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Scions of Ithelia (9.3.0)
Updated:04/13/24 06:20 AM
Created:11/27/16 06:57 AM
Monthly downloads:65,891
Total downloads:5,520,856
Favorites:1,473
MD5:
Categories:Action Bar Mods, Buff, Debuff, Spell, Casting Bars, Cooldowns
9.3.0
Action Duration Reminder  Popular! (More than 5000 hits)
Version: 3.115
by: cloudor [More]
Overview

This addon tracks your sloted actions that have duration attributes or over time effects, reminds you to re-invoke your actions, and makes you good at performing rotations.

Features
  • Show current action duration remaining seconds in action bar,
  • Show a shift bar of swapped action hints above their original action bar position,
  • Auto move player resource bars upward when they are conflicted with shift bar,
  • Support actions without duration attribute but have DOT effects such as Desctructive Touch or other timed effect such as Elemental Drain,
  • Keep the ending 0.0 hints blinking for a little longer after duration finished, so they don't get lost easily,
  • Switch correspongding timer hints for current reticle over target,
  • Support actions stackable effect counting such as nightblade's Grim Focus and its morphs,
  • Append shift bar on top of ultimate button to show third ability bar such as overload bar action timer hints,
  • Override action duration with target debuff effect, e.g. change Beast Trap's 60s timeout to 6s timeout after triggered.
  • Support stackable or time lasting effectes triggered by equipment to be marked onto related action bar slots.

Dependencies


SCM
$ git clone [email protected]:cloudor126/lua-eso-addon-adr.git
3.115
- Added a mechanism to clean up potential leaks.
- Added a class set effect (sunlight stack effect from Wrathsun) into filter list.

3.114b
- Fixed a memory leak bug that was causing game delays, especially when the alert popup is enabled.

3.113
- Added effect event from player pet into processing i.e. Necro's Sacrificial Bones can show buff counter from bone pets.

3.112
- Fixed a bug of memory leak i.e. spam Shrouded Dagger with Oaken Soul should not cause FPS drop any more.

3.111
- Fixed a bug of not showing alert because of simultaneous emergence of reminders i.e. alert of Flame of Oblivion should not be nullified by Molten Whip.

3.110
- Fixed a bug of not removing hint with stack after skill had been unequiped i.e. Necro's Flame Skull will hide when unequiped.

3.109a
- Fixed a bug of minor debuff effect matching policy i.e. arcanist's Cruxweaver Armor will keep the 30 sec timer when taking damage.

3.108
- Fixed an effect purging problem i.e. Sorcerer's Crystal Fragments will not get a wrong timer after triggered.

3.107b
- Improved the matching policy to match effects coming in sequence i.e. Arcanist's Runeguard of Freedom.
- Added a '>' marking to hint that the tracker is over timed (showing the timer of the following effect) i.e. Crowd Control Immunity after Arcanist's Runeguard of Freedom.

3.106
- Improved the policy introduced in v3.104 which may cause timer lost when abilities are re-performed.

3.105
- Added Arcanist Crux into filtered list so that crux durantion won't be mixed into ability durations.

3.104a
- Improved a tracking policy to handle effect's halting and renewing i.e. Minor Breach won't be lost when templar's Power of Light sometimes breaks its duration.

3.103
- Fixed a queue maintainance parameter and a name matching policy.
(zh:解决*文环境*设置超时保留秒数为0时,*法在第二时间匹配技能描述缺失技能名称的计时bug,例如窝登的飞鸟,恰好远距离施展*在计时延迟,恰好*间插入了其他技能,恰好在设置*保留秒数为0,恰好*文翻译的技能描述*并没有该技能名称,则会导致计时不显示。所涉及的两个问题都已经解决。)

3.102
- Improved a cache key generation method and ignored Azure Blight Seed effect which may caused raid lag.

3.101
- Adjusted a filter to enable effects that is longer than the skill's duration if it is matched in description i.e. Major Cowardice can be tracked via Mass Hysteria.

3.100
- Fixed a bug about hotbar category info i.e. werewolf skills can be tracked now.

