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Update 43 (10.1.0)
Updated:09/17/24 06:05 AM
Created:11/27/16 06:57 AM
Monthly downloads:58,500
Total downloads:5,792,059
Favorites:1,491
MD5:
Categories:Action Bar Mods, Buff, Debuff, Spell, Casting Bars, Cooldowns
10.1.0
Action Duration Reminder  Popular! (More than 5000 hits)
Version: 3.122
by: cloudor [More]
Overview

This addon tracks your sloted actions that have duration attributes or over time effects, reminds you to re-invoke your actions, and makes you good at performing rotations.

Features
  • Show current action duration remaining seconds in action bar,
  • Show a shift bar of swapped action hints above their original action bar position,
  • Auto move player resource bars upward when they are conflicted with shift bar,
  • Support actions without duration attribute but have DOT effects such as Desctructive Touch or other timed effect such as Elemental Drain,
  • Keep the ending 0.0 hints blinking for a little longer after duration finished, so they don't get lost easily,
  • Switch correspongding timer hints for current reticle over target,
  • Support actions stackable effect counting such as nightblade's Grim Focus and its morphs,
  • Append shift bar on top of ultimate button to show third ability bar such as overload bar action timer hints,
  • Override action duration with target debuff effect, e.g. change Beast Trap's 60s timeout to 6s timeout after triggered.
  • Support stackable or time lasting effectes triggered by equipment to be marked onto related action bar slots.

Dependencies


SCM
$ git clone [email protected]:cloudor126/lua-eso-addon-adr.git
3.122
- Improved concurrent events filtering and action matching, i.e. Two-handed Carve against mobs would show its DOT timer and Arcanist's Inspired Scholarship timer won't be affected by another DK group member's Igneous Weapons.

3.121
- Optimize the blacklist/whitelist filtering mechanism to filter not only skills but also their effects.

3.120a
- Added support for customizing durations in Patterns of White List in Core settings i.e. a line of 'unstable wall = 20.5' would modify your Unstable Wall of Fire/Ice/Light to 20.5 seconds.

3.119
- Improved effect matching i.e. Bolt Escape Fatigue stack effect can be counted again.

3.118a
- Improved a matching policy to prevent effects from being updated by potion use.

3.117a
- Fixed a bug of matching skills i.e. Necromancer's Flame Skull can show at proper place now.

3.116
- Fixed a bug of filtering concurrent events i.e. Werewolf's Brutal Pounce can get a correct stack count.

3.115a
- Updated chinese translation

3.115
- Added a mechanism to clean up potential leaks.
- Added a class set effect (sunlight stack effect from Wrathsun) into filter list.

3.114b
- Fixed a memory leak bug that was causing game delays, especially when the alert popup is enabled.

3.113
- Added effect event from player pet into processing i.e. Necro's Sacrificial Bones can show buff counter from bone pets.

3.112
- Fixed a bug of memory leak i.e. spam Shrouded Dagger with Oaken Soul should not cause FPS drop any more.

3.111
- Fixed a bug of not showing alert because of simultaneous emergence of reminders i.e. alert of Flame of Oblivion should not be nullified by Molten Whip.

3.110
- Fixed a bug of not removing hint with stack after skill had been unequiped i.e. Necro's Flame Skull will hide when unequiped.

3.109a
- Fixed a bug of minor debuff effect matching policy i.e. arcanist's Cruxweaver Armor will keep the 30 sec timer when taking damage.

3.108
- Fixed an effect purging problem i.e. Sorcerer's Crystal Fragments will not get a wrong timer after triggered.

3.107b
- Improved the matching policy to match effects coming in sequence i.e. Arcanist's Runeguard of Freedom.
- Added a '>' marking to hint that the tracker is over timed (showing the timer of the following effect) i.e. Crowd Control Immunity after Arcanist's Runeguard of Freedom.

3.106
- Improved the policy introduced in v3.104 which may cause timer lost when abilities are re-performed.

3.105
- Added Arcanist Crux into filtered list so that crux durantion won't be mixed into ability durations.

