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Updated: 06/12/24 06:48 AM
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Compatibility:
Gold Road (10.0.0)
Updated:06/12/24 06:48 AM
Created:11/27/16 06:57 AM
Monthly downloads:79,210
Total downloads:5,652,922
Favorites:1,485
MD5:
Categories:Action Bar Mods, Buff, Debuff, Spell, Casting Bars, Cooldowns
10.0.0
Action Duration Reminder  Popular! (More than 5000 hits)
Version: 3.118a
by: cloudor [More]
Overview

This addon tracks your sloted actions that have duration attributes or over time effects, reminds you to re-invoke your actions, and makes you good at performing rotations.

Features
  • Show current action duration remaining seconds in action bar,
  • Show a shift bar of swapped action hints above their original action bar position,
  • Auto move player resource bars upward when they are conflicted with shift bar,
  • Support actions without duration attribute but have DOT effects such as Desctructive Touch or other timed effect such as Elemental Drain,
  • Keep the ending 0.0 hints blinking for a little longer after duration finished, so they don't get lost easily,
  • Switch correspongding timer hints for current reticle over target,
  • Support actions stackable effect counting such as nightblade's Grim Focus and its morphs,
  • Append shift bar on top of ultimate button to show third ability bar such as overload bar action timer hints,
  • Override action duration with target debuff effect, e.g. change Beast Trap's 60s timeout to 6s timeout after triggered.
  • Support stackable or time lasting effectes triggered by equipment to be marked onto related action bar slots.

Dependencies


SCM
$ git clone [email protected]:cloudor126/lua-eso-addon-adr.git
3.118a
- Improved a matching policy to prevent effects from being updated by potion use.

3.117a
- Fixed a bug of matching skills i.e. Necromancer's Flame Skull can show at proper place now.

3.116
- Fixed a bug of filtering concurrent events i.e. Werewolf's Brutal Pounce can get a correct stack count.

3.115a
- Updated chinese translation

3.115
- Added a mechanism to clean up potential leaks.
- Added a class set effect (sunlight stack effect from Wrathsun) into filter list.

3.114b
- Fixed a memory leak bug that was causing game delays, especially when the alert popup is enabled.

3.113
- Added effect event from player pet into processing i.e. Necro's Sacrificial Bones can show buff counter from bone pets.

3.112
- Fixed a bug of memory leak i.e. spam Shrouded Dagger with Oaken Soul should not cause FPS drop any more.

3.111
- Fixed a bug of not showing alert because of simultaneous emergence of reminders i.e. alert of Flame of Oblivion should not be nullified by Molten Whip.

3.110
- Fixed a bug of not removing hint with stack after skill had been unequiped i.e. Necro's Flame Skull will hide when unequiped.

3.109a
- Fixed a bug of minor debuff effect matching policy i.e. arcanist's Cruxweaver Armor will keep the 30 sec timer when taking damage.

3.108
- Fixed an effect purging problem i.e. Sorcerer's Crystal Fragments will not get a wrong timer after triggered.

3.107b
- Improved the matching policy to match effects coming in sequence i.e. Arcanist's Runeguard of Freedom.
- Added a '>' marking to hint that the tracker is over timed (showing the timer of the following effect) i.e. Crowd Control Immunity after Arcanist's Runeguard of Freedom.

3.106
- Improved the policy introduced in v3.104 which may cause timer lost when abilities are re-performed.

3.105
- Added Arcanist Crux into filtered list so that crux durantion won't be mixed into ability durations.

3.104a
- Improved a tracking policy to handle effect's halting and renewing i.e. Minor Breach won't be lost when templar's Power of Light sometimes breaks its duration.

3.103
- Fixed a queue maintainance parameter and a name matching policy.
(zh:解决*文环境*设置超时保留秒数为0时,*法在第二时间匹配技能描述缺失技能名称的计时bug,例如窝登的飞鸟,恰好远距离施展*在计时延迟,恰好*间插入了其他技能,恰好在设置*保留秒数为0,恰好*文翻译的技能描述*并没有该技能名称,则会导致计时不显示。所涉及的两个问题都已经解决。)

3.102
- Improved a cache key generation method and ignored Azure Blight Seed effect which may caused raid lag.

3.101
- Adjusted a filter to enable effects that is longer than the skill's duration if it is matched in description i.e. Major Cowardice can be tracked via Mass Hysteria.

3.100
- Fixed a bug about hotbar category info i.e. werewolf skills can be tracked now.

3.99
- Improved an effect filtering policy i.e. Barbed Trap's timer can continue to track its Minor Force buf after target dies.