3.99
- Improved an effect filtering policy i.e. Barbed Trap's timer can continue to track its Minor Force buf after target dies.

3.98
- Raised the threshold value for extended duration i.e. Everlasting Sweep can be properly tracked now.

3.97a
- Added support for non-duration stack counts i.e. newly updated Grim Focus and its morphs are now supported.

3.96
- Re-enabled timer for debuff durations longer than action's duration and also 15 seconds i.e. Rune of The Colorless Pool can track debuff timer now.

3.95
- Added a timer for channeled skills i.e. Arcanist's Fatecarver and its morphs.

3.94
- Fixed an issue where a pop-up alert message incorrectly displayed skill infomation from current bar.

3.93
- Fixed a performance issue caused by string searches. Thanks to BoltActionBalrog.

3.92
- Improved duration extraction from ability description e.g. the 2.5s duration is preferred in Deep Breath.

3.91a
- Improved effect filtering on their updating events e.g. Power Of The Light can be configured to swith off the debuff timer now.

3.90
- Fixed a matching priority problem for stack count update event e.g. Grim Focus timer won't be reset by stack update.
- Improved stack tracking when timer started e.g. Grim Focus timer can start with a stack number if there was a stack.

3.89
- Fixed a mismatching problem for Chinese language client. e.g. Venomous Claw timer won't be triggered by poison status effect.
(zh:针对*文客户端修*了一个错误匹配的问题,例如毒爪的计时不应该被*毒状态效果所触发。)

3.88a
- Fixed a no-tracking bug when ESO failed to emit effects' fading events e.g. Mystic Orb and Wall of Element would not be lost by that reason.

3.87
- Fixed a matching and filtering condition for Chinese language client. e.g. Molten Whip's stack can be tracked when other
(zh:针对*文客户端修*了一个匹配过滤条件.例如龙骑**的*层计数器可以*常追踪了。)

3.86
- Improved policy to handle a large number of same ability effect events.

3.85a
- Improved the judgment condition of effect filtering in v3.82 thus fixed a bug not showing Igneous Weapons timers.

3.84a
- Added an option in core section to log tracked effects in chat(useful to get effects' id).

3.83
- Optimized effect processing valve to filter spam effects.

3.82a
- Optimized effects filtering i.e. Merciless Charge from MA weapon won't be counted after dot duration.

3.81
- Optimized effects priority comparison for Bound Armaments.

3.80
- Optimized bar matching policy to filter minor buffs i.e. performing Biting Jabs should not trigger Ring of Reservation.

3.79
- Allowed debuff timers to track if they are no more than the skill's duration.
- Added an option to choose whether ignore debuff timers if they are longer than the skill's duration (default:true).

3.78
- Prevented action to popup alert when it still has another longer counter but with a lower priority.

3.77
- Disabled debuffs longer than action default duration i.e. Minor Breach would not be tracked with templar's Power of the Light.

3.76
- Reenabled minor buffs to let more abilities show a 2-stage timer i.e. Bound Aegis and Resolving Vigor can show '1/2' and '2/2' hints.
(Users can disable this feature by configuring ability blacklist.)

3.75c
- Added some restrictions for ground action trigerring i.e. Caltrops and Winter's Revenge won't show trigerring mark again.

3.74
- Improved ground action starting recognition i.e. Lightweight Beast Trap can be counted even when not triggered.

3.73
- Pathed alert keyword filtering list to also support ability id like keyword filtering in core module.

3.72
- Added a secondary stack label at topleft corner i.e. Stone Giant now has both stagger count hint and debris count hint.

3.71
- Optimized bar matching policy to be bug-tolerant with German translation in necro Stalking Blastbones.
(When skeleton is up, there's an extra 'r' in the german slot name)

3.70a
- Patched Frost Clench to be marked as a tank-role skill thus taunt effect can be traced by this skill.

3.69a
- Imporved overiding actions matching policy i.e. Grim Focus and its morphs now can be traced properly.

3.68
- Improved enemy target action matching policy for mutable skills i.e. effects of werewolf Brutal Pounce and Brutal Carnage should be merged to show together.

