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Updated: 10/12/23 03:05 PM
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Compatibility:
base-game patch (9.1.5)
Updated:10/12/23 03:05 PM
Created:09/11/16 01:19 PM
Monthly downloads:3,079
Total downloads:592,639
Favorites:355
MD5:
Categories:Tank, Healers, Graphic UI Mods
Untaunted  Popular! (More than 5000 hits)
Version: 1.1.5
by: Solinur [More]
Dependencies

This addon requires the following libraries:

They are no longer included in the release and have to be installed separately.

Description

Untaunted is a small Addon that provides frames of enemies you have taunted and shows the remaining time the taunt still lasts. If you target an enemy who has a taunt running, that enemy is higlighted with a yellow border in the frames.

Aside from taunts Untaunted now also tracks a range of typical debuffs support roles like to apply. It is also possible to add custom buffs via their abilityID

You can set position, width and height (= fontsize) in the options.

Let me know if you like it and if you have features you miss.

Thanks to @sirinsidiator for his Addon tutorial series, which was particularly useful for this Addon.

Solinur (EU)
Version 1.1.5
  • Fixed some issues with disappearing and cut-off text elements on the timer bars. (Thx to EngelNeko for the Report.)

Version 1.1.4
  • Fixed an issue where the bars could not be moved to the edge of the screen in some cases and where names could be wrongly formatted in non-english localizations. (Thx to Baertram for the Report.)

Version 1.1.3
  • Update for Scribes of Fate (API 101037)

Version 1.1.2
  • API Bump to Waking Flame (API 101031)
  • Adjust for changed abilityId of taunt

Version 1.1.1
  • API Bump to Flames of Ambition (API 100034)

Version 1.1.0
  • Buffs/Debuffs not cast by the player will be shown in darker/washed out colors.
  • Put tracking of Taunt Immunity back in. It got lost at some point, but the removal was unintended.

Version 1.0.3
  • Updated AbilityIds for Minor/Major Buffs which hopefully fixes most tracking issues.
  • Note: Please check if all abilities you want to track are still set. Some settings might not carry over correctly.

Version 1.0.2
  • Fixed issues with Major Breach and Minor Magickasteal when beeing applied via Elemental Drain.
  • Note: Something weird is going on with Minor Magickasteal and I put together a workaround for now, but it will not only track the players casts but every source (incl. group members, other players). I'm not sure if that leads to unexpected behaviour.

Version 1.0.1
  • API Bump to Markarth (API 100033)

Version 1.0.0
  • Added option to add custom abilityIDs

Version 0.2.30
  • Added tracking for some sources of Minor Magickasteal

Version 0.2.29
  • Fixed some issues with Off Balance and Off Balance Immunity tracking (thx to Bisnacka for reporting and helping on that issue)
  • Added tracking for Major Vulnerability and its immunity variant

Version 0.2.28
  • API Bump to Greymoor (API 100031)

Version 0.2.27
  • Added a fix and and an update of japanese localisation provided by Calamath (Thank you very much!)
  • Added option to set size of enemy markers
  • Added keybind to toggle an increase of the size of enemy markers by a factor of 2.5

Version 0.2.26
  • Added tracking for Minor Magickasteal

Version 0.2.25
  • Added tracking for Burning Embers, Touch of Z'en and Martial Knowledge
  • Small fixes

Version 0.2.24
  • Added french translation provided by MU-TH-UR
  • Removed Libstub from dependencies. (Thx to crondira for the report)

Version 0.2.23
  • API Bump to Harrowstorm (API 100030)

Version 0.2.22
  • Added tracking for Minor Vulnerability when applied via Swarm and its morphs. Thank to mlq88 for the report.
  • Removed bundled Libraries. You will need to install LibAddonMenu separately, if you haven't done so already.
  • Removed unecessary white spaces.

Version 0.2.21
  • API Bump to Dragonhold (API 100029)
  • Info: The next update will remove bundled libraries.

Version 0.2.20
  • API Bump to Scalebreaker (API 100028)
  • Updated Libraries

Version 0.2.19
  • Added tracking for Minor Breach and Minor Fracture (It probably makes more sense to track those instead of PotL)

Version 0.2.19
  • Added tracking for Minor Breach and Minor Fracture (It probably makes more sense to track those instead of PotL)

Version 0.2.18
  • Improved internal structure a bit
  • Added tracking for Power of the Light

Version 0.2.17
  • API Bump to Elsweyr (API 100027)
  • Updated Libs

Version 0.2.16
  • API Bump to Wrathstone (API 100026)
  • Reorganized bundled libraries (Make sure to activate them in the Addon Panel)

Version 0.2.15
  • API Bump to Murkmire (API 100025)
  • Reimplemented the enemy markers (red arrows) since ZOS fixed the potential crash related to this function. Visit the addon settings to turn them on.

