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Compatibility: | Summerset (4.0) Dragon Bones (3.3) Clockwork City (3.2) Horns of the Reach (3.1) Morrowind (3.0) Homestead (2.7) One Tamriel (2.6) Shadows of the Hist (2.5) Dark Brotherhood (2.4) Thieves Guild (2.3) Orsinium (2.2.4) |
Updated: | 08/21/18 01:37 PM |
Created: | 10/31/16 04:51 PM |
Monthly downloads: | 523 |
Total downloads: | 96,075 |
Favorites: | 118 |
MD5: |
This will mark the set as being tracked. There can be up to five(ten) tracking states configured and there will be one menu item for each configured tracking state. The tracking states are configured in the addons settings menu."Do Not Track Set"
aaaaa is a name configurable for each tracking state in the settings window.
This will erase the tracking state for the set, i.e set it back to default."Edit Set Notes"
This will bring up a text edit dialog allowing user notes to be saved against this set."Show Set Notes"
This will display any user notes saved against this set."Show Holdings"
This will display all the holdings for this set for all characters in the account as well as the account bank. It also includes holdings on any other login accounts used. Each character on each account must be logged in at least once to gather the inventory for an accurate listing.
Each trait in the holdings display can be shown in a different user configured colour.
The holdings can be displayed either in the chat window or in a separate custom window. The holdings window can be moved and resized at will, the position and size being saved and restored when the UI is restarted.
The level can be optionally included in the holdings list and another option is to have the item link displayed instead of the generic name.
A hotkey definition has been provided for toggling the holdings display window on and off.
File Name |
Version |
Size |
Uploader |
Date |
2.0 |
92kB |
Elephant |
07/27/18 02:33 AM |
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1.9.6 |
91kB |
Elephant |
06/04/18 02:59 PM |
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1.9.5 |
91kB |
Elephant |
06/03/18 02:48 AM |
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1.9.3 |
89kB |
Elephant |
03/21/18 08:19 PM |
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1.9.2 |
89kB |
Elephant |
03/21/18 06:49 PM |
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1.9.1 |
89kB |
Elephant |
03/21/18 06:07 PM |
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1.9 |
89kB |
Elephant |
03/19/18 07:55 PM |
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1.8.9 |
89kB |
Elephant |
02/14/18 01:36 PM |
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1.8.8 |
89kB |
Elephant |
11/15/17 04:16 PM |
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1.8.7 |
86kB |
Elephant |
10/24/17 06:39 PM |
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1.8.6 |
85kB |
Elephant |
08/15/17 04:40 PM |
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1.8.5 |
86kB |
Elephant |
08/14/17 05:12 PM |
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1.8.2 |
83kB |
Elephant |
07/08/17 02:46 AM |
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1.8.1 |
83kB |
Elephant |
07/04/17 11:04 PM |
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1.7.1 |
83kB |
Elephant |
05/23/17 08:32 PM |
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1.6.5 |
83kB |
Elephant |
03/14/17 04:33 PM |
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1.6.4 |
82kB |
Elephant |
02/18/17 02:30 PM |
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1.6.3 |
82kB |
Elephant |
02/09/17 06:44 PM |
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1.6.2 |
82kB |
Elephant |
02/07/17 02:24 PM |
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1.6.1 |
82kB |
Elephant |
01/07/17 02:44 AM |
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1.5.4 |
80kB |
Elephant |
12/03/16 05:44 PM |
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1.5.2 |
106kB |
Elephant |
11/22/16 03:10 PM |
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1.5 |
79kB |
Elephant |
11/20/16 08:54 PM |
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1.4 |
76kB |
Elephant |
11/18/16 03:21 PM |
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1.3.1 |
97kB |
Elephant |
11/16/16 12:04 AM |
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1.3 |
97kB |
Elephant |
11/15/16 11:20 PM |
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1.2 |
89kB |
Elephant |
11/10/16 08:30 PM |
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1.1.1 |
88kB |
Elephant |
11/05/16 09:40 PM |
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1.1 |
82kB |
Elephant |
11/03/16 07:23 PM |
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1.0.2 |
82kB |
Elephant |
11/01/16 03:29 AM |
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1.0.1 |
82kB |
Elephant |
10/31/16 07:42 PM |
|
1.0 |
82kB |
Elephant |
10/31/16 04:51 PM |
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ForgottenLight |
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ForgottenLight |
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Elephant |
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11/18/16, 04:56 PM | |
Forum posts: 0
File comments: 16
Uploads: 0
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JP translation of v1.4
Hi Elephant, thanks for 1.4 update!