3.104a
- Improved a tracking policy to handle effect's halting and renewing i.e. Minor Breach won't be lost when templar's Power of Light sometimes breaks its duration.

3.103
- Fixed a queue maintainance parameter and a name matching policy.
(zh:解决*文环境*设置超时保留秒数为0时,*法在第二时间匹配技能描述缺失技能名称的计时bug,例如窝登的飞鸟,恰好远距离施展*在计时延迟,恰好*间插入了其他技能,恰好在设置*保留秒数为0,恰好*文翻译的技能描述*并没有该技能名称,则会导致计时不显示。所涉及的两个问题都已经解决。)

3.102
- Improved a cache key generation method and ignored Azure Blight Seed effect which may caused raid lag.

3.101
- Adjusted a filter to enable effects that is longer than the skill's duration if it is matched in description i.e. Major Cowardice can be tracked via Mass Hysteria.

3.100
- Fixed a bug about hotbar category info i.e. werewolf skills can be tracked now.

3.99
- Improved an effect filtering policy i.e. Barbed Trap's timer can continue to track its Minor Force buf after target dies.

3.98
- Raised the threshold value for extended duration i.e. Everlasting Sweep can be properly tracked now.

3.97a
- Added support for non-duration stack counts i.e. newly updated Grim Focus and its morphs are now supported.

3.96
- Re-enabled timer for debuff durations longer than action's duration and also 15 seconds i.e. Rune of The Colorless Pool can track debuff timer now.

3.95
- Added a timer for channeled skills i.e. Arcanist's Fatecarver and its morphs.

3.94
- Fixed an issue where a pop-up alert message incorrectly displayed skill infomation from current bar.

3.93
- Fixed a performance issue caused by string searches. Thanks to BoltActionBalrog.

3.92
- Improved duration extraction from ability description e.g. the 2.5s duration is preferred in Deep Breath.

3.91a
- Improved effect filtering on their updating events e.g. Power Of The Light can be configured to swith off the debuff timer now.

3.90
- Fixed a matching priority problem for stack count update event e.g. Grim Focus timer won't be reset by stack update.
- Improved stack tracking when timer started e.g. Grim Focus timer can start with a stack number if there was a stack.
Optional Files (0)


Archived Files (289)
File Name
Version
Size
Uploader
Date
3.121
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cloudor
08/28/24 08:43 AM
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3.0.10
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3.0.9
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3.0.8
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3.0.5
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3.0.0
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1.30
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1.30
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1.30
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1.29
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01/19/17 07:03 AM
1.28
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1.27
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1.26
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1.25
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1.24
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1.23
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1.22
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1.18
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Unread 11/24/19, 07:45 AM  
cloudor
 
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Re: Power of the Light Timer

Originally Posted by Blackbird V
Since recent update power of the light debuff (for minor fracture and breach) is 9 seonds compared to 6 seconds with the timer for damage.

Can there be an option to toggle to track the 6 seconds so we can re-apply it easier, rather than waiting for timer to go to 3 to re-apply.
You can fill in the blacklist option in core submenu with "Minor Fracture" and "Minor Breach" each in one line to block them. That makes the ability show only 6 seconds again.
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Unread 11/24/19, 01:19 AM  
cloudor
 
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Originally Posted by MarkusFox
The account-wide setting doesn't seem to apply. I configured it the way I liked for my main and activated the account-wide setting, but the changes did not carry over to my alts. In fact, to them the account-wide option was still set to "off".

Am I missing something? Like I have to turn on account-wide for all my alts that use this addon for them to inherit the custom config?

Edit:Was this caused by the recently patched bug in LibSavedVars?
Edit #2: Nope, it isn't... For some reason every individual character using the addon has to have the account-wide toggle turned on before it will work.
The toggle option itself is character-wide. In some cases, people want to make only a few of their alts in different settings.
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Unread 11/21/19, 12:26 PM  
Blackbird V
 
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Power of the Light Timer

Since recent update power of the light debuff (for minor fracture and breach) is 9 seonds compared to 6 seconds with the timer for damage.