3.98
- Raised the threshold value for extended duration i.e. Everlasting Sweep can be properly tracked now.

3.97a
- Added support for non-duration stack counts i.e. newly updated Grim Focus and its morphs are now supported.

3.96
- Re-enabled timer for debuff durations longer than action's duration and also 15 seconds i.e. Rune of The Colorless Pool can track debuff timer now.

3.95
- Added a timer for channeled skills i.e. Arcanist's Fatecarver and its morphs.

3.94
- Fixed an issue where a pop-up alert message incorrectly displayed skill infomation from current bar.

3.93
- Fixed a performance issue caused by string searches. Thanks to BoltActionBalrog.

3.92
- Improved duration extraction from ability description e.g. the 2.5s duration is preferred in Deep Breath.

3.91a
- Improved effect filtering on their updating events e.g. Power Of The Light can be configured to swith off the debuff timer now.

3.90
- Fixed a matching priority problem for stack count update event e.g. Grim Focus timer won't be reset by stack update.
- Improved stack tracking when timer started e.g. Grim Focus timer can start with a stack number if there was a stack.

3.89
- Fixed a mismatching problem for Chinese language client. e.g. Venomous Claw timer won't be triggered by poison status effect.
(zh:针对*文客户端修*了一个错误匹配的问题,例如毒爪的计时不应该被*毒状态效果所触发。)

3.88a
- Fixed a no-tracking bug when ESO failed to emit effects' fading events e.g. Mystic Orb and Wall of Element would not be lost by that reason.

3.87
- Fixed a matching and filtering condition for Chinese language client. e.g. Molten Whip's stack can be tracked when other
(zh:针对*文客户端修*了一个匹配过滤条件.例如龙骑**的*层计数器可以*常追踪了。)

3.86
- Improved policy to handle a large number of same ability effect events.

3.85a
- Improved the judgment condition of effect filtering in v3.82 thus fixed a bug not showing Igneous Weapons timers.

3.84a
- Added an option in core section to log tracked effects in chat(useful to get effects' id).

3.83
- Optimized effect processing valve to filter spam effects.

3.82a
- Optimized effects filtering i.e. Merciless Charge from MA weapon won't be counted after dot duration.

3.81
- Optimized effects priority comparison for Bound Armaments.

3.80
- Optimized bar matching policy to filter minor buffs i.e. performing Biting Jabs should not trigger Ring of Reservation.

3.79
- Allowed debuff timers to track if they are no more than the skill's duration.
- Added an option to choose whether ignore debuff timers if they are longer than the skill's duration (default:true).

3.78
- Prevented action to popup alert when it still has another longer counter but with a lower priority.

3.77
- Disabled debuffs longer than action default duration i.e. Minor Breach would not be tracked with templar's Power of the Light.

3.76
- Reenabled minor buffs to let more abilities show a 2-stage timer i.e. Bound Aegis and Resolving Vigor can show '1/2' and '2/2' hints.
(Users can disable this feature by configuring ability blacklist.)

3.75c
- Added some restrictions for ground action trigerring i.e. Caltrops and Winter's Revenge won't show trigerring mark again.

3.74
- Improved ground action starting recognition i.e. Lightweight Beast Trap can be counted even when not triggered.

3.73
- Pathed alert keyword filtering list to also support ability id like keyword filtering in core module.

3.72
- Added a secondary stack label at topleft corner i.e. Stone Giant now has both stagger count hint and debris count hint.

3.71
- Optimized bar matching policy to be bug-tolerant with German translation in necro Stalking Blastbones.
(When skeleton is up, there's an extra 'r' in the german slot name)

3.70a
- Patched Frost Clench to be marked as a tank-role skill thus taunt effect can be traced by this skill.

3.69a
- Imporved overiding actions matching policy i.e. Grim Focus and its morphs now can be traced properly.

3.68
- Improved enemy target action matching policy for mutable skills i.e. effects of werewolf Brutal Pounce and Brutal Carnage should be merged to show together.

3.67
- Improved fault tolerance on filtering effects created befor an action i.e. Crystal Fragments Proc timer now can be visible again.

