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Updated: 04/09/14 11:46 PM
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Live (1.0)
Updated:04/09/14 11:46 PM
Created:04/06/14 10:10 AM
Monthly downloads:57
Total downloads:7,719
Favorites:7
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Eyefinity Support  Popular! (More than 5000 hits)
Version: 1.2.1
by: Tinuviel [More]
Constrains the User Interface to the center monitor in Eyefinity / Nvidia Surround
If you don't know what these technologies are, this addon is not for you

Eyefinity support has been updated to work as a WykkydFramework extension. As such, the new version requires Wykkyd Framework. Once you install both, you must go to Settings -> Wykkyd -> Multiple Monitor Setup. From there, select (3) monitors and (2) as the target, then enable 'Multi-Monitor support'.

Version 1.2.0 + 1.2.1
- Adds two settings to override the bezel correction value. Can be accessed by Settings->Wykkyd->Eyefinity Settings. Note, you must turn on 'Override Bezel Correction' for your value in 'Bezel Width' to apply.
- Fixed hook into Wykkyd's 'Enable Multi-Screen Support' option. Will now correctly apply element changes when you turn multi-screen support on and off (most prominent when using bezel-corrected resolutions).
- Refactored code to be more maintainable.

---------------------------------------------
Eyefinity support adds mostly-complete fixes to the User Interface to make ESO compatible with triple monitor systems. Fixes the following parts of the ui:
  • NPC Dialogs!
  • Raid and Party frames
  • (Esc) Menu
  • Quest Tracker
  • All tabs in the main menu (Map, Social, Mail, Notifications, Help, Groups, Guild, Skills, Quests, Alliance War)
  • Equipped Gear
  • Main menu keybindings (etc, the [Alt] Quit)

Known Issues:
  • While turned on, you cannot resize the chat window. Attempts result in the window moving a monitor to the right (Not sure I can fix). You can get around this by going to wykkyd settings and disabling milti-monitor support, making your resize, then re-enabling
  • After log-off and log-on, the chat window may be shifted one monitor to the right.
Version 1.2.1
- Fixed conversation window bug when toggling multi-screen support on and off

Version 1.2.0
- Adds two settings to override the bezel correction value. Can be accessed by Settings->Wykkyd->Eyefinity Settings. Note, you must turn on 'Override Bezel Correction' for your value in 'Bezel Width' to apply.
- Fixed hook into Wykkyd's 'Enable Multi-Screen Support' option. Will now correctly apply element changes when you turn this on and off (most prominent when using bezel-corrected resolutions).
- Fixed errors and UI display issues when turning multi-screen support on and off. If you turn it off, then on again, the conversation window breaks. /reloadui fixes the problem (I'm trying to fix it)
- Refactored code to be more maintainable.

Version 1.1.4 Features
- Changes equipment tooltips to show on the right of the button, instead of the left.

Version 1.1.3 Features
- Fixes overflowing black backgrounds on the equipment, skills, and map screens

Version 1.1.2 Features
- Fixes accidentally broken non-bezel corrected resolutions

Version 1.1.1 Features
- Fixes support for bezel corrected resolutions

Version 1.1
- Adds support for bezel corrected resolutions
- Converted over to WykkydFramework. Changed scaling functionality to use Wykkyd's but hooked in Bezel correction and conversation fixes. (This should make the addon more stable)
- Minimized chat window fixed
Optional Files (0)


Archived Files (7)
File Name
Version
Size
Uploader
Date
1.2.0
5kB
Tinuviel
04/09/14 11:34 PM
1.1.4
3kB
Tinuviel
04/08/14 06:03 PM
1.1.3
3kB
Tinuviel
04/08/14 03:29 PM
1.1.2
3kB
Tinuviel
04/08/14 01:54 PM
1.1.1
3kB
Tinuviel
04/08/14 01:03 PM
1.1
11kB
Tinuviel
04/08/14 02:17 AM
1.0
3kB
04/06/14 10:10 AM


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Unread 04/08/14, 08:06 PM  
SkruDe

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Originally Posted by Tinuviel
New Update! 1.1.4. I have managed to hook into the tooltip creation and changed the equipment tooltips to show on the right of the button, instead of the left.
Oh my goodness.... you've completed my Eyeinfinity ESO set-up...... THANK YOU!

This is such a great add-on, I will make sure to spread the word to other multi-monitor gamers!