3.67
- Improved fault tolerance on filtering effects created befor an action i.e. Crystal Fragments Proc timer now can be visible again.

3.66
- Added an option to choose whether to clean up the timer when the target has been changed to another.
- Changed the symbol added in v3.59 from '~' to '#'.
Optional Files (0)


Archived Files (278)
File Name
Version
Size
Uploader
Date
3.114b
50kB
cloudor
04/04/24 07:58 AM
3.114
50kB
cloudor
04/04/24 03:15 AM
3.113
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cloudor
03/12/24 10:14 PM
3.112
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cloudor
02/18/24 06:35 AM
3.111
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cloudor
02/18/24 04:45 AM
3.110
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02/17/24 05:49 AM
3.109a
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cloudor
01/28/24 12:12 AM
3.109
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cloudor
01/27/24 11:33 PM
3.108
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cloudor
10/26/23 07:35 AM
3.107b
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cloudor
10/06/23 09:04 AM
3.106
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cloudor
10/04/23 08:21 AM
3.105
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cloudor
10/03/23 09:32 PM
3.104a
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cloudor
10/03/23 06:16 AM
3.104
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cloudor
10/03/23 06:04 AM
3.103
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cloudor
10/03/23 01:20 AM
3.103
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cloudor
10/02/23 11:36 PM
3.102
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10/02/23 09:22 PM
3.101
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09/19/23 09:25 AM
3.98
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cloudor
09/05/23 07:47 AM
3.97a
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09/04/23 08:13 AM
3.97
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09/02/23 08:30 AM
3.96
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08/18/23 10:14 PM
3.95
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07/28/23 10:15 AM
3.94
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07/22/23 06:45 PM
3.93
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07/05/23 06:38 AM
3.92
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05/27/23 11:26 AM
3.91a
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03/04/23 07:26 AM
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3.88a
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02/04/23 08:33 PM
3.87
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01/28/23 09:32 AM
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3.85a
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01/06/23 07:56 AM
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12/31/22 06:57 PM
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12/30/22 11:32 PM
3.82a
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12/21/22 06:38 AM
3.82
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12/20/22 07:04 AM
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12/15/22 09:00 AM
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11/15/22 09:14 AM
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11/04/22 07:02 AM
3.75c
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11/02/22 05:34 AM
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08/26/22 11:34 PM
3.52a
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08/26/22 11:11 PM
3.51b
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06/26/22 05:20 AM
3.51a
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3.50
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cloudor
06/19/22 04:43 AM
3.49
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3.48
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02/02/22 08:30 PM
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12/14/21 07:57 AM
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3.14
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3.10
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3.9
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3.8
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06/18/21 10:41 PM
3.6.8
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03/29/21 07:11 AM
3.6.7
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3.6.7
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3.6.6
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01/19/21 07:29 AM
3.6.5
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3.6.4a
36kB
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12/19/20 08:34 AM
3.6.4
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12/10/20 08:42 AM
3.6.3
36kB
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3.6.2
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11/26/20 06:21 AM
3.6.1a
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3.6.1
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3.6.0
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3.5.17a
36kB
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3.5.16
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3.5.15
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04/30/20 05:12 PM
3.5.14
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3.5.13
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3.5.12
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cloudor
04/10/20 09:23 PM
3.5.11b
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cloudor
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3.5.11a
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3.5.10
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03/25/20 05:27 PM
3.5.9
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02/04/20 06:44 AM
3.5.2a
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3.5.1
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3.5.0
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01/31/20 02:04 AM
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3.4.10
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12/23/19 08:03 AM
3.4.9a
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3.4.9
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3.4.8b
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11/27/19 05:35 AM
3.4.8a
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3.4.8
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3.4.7a
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33kB
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3.4.4
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3.4.1
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3.3.10
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3.3.9
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3.3.7a
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3.3.6c
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09/24/19 08:02 AM
3.3.6a
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3.3.0
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09/10/19 10:25 PM
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29kB
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08/29/19 06:46 PM
3.1.30
72kB
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3.1.9u2
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3.1.9u
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3.1.9
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3.1.8
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3.1.5
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03/02/19 07:17 PM
3.1.4
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Post A Reply Comment Options
Unread 11/10/20, 02:37 AM  
cloudor
 