3.66
- Added an option to choose whether to clean up the timer when the target has been changed to another.
- Changed the symbol added in v3.59 from '~' to '#'.
Optional Files (0)


Archived Files (283)
File Name
Version
Size
Uploader
Date
3.118
51kB
cloudor
06/10/24 08:08 AM
3.117a
51kB
cloudor
06/09/24 09:03 AM
3.116
51kB
cloudor
05/13/24 06:19 AM
3.115a
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cloudor
05/08/24 05:10 AM
3.115
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cloudor
04/13/24 06:20 AM
3.114b
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cloudor
04/04/24 07:58 AM
3.114
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cloudor
04/04/24 03:15 AM
3.113
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cloudor
03/12/24 10:14 PM
3.112
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cloudor
02/18/24 06:35 AM
3.111
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cloudor
02/18/24 04:45 AM
3.110
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cloudor
02/17/24 05:49 AM
3.109a
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cloudor
01/28/24 12:12 AM
3.109
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cloudor
01/27/24 11:33 PM
3.108
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cloudor
10/26/23 07:35 AM
3.107b
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cloudor
10/06/23 09:04 AM
3.106
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cloudor
10/04/23 08:21 AM
3.105
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cloudor
10/03/23 09:32 PM
3.104a
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cloudor
10/03/23 06:16 AM
3.104
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cloudor
10/03/23 06:04 AM
3.103
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10/03/23 01:20 AM
3.103
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10/02/23 11:36 PM
3.102
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10/02/23 09:22 PM
3.101
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09/19/23 09:25 AM
3.98
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3.97a
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3.97
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09/02/23 08:30 AM
3.96
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08/18/23 10:14 PM
3.95
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07/28/23 10:15 AM
3.94
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07/22/23 06:45 PM
3.93
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07/05/23 06:38 AM
3.92
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3.91a
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3.91
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03/15/23 11:15 PM
3.90
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03/04/23 07:26 AM
3.89
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03/02/23 11:16 AM
3.88a
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02/06/23 10:05 AM
3.88
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02/04/23 08:33 PM
3.87
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01/28/23 09:32 AM
3.86
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01/13/23 04:31 AM
3.85a
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01/06/23 08:26 PM
3.85
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01/06/23 07:56 AM
3.84a
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12/31/22 06:57 PM
3.84
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12/30/22 11:32 PM
3.82a
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3.77
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3.76
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11/04/22 07:02 AM
3.75c
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3.74
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3.72
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3.71
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10/05/22 04:34 AM
3.70a
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10/04/22 09:53 PM
3.69a
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3.69
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3.68
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10/01/22 02:48 AM
3.66
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3.62
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3.58
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3.56
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3.54
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cloudor
08/26/22 11:34 PM
3.52a
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08/26/22 11:12 PM
3.52
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08/26/22 11:11 PM
3.51b
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cloudor
06/26/22 05:20 AM
3.51a
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02/03/22 06:36 AM
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02/02/22 08:30 PM
3.34b
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12/14/21 07:57 AM
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3.30
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10/28/21 04:48 PM
3.29
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cloudor
09/22/21 09:07 AM
3.28a
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3.25
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3.24
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08/29/21 05:56 AM
3.23
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cloudor
08/27/21 08:21 PM
3.22
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08/20/21 07:53 PM
3.21
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08/15/21 08:57 AM
3.20
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08/15/21 01:08 AM
3.19
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08/13/21 03:58 PM
3.18
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3.17
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3.16
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3.15
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08/07/21 03:43 AM
3.14
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06/19/21 07:05 PM
3.13
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06/19/21 05:16 AM
3.12
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3.11
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3.10
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3.9
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06/19/21 12:37 AM
3.8
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3.8
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06/19/21 12:11 AM
3.8
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3.8
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cloudor
06/18/21 10:41 PM
3.6.8
37kB
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03/29/21 07:11 AM
3.6.7
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03/27/21 06:25 PM
3.6.7
37kB
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03/27/21 06:24 PM
3.6.6
37kB
cloudor
01/19/21 07:29 AM
3.6.5
37kB
cloudor
01/09/21 01:27 AM
3.6.4a
36kB
cloudor
12/19/20 08:34 AM
3.6.4
37kB
cloudor
12/10/20 08:42 AM
3.6.3
36kB
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12/04/20 03:19 AM
3.6.2
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11/26/20 06:21 AM
3.6.1a
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11/10/20 03:13 PM
3.6.1
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3.6.0
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3.6.0
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cloudor
11/10/20 02:24 AM
3.5.17a
36kB
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08/26/20 06:27 AM
3.5.17a
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08/26/20 06:26 AM
3.5.16
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06/23/20 06:52 AM
3.5.15
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04/30/20 05:12 PM
3.5.14
36kB
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04/15/20 05:24 AM
3.5.13
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04/10/20 09:54 PM
3.5.12
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04/10/20 09:23 PM
3.5.11b
35kB
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3.5.10
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3.5.9
35kB
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3.5.8
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03/11/20 05:41 PM
3.5.7
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03/03/20 05:03 PM
3.5.6
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3.5.5
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02/04/20 08:45 PM
3.5.3
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02/04/20 06:44 AM
3.5.2a
34kB
cloudor
02/03/20 10:58 PM
3.5.2
34kB
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02/01/20 10:15 PM
3.5.1
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cloudor
02/01/20 07:21 AM
3.5.0
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01/31/20 02:03 AM
3.4.10
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12/23/19 08:03 AM
3.4.9a
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12/11/19 05:14 AM
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11/27/19 05:35 AM
3.4.8a
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3.4.7a
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3.4.7
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3.4.6
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3.4.5
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cloudor
10/31/19 04:43 PM
3.4.4
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cloudor
10/28/19 08:19 AM
3.4.4
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3.4.1
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3.4.1
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3.3.10
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3.3.9
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3.3.8
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3.3.7a
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3.3.6c
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3.3.6b
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09/24/19 08:02 AM
3.3.6a
31kB
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3.3.5
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3.3.0
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09/10/19 10:25 PM
3.2.8
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3.2.6
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3.2.3
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3.2.3
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3.2.2
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09/01/19 07:36 PM
3.2.1
29kB
cloudor
08/29/19 06:46 PM
3.1.30
72kB
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3.1.28
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08/21/19 06:35 PM
3.1.17b
71kB
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08/18/19 09:15 PM
3.1.17a
71kB
cloudor
08/18/19 07:58 AM
3.1.17
73kB
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08/17/19 07:52 PM
3.1.16a
73kB
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08/09/19 05:48 AM
3.1.16
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3.1.14
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07/12/19 04:22 PM
3.1.12
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cloudor
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3.1.11
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3.1.9u2
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3.1.9u
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3.1.5
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3.1.4
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3.1.2
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3.1.1
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3.1.0
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3.0.22
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3.0.21
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3.0.20
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3.0.19a
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3.0.18
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3.0.0
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2.0.1
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1.30
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1.28
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1.26
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1.25
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1.0
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11/27/16 07:32 AM