Can there be an option to toggle to track the 6 seconds so we can re-apply it easier, rather than waiting for timer to go to 3 to re-apply.
Last edited by Blackbird V : 11/21/19 at 12:44 PM.
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Unread 11/18/19, 06:42 AM  
Baertram
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Could you PLEASE change the SavedVariables from the very very old "character name" format, which is obviously not rename save, to the character ID settings!
Just renamed a few chars to welcome them to the family name and noticed that your addon is still using this outdated method of SavedVariable saving, unfortunately.

Old/outdated since years/not rename save - Character name:
Code:
ZO_SavedVars:New
New/rename save - Character ID:
ZO_SavedVars:NewCharacterId
-> https://wiki.esoui.com/AddOn_Quick_Q...cal_machine.3F

Both got the same parameters so you just need to exchange the function name!

Should be also easy to migrate the settings, here is an example function how to get the character IDs and names so you can check old SV table and migrate to the new one ONCE:
Lua Code:
  1. --Function to get all characters of the account, ID and name.
  2. --Returns a table with 2 possible variants, either the character ID is key and the name is the value,
  3. --or vice versa.
  4. --Parameter boolean, keyIsCharName:
  5. -->True: the key of the returned table is the character name
  6. -->False: the key of the returned table is the unique cahracter ID (standard)
  7. local function getCharactersOfAccount(keyIsCharName)
  8.     keyIsCharName = keyIsCharName or false
  9.     local charactersOfAccount
  10.     --Check all the characters of the account
  11.     for i = 1, GetNumCharacters() do
  12.         local name, _, _, _, _, _, characterId = GetCharacterInfo(i)
  13.         local charName = zo_strformat(SI_UNIT_NAME, name)
  14.         if characterId ~= nil and charName ~= "" then
  15.             if charactersOfAccount == nil then charactersOfAccount = {} end
  16.             if keyIsCharName then
  17.                 charactersOfAccount[charName]   = characterId
  18.             else
  19.                 charactersOfAccount[characterId]= charName
  20.             end
  21.         end
  22.     end
  23.     return charactersOfAccount
  24. end

Additional SavedVariables info:
https://wiki.esoui.com/Circonians_Sa...ables_Tutorial

Thank you very very much Cloudor!
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Unread 11/17/19, 11:12 AM  
Baertram
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@Cloudor: Sounds like you save the toggle for the account wide settings in the character settings themselves and not in the account wide settings table.
You could use the savedvars subtables (which is "default" as you leave it = nil) to save it in a subtable like "AccountGeneralSettings" e.g. and use the account wide settings table then to read and store some language and save mode data which is always account wide.

Originally Posted by MarkusFox
The account-wide setting doesn't seem to apply. I configured it the way I liked for my main and activated the account-wide setting, but the changes did not carry over to my alts. In fact, to them the account-wide option was still set to "off".

Am I missing something? Like I have to turn on account-wide for all my alts that use this addon for them to inherit the custom config?

Edit:Was this caused by the recently patched bug in LibSavedVars?
Edit #2: Nope, it isn't... For some reason every individual character using the addon has to have the account-wide toggle turned on before it will work.
Last edited by Baertram : 11/17/19 at 12:36 PM.
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Unread 11/12/19, 05:08 AM  
MarkusFox

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The account-wide setting doesn't seem to apply. I configured it the way I liked for my main and activated the account-wide setting, but the changes did not carry over to my alts. In fact, to them the account-wide option was still set to "off".

Am I missing something? Like I have to turn on account-wide for all my alts that use this addon for them to inherit the custom config?

Edit:Was this caused by the recently patched bug in LibSavedVars?
Edit #2: Nope, it isn't... For some reason every individual character using the addon has to have the account-wide toggle turned on before it will work.
Last edited by MarkusFox : 11/13/19 at 06:08 PM.
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Unread 11/07/19, 09:40 PM  
cloudor
 
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Originally Posted by Darkstalix
Maybe im wrong but i think after today's update it seems i no more can see how many stacks i have on DK's seething fury
I mean on the skill bar's right upper corner of the icon of the molten whip a number was indicating the stacks

Edi:indeed on 3.4.6 it is not show, reverted back to 3.4.5 and works as intended
This is fixed in 3.4.7.
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Unread 11/07/19, 08:29 PM  
kezat

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Originally Posted by cloudor
Originally Posted by kezat
Ok i narrowed it down a bit, it looks like whenever the target is debuffed with minor vulnerability it will put a ~3.5 second cooldown on Lotus Fan or Darkshade at random, even if that skill is not on the same bar.