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Originally Posted by Striezi
Originally Posted by T3Am3R
Error when using "Heroic Slash" (skill start)
Code:
user:/AddOns/ActionDurationReminder/src/Models.lua:101: operator * is not supported for nil * number
stack traceback:
user:/AddOns/ActionDurationReminder/src/Models.lua:101: in function 'newAction'
|caaaaaa<Locals> slotNum = 5, weaponPairIndex = 1, weaponPairUltimate = F, action = [table:1]{duration = 0, slotNum = 5, inheritDuration = 0, fake = F, castTime = 0, startTime = 2549018, description = "Ihr berrascht einen Feind mi..."}, channeled = F, castTime = 0, channelTime = 0, pattern = ".*((%d+.%d+)|r Sekunden).*", numStr = "1,5", n = 1 </Locals>|r
user:/AddOns/ActionDurationReminder/src/Core.lua:271: in function '(anonymous)'
|caaaaaa<Locals> eventCode = 131185, slotNum = 5 </Locals>|r
I also have this error when using heroic slash.
It seems that in your language translation "1.5" has been wrongly inputted as "1,5". I will patch ADR to handle this situation.
Last edited by cloudor : 11/10/20 at 02:45 AM.
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Unread 11/10/20, 02:36 AM  
cloudor
 
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Originally Posted by Eldorhaan
Hi there,
I got also this message (With the run in psyjik sills):
Code:
user:/AddOns/ActionDurationReminder/src/Models.lua:101: operator * is not supported for nil * number
stack traceback:
user:/AddOns/ActionDurationReminder/src/Models.lua:101: in function 'newAction'
|caaaaaa<Locals> slotNum = 3, weaponPairIndex = 1, weaponPairUltimate = F, action = [table:1]{castTime = 0, startTime = 28198219, fake = F, slotNum = 3, description = "Tordez le temps et l'espace au...", inheritDuration = 0, duration = 0}, channeled = F, castTime = 0, channelTime = 0, pattern = ".*((%d+.%d+)|r secondes).*", numStr = "1,7", n = 1 </Locals>|r
user:/AddOns/ActionDurationReminder/src/Core.lua:271: in function '(anonymous)'
|caaaaaa<Locals> eventCode = 131185, slotNum = 3 </Locals>|r
It seems that in your language translation "1.7" has been wrongly inputted as "1,7". I will patch ADR to handle this situation.
Last edited by cloudor : 11/10/20 at 02:45 AM.
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Unread 11/10/20, 02:36 AM  
cloudor
 
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Re: Errors Lua appear periodically after the last update

Originally Posted by stribog
Errors Lua appear periodically after the last update
Code:
user:/AddOns/ActionDurationReminder/src/Models.lua:101: operator * is not supported for nil * number
stack traceback:
user:/AddOns/ActionDurationReminder/src/Models.lua:101: in function 'newAction'
|caaaaaa<Locals> slotNum = 4, weaponPairIndex = 2, weaponPairUltimate = F, action = [table:1]{inheritDuration = 0, fake = F, startTime = 3555429, description = "Вы совершаете ст...", castTime = 0, slotNum = 4, duration = 0}, channeled = F, castTime = 0, channelTime = 0, pattern = ".*((%d+.%d+)|r*сек.).*", numStr = "4,2", n = 1 </Locals>|r
user:/AddOns/ActionDurationReminder/src/Core.lua:271: in function '(anonymous)'
|caaaaaa<Locals> eventCode = 131185, slotNum = 4 </Locals>|r
It seems that in your language translation "4.2" has been wrongly inputted as "4,2". I will patch ADR to handle this situation.
Last edited by cloudor : 11/10/20 at 02:45 AM.
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Unread 11/10/20, 02:24 AM  
cloudor
 
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Originally Posted by Apox
any update on my previous post?

