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Updated:10/20/22 09:56 AM
Created:10/14/16 04:34 PM
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Categories:Miscellaneous, Bags, Bank, Inventory, Info, Plug-in Bars
Plunder Skull Timer (2022 Witches Festival)  Popular! (More than 5000 hits)
Version: 1.7.0
by: code65536 [More]


Dremora skulls are now daily resets, rather than 20-hour cooldowns. Regular plunder skulls have no cooldown in group dungeons, trials, or arenas. In other areas, they have a 3-minute cooldown.

Old Information (pre-2019)

What's new in 2018?

It appears that the 3-minute cooldown on regular Plunder Skulls has been removed for the 2018 festival for most sources of regular Plunder Skulls. For the most part, the on-screen timer can be ignored.

The 2018 festival also introduces the new Dremora Plunder Skulls, which appear to be on a 20-hour cooldown from the previous skull of that type that was looted. The /pstdremora command was added to support this.

Dremora Plunder Skulls

Typing the /pstdremora command into chat will print to your chatbox a log of the Dremora Plunder Skulls that you have looted and when each was looted, to help with managing the eligibility cooldowns on these skulls.

You can also include an optional filter term; e.g., if you type /pstdremora tri, it will show only the skulls whose names contain "tri" (i.e., the Trial skulls); typing /pstdremora without a filter term will show the full unfiltered log.

Alternatively, there is another addon that can track Dremora Plunder Skulls in a manner that's more user-friendly than a log dump: Event Tickets



Old Information (pre-2018)

What is the Plunder Skull Timer and what does it do?

This simple addon displays the amount of time that has elapsed since the last time you looted a Plunder Skull.

Since the Plunder Skulls from the Witches Festival appear have an internal drop cooldown, it's useful to see how long it's been since your last loot.

How do I use this addon?

Just install the addon! The timer will automatically appear when you loot a Plunder Skull, and the timer will automatically reset when you loot another Plunder Skull. If you haven't looted a Plunder Skull in a long time (over 15 minutes), the timer will automatically stop and hide itself.

Once the timer appears, you can reposition it by using your mouse to drag it around.

You can manually hide the timer by double-clicking on it.

You can disable the auto-hide feature (so that the timer will run indefinitely) by typing the /pstautohide command into chat.

How long is the cooldown on Plunder Skulls?

Based on my testing, the cooldown is exactly 3 minutes for bosses in group dungeons. I think it's safe to assume that the same cooldown applies to other instanced content, such as trials and arenas. It's been reported that public dungeon bosses also share the same 3-minute cooldown. Reports on the forums suggest that the cooldown is higher for overland and delve bosses, but I have not tested this to confirm nor do I know what their cooldowns are.
  • Version 1.7.0 (2022/10/20)
    • Updated for the 2022 Witches Festival

  • Version 1.6.0 (2021/10/21)
    • Updated for the 2021 Witches Festival

  • Version 1.5.0 (2020/10/22)
    • Updated for the 2020 Witches Festival

  • Version 1.4.1 (2019/10/25)
    • Adjusted the format of the Dremora Plunder Skull log to reflect the new reset timing

  • Version 1.4.0 (2019/10/24)
    • Preliminary update for the 2019 Witches Festival; it is unclear if Dremora Plunder Skulls are still on a 20-hour timer or if they have been changed to reset at 0600 UTC, so further adjustments may be needed

  • Version 1.3.2 (2018/10/20)
    • Reinstated the timer for regular skulls; although the vast majority of regular skull sources are not subject to a cooldown, it appears that some skull sources are still subject to a cooldown

  • Version 1.3.1 (2018/10/20)
    • Server identity (NA/EU) will now be remembered for newly-acquired skulls; the log display will note if a skull was acquired on a server different than the current server (the server identity will be shown only if the current server is not the skull's origin, and it is not retroactive for any skulls acquired before installing version 1.3.1)

  • Version 1.3.0 (2018/10/20)
    • Disabled the timer for regular Plunder Skulls
    • The /pstdremora command can now filter by skull type; e.g., if you type "/pstdremora tri", it will show only the skulls whose names contain "tri" (i.e., the Trial skulls); typing "/pstdremora" without a filter term will still show the full log as before