Also tested with a vulnerability poison, same effect though it only did it with a poison that has a 3.9 sec duration, another poison with a 1 sec duration vulnerability did not cause this.

I did not do a extensive test of skills so this might put a cooldown on other skills also when vulnerability is applied.
This is fixed in v3.4.6.
Thanks so much!
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Unread 11/07/19, 03:44 PM  
Darkstalix

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Maybe im wrong but i think after today's update it seems i no more can see how many stacks i have on DK's seething fury
I mean on the skill bar's right upper corner of the icon of the molten whip a number was indicating the stacks

Edi:indeed on 3.4.6 it is not show, reverted back to 3.4.5 and works as intended
Last edited by Darkstalix : 11/07/19 at 03:56 PM.
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Unread 11/07/19, 02:25 PM  
iiJonno
 
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Originally Posted by cloudor
Originally Posted by iiJonno
Twisting path quite often when it gets to 3.0sec remaining jumps back to 3.9 twice then counts down the rest
According to the description of Twisting Path: Effect persists for 4 seconds after leaving the path. Maybe that means player gets a 4 sec buff every second when in its area.
the buff that persists is the movement speed
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Unread 11/07/19, 07:16 AM  
cloudor
 
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Originally Posted by kezat
Ok i narrowed it down a bit, it looks like whenever the target is debuffed with minor vulnerability it will put a ~3.5 second cooldown on Lotus Fan or Darkshade at random, even if that skill is not on the same bar.

Also tested with a vulnerability poison, same effect though it only did it with a poison that has a 3.9 sec duration, another poison with a 1 sec duration vulnerability did not cause this.

I did not do a extensive test of skills so this might put a cooldown on other skills also when vulnerability is applied.
This is fixed in v3.4.6.
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Unread 11/07/19, 06:33 AM  
cloudor
 
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Originally Posted by iiJonno
Twisting path quite often when it gets to 3.0sec remaining jumps back to 3.9 twice then counts down the rest
According to the description of Twisting Path: Effect persists for 4 seconds after leaving the path. Maybe that means player gets a 4 sec buff every second when in its area.
Last edited by cloudor : 11/07/19 at 06:33 AM.
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Unread 11/05/19, 01:42 PM  
kezat

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Ok i narrowed it down a bit, it looks like whenever the target is debuffed with minor vulnerability it will put a ~3.5 second cooldown on Lotus Fan or Darkshade at random, even if that skill is not on the same bar.

Also tested with a vulnerability poison, same effect though it only did it with a poison that has a 3.9 sec duration, another poison with a 1 sec duration vulnerability did not cause this.

I did not do a extensive test of skills so this might put a cooldown on other skills also when vulnerability is applied.
Last edited by kezat : 11/06/19 at 12:35 AM.
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Unread 11/05/19, 01:08 PM  
kezat

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Timer jumps to about 3.5 sec after after zero

I'm not 100% sure when or why but i'm having timers that count down to zero then at times bump back up to 3.5 seconds or so at random, extra strange as the skill duration are more then that.

Seems to happen more when i'm spamming light attack and psijic skill elemental weapon IV, the skills i have seen for sure that somehow get extra time are Lotus fan IV and Darkshade IV. And darkshade even got a ~3.5 sec timer even though it had not recently expired.

However the issue might not be limited to any of the above skills as i have seen other strangeness at other times for timers but could not put my finger on it.
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Unread 11/05/19, 11:29 AM  
iiJonno
 
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Twisting path quite often when it gets to 3.0sec remaining jumps back to 3.9 twice then counts down the rest
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