also, as of today, the markarth update arrived and a coupe things changed, im not sure what all exactly, but one thing that int being tracked properly is stamden subterranean assault

sub assault has been updated to recast itself after the first one procs, very similar to how rearming trap worked before it was changed to barbed trap, but it obviously doesnt require an enemy to be present to fire the 2nd hit.

the initial cast of sub assault is being properly tracked, but the timer stops after the first 3 seconds instead of displaying a 6 second timer
This is patched in v3.6.0.
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Unread 11/10/20, 01:05 AM  
cloudor
 
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Re: Re: Re: Sorry but ADR is now BROKEN

Originally Posted by Raikiki
Originally Posted by cloudor
Originally Posted by Azhrarn666
I've seen issues with many skills, e.g. Channeled Acceleration and Molten Armament and seen other people also experiencing many issues.

Is the issue related to long duration skills only? Both Channeled Acceleration and Molten Armament have a duration of 36s which would make me think there's a synchronization issue at one point.

Note: ADR hasn't been updated for the last 2 months so maybe Stonethorn broke it?
I tested these 2 skills a little but didn't find anything wrong. Can you describe your issues in detail?
I have the same problem with Channeled....When u are in a Raid or even open World and you cast Channeled there will be only shown a Timer of 4 Seconds after weaponswap....With every barswap it will reset this timer to 4 seconds as long the full duration of 36 seconds is over. Very annoying because u never know when to recast.
This usually happens in the situation when you get multiple related buffs such as Minor Force. Maybe you have gears that triggered a 4s buff which has been selected by ADR as the Channeled duration. If you can find out where that 4s buff comes from, then I can improve the selecting policy to fix that bug.
Last edited by cloudor : 11/10/20 at 01:05 AM.
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Unread 11/10/20, 12:42 AM  
cloudor
 
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Originally Posted by Apox
Originally Posted by cloudor
Originally Posted by Apox
Originally Posted by cloudor
Originally Posted by Apox
ADR is not tracking the timer of sorcerer bound aegis activation.
ADR has an option to ignore short time durations less than 3.5s by default.
Understood, I'll look into it

There is some weird interactions with nightblade grim focus. It gets to where it doesnt track the duration or the stacks properly.

About the issue someone raised with night mothers gaze, i had an issue with the set when i used it for grinding skyreach. it seems to be an issue with exorbitant amount of enemies being debuffed by NMG, but I went through addons turning them off and off and I thought I ruled ADR out from being the problem, but i never did come to a conclusion so i stopped using NMG.

Maybe try doing very large skyreach pulls using night mother's and see if you get lag?
Can you capture a clip of video to show the weird interactions with grim focus? I tested but didn't find anything wrong.
since i started tanking i dont get to dps much these days so most of my footagei have is on my tank, but i do have a little snippet, its a little different than the original issue i raised i think, this one isnt counting my stacks when im on the backbar, you can see it gets stuck at 2 stacks then immediately finishes when i swap to frontbar

you can see though on the boss, my grim focus is at 20 seconds starting the boss and after my first bow proc it shoots up to 40 seconds

i will say on the boss when it wasnt counting up i believe that was an issue with the game, as i should have still had duration left on my grim focus and i counted my light attacks in the video, i should have been able to get a 2nd bow proc, unless my grim focus actually fell off and ADR was still saying i had duration

https://gfycat.com/loathsomeflatbernesemountaindog

edit: got to spend a whole night dpsing and it happened 3 times. here ya go

https://gfycat.com/realdampamethystinepython
I think it is similar to the ocasionally missed duration on sorcerer's Craystal Fragment, in that case, the duration becomes unlimited and you can use that status at any time you want. Maybe ADR has just showed the underlying game bug as it is. If that happens again, try waiting a little longer to see whether the status is keeping available beyond normal time limitation.