Japanese translation of new strings here: Code:
ZO_CreateStringId("SI_SETTRK_MISC_DATACHG3" , "SetTrackerは保存データを移行中です。データバージョン: ") ZO_CreateStringId("SI_SETTRK_MISC_DATACHG4" , "SetTrackerはかなり初期の保存データを移行中です。") |
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BowmoreLover |
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11/18/16, 05:10 PM | ||
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Re: JP translation of v1.4
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Elephant |
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11/18/16, 10:22 PM | |
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Hi elephant,
I'm working on the german translations. Will take some time as I'm off for the weekend. One error ingame (posted to the chat): [LAM2] The settings menu of SetTracker is missing some entries. One request: Please show more information about the set parts in the holdings list. At least the level in () before the name of the set part would be great! Like this: <Helm texture> (160) Helmet, .... Here some functions for the level information: Code:
function GetItemLevel(bagId, slotIndex) end --Returns: *integer level function GetItemRequiredLevel(bagId, slotIndex) end --Returns: *integer requiredLevel function GetItemLinkRequiredLevel(itemLink) end --Returns: *integer requiredLevel If this works like it does in the chat you can hover the name and a tooltip is shown. This would be awesome! And a BIG request for the localizations Could you PLEASE ues the standard translations from the game for: -Armor parts (head, chest, ...) -Item traits -etc. where given. They are all translated in several languages and you don't need to invent the wheel new Beside it's easier to search and see items in the holdigs list by help of the icon (a cuirass) and the text used ingame "Heavy" & "Chest" e.g. instead of "Cuirass". But this might be my subjective opinion. At least the item traits and texts like heavy, medium, light, Armour, Weapon, Ring, etc. are all given in the ingame translations and you shouldn't retranslate them in several languages. For those languages where the texts are not given yet ingame (Russian) it's still possible to specify another translation in the ru.lua language file. You can find a list of the given translations here: http://esodata.uesp.net/current/src/ingamelocalization/localizegeneratedstrings.lua.html The constants for the texts are beginning with "SI_". e.g. for the divines item trait SI_ITEMTRAITTYPE18 Get them into your code: Code:
lZO_CreateStringId("SI_SETTRK_TRAIT_DIVINES", GetString(SI_ITEMTRAITTYPE18))
Last edited by Baertram : 11/18/16 at 11:49 PM.
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Baertram |
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11/19/16, 02:15 AM | ||
This code is also good work for the Russian language: Code:
ZO_CreateStringId("SI_SETTRK_TRAIT_DIVINES", GetString(SI_ITEMTRAITTYPE18)) |
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ForgottenLight |
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11/19/16, 01:36 PM | |||
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Ok, thanks for the clarification. Good news
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Baertram |
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11/19/16, 01:58 PM | |||
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Thanks for all the help people. I appreciate where you are coming from with regard to using the already translated SI_ strings where possible and I'm prepared to meet you halfway on this.
I've changed the trait strings to use the existing SI_ strings but I'm leaving the armour and weapon strings as they are. I'm doing this for aesthetic reasons and I'll explain why. Early versions of the addon did use the "heavy chest", "two handed axe" etc. strings but I just did not like them very much. I wanted the equipment names displayed in the holdings to match the names on the tooltips. Sorry for the extra translation burden but I'm leaving them as they are, hope you understand.