Version 0.2.14
  • API Bump to Wolfhunter (API 100024)

Version 0.2.13
  • skipped

Version 0.2.12
  • Fix ""Add Frames Upwards" option.

Version 0.2.11
  • API Bump to Summerset (API 100023)
  • Update LAM to r26
  • Changed skill ids for Summerset.
  • Settings for tracked skills are reset. This is due ZOS changing the skill ids in this patch.

Version 0.2.10
  • Fixed tracking for Siphon Spirit and added tracking for Quick Siphon
  • Added tracking for Off Balance Immunity

Version 0.2.9
  • Readded siphon spirit tracking
  • Added Off Balance and Weakening to trackable Debuffs

Version 0.2.8
  • API Bump to Clockwork City (API 100021)
  • Updated LibAddonMenu to version 2.0 r25 to fix an issue

Version 0.2.7
  • Removed enemy markers again. (It can crash the game. It can even cause you crashing when logging back in after a crash. I'll ask ZOS about it.)
  • API Bump to Horns of the Reach (API 100020)
  • Added support for Crusher debuff

Version 0.2.6
  • API Bump to Morrowind (API 100019)
  • Activated enemy markers again. (No clue why I disabled it.)

Version 0.2.5
  • Added Minor Vulnerability to trackable debuffs.
  • Added Warhorn as a trackable buff.
  • Added an option to only those debuffs that were cast by the player.
  • Prevent showing tracked debuffs on players. (Yes, the Mage can apply Minor Vulnerability too!)
  • Note: An option to show debuffs applied by others in a different style will be added in a later patch.

Version 0.2.4
  • API Bump to Homestead (API 100018)

Version 0.2.3
  • Uploaded the correct Version

Version 0.2.2
  • Removed annoying debug messages

Version 0.2.1
  • Fixed a bug where the timer would not refresh for Infallible Aether correctly.
  • Fixed a bug where that caused a lua error
  • Fixed a bug that prevented the reticleover effect from showing

Version 0.2.0
  • Added individual settings per character
  • Changed how different debuffs are tracked: Each can now be switched on and off. The debuff icon will now be shown.
  • Added tracking for Infallible Aether and Siphon Spirit
  • Note: More debuffs for tracking could be added per request. If there is a need for it I might add a way to manually add more debuffs to track. However I do not intend to increase the scope of the addon to a point where you have multiple UI areas or customizations per ability. It is supposed to be a simple addon to track a single or at most few selected debuffs)

Version 0.1.10
  • Fixed a bug that could cause an error message.
  • Added an option to track elemental drain instead of taunt (Requested by @Geckox)

Version 0.1.9
  • Fixed a critical bug that would constantly throw error messages for players that used high UIscale Settings. (thanks to jellyalex978 for reporting this)

Version 0.1.8
  • Updated LibAddonMenu to version 2.0 r23

Version 0.1.7
  • Implemented a fix that discards targets when the taunt runs out but no event is sent from the API (thx @manavortex for reporting)

Version 0.1.6_fix
  • Readded texture for the markers on enemies to the zip file. (Sorry I forgot them agian :( )

Version 0.1.6
  • Added Japanese (thanks to h.metaverse) and German translations

Version 0.1.5
  • Included the texture for target markers that I forgot to add before. Sorry! (Note that you will always get a marker on every enemy NPC you are in a fight with, not just the ones you taunted. This is a limitation by the API)

Version 0.1.4
  • Updated LibAddonMenu to 2.0 r22

Version 0.1.3
  • Added an option to invert the timer bars (so they shrinnk to the right)
  • Added an option to invert the growth direction of new frames (so a new frame is added above).
  • Added option to show markers on engaged enemies. (They work like group pins, and the only thing that can be done in the API is to select the Icon that is shown)

Version 0.1.2
  • The settings are now accountwide and no longer overwritten with defaults on reloadui
  • The frames are now resized immediately when the settings are changed, as intended.
Optional Files (0)