If my assumption can be tested and proved true then that situation is rather a gift than a bug.
Last edited by cloudor : 11/10/20 at 12:50 AM.
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Unread 11/09/20, 03:22 PM  
Grimah

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Just wanted to let you know that the subterranean assault (Warden skill) is still using the old 3 seconds timer, when it should now be 6 seconds.
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Unread 11/08/20, 04:58 PM  
TheInfiniti352
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Exclamation Fixing a bug

Fixed some issue in the addon but haven't access to the git repo so I'm it posting here

File src\Models.lua

lines 100 - 101

Code:
if n and n > 0 then
      	action.descriptionDuration =  tonumber(numStr)*1000 --#number
end
replaced by

Code:
if n and n > 0 then
    	local tmpVal = tonumber(numStr)
    	if tmpVal==nil then
  			tmpVal = 0
     	end
      	action.descriptionDuration = tmpVal*1000 --#number
end
A nil value caused a lua error
Last edited by TheInfiniti352 : 11/09/20 at 12:39 PM.
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Unread 11/07/20, 03:12 PM  
Eldorhaan
 
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Hi there,
I got also this message (With the run in psyjik sills):
Code:
user:/AddOns/ActionDurationReminder/src/Models.lua:101: operator * is not supported for nil * number
stack traceback:
user:/AddOns/ActionDurationReminder/src/Models.lua:101: in function 'newAction'
|caaaaaa<Locals> slotNum = 3, weaponPairIndex = 1, weaponPairUltimate = F, action = [table:1]{castTime = 0, startTime = 28198219, fake = F, slotNum = 3, description = "Tordez le temps et l'espace au...", inheritDuration = 0, duration = 0}, channeled = F, castTime = 0, channelTime = 0, pattern = ".*((%d+.%d+)|r secondes).*", numStr = "1,7", n = 1 </Locals>|r
user:/AddOns/ActionDurationReminder/src/Core.lua:271: in function '(anonymous)'
|caaaaaa<Locals> eventCode = 131185, slotNum = 3 </Locals>|r
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Unread 11/07/20, 02:02 PM  
Striezi

Forum posts: 0
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Originally Posted by T3Am3R
Error when using "Heroic Slash" (skill start)
Code:
user:/AddOns/ActionDurationReminder/src/Models.lua:101: operator * is not supported for nil * number
stack traceback:
user:/AddOns/ActionDurationReminder/src/Models.lua:101: in function 'newAction'
|caaaaaa<Locals> slotNum = 5, weaponPairIndex = 1, weaponPairUltimate = F, action = [table:1]{duration = 0, slotNum = 5, inheritDuration = 0, fake = F, castTime = 0, startTime = 2549018, description = "Ihr berrascht einen Feind mi..."}, channeled = F, castTime = 0, channelTime = 0, pattern = ".*((%d+.%d+)|r Sekunden).*", numStr = "1,5", n = 1 </Locals>|r
user:/AddOns/ActionDurationReminder/src/Core.lua:271: in function '(anonymous)'
|caaaaaa<Locals> eventCode = 131185, slotNum = 5 </Locals>|r
I also have this error when using heroic slash.
Last edited by Striezi : 11/07/20 at 02:03 PM.
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Unread 11/07/20, 10:14 AM  
T3Am3R

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Error when using "Heroic Slash" (skill start)
Code:
user:/AddOns/ActionDurationReminder/src/Models.lua:101: operator * is not supported for nil * number
stack traceback:
user:/AddOns/ActionDurationReminder/src/Models.lua:101: in function 'newAction'
|caaaaaa<Locals> slotNum = 5, weaponPairIndex = 1, weaponPairUltimate = F, action = [table:1]{duration = 0, slotNum = 5, inheritDuration = 0, fake = F, castTime = 0, startTime = 2549018, description = "Ihr berrascht einen Feind mi..."}, channeled = F, castTime = 0, channelTime = 0, pattern = ".*((%d+.%d+)|r Sekunden).*", numStr = "1,5", n = 1 </Locals>|r
user:/AddOns/ActionDurationReminder/src/Core.lua:271: in function '(anonymous)'
|caaaaaa<Locals> eventCode = 131185, slotNum = 5 </Locals>|r
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Unread 11/03/20, 03:18 PM  
stribog

Forum posts: 0
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Errors Lua appear periodically after the last update

