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Updated: 09/17/24 06:05 AM
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Update 43 (10.1.0)
Updated:09/17/24 06:05 AM
Created:11/27/16 06:57 AM
Monthly downloads:56,356
Total downloads:5,788,868
Favorites:1,491
MD5:
Categories:Action Bar Mods, Buff, Debuff, Spell, Casting Bars, Cooldowns
10.1.0
Action Duration Reminder  Updated this week!  Popular! (More than 5000 hits)
Version: 3.122
by: cloudor [More]
Overview

This addon tracks your sloted actions that have duration attributes or over time effects, reminds you to re-invoke your actions, and makes you good at performing rotations.

Features
  • Show current action duration remaining seconds in action bar,
  • Show a shift bar of swapped action hints above their original action bar position,
  • Auto move player resource bars upward when they are conflicted with shift bar,
  • Support actions without duration attribute but have DOT effects such as Desctructive Touch or other timed effect such as Elemental Drain,
  • Keep the ending 0.0 hints blinking for a little longer after duration finished, so they don't get lost easily,
  • Switch correspongding timer hints for current reticle over target,
  • Support actions stackable effect counting such as nightblade's Grim Focus and its morphs,
  • Append shift bar on top of ultimate button to show third ability bar such as overload bar action timer hints,
  • Override action duration with target debuff effect, e.g. change Beast Trap's 60s timeout to 6s timeout after triggered.
  • Support stackable or time lasting effectes triggered by equipment to be marked onto related action bar slots.

Dependencies


SCM
$ git clone [email protected]:cloudor126/lua-eso-addon-adr.git
3.122
- Improved concurrent events filtering and action matching, i.e. Two-handed Carve against mobs would show its DOT timer and Arcanist's Inspired Scholarship timer won't be affected by another DK group member's Igneous Weapons.

3.121
- Optimize the blacklist/whitelist filtering mechanism to filter not only skills but also their effects.

3.120a
- Added support for customizing durations in Patterns of White List in Core settings i.e. a line of 'unstable wall = 20.5' would modify your Unstable Wall of Fire/Ice/Light to 20.5 seconds.

3.119
- Improved effect matching i.e. Bolt Escape Fatigue stack effect can be counted again.

3.118a
- Improved a matching policy to prevent effects from being updated by potion use.

3.117a
- Fixed a bug of matching skills i.e. Necromancer's Flame Skull can show at proper place now.

3.116
- Fixed a bug of filtering concurrent events i.e. Werewolf's Brutal Pounce can get a correct stack count.

3.115a
- Updated chinese translation

3.115
- Added a mechanism to clean up potential leaks.
- Added a class set effect (sunlight stack effect from Wrathsun) into filter list.

3.114b
- Fixed a memory leak bug that was causing game delays, especially when the alert popup is enabled.

3.113
- Added effect event from player pet into processing i.e. Necro's Sacrificial Bones can show buff counter from bone pets.

3.112
- Fixed a bug of memory leak i.e. spam Shrouded Dagger with Oaken Soul should not cause FPS drop any more.

3.111
- Fixed a bug of not showing alert because of simultaneous emergence of reminders i.e. alert of Flame of Oblivion should not be nullified by Molten Whip.

3.110
- Fixed a bug of not removing hint with stack after skill had been unequiped i.e. Necro's Flame Skull will hide when unequiped.

3.109a
- Fixed a bug of minor debuff effect matching policy i.e. arcanist's Cruxweaver Armor will keep the 30 sec timer when taking damage.

3.108
- Fixed an effect purging problem i.e. Sorcerer's Crystal Fragments will not get a wrong timer after triggered.

3.107b
- Improved the matching policy to match effects coming in sequence i.e. Arcanist's Runeguard of Freedom.
- Added a '>' marking to hint that the tracker is over timed (showing the timer of the following effect) i.e. Crowd Control Immunity after Arcanist's Runeguard of Freedom.

3.106
- Improved the policy introduced in v3.104 which may cause timer lost when abilities are re-performed.

3.105
- Added Arcanist Crux into filtered list so that crux durantion won't be mixed into ability durations.

3.104a
- Improved a tracking policy to handle effect's halting and renewing i.e. Minor Breach won't be lost when templar's Power of Light sometimes breaks its duration.

