLI cards (NVidia GTX 1080 SLI - not the new SLI Ti, the regular ones) - so I disabled this option, and the icons not drawing problem went away.

Not sure why it would only surface as a bug in grahtwood - elden root, but this solved it for me. If this World Map Tweaks option existed before 1.1.2, it was never an issue - but with 1.1.2 disabling it solved the problem for me, so if you have this, might want to try that before abandoning ship. The addon is great and can't really live without a minimap, least for me.
Yes. The option exists since first release. Mentioned in the addon info since the first day.
Look to my comment from 03/26/17.

What are your framerates? Especially in grahtwood - elden root.
The addon is designed to suspend drawing to keep up 75 fps. If you can not keep 75 the threshold is lowered until it can draw at least one thing and when threshold is back to 75 fps.

Your rig spec proves that bad performance of ESO (sometimes) has nothing to do with the GPU power.
Some people using SLI reported in the ESO forum that changing a setting in the usersettings.txt helped:
SET GPUSmoothingFrames "0"
I think the smoothing idea for displaying pins is a good one; however, I think the implementation is partially correct for two reasons:
1. HDTV sets, especially the 4K OLED/QDOT sets from LG and Samsung, currently do not run faster than 60fps due to hardware/HDMI 2.0 interface limitations so setting the minimum frame rate to 75fps is excessively high, in my opinion. The minimum frame rate should be set to something around 35fps which is the HDMI rate for displaying movies and the minimum rate before a user's eyes begin to detect jerky movement or "stuttering". Or, better yet, it should be an adjustable rate the user can set depending on whether they are displaying the game on a monitor or on an HDTV set.
2. Pins should be drawn as quickly as possible so long as the frame rate remains above the minimum setting, e.g. draw a pin, check the frame rate, draw a pin, check the frame rate; rinse and repeat until all pins have been drawn. It may be necessary to draw pins with a controlling timer interval to avoid a user perceiving a screen freeze, which is not probable so long as the 35fps minimum frame rate is strictly adhered to and pin drawing requests are not resumed until the frame rate is at least ten frames higher than the minimum.

But those are just opinions based on my experience with solving race conditions and these opinions are not the only solutions to this not so trivial a problem ... :^)
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Unread 04/03/17, 11:01 PM  
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Originally Posted by jacozilla
update to my bug report below - for me, found a fix

Not sure if this option was there before and never noticed, or new default, whatever - but in votan settings, there is an option that for me was ON by default (I never set it)

World Map Tweaks - desc says "enable tweaks to spread CPU load over time"

I have a pretty high end rig, with almost max dual SLI cards (NVidia GTX 1080 SLI - not the new SLI Ti, the regular ones) - so I disabled this option, and the icons not drawing problem went away.

Not sure why it would only surface as a bug in grahtwood - elden root, but this solved it for me. If this World Map Tweaks option existed before 1.1.2, it was never an issue - but with 1.1.2 disabling it solved the problem for me, so if you have this, might want to try that before abandoning ship. The addon is great and can't really live without a minimap, least for me.
Yes. The option exists since first release. Mentioned in the addon info since the first day.
Look to my comment from 03/26/17.

What are your framerates? Especially in grahtwood - elden root.
The addon is designed to suspend drawing to keep up 75 fps. If you can not keep 75 the threshold is lowered until it can draw at least one thing and when threshold is back to 75 fps.

Your rig spec proves that bad performance of ESO (sometimes) has nothing to do with the GPU power.
Some people using SLI reported in the ESO forum that changing a setting in the usersettings.txt helped:
SET GPUSmoothingFrames "0"
Last edited by votan : 04/04/17 at 12:07 AM.
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Unread 04/03/17, 02:23 PM  
working925

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Jacozilla's fix diasabling World Map Tweaks worked for me as well. (I have a crappy 2nd Gen i5 and 900 series NVIDA card). YAY minimap is back!
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Unread 04/03/17, 01:37 PM  
jacozilla

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update to my bug report below - for me, found a fix

Not sure if this option was there before and never noticed, or new default, whatever - but in votan settings, there is an option that for me was ON by default (I never set it)

World Map Tweaks - desc says "enable tweaks to spread CPU load over time"

I have a pretty high end rig, with almost max dual SLI cards (NVidia GTX 1080 SLI - not the new SLI Ti, the regular ones) - so I disabled this option, and the icons not drawing problem went away.