Errors Lua appear periodically after the last update
Code:
user:/AddOns/ActionDurationReminder/src/Models.lua:101: operator * is not supported for nil * number
stack traceback:
user:/AddOns/ActionDurationReminder/src/Models.lua:101: in function 'newAction'
|caaaaaa<Locals> slotNum = 4, weaponPairIndex = 2, weaponPairUltimate = F, action = [table:1]{inheritDuration = 0, fake = F, startTime = 3555429, description = "Вы совершаете ст...", castTime = 0, slotNum = 4, duration = 0}, channeled = F, castTime = 0, channelTime = 0, pattern = ".*((%d+.%d+)|r*сек.).*", numStr = "4,2", n = 1 </Locals>|r
user:/AddOns/ActionDurationReminder/src/Core.lua:271: in function '(anonymous)'
|caaaaaa<Locals> eventCode = 131185, slotNum = 4 </Locals>|r
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Unread 11/03/20, 03:03 AM  
Raikiki

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Re: Re: Sorry but ADR is now BROKEN

Originally Posted by cloudor
Originally Posted by Azhrarn666
I've seen issues with many skills, e.g. Channeled Acceleration and Molten Armament and seen other people also experiencing many issues.

Is the issue related to long duration skills only? Both Channeled Acceleration and Molten Armament have a duration of 36s which would make me think there's a synchronization issue at one point.

Note: ADR hasn't been updated for the last 2 months so maybe Stonethorn broke it?
I tested these 2 skills a little but didn't find anything wrong. Can you describe your issues in detail?
I have the same problem with Channeled....When u are in a Raid or even open World and you cast Channeled there will be only shown a Timer of 4 Seconds after weaponswap....With every barswap it will reset this timer to 4 seconds as long the full duration of 36 seconds is over. Very annoying because u never know when to recast.
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Unread 11/02/20, 07:03 PM  
Apox
 
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any update on my previous post?

also, as of today, the markarth update arrived and a coupe things changed, im not sure what all exactly, but one thing that int being tracked properly is stamden subterranean assault

sub assault has been updated to recast itself after the first one procs, very similar to how rearming trap worked before it was changed to barbed trap, but it obviously doesnt require an enemy to be present to fire the 2nd hit.

the initial cast of sub assault is being properly tracked, but the timer stops after the first 3 seconds instead of displaying a 6 second timer
Last edited by Apox : 11/03/20 at 08:23 AM.
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Unread 10/04/20, 05:52 PM  
Apox
 
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Originally Posted by cloudor
Originally Posted by Apox
Originally Posted by cloudor
Originally Posted by Apox
ADR is not tracking the timer of sorcerer bound aegis activation.
ADR has an option to ignore short time durations less than 3.5s by default.
Understood, I'll look into it

There is some weird interactions with nightblade grim focus. It gets to where it doesnt track the duration or the stacks properly.

About the issue someone raised with night mothers gaze, i had an issue with the set when i used it for grinding skyreach. it seems to be an issue with exorbitant amount of enemies being debuffed by NMG, but I went through addons turning them off and off and I thought I ruled ADR out from being the problem, but i never did come to a conclusion so i stopped using NMG.

Maybe try doing very large skyreach pulls using night mother's and see if you get lag?
Can you capture a clip of video to show the weird interactions with grim focus? I tested but didn't find anything wrong.
since i started tanking i dont get to dps much these days so most of my footagei have is on my tank, but i do have a little snippet, its a little different than the original issue i raised i think, this one isnt counting my stacks when im on the backbar, you can see it gets stuck at 2 stacks then immediately finishes when i swap to frontbar

you can see though on the boss, my grim focus is at 20 seconds starting the boss and after my first bow proc it shoots up to 40 seconds

i will say on the boss when it wasnt counting up i believe that was an issue with the game, as i should have still had duration left on my grim focus and i counted my light attacks in the video, i should have been able to get a 2nd bow proc, unless my grim focus actually fell off and ADR was still saying i had duration

https://gfycat.com/loathsomeflatbernesemountaindog

edit: got to spend a whole night dpsing and it happened 3 times. here ya go

https://gfycat.com/realdampamethystinepython
Last edited by Apox : 10/05/20 at 10:36 PM.
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