3.103
- Fixed a queue maintainance parameter and a name matching policy.
(zh:解决*文环境*设置超时保留秒数为0时,*法在第二时间匹配技能描述缺失技能名称的计时bug,例如窝登的飞鸟,恰好远距离施展*在计时延迟,恰好*间插入了其他技能,恰好在设置*保留秒数为0,恰好*文翻译的技能描述*并没有该技能名称,则会导致计时不显示。所涉及的两个问题都已经解决。)

3.102
- Improved a cache key generation method and ignored Azure Blight Seed effect which may caused raid lag.

3.101
- Adjusted a filter to enable effects that is longer than the skill's duration if it is matched in description i.e. Major Cowardice can be tracked via Mass Hysteria.

3.100
- Fixed a bug about hotbar category info i.e. werewolf skills can be tracked now.

3.99
- Improved an effect filtering policy i.e. Barbed Trap's timer can continue to track its Minor Force buf after target dies.

3.98
- Raised the threshold value for extended duration i.e. Everlasting Sweep can be properly tracked now.

3.97a
- Added support for non-duration stack counts i.e. newly updated Grim Focus and its morphs are now supported.

3.96
- Re-enabled timer for debuff durations longer than action's duration and also 15 seconds i.e. Rune of The Colorless Pool can track debuff timer now.

3.95
- Added a timer for channeled skills i.e. Arcanist's Fatecarver and its morphs.

3.94
- Fixed an issue where a pop-up alert message incorrectly displayed skill infomation from current bar.

3.93
- Fixed a performance issue caused by string searches. Thanks to BoltActionBalrog.

3.92
- Improved duration extraction from ability description e.g. the 2.5s duration is preferred in Deep Breath.

3.91a
- Improved effect filtering on their updating events e.g. Power Of The Light can be configured to swith off the debuff timer now.

3.90
- Fixed a matching priority problem for stack count update event e.g. Grim Focus timer won't be reset by stack update.
- Improved stack tracking when timer started e.g. Grim Focus timer can start with a stack number if there was a stack.
Optional Files (0)


Archived Files (289)
File Name
Version
Size
Uploader
Date
3.121
51kB
cloudor
08/28/24 08:43 AM
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cloudor
08/28/24 08:26 AM
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05/13/24 06:19 AM
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09/04/17 08:58 AM
3.0.11
61kB
cloudor
09/03/17 07:07 AM
3.0.10
61kB
cloudor
09/02/17 11:27 AM
3.0.9
61kB
cloudor
09/02/17 09:26 AM
3.0.8
61kB
cloudor
08/31/17 09:17 AM
3.0.7
61kB
cloudor
08/30/17 09:04 AM
3.0.6
61kB
cloudor
08/29/17 09:58 AM
3.0.5
61kB
cloudor
08/29/17 09:26 AM
3.0.4
61kB
cloudor
08/29/17 07:15 AM
3.0.3
61kB
cloudor
08/28/17 09:55 AM
3.0.1a
61kB
cloudor
08/27/17 09:36 AM
3.0.0
61kB
cloudor
08/27/17 08:52 AM
2.0.3
56kB
cloudor
06/11/17 04:48 AM
2.0.2
57kB
cloudor
04/20/17 07:19 AM
2.0.1
57kB
cloudor
04/19/17 08:33 AM
2.0.0
56kB
cloudor
04/04/17 09:03 AM
1.30
48kB
cloudor
02/16/17 06:40 AM
1.30
48kB
cloudor
02/16/17 06:03 AM
1.30
48kB
cloudor
02/07/17 05:08 AM
1.29
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cloudor
01/19/17 07:03 AM
1.28
54kB
cloudor
01/03/17 10:27 PM
1.27
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cloudor
01/03/17 05:44 AM
1.26
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cloudor
12/26/16 08:07 AM
1.25
47kB
cloudor
12/20/16 05:51 AM
1.24
47kB
cloudor
12/19/16 07:06 AM
1.23
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cloudor
12/17/16 06:38 PM
1.22
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12/17/16 06:20 AM
1.18
45kB
cloudor
12/12/16 08:41 AM
1.17
45kB
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12/12/16 08:22 AM
1.15
45kB
cloudor
12/11/16 03:18 AM
1.14
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cloudor
12/08/16 07:49 AM
1.13
44kB
cloudor
12/07/16 09:44 AM
1.12
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cloudor
12/06/16 11:59 AM
1.11
43kB
cloudor
12/06/16 09:10 AM
1.09
42kB
cloudor
12/05/16 08:13 AM
1.08
42kB
cloudor
12/04/16 08:18 AM
1.07
42kB
cloudor
12/01/16 08:32 AM
1.06
42kB
cloudor
11/30/16 08:01 AM
1.05
41kB
cloudor
11/29/16 11:46 AM
1.04
41kB
cloudor
11/29/16 07:45 AM
1.03
40kB
cloudor
11/28/16 11:14 AM
1.02
40kB
cloudor
11/28/16 08:03 AM
1.01
40kB
cloudor
11/27/16 11:30 AM
1.0
40kB
cloudor
11/27/16 07:32 AM