  • Version 1.2.4 (2018/10/18)
    • Based on forum reports of the cooldown duration, the timestamps for the Dremora Plunder Skull log are now color-coded red if it was less than 20 hours ago, and green otherwise

  • Version 1.2.3 (2018/10/18)
    • Added a chat command (/pstdremora) to show a time log of the Dremora Plunder Skulls you have looted

  • Version 1.2.2 (2018/10/18)
    • Updated for the 2018 Witches Festival

  • Version 1.2.1 (2017/10/23)
    • API version bump for Update 16 (Clockwork City)

  • Version 1.2.0 (2017/10/20)
    • Updated for the 2017 Witches Festival

  • Version 1.1.1 (2016/10/24)
    • The timer will now start counting from a combat end event, if there was one 15 seconds or less before a skull pickup (The game's cooldown starts when the boss is killed, but since there is no way to track that, the addon uses the skull pickup time instead as a close approximation; this change refines that heuristic by using the combat end time, if there was a combat end event shortly before a skull pickup)

  • Version 1.1.0 (2016/10/17)
    • The timer is now color-coded: red from 00:00 to 2:29, yellow from 2:30 to 2:59, and green from 3:00 onwards
    • Right-clicking on the timer will post the current elapsed time into group chat

  • Version 1.0.1 (2016/10/14)
    • The timer will no longer trigger from skulls looted by group members

  • Version 1.0.0 (2016/10/14)
    • Initial version
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Archived Files (15)
File Name
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Date
1.6.0
5kB
code65536
10/21/21 09:49 AM
1.5.0
5kB
code65536
10/22/20 06:42 AM
1.4.1
5kB
code65536
10/25/19 09:17 AM
1.4.0
5kB
code65536
10/24/19 09:28 AM
1.3.2
4kB
code65536
10/20/18 05:06 PM
1.3.1
4kB
code65536
10/20/18 12:43 PM
1.3.0
4kB
code65536
10/20/18 10:36 AM
1.2.4
4kB
code65536
10/18/18 12:54 PM
1.2.3
4kB
code65536
10/18/18 09:21 AM
1.2.1
3kB
code65536
10/23/17 12:12 PM
1.2.0
3kB
code65536
10/20/17 09:18 AM
1.1.1
3kB
code65536
10/24/16 12:48 PM
1.1.0
3kB
code65536
10/17/16 09:13 PM
1.0.1
3kB
code65536
10/14/16 04:52 PM
1.0.0
2kB
code65536
10/14/16 04:34 PM


Post A Reply Comment Options
Unread 10/20/18, 04:44 PM  
Lifsteinn

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Hi there, nice addon, really usefull.
But after today's update is not working anymore.
The dremora skulls from today don't update the timer.
It is still showing times from before the update.
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Unread 10/20/18, 04:13 PM  
Marazota
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Originally Posted by code65536
Originally Posted by Marazota
why delete a cooldown? its still a coodown 3 minutes for Public Dungeon bosses
i tested many times yesterday
I just killed two bosses in the Rivenspire public dungeon, about 30s apart, got two skulls. There is no cooldown, unless, as I wrote in my previous post, it's the same boss respawning faster than usual.
pls revert back changes
this addon is useless now
look
PC EU
few minutes ago i recorded this for you
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Unread 10/20/18, 03:29 PM  
code65536
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Originally Posted by Marazota
why delete a cooldown? its still a coodown 3 minutes for Public Dungeon bosses
i tested many times yesterday
I just killed two bosses in the Rivenspire public dungeon, about 30s apart, got two skulls. There is no cooldown, unless, as I wrote in my previous post, it's the same boss respawning faster than usual.
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Unread 10/20/18, 03:07 PM  
Marazota
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why delete a cooldown? its still a coodown 3 minutes for Public Dungeon bosses
i tested many times yesterday
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Unread 10/20/18, 02:04 PM  
code65536
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Re: There is still a cooldown

Originally Posted by lordrichter
There is still a cool down on the normal Plunder Skulls.
In a group dungeon, I've looted skulls as close as 38s apart. And if you get a "boss" that's actually multiple bosses (e.g., the "Traveling Dremora" dolmen boss or the Erokii Ruins delve boss), you can get multiple Plunder Skulls from each of them at the same time (effectively a 0s cooldown).