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Elephant |
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11/19/16, 02:07 PM | |||
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Elephant |
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11/19/16, 03:21 PM | |||
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Code:
[LAM2] The settings menu of SetTracker is missing some entries. [LAM2] Skipped creation of missing entry in the settings menu of SetTracker, startIndex: 1, endIndex: 12, index: 2. It does not depend on the client language used as I get the error message too if I change the client language ingame by a script to e.g. english: Code:
/script SetCVar("Language.2", "en") Or it is because your maxCustTrackNum equals 14 and you start with i = 0 (makes 15 in total) and somewhere else you svae the data starting with 1 (instead of 0)? I'm not sure if lua arrays start with 0 or 1. If I remember right someone told me I should start with 1 as lua behaves different than other languages. "Tracker Name 0" would be better "Tracker Name 1" to "Tracker name 15" then. Or it is because you use your function getMaxTrack() to get the number of trackers and then save the data to local variable nMaxTrk. But this variable isn#t used anymore afterwards= It should have been used in the for i=0, nMaxTrk, 1 do loop then maybe? Code:
local nMaxTrk = getMaxTrack() local tDivider = getOptionDivider() for i=0, nMaxTrk, 1 do local tColour = getOptionTrackColour(i) local tName = getOptionTrkName(i) local tTexture = getOptionTrkTexture(i) table.insert(tSubTrk.controls, tColour) table.insert(tSubTrk.controls, tName) table.insert(tSubTrk.controls, tTexture) if i < maxCustTrackNum then table.insert(tSubTrk.controls, tDivider) end end Just checked my SavedVariables to see if something looks wrong: Code:
["TrackTextures"] = { [0] = "EsoUI/Art/WorldMap/map_ava_tabIcon_resourceProduction_up.dds", [1] = "EsoUI/Art/WorldMap/map_ava_tabicon_foodfarm_up.dds", [2] = "EsoUI/Art/WorldMap/map_ava_tabicon_keepsummary_up.dds", [3] = "EsoUI/Art/WorldMap/map_ava_tabicon_oremine_up.dds", [4] = "EsoUI/Art/WorldMap/map_ava_tabicon_resourcedefense_up.dds", [5] = "EsoUI/Art/WorldMap/map_ava_tabicon_woodmill_up.dds", [6] = "EsoUI/Art/WorldMap/map_indexicon_filters_up.dds", [7] = "EsoUI/Art/WorldMap/map_indexicon_key_up.dds", [8] = "EsoUI/Art/WorldMap/map_indexicon_locations_up.dds", [9] = "EsoUI/Art/WorldMap/map_indexicon_quests_up.dds", [10] = "EsoUI/Art/repair/inventory_tabicon_repair_up.dds", [11] = "EsoUI/Art/quest/quest_untrack_up.ddsquestquest_untrack_up.dds", [12] = "EsoUI/Art/quest/quest_showonmap_up.dds", [13] = "EsoUI/Art/quest/quest_assist_up.dds", [14] = "EsoUI/Art/quest/quest_abandon_up.dds", [100] = "EsoUI/Art/quest/quest_showonmap_up.dds", },
Last edited by Baertram : 11/19/16 at 03:28 PM.
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Baertram |
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11/19/16, 06:04 PM | ||||
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Yes entry 100 is normal - that's the special case for crafted sets
I'll have a deeper look at the possible errors you have tracked down.
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Elephant |
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11/20/16, 10:53 AM | |