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Unread 11/16/21, 04:27 AM  
cloudor
 
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Re: Re: Re: Wall of Elements

Originally Posted by Asphyxis
Originally Posted by cloudor
Originally Posted by Asphyxis
WoE countdown's second part sometimes not starting even I can see skill is active on the ground. (Still waiting an update for removing these "second part countdown" things.)
This sounds weird. The '1/2' hint is only showed when different durations are captured. If the second part is lost, there won't be a '1/2' hint.
What is "different durations are captured"? Multiple cast?
One cast can produce multiple duration effects. For example, iced WoE can produce a shield duration and an aoe duration.
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Unread 11/13/21, 02:33 AM  
Asphyxis

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Re: Re: Wall of Elements

Originally Posted by cloudor
Originally Posted by Asphyxis
WoE countdown's second part sometimes not starting even I can see skill is active on the ground. (Still waiting an update for removing these "second part countdown" things.)
This sounds weird. The '1/2' hint is only showed when different durations are captured. If the second part is lost, there won't be a '1/2' hint.
What is "different durations are captured"? Multiple cast?
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Unread 11/12/21, 05:22 PM  
cloudor
 
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Re: Wall of Elements

Originally Posted by Asphyxis
WoE countdown's second part sometimes not starting even I can see skill is active on the ground. (Still waiting an update for removing these "second part countdown" things.)
This sounds weird. The '1/2' hint is only showed when different durations are captured. If the second part is lost, there won't be a '1/2' hint.
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Unread 11/12/21, 02:46 AM  
Asphyxis

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Wall of Elements

WoE countdown's second part sometimes not starting even I can see skill is active on the ground. (Still waiting an update for removing these "second part countdown" things.)
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Unread 11/11/21, 11:13 PM  
thatlaurachick

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Dumb question but...

Nevermind, figured it out. I said it was a dumb question...
Last edited by thatlaurachick : 11/11/21 at 11:19 PM.
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Unread 11/05/21, 03:40 AM  
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Originally Posted by techprince
Hello, forward momentum from 2H doesnt have 2 stage tracking. It only tracks the first 4 seconds of snare/immobilization immunity buff.
I have patched the priority policy added in previous version. I am not sure this should be processed as a 2-stage duration becuase 4s is too short comparing to the full 20s duration.
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Unread 11/03/21, 11:05 AM  
techprince

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Hello, forward momentum from 2H doesnt have 2 stage tracking. It only tracks the first 4 seconds of snare/immobilization immunity buff.
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Unread 11/01/21, 06:10 PM  
Hinejak

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Originally Posted by cloudor
Originally Posted by Hinejak
Originally Posted by cloudor
Originally Posted by Hinejak
I just noticed that popup alerts are literally flooding up LUA memory. If i would spam abilities for like 10 minutes i would probably reach 1GB+ of memory. That can't okay? Its doing only if i enable popup alerts in addon setting
I didn't see that. Which abilities did you test?
Sorry for the late reply, Yes this still occurs, every abilities. There is noticeable big gain of memory usage with pop up alerts ON, you can see that with addon where shows memory usage (im using info panel by hoft). its pretty big difference between pop up alerts ON and OFF
I have reimplemented the pool in v3.30. This problem should have been fixed. Can you confirm it for me?
I tested it, I started with this 240MB

then after like 5 minutes I reached 315MB
then after 10 minutes I reached 403MB

I was spamming this abilities

When I switched zones it reseted back to 240MB, i cant tell if its same or better after update \_(ツ)_/
Last edited by Hinejak : 11/01/21 at 06:14 PM.
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Unread 11/01/21, 03:47 AM  
Asphyxis

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Originally Posted by cloudor
Originally Posted by Darkainp
Originally Posted by cloudor
Originally Posted by Darkainp
Hello,
I did a vAS2 today, vampane seem to have weird uptime.
At first i thought zos buff the templar cuz it was right after the new patch lol but they didnt lol. Vampane appear to be 32s cooldown instead of 12 for some reason. I recasted it when i see 32s, and still the same. Then after about 10-15s when i cast it again it went back 12s. I only notice this a three times during a 6min fight, but it mighta happened more than that since i cant fully keep eyes on vampane ;-;
Plz take a look when u have time, ty
Do you have esologs uploaded? I can parse data from that site.
here goes https://www.esologs.com/reports/hAZp...ce=1&by=target
well, i see vampire's bane still some time has 40s cooldown ._.
It seems all your vampire's bane events have a 16s duration, not 12s or 40s. https://www.esologs.com/reports/hAZp...31&view=events
I think it's a visual bug, so it won't appear in logs.
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Unread 10/31/21, 10:38 AM  
cloudor
 