Archived Files (51)
File Name
Version
Size
Uploader
Date
1.1.4
19kB
Solinur
03/30/23 03:54 PM
1.1.3
19kB
Solinur
03/13/23 03:37 AM
1.1.2
19kB
Solinur
08/23/21 11:54 AM
1.1.1
19kB
Solinur
03/08/21 04:11 AM
1.1.0
19kB
Solinur
12/25/20 02:49 PM
1.0.3
19kB
Solinur
11/07/20 03:59 PM
1.0.2
19kB
Solinur
11/03/20 04:12 AM
1.0.1
19kB
Solinur
11/02/20 05:13 PM
1.0.0
19kB
Solinur
07/30/20 03:42 PM
0.2.30
19kB
decay2
06/11/20 11:59 AM
0.2.29
17kB
decay2
06/07/20 01:17 PM
0.2.28
17kB
decay2
05/24/20 05:06 PM
0.2.27
17kB
decay2
04/16/20 12:05 PM
0.2.26
16kB
decay2
03/21/20 05:37 AM
0.2.25
16kB
decay2
03/01/20 05:15 AM
0.2.24
16kB
decay2
02/25/20 03:55 PM
0.2.23
15kB
decay2
02/22/20 04:16 PM
0.2.22
15kB
decay2
11/05/19 05:38 PM
0.2.21
65kB
decay2
10/20/19 03:02 PM
0.2.20
65kB
decay2
08/11/19 04:03 PM
0.2.19
65kB
decay2
06/09/19 11:33 AM
0.2.18
64kB
decay2
06/07/19 02:25 PM
0.2.17
62kB
decay2
05/19/19 01:29 PM
0.2.16
60kB
decay2
01/21/19 05:47 PM
0.2.15
55kB
decay2
10/21/18 11:55 AM
0.2.14
53kB
decay2
08/12/18 05:25 PM
0.2.13
53kB
decay2
08/12/18 05:19 PM
0.2.12
53kB
decay2
05/29/18 02:55 PM
0.2.12
53kB
decay2
05/21/18 07:50 AM
0.2.10
52kB
decay2
02/25/18 06:58 PM
0.2.9
52kB
decay2
02/12/18 06:26 PM
0.2.8
48kB
decay2
01/05/18 12:54 PM
0.2.7
46kB
decay2
08/13/17 12:41 PM
0.2.6
48kB
decay2
05/22/17 02:41 PM
0.2.5
48kB
decay2
03/21/17 03:45 PM
0.2.4
47kB
decay2
02/05/17 08:59 AM
0.2.3
47kB
decay2
01/02/17 05:16 PM
0.2.2
47kB
decay2
01/02/17 09:08 AM
0.2.1
47kB
decay2
01/02/17 08:57 AM
0.2.0
47kB
decay2
12/31/16 06:50 AM
0.1.10
47kB
decay2
11/25/16 06:01 PM
0.1.9
46kB
decay2
11/03/16 04:59 PM
0.1.8
46kB
decay2
11/01/16 02:08 PM
0.1.7
43kB
decay2
10/24/16 03:05 PM
0.1.6_fix
43kB
decay2
10/16/16 07:36 AM
0.1.6
42kB
decay2
10/15/16 06:58 AM
0.1.5
42kB
decay2
10/03/16 05:10 PM
0.1.4
40kB
decay2
10/03/16 05:08 AM
0.1.3
37kB
decay2
10/02/16 02:05 PM
0.1.2
37kB
decay2
09/15/16 03:39 PM
0.1.1
37kB
decay2
09/11/16 02:13 PM


Post A Reply Comment Options
Unread 02/23/18, 06:59 PM  
Solinur
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Forum posts: 78
File comments: 706
Uploads: 8
Originally Posted by Kyoma
Could you add Quick Siphon to the bunch? These days it is getting alot of use in Asylum by people I (used to) raid with.
Will do, I'll link it to Siphon Spirit!

Originally Posted by Tabatta
Hello again ! Would you consider adding the possibility to track Off-balance immunity (102771) ? :> Thanks!
Will do this too!
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Unread 02/20/18, 10:35 AM  
Tabatta

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Off Balance immunity

Hello again ! Would you consider adding the possibility to track Off-balance immunity (102771) ? :> Thanks!
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Unread 02/20/18, 07:39 AM  
Kyoma
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Could you add Quick Siphon to the bunch? These days it is getting alot of use in Asylum by people I (used to) raid with.
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Unread 02/13/18, 01:47 PM  
Tabatta

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Re: Re: Weakening

Originally Posted by decay2
Originally Posted by Tabatta
Hi ! Thank you for the addon, it's really convenient. As a healer, I would be interested in tracking weakening with untaunted, would it be possible to implement it ?
I'll have a look. Need to find the ability ID first.

Edit: I'm uploading this now. You just made it in time with your comment for me to still add it in this version
Very nice updated it ! Thank you for the good work.
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Unread 02/12/18, 06:09 PM  
Solinur
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Forum posts: 78
File comments: 706
Uploads: 8
Re: Weakening

Originally Posted by Tabatta
Hi ! Thank you for the addon, it's really convenient. As a healer, I would be interested in tracking weakening with untaunted, would it be possible to implement it ?
I'll have a look. Need to find the ability ID first.