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Unread 08/28/17, 09:58 AM  
cloudor
 
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v3.0.3 has been uploaded and some matching strategies have been corrected.
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Unread 08/28/17, 03:06 AM  
Scootworks
 
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1. yeah i had one or two times weird issues: i pressed a button -> time showed up for half a second and then disappeared

2. i have some new values here and i don't know what that is. did i miss something in the options?
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Unread 08/28/17, 12:21 AM  
sinober

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Didn't test with Hurricane, but i had several issues too in my vCoA2 pledge last night. Leeching Strikes, Relentless Focus and Deadly Cloak would start counting down and suddenly disappear. I don't know what made it happen, sometimes it seemed like bar swapping and sometimes not. Caltrops would not show timer at all.

I tested it later by my self not in combat, and then i couln't get my timers to drop off, but Caltrops would show a 3-4 second timer only, and Shadowy Disguise showed a few seconds too long. So i ended up just reverting back to previous release too, it works perfectly.
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Unread 08/28/17, 12:18 AM  
Dragsooth
 
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Originally Posted by cloudor
Originally Posted by MonarchChief
My Hurricane counter is disappearing when I hit sprint with this new version.
Strange, I didn't experience this. Did anyone else expierience this?
I'm not experiencing this on Boundless Storm, but if it is affect Hurricane, it may have something to do with the Ability Bars graying out during sprinting.

Also, when activating Overload, it'll give a huge number over the ability bar (510,679 or something with 448 ult) and count down from that. Reloading UI solves this issue. I disabled all addons except yours and I can confirm it is this addon.
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Unread 08/27/17, 11:08 PM  
cloudor
 
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Originally Posted by MonarchChief
My Hurricane counter is disappearing when I hit sprint with this new version.
Strange, I didn't experience this. Did anyone else expierience this?
Last edited by cloudor : 08/27/17 at 11:34 PM.
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Unread 08/27/17, 11:06 PM  
cloudor
 
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Originally Posted by MrXanathos
To the Author:

Hello.

I LOVE your AddOns because it gives you useful information without messing at all with the interface.

But i have an important (from my point of view at least ) request: Please add an option to disable the stack counter. Most of the time isn'y really necessary and, taking in example a stamina class, it literally floods all the icons of the Hawk Eye stacks giving you aswell an incorrect information (it does last 5 seconds but it gets refreshed when you use another skill, not when they just go off!)

At least from my point of view, it's not necessary and it just adds numbers which are not needed. To fully enjoy the addon i rerolled to the previous version.

This is my only own opinion of course, maybe other people will like the function, this is why i suggest you to add an option to enable or disable it.

That said, thank you for the awesome work you did with this add on!