I have heard reports of a 1-minute cooldown for the same boss, but bosses normally respawn much slower than 1 minute. The only time bosses respawn faster than 1 minute is when a player who lacks the kill achievement for a delve boss or for a public dungeon Group Event approaches the boss, which will force the boss to respawn early. Unless there is a steady stream of new characters approaching a boss, this is sufficiently rare that I don't think it's worth tracking.

If there are other exceptions, please let me know.
Last edited by code65536 : 10/20/18 at 02:49 PM.
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Unread 10/20/18, 01:02 PM  
polysoft
 
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Re: There is still a cooldown

Originally Posted by lordrichter
There is still a cool down on the normal Plunder Skulls.
Yes i think maybe about 1 minute
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Unread 10/20/18, 12:58 PM  
lordrichter
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There is still a cooldown

There is still a cool down on the normal Plunder Skulls.
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Unread 10/20/18, 11:33 AM  
polysoft
 
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PSTdremora list

Is it possible to separate this list EU from NA??
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Unread 10/20/18, 08:04 AM  
code65536
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Originally Posted by ShinWow
Heya! Loving this /pstdremora addition to this but I'm wondering if this is a known issue?



I've been doing it on multiple toons so I'm wondering if that's why it's doubling up?

Thanks!
It's not a doubling up--the log is pretty primitive (I spent at most 15 minutes on it :P), so it just displays everything. You're looking at two days worth of skulls. The only ones that you need to pay attention to to are the red ones at the bottom of the list, because those are all the ones that are on cooldown. All the green entries above that (and there will be many, many more as the event goes on) are really just there for your records.
Last edited by code65536 : 10/20/18 at 08:16 AM.
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Unread 10/20/18, 12:23 AM  
ShinWow

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Heya! Loving this /pstdremora addition to this but I'm wondering if this is a known issue?



I've been doing it on multiple toons so I'm wondering if that's why it's doubling up?

Thanks!
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Unread 10/19/18, 06:32 PM  
dominoid
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Originally Posted by Marazota
tested and confirmed!
4-man DUNGEONS and TRIALS have no skull cooldown

you can loot 7 dremora skulls per day per account, but need wait 20 minutes between each ofthem
*Hours
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Unread 10/19/18, 07:33 AM  
Marazota
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tested and confirmed!
4-man DUNGEONS and TRIALS have no skull cooldown
Last edited by Marazota : 10/20/18 at 03:25 AM.
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Unread 10/18/18, 07:11 PM  
Marazota
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Originally Posted by code65536
They definitely did change the timer this year, possibly removing it entirely. I just did a nBC1, and killed one boss 1.5 minutes after the previous boss, and got skulls for both.

It may well be that there's no need for a timer this year! Hurray! But if the reports are correct about the Dremora skulls being on a 20-hour timer (rather than a fixed reset time--which I personally would've preferred), then there's still something to keep track of. Sigh.
may be its valid for bosses who has guaranteed loot

i did two Public dungeon bosses too fast and from 2nd i just get 10g
Last edited by Marazota : 10/19/18 at 02:07 AM.
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Unread 10/18/18, 03:58 PM  
fgoron2000

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Originally Posted by code65536
They definitely did change the timer this year, possibly removing it entirely. I just did a nBC1, and killed one boss 1.5 minutes after the previous boss, and got skulls for both.

It may well be that there's no need for a timer this year! Hurray! But if the reports are correct about the Dremora skulls being on a 20-hour timer (rather than a fixed reset time--which I personally would've preferred), then there's still something to keep track of. Sigh.
they just like to give us anything to keep us on our toes <g>
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Unread 10/18/18, 02:29 PM  
code65536
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They definitely did change the timer this year, possibly removing it entirely. I just did a nBC1, and killed one boss 1.5 minutes after the previous boss, and got skulls for both.

It may well be that there's no need for a timer this year! Hurray! But if the reports are correct about the Dremora skulls being on a 20-hour timer (rather than a fixed reset time--which I personally would've preferred), then there's still something to keep track of. Sigh.
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