Not sure why it would only surface as a bug in grahtwood - elden root, but this solved it for me. If this World Map Tweaks option existed before 1.1.2, it was never an issue - but with 1.1.2 disabling it solved the problem for me, so if you have this, might want to try that before abandoning ship. The addon is great and can't really live without a minimap, least for me.
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Unread 04/03/17, 01:23 PM  
working925

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Similar issueas described by Jacozilla the last 2 days. Sadly, disabling Votan minimap fixed it.
Last edited by working925 : 04/03/17 at 01:25 PM.
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Unread 04/03/17, 01:20 PM  
Chainlink

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Originally Posted by jacozilla
Weird bug with the new 1.1.2 update - with usual caveat it may be due to other combo factors (addons, etc), but this behavior surfaced when I upgraded to 1.1.2

Bug - might be other areas affected but thus far, only in Grahtwood (elden root if that matters) does this problem surface. For me 100%

1. Outside of Grahtwood (elden root), minimap and main map works fine.

2. Viewing the Grahtwood map, from outside that zone, works fine. e.g. I can zone TO grahtwood just fine - it is leaving it that is the problem (see below)

3. Once in Grahtwood (elden root), when I try to leave by going to wayshrine, the map that loads has almost no icons for any zone map I try to go to. Basically, since I can't select a shrine, I can't zone out of Grahtwood - without using guild port to player

That's the bug - or problem that surfaced after all other factors stayed same (added no new addon, etc), and just updated to 1.1.2.

Thought at first it was overall minimap issue, but once I got out of Grahtwood, minimap and main map work fine for every other zone I've been to. It is only once I've ported to Grahtwood (Elden Root), that I am trapped and can't use shrine main map to zone out, as icons refuse to draw.

If I disable votan, then I can shrine out. Or just use guild port to player, which is faster, rather than reloadui twice to disable and then re-enable votan once I get out of Grahtwood. Weird bug but there it is. Not sure why it matters it is Grahtwood but for me this is 100% reproducible and so far only that zone.
I decided to get rid of the old AUI today and installed LUIextended and Votan's minimap to replace AUI's minimap and i have the same issue with all of my wayshrines missing from my map and cannot leave Craglorn by wayshrine.
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Unread 04/03/17, 01:11 PM  
jacozilla

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Weird bug with the new 1.1.2 update - with usual caveat it may be due to other combo factors (addons, etc), but this behavior surfaced when I upgraded to 1.1.2

Bug - might be other areas affected but thus far, only in Grahtwood (elden root if that matters) does this problem surface. For me 100%

1. Outside of Grahtwood (elden root), minimap and main map works fine.

2. Viewing the Grahtwood map, from outside that zone, works fine. e.g. I can zone TO grahtwood just fine - it is leaving it that is the problem (see below)

3. Once in Grahtwood (elden root), when I try to leave by going to wayshrine, the map that loads has almost no icons for any zone map I try to go to. Basically, since I can't select a shrine, I can't zone out of Grahtwood - without using guild port to player

That's the bug - or problem that surfaced after all other factors stayed same (added no new addon, etc), and just updated to 1.1.2.

Thought at first it was overall minimap issue, but once I got out of Grahtwood, minimap and main map work fine for every other zone I've been to. It is only once I've ported to Grahtwood (Elden Root), that I am trapped and can't use shrine main map to zone out, as icons refuse to draw.

If I disable votan, then I can shrine out. Or just use guild port to player, which is faster, rather than reloadui twice to disable and then re-enable votan once I get out of Grahtwood. Weird bug but there it is. Not sure why it matters it is Grahtwood but for me this is 100% reproducible and so far only that zone.
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