- @MrXanathos
Thank you, I have fixed this problem in v3.0.2.
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Unread 08/27/17, 10:36 PM  
cloudor
 
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Originally Posted by zkeme
I dont know why, but in my case things were a bit buggy with this version. Sometimes my non stacking abilities would have a stack counter on the corner, other times the timing on some abilities would show a wrong time left. I reverted to older version Hope you have a chance to test it a bit more, and fix these issues.
Can you be more specific about how to let these bugs appear?
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Unread 08/27/17, 05:02 PM  
MonarchChief

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My Hurricane counter is disappearing when I hit sprint with this new version.
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Unread 08/27/17, 12:45 PM  
MrXanathos

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To the Author:

Hello.

I LOVE your AddOns because it gives you useful information without messing at all with the interface.

But i have an important (from my point of view at least ) request: Please add an option to disable the stack counter. Most of the time isn'y really necessary and, taking in example a stamina class, it literally floods all the icons of the Hawk Eye stacks giving you aswell an incorrect information (it does last 5 seconds but it gets refreshed when you use another skill, not when they just go off!)

At least from my point of view, it's not necessary and it just adds numbers which are not needed. To fully enjoy the addon i rerolled to the previous version.

This is my only own opinion of course, maybe other people will like the function, this is why i suggest you to add an option to enable or disable it.

That said, thank you for the awesome work you did with this add on!

- @MrXanathos
Last edited by MrXanathos : 08/27/17 at 12:50 PM.
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Unread 08/27/17, 12:01 PM  
zkeme

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Originally Posted by Scootworks
thanks for the update.

it would be awesome if you could add the possibility (maybe with a slider) to add a time threshold for number formats:



if time is above value then show us 21 instead 21.6 and when is under the value: 1.0
I like that a lot.

Originally Posted by cloudor
I don't know whether to be happy or ashamed. Happy becuase the new code makes me feel much better. The shame is that the work that should have been done long ago had dragged on for so long. So far, I haven't been able to read all of your comments and messages, and I haven't been able to answer them all.

There is still a lot of work to be done and thank you for your support and understanding.
I dont know why, but in my case things were a bit buggy with this version. Sometimes my non stacking abilities would have a stack counter on the corner, other times the timing on some abilities would show a wrong time left. I reverted to older version Hope you have a chance to test it a bit more, and fix these issues.
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Unread 08/27/17, 09:24 AM  
cloudor
 
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v3.0.0 has been uploaded

I don't know whether to be happy or ashamed. Happy becuase the new code makes me feel much better. The shame is that the work that should have been done long ago had dragged on for so long. So far, I haven't been able to read all of your comments and messages, and I haven't been able to answer them all.

There is still a lot of work to be done and thank you for your support and understanding.
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Unread 08/27/17, 09:21 AM  
Scootworks
 
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thanks for the update.

it would be awesome if you could add the possibility (maybe with a slider) to add a time threshold for number formats:



if time is above value then show us 21 instead 21.6 and when is under the value: 1.0
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Unread 08/24/17, 05:30 PM  
Baranthus
 
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Originally Posted by cloudor
Originally Posted by Baranthus
Hi guys. Will this be getting updated for HotR soon? I'm using Minion and it looks like its trying to aurtoupload a new version everyday but it stays stuck on Morrowind as the latest update.
Yes, it will. This week.
\you just made me a very happy Bara, cloudor! Thanks mate!
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Unread 08/24/17, 09:37 AM  
Xzundra

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Re: Re: Re: Re: Re: Re: ADR bug with merciless resolve fix

Originally Posted by MonarchChief
Originally Posted by Xzundra
Made this new adjustment to the code, relogged. Same thing. Will cycle through first proc then no counter for the remainder of the duration sadly
Hmmm.. All I can think of is for you to download something like Srendarr that allows you to see ability IDs. Cast the skill and see what number it has. I think certain skills like Beast Trap can have multiple. Anyways, take the number and plug it in. See if that works?

Good news! My friend helped me adjust the core code with the proper ID's and now it works. I told him to come on this forum and post the changes he made to the code, so everyone knows. So it is successfully working now and has improved my pars now by like 1-2k lol.
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Unread 08/24/17, 06:13 AM  
MonarchChief

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Re: Re: Re: Re: Re: ADR bug with merciless resolve fix

Originally Posted by Xzundra
Made this new adjustment to the code, relogged. Same thing. Will cycle through first proc then no counter for the remainder of the duration sadly
Hmmm.. All I can think of is for you to download something like Srendarr that allows you to see ability IDs. Cast the skill and see what number it has. I think certain skills like Beast Trap can have multiple. Anyways, take the number and plug it in. See if that works?
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