THANK YOU!
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Unread 04/08/14, 06:21 PM  
Tinuviel
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New Update! 1.1.4. I have managed to hook into the tooltip creation and changed the equipment tooltips to show on the right of the button, instead of the left.
Last edited by Tinuviel : 04/08/14 at 06:52 PM.
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Unread 04/08/14, 06:04 PM  
SkruDe

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Originally Posted by SkruDe
Originally Posted by Tinuviel
I coded this by taking the width of those backgrounds and changing them by taking their widths subtracting certian numbers from them. Since you use a much wider resolution than I do, that must affect how wide they are by default. I'll try to change this to set to a static width instead. I'm not sure if this will work, but it's worth a try.
Thanks for the reply! Excuse my ignorance in the subject, as I don't know coding. But shouldn't I have had at least a decrease in black overflow? It seemed exactly the same between the two versions for me.

It's cosmetic, and not major. The main features of the add-on greatly increase playabailty for multi-monitor users and I thank you for the effort into making it a better experience for us.

Would you happen to know a way around what I mentioned in my previous post? About the inventory apparel. When you open inventory and hover over the apparel you are wearing, the item stat window pops up right on the bezel... all apparel/equipment pops up to the left, which puts what your looking at across two screens. If this was changed to open to the right it wouldn't have that.

Again, thanks for this awesome add-on!!

UPDATE!!!!

Well, my minion add-on manager had an update to do, I updated the client and when the new minion window popped up, it said your add-on wasn't updated to your newest version. Which was weird because I had already done so before the minion update. Well I clicked on Install for your new update and logged in to check and YES the black overflow IS FIXED on those 3 screens. Oh happy days!

So everything looks to be working perfectly except for the currently being worn equipment pop-up windows in left hand side of inventory screen when hovering over the apparel the pop-up window is split by the bezel.

But besides that.... looks GREAT!

Again, thanks for this great add-on!!!!
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Unread 04/08/14, 05:28 PM  
Tinuviel
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Originally Posted by SkruDe
Would you happen to know a way around what I mentioned in my previous post? About the inventory apparel. When you open inventory and hover over the apparel you are wearing, the item stat window pops up right on the bezel... all apparel/equipment pops up to the left, which puts what your looking at across two screens. If this was changed to open to the right it wouldn't have that.

Again, thanks for this awesome add-on!!
Not at the moment. I have started to dig through some code to try and find out if I can alter the anchor of the tooltip that is spawned, but there's been no luck so far.
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Unread 04/08/14, 05:25 PM  
SkruDe

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Originally Posted by Tinuviel
I coded this by taking the width of those backgrounds and changing them by taking their widths subtracting certian numbers from them. Since you use a much wider resolution than I do, that must affect how wide they are by default. I'll try to change this to set to a static width instead. I'm not sure if this will work, but it's worth a try.
Thanks for the reply! Excuse my ignorance in the subject, as I don't know coding. But shouldn't I have had at least a decrease in black overflow? It seemed exactly the same between the two versions for me.

It's cosmetic, and not major. The main features of the add-on greatly increase playabailty for multi-monitor users and I thank you for the effort into making it a better experience for us.

Would you happen to know a way around what I mentioned in my previous post? About the inventory apparel. When you open inventory and hover over the apparel you are wearing, the item stat window pops up right on the bezel... all apparel/equipment pops up to the left, which puts what your looking at across two screens. If this was changed to open to the right it wouldn't have that.

Again, thanks for this awesome add-on!!
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Unread 04/08/14, 04:52 PM  
BloodEagle

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Originally Posted by Wykkyd
Awesome work. If there is anything I can do to help let me know. I know the multimon support I added to framework is lacking. Thanks for jumping in.
I appreciate both of you going through so much trouble to help us get support that should have been native to the game. If there is anything that I can do as a 4 monitor user to help you, please let me know.
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Unread 04/08/14, 04:12 PM  
Wykkyd
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Awesome work. If there is anything I can do to help let me know. I know the multimon support I added to framework is lacking. Thanks for jumping in.
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Unread 04/08/14, 04:09 PM  
Tinuviel
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Originally Posted by SkruDe
I got the same error upon starting the game up (after character select).

This was fixed after turning ON the framework and setting my monitors to 3 and target monitor to 2 then I did a RELOAD UI and the error didn't show up anymore.
In order to stop this from happening in the future, I will eventually add defaulting settings for Wykkyd so the user does not have to do this. It's a bit off in the future though...