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Re: Countdown Problems

Originally Posted by Asphyxis
After leaving Twisting Path's area, countdown automaticly starts counting Major Expedition so I can't see skill's real countdown. Like I said in previous feedback, this countdown should not count buffs that comes from skills, it should directly count the skill itself. (For example Betty Netch, it gives 2 buff and countdown count these buffs but if you use Jorvuld you will see increased countdown second so you can't see skill's real countdown.). Also, the "@" thing is useless. Need a setting to disable it.
I tested Twisting Path but didn't see that problem. And I have changed some mechs and this problem should have been fixed in v3.32.
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Unread 10/31/21, 10:03 AM  
cloudor
 
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Originally Posted by Darkainp
Originally Posted by cloudor
Originally Posted by Darkainp
Hello,
I did a vAS2 today, vampane seem to have weird uptime.
At first i thought zos buff the templar cuz it was right after the new patch lol but they didnt lol. Vampane appear to be 32s cooldown instead of 12 for some reason. I recasted it when i see 32s, and still the same. Then after about 10-15s when i cast it again it went back 12s. I only notice this a three times during a 6min fight, but it mighta happened more than that since i cant fully keep eyes on vampane ;-;
Plz take a look when u have time, ty
Do you have esologs uploaded? I can parse data from that site.
here goes https://www.esologs.com/reports/hAZp...ce=1&by=target
well, i see vampire's bane still some time has 40s cooldown ._.
It seems all your vampire's bane events have a 16s duration, not 12s or 40s. https://www.esologs.com/reports/hAZp...31&view=events
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Unread 10/31/21, 09:10 AM  
cloudor
 
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Originally Posted by Hinejak
Originally Posted by cloudor
Originally Posted by Hinejak
I just noticed that popup alerts are literally flooding up LUA memory. If i would spam abilities for like 10 minutes i would probably reach 1GB+ of memory. That can't okay? Its doing only if i enable popup alerts in addon setting
I didn't see that. Which abilities did you test?
Sorry for the late reply, Yes this still occurs, every abilities. There is noticeable big gain of memory usage with pop up alerts ON, you can see that with addon where shows memory usage (im using info panel by hoft). its pretty big difference between pop up alerts ON and OFF
I have reimplemented the pool in v3.30. This problem should have been fixed. Can you confirm it for me?
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Unread 10/31/21, 09:07 AM  
cloudor
 
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Re: Re: Re: Re: Re: Betty Netch Tracker

Originally Posted by Asphyxis
Originally Posted by cloudor
Originally Posted by Asphyxis
Originally Posted by cloudor
Originally Posted by Asphyxis
While wearing Jorvuld, If I use Blue Betty in combat, tracker starts from 34 because Jorvuld increases major buffs came from Betty. So I can't track skill's counter properly.
Shouldn't this addon track the increased duration? And strangely I tested on PTS, but didn't get increased duration from Jorvuld.
I tested it few times and I got increased duration everytime.
The more important thing is whether or not the increased duration is what we actually should care.
Normal cooldown is more important because it gives resource to you.
An option has been added in v3.31 to ignore buffs longer than skill duration.
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Unread 10/27/21, 04:10 AM  
Asphyxis

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Re: Twisted Path

Originally Posted by Jibusnik
Pls , can u make a option turn off or delete "@ timer" for twisted path , that's realy confusing , cauze main option of this skill is to deal damage
I totally agree with it. We should see a skill's full cooldown/countdown (whatever you call it) at one time. The "@ Timer" thing and Stack Label thing really messes up timers. It confuses me about timers and causes early DoT or AoE refreshing. Some people may like that "@ Timer" and Stack Label, but some people don't like it. So I think it would be better adding an option to turn off these 2 thing.
Last edited by Asphyxis : 10/27/21 at 04:11 AM.
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Unread 10/26/21, 10:48 AM  
Jibusnik

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Twisted Path

Pls , can u make a option turn off or delete "@ timer" for twisted path , that's realy confusing , cauze main option of this skill is to deal damage
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