Edit: I'm uploading this now. You just made it in time with your comment for me to still add it in this version
Last edited by Solinur : 02/12/18 at 06:22 PM.
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Unread 02/12/18, 04:36 AM  
Tabatta

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Weakening

Hi ! Thank you for the addon, it's really convenient. As a healer, I would be interested in tracking weakening with untaunted, would it be possible to implement it ?
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Unread 06/23/17, 01:31 PM  
Solinur
AddOn Author - Click to view AddOns

Forum posts: 78
File comments: 706
Uploads: 8
Re: Markers, colouring

Originally Posted by syzgod
Hello, first of all love this add-on, must have for tanking. Secondly I want to request some things. Is the possible to add marker only to the enemies which are being taunted? Not for every single enemy which included in the fight. Is there any way to recolour the markers, can you add that option? Recolour the gardient also maybe. And add some styles to the bars so they won't be very different from other UI mods. For example a matching style for LUI.
Hi, I cannot change anything about the markers.
I might be able to add a recolour option for the gradient.
But I'm not really a fan of having profiles.
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Unread 06/23/17, 09:57 AM  
syzgod

Forum posts: 46
File comments: 239
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Markers, colouring

Hello, first of all love this add-on, must have for tanking. Secondly I want to request some things. Is the possible to add marker only to the enemies which are being taunted? Not for every single enemy which included in the fight. Is there any way to recolour the markers, can you add that option? Recolour the gardient also maybe. And add some styles to the bars so they won't be very different from other UI mods. For example a matching style for LUI.
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Unread 05/23/17, 01:12 PM  
Solinur
AddOn Author - Click to view AddOns

Forum posts: 78
File comments: 706
Uploads: 8
Re: [Feature] Dynamic markers

Originally Posted by pedrocazz
Hello, this addon is awesome, I can't play without it anymore!! Thanks for your work!

I was wondering if you could implement the marker color to change acording to the taunt.

Could be for example:
  • Green - Taunted and has more than 2 seconds remaining.
  • Yellow - Taunted but there is less than 2 seconds remaining.
  • Red - Untaunted

Or could even follow the current colours on the timer list if that is not hard to do so.

This would help me a lot more than the list with the remaining timers as sometimes the monsters have the same name

Thanks in advance
Sorry this is not possible. I have no control over the marker beside adding it in the first place
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Unread 05/23/17, 12:20 PM  
pedrocazz

Forum posts: 0
File comments: 6
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[Feature] Dynamic markers

Hello, this addon is awesome, I can't play without it anymore!! Thanks for your work!

I was wondering if you could implement the marker color to change acording to the taunt.

Could be for example:
  • Green - Taunted and has more than 2 seconds remaining.
  • Yellow - Taunted but there is less than 2 seconds remaining.
  • Red - Untaunted

Or could even follow the current colours on the timer list if that is not hard to do so.

This would help me a lot more than the list with the remaining timers as sometimes the monsters have the same name

Thanks in advance
Last edited by pedrocazz : 05/23/17 at 12:23 PM.
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Unread 05/18/17, 06:26 AM  
Solinur
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Forum posts: 78
File comments: 706
Uploads: 8
Originally Posted by sandsou
Any updates on the implementation of enemy markers?
Still busy on Combat Metrics, but I will have a look tomorrow. Should have done it earlier, sorry for that.
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Unread 05/17/17, 11:56 PM  
sandsou
 
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Any updates on the implementation of enemy markers?
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Unread 03/22/17, 07:44 AM  
Solinur
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Forum posts: 78
File comments: 706
Uploads: 8
Originally Posted by Demonessa
Originally Posted by wearestarrdust
This addon used to show all enemies in the area, it no longer does this. Is there plans to update the mod to have that happen again as it was super duper useful!
I think he meant there used to be enemy markers over enemies heads, now it doesnt work at all.
Optional tracking of magicka- lifesteal debuffs also could be usefull. Love this addon.
Ah now I understand. I will have a look, but maybe this got patched by ZOS. After all, "seeing" NPC's trough walls is maybe not a desired effect.
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Unread 03/22/17, 02:30 AM  
Demonessa

Forum posts: 0
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Originally Posted by wearestarrdust
This addon used to show all enemies in the area, it no longer does this. Is there plans to update the mod to have that happen again as it was super duper useful!
I think he meant there used to be enemy markers over enemies heads, now it doesnt work at all.
Optional tracking of magicka- lifesteal debuffs also could be usefull. Love this addon.
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Unread 03/18/17, 07:51 AM  
Solinur
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Forum posts: 78
File comments: 706
Uploads: 8
Originally Posted by faultymuse
I'm not sure how well it would work with the current API, but is there a way the addon could track the health of the enemies that get taunted?
No, not reliably. You can only get the HP for Bosses or for units you point at.

Originally Posted by wearestarrdust
This addon used to show all enemies in the area, it no longer does this. Is there plans to update the mod to have that happen again as it was super duper useful!
No, this addon never showed all units in the area. What can happen though is, that you see taunts and effects that other people apply due to the recent API changes. It might only seem that way if other people did apply those effects.
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