Originally Posted by SkruDe
I run 7680x1440 resolution. At this resolution I still get some NPC's heads cut off but it's much better than it was before. And it's only some, I have others who fit in the screen perfectly now.
Please see the note below. There's nothing us addon developers can do about this, it needs to be fixed by Zenimax

Originally Posted by SkruDe
I tested the new version, but these 3 screens still have the overflow black background.
I coded this by taking the width of those backgrounds and changing them by taking their widths subtracting certian numbers from them. Since you use a much wider resolution than I do, that must affect how wide they are by default. I'll try to change this to set to a static width instead. I'm not sure if this will work, but it's worth a try.
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Unread 04/08/14, 03:52 PM  
SkruDe

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Originally Posted by BloodEagle
Thanks for the amazing mod!

After logging in on 4-8 with the newest version, I got the following error and the mod is not functioning...

user:/AddOns/EyefinitySupport/EyefinitySupport.lua:36: function expected instead of nil stack traceback
user:/AddOns/EyefinitySupport/EyefinitySupport.lua:36: in function 'StartUp'
user:/AddOns/mfFramework/Lib/AddOns.lua:14: in function 'AddonPrep'
user:/AddOns/mfFramework/Lib/Startup.lua:91: in function '(anonymous)'

Hope this helps.
I got the same error upon starting the game up (after character select).

This was fixed after turning ON the framework and setting my monitors to 3 and target monitor to 2 then I did a RELOAD UI and the error didn't show up anymore.

I run 7680x1440 resolution. At this resolution I still get some NPC's heads cut off but it's much better than it was before. And it's only some, I have others who fit in the screen perfectly now.

I see you got the black background back on the inventory and stats window, that's nice. Though as you know the black extends way into the next screen for some reason.

Lastly, a small thing I noticed. When you have your inventory open and you hover over the item to display the item stats window, the window for all apparel items opens to the left of the Apparel, which puts it right on the bezel. Is there a way to make the item stats window display to the right? Do you know what I mean?

Thanks! Huge improvement over stock game play!


Originally Posted by Tinuviel
Version 1.1.3 has been released. This fixes the overflowing black backgrounds on the equipment, skills, and map screens
You posted this while I was writing my own post.

I tested the new version, but these 3 screens still have the overflow black background.
Last edited by SkruDe : 04/08/14 at 03:59 PM.
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Unread 04/08/14, 03:32 PM  
Tinuviel
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Version 1.1.3 has been released. This fixes the overflowing black backgrounds on the equipment, skills, and map screens
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Unread 04/08/14, 03:30 PM  
Tinuviel
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Originally Posted by Frough
Thanks. One more question (and I think I know the answer). In the "dialogue" scenes, my screen is cropped at the top and bottom removing some NPCs' heads. Since this is graphics and not the UI, I'm assuming this won't ever get fixed unless ZOS releases some kind of patch.
Sadly, that's correct. They're supposidely adding a FOV slider in an update very soon, and that may help by making the FOV wider.
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Unread 04/08/14, 03:20 PM  
Frough

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Thanks. One more question (and I think I know the answer). In the "dialogue" scenes, my screen is cropped at the top and bottom removing some NPCs' heads. Since this is graphics and not the UI, I'm assuming this won't ever get fixed unless ZOS releases some kind of patch.
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Unread 04/08/14, 03:19 PM  
Tinuviel
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Re: Chat Moves??

Originally Posted by Frough
Two questions. First one about the topic:

My chat window moves to the right every time I click to adjust the size until it's all the way on the right monitor in the lower right hand corner. Not sure why.
Interesting, I reproduced it with one try. This must be the way that they handle default resizing in the ESO UI. I know it's not ideal, but you can resize if you go to Wykkyd settings and disable multi monitor support, do your resize, then re-enable.

Originally Posted by Frough
Second question:

What is the "target window" setting used for?
This is used by Wykkyd to decide what monitor to clip the ui elements to. Why it's a setting I'm not sure, as everyone I know that would be able to use it would use 3 monitors. For now, everyone should probably have it set to '2'
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Unread 04/08/14, 03:15 PM  
Tinuviel
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@TNStarDuster: This makes sense. They must not unload their default UI pieces when they log out, so when it does the repositioning again it will shift. If you fully quit, it shouldn't happen though. Not the best answer, but until I can talk with Wykkyd and ask him to fix it or I can find a way to hook into his code, it's the only way.

EDIT: Actually, can you try a /reloadui if that happens and let me know if it works?
Last edited by Tinuviel : 04/08/14 at 03:31 PM.
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Unread 04/08/14, 03:12 PM  
Frough

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Chat Moves??

Two questions. First one about the topic:

My chat window moves to the right every time I click to adjust the size until it's all the way on the right monitor in the lower right hand corner. Not sure why.

Second question:

What is the "target window" setting used for?
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