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It seems to be happening if the addon itemizationBrowser is not loaded:
local function getOptionItemBrow() if not ItemBrowser then return nil end ... end The second element is nil if ItemBrowser is not defined and thus LAM is missing this widget entry. I've send you a suggestion for changes to your LAM panel code from the LAM addon author sirinsidiator as PM. |
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Baertram |
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11/21/16, 06:31 AM | |
Forum posts: 0
File comments: 16
Uploads: 0
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JP translation of 1.5
Hi Elephant, Thanks for update!
new JP translation of 1.5 here: Code:
ZO_CreateStringId("SI_SETTRK_SLASHCMD" , "表示の切り替え") ZO_CreateStringId("SI_SETTRK_BANK_NAME_ALT" , "別垢銀行") ZO_CreateStringId("SI_SETTRK_WORN_SUFFIX" , "-装備中") ZO_CreateStringId("SI_SETTRK_BAG_NAME_WORN" , "装備中") ZO_CreateStringId("SI_SETTRK_LBL_TRACK" , "セットの追跡") ZO_CreateStringId("SI_SETTRK_LBL_NOTRACK" , "セットの追跡停止") ZO_CreateStringId("SI_SETTRK_LBL_SHOWHOLD" , "所持中のセットの表示") ZO_CreateStringId("SI_SETTRK_LBL_EDIT_NOTES" , "セットメモの編集") ZO_CreateStringId("SI_SETTRK_LBL_SHOW_NOTES" , "セットメモの表示") ZO_CreateStringId("SI_SETTRK_LBL_SUBMENU" , "Set Tracker") ZO_CreateStringId("SI_SETTRK_HVY_CHEST" , "胸当て") ZO_CreateStringId("SI_SETTRK_HVY_FEET" , "サバトン") ZO_CreateStringId("SI_SETTRK_HVY_HAND" , "篭手") ZO_CreateStringId("SI_SETTRK_HVY_HEAD" , "兜") ZO_CreateStringId("SI_SETTRK_HVY_LEGS" , "グリーヴ") ZO_CreateStringId("SI_SETTRK_HVY_SHOULDERS" , "ポールドロン") ZO_CreateStringId("SI_SETTRK_HVY_WAIST" , "ガードル") ZO_CreateStringId("SI_SETTRK_MED_CHEST" , "胴当て") ZO_CreateStringId("SI_SETTRK_MED_FEET" , "ブーツ") ZO_CreateStringId("SI_SETTRK_MED_HAND" , "腕当て") ZO_CreateStringId("SI_SETTRK_MED_HEAD" , "兜") ZO_CreateStringId("SI_SETTRK_MED_LEGS" , "すね当て") ZO_CreateStringId("SI_SETTRK_MED_SHOULDERS" , "アームカップ") ZO_CreateStringId("SI_SETTRK_MED_WAIST" , "ベルト") ZO_CreateStringId("SI_SETTRK_LGT_CHEST" , "ローブ") ZO_CreateStringId("SI_SETTRK_LGT_FEET" , "靴") ZO_CreateStringId("SI_SETTRK_LGT_HAND" , "手袋") ZO_CreateStringId("SI_SETTRK_LGT_HEAD" , "帽子") ZO_CreateStringId("SI_SETTRK_LGT_LEGS" , "パンツ") ZO_CreateStringId("SI_SETTRK_LGT_SHOULDERS" , "肩当て") ZO_CreateStringId("SI_SETTRK_LGT_WAIST" , "サッシュ") ZO_CreateStringId("SI_SETTRK_EQUIP_NECK" , "ネックレス") ZO_CreateStringId("SI_SETTRK_WEAP_AXE" , "斧") ZO_CreateStringId("SI_SETTRK_WEAP_BOW" , "弓") ZO_CreateStringId("SI_SETTRK_WEAP_DAGGER" , "短剣") ZO_CreateStringId("SI_SETTRK_WEAP_FIRE_STAFF" , "業火の杖") ZO_CreateStringId("SI_SETTRK_WEAP_FROST_STAFF" , "氷の杖") ZO_CreateStringId("SI_SETTRK_WEAP_HAMMER" , "戦棍") ZO_CreateStringId("SI_SETTRK_WEAP_HEAL_STAFF" , "回復の杖") ZO_CreateStringId("SI_SETTRK_WEAP_LIGHT_STAFF" , "稲妻の杖") ZO_CreateStringId("SI_SETTRK_WEAP_NONE" , "なし") ZO_CreateStringId("SI_SETTRK_WEAP_RUNE" , "ルーン") ZO_CreateStringId("SI_SETTRK_WEAP_SHIELD" , "盾") ZO_CreateStringId("SI_SETTRK_WEAP_SWORD" , "剣") ZO_CreateStringId("SI_SETTRK_WEAP_TWO_H_AXE" , "大槌") ZO_CreateStringId("SI_SETTRK_WEAP_TWO_H_HAM" , "両手斧") ZO_CreateStringId("SI_SETTRK_WEAP_TWO_H_SWORD" , "大剣") ZO_CreateStringId("SI_SETTRK_PREFIX_TRACKSTATE" , "状況追跡 ") ZO_CreateStringId("SI_SETTRK_PREFIX_HOLDING" , "所持: ") ZO_CreateStringId("SI_SETTRK_SUFFIX_ITEMSFOR" , "アイテム, セット名: ") ZO_CreateStringId("SI_SETTRK_PREFIX_NOHOLDINGS" , "未所持: ") ZO_CreateStringId("SI_SETTRK_PREFIX_THISITEMHOLD" , "本アイテム所持: ") ZO_CreateStringId("SI_SETTRK_PREFIX_TRKSTATE" , "状況追跡: ") ZO_CreateStringId("SI_SETTRK_SUFFIX_SETITEMS" , " セットアイテム") ZO_CreateStringId("SI_SETTRK_MISC_NOHOLDTHISITEM" , "このアイテムを持っていない") ZO_CreateStringId("SI_SETTRK_MISC_NOHOLDINGS" , "持っていない") ZO_CreateStringId("SI_SETTRK_MISC_NOTTRACKED" , "未追跡") ZO_CreateStringId("SI_SETTRK_MISC_DATACHG1" , "!!! 警告: SetTrackerのデータ形式は変更されました !!!") ZO_CreateStringId("SI_SETTRK_MISC_DATACHG2" , "!!! 所持データ再構築のため、各キャラクターでログインする必要があります !!!") ZO_CreateStringId("SI_SETTRK_MISC_DATACHG3" , "SetTrackerは保存データを移行中です。データバージョン: ") ZO_CreateStringId("SI_SETTRK_MISC_DATACHG4" , "SetTrackerはかなり初期の保存データを移行中です。") ZO_CreateStringId("SI_SETTRK_MISC_DATACHG5" , "!特性の色をデフォルト値にリセットしました!") ZO_CreateStringId("SI_SETTRK_MISC_SELLDEC" , "売却/解体") ZO_CreateStringId("SI_SETTRK_MISC_COLLECT" , "収集中") ZO_CreateStringId("SI_SETTRK_SETTINGS_TRKSTATE" , "状況追跡") ZO_CreateStringId("SI_SETTRK_SETTINGS_TRKCOL" , "の色") ZO_CreateStringId("SI_SETTRK_SETTINGS_TRKNAME" , "の名前") ZO_CreateStringId("SI_SETTRK_SETTINGS_TRKTEXT" , "のテクスチャ") ZO_CreateStringId("SI_SETTRK_SETTINGS_PNLNAME" , "の設定") ZO_CreateStringId("SI_SETTRK_SETTINGS_SUBMNU1" , "特性の色") ZO_CreateStringId("SI_SETTRK_SETTINGS_SUBMNU2" , "状況追跡の設定") ZO_CreateStringId("SI_SETTRK_SETTINGS_NAME1" , "コンテキストメニューの分離") ZO_CreateStringId("SI_SETTRK_SETTINGS_TT_1" , "Set Trackerの全メニューが専用のサブメニュー内に表示されます。コンテキストメニューが乱雑になりません。さらに10個の状況追跡が可能になります。") ZO_CreateStringId("SI_SETTRK_SETTINGS_WARN1" , "このオプションを変更すると強制的にUIがリロードされます。") ZO_CreateStringId("SI_SETTRK_SETTINGS_NAME2" , "ItemBrowser統合の有効化") ZO_CreateStringId("SI_SETTRK_SETTINGS_TT2" , "@code65536氏作成のItemisation Browserアドオンとの完全統合を有効にします。") ZO_CreateStringId("SI_SETTRK_SETTINGS_NAME3" , "所持品名に追跡シンボルを追加") ZO_CreateStringId("SI_SETTRK_SETTINGS_TT3" , "所持品リスト中の追跡アイテムの前に適切に色分けされたシンボルを追加します。") ZO_CreateStringId("SI_SETTRK_SETTINGS_NAME4" , "所持状況をチャットに送る") ZO_CreateStringId("SI_SETTRK_SETTINGS_TT4" , "所持状況を別ウィンドウではなくチャットに送ります。") ZO_CreateStringId("SI_SETTRK_SETTINGS_NAME5" , "所持状況表示のテキスト色") ZO_CreateStringId("SI_SETTRK_SETTINGS_NAME6" , "クラフト済みの色") ZO_CreateStringId("SI_SETTRK_SETTINGS_NAME7" , "デフォルトの色") ZO_CreateStringId("SI_SETTRK_SETTINGS_NAME8" , "デバッグレベル") ZO_CreateStringId("SI_SETTRK_SETTINGS_NAME9" , "カスタムテクスチャの許可") ZO_CreateStringId("SI_SETTRK_SETTINGS_TT9" , "所持品リストのアイコンで使用するテクスチャを個別にカスタマイズできます。") ZO_CreateStringId("SI_SETTRK_SETTINGS_NAME10" , "所持状況にレベルを含める") ZO_CreateStringId("SI_SETTRK_SETTINGS_TT10" , "所持状況表示で、アイテム名にレベルを併記します。") ZO_CreateStringId("SI_SETTRK_SETTINGS_NAME11" , "所持状況にアイテムリンクを含める") ZO_CreateStringId("SI_SETTRK_SETTINGS_TT11" , "所持状況表示で、アイテム名の代わりにアイテムリンクを表示します。") ZO_CreateStringId("SI_SETTRK_SETTINGS_NAME12" , "'所持中のセットの表示'をメインメニューに残す") ZO_CreateStringId("SI_SETTRK_SETTINGS_TT12" , "'所持中のセットの表示'をコンテキストメニューのメインメニューに残し、サブメニューに表示しません。") |
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BowmoreLover |
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11/21/16, 02:08 PM | ||
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Re: JP translation of 1.5
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Elephant |
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