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Compatibility:
Scions of Ithelia (9.3.0)
Updated:03/12/24 10:14 PM
Created:11/27/16 06:57 AM
Monthly downloads:59,588
Total downloads:5,457,235
Favorites:1,470
MD5:
Categories:Action Bar Mods, Buff, Debuff, Spell, Casting Bars, Cooldowns
9.3.0
Action Duration Reminder  Popular! (More than 5000 hits)
Version: 3.113
by: cloudor [More]
Overview

This addon tracks your sloted actions that have duration attributes or over time effects, reminds you to re-invoke your actions, and makes you good at performing rotations.

Features
  • Show current action duration remaining seconds in action bar,
  • Show a shift bar of swapped action hints above their original action bar position,
  • Auto move player resource bars upward when they are conflicted with shift bar,
  • Support actions without duration attribute but have DOT effects such as Desctructive Touch or other timed effect such as Elemental Drain,
  • Keep the ending 0.0 hints blinking for a little longer after duration finished, so they don't get lost easily,
  • Switch correspongding timer hints for current reticle over target,
  • Support actions stackable effect counting such as nightblade's Grim Focus and its morphs,
  • Append shift bar on top of ultimate button to show third ability bar such as overload bar action timer hints,
  • Override action duration with target debuff effect, e.g. change Beast Trap's 60s timeout to 6s timeout after triggered.
  • Support stackable or time lasting effectes triggered by equipment to be marked onto related action bar slots.

Dependencies


SCM
$ git clone [email protected]:cloudor126/lua-eso-addon-adr.git
3.113
- Added effect event from player pet into processing i.e. Necro's Sacrificial Bones can show buff counter from bone pets.

3.112
- Fixed a bug of memory leak i.e. spam Shrouded Dagger with Oaken Soul should not cause FPS drop any more.

3.111
- Fixed a bug of not showing alert because of simultaneous emergence of reminders i.e. alert of Flame of Oblivion should not be nullified by Molten Whip.

3.110
- Fixed a bug of not removing hint with stack after skill had been unequiped i.e. Necro's Flame Skull will hide when unequiped.

3.109a
- Fixed a bug of minor debuff effect matching policy i.e. arcanist's Cruxweaver Armor will keep the 30 sec timer when taking damage.

3.108
- Fixed an effect purging problem i.e. Sorcerer's Crystal Fragments will not get a wrong timer after triggered.

3.107b
- Improved the matching policy to match effects coming in sequence i.e. Arcanist's Runeguard of Freedom.
- Added a '>' marking to hint that the tracker is over timed (showing the timer of the following effect) i.e. Crowd Control Immunity after Arcanist's Runeguard of Freedom.

3.106
- Improved the policy introduced in v3.104 which may cause timer lost when abilities are re-performed.

3.105
- Added Arcanist Crux into filtered list so that crux durantion won't be mixed into ability durations.

3.104a
- Improved a tracking policy to handle effect's halting and renewing i.e. Minor Breach won't be lost when templar's Power of Light sometimes breaks its duration.

3.103
- Fixed a queue maintainance parameter and a name matching policy.
(zh:解决*文环境*设置超时保留秒数为0时,*法在第二时间匹配技能描述缺失技能名称的计时bug,例如窝登的飞鸟,恰好远距离施展*在计时延迟,恰好*间插入了其他技能,恰好在设置*保留秒数为0,恰好*文翻译的技能描述*并没有该技能名称,则会导致计时不显示。所涉及的两个问题都已经解决。)

3.102
- Improved a cache key generation method and ignored Azure Blight Seed effect which may caused raid lag.

3.101
- Adjusted a filter to enable effects that is longer than the skill's duration if it is matched in description i.e. Major Cowardice can be tracked via Mass Hysteria.

3.100
- Fixed a bug about hotbar category info i.e. werewolf skills can be tracked now.

3.99
- Improved an effect filtering policy i.e. Barbed Trap's timer can continue to track its Minor Force buf after target dies.

3.98
- Raised the threshold value for extended duration i.e. Everlasting Sweep can be properly tracked now.

3.97a
- Added support for non-duration stack counts i.e. newly updated Grim Focus and its morphs are now supported.

3.96
- Re-enabled timer for debuff durations longer than action's duration and also 15 seconds i.e. Rune of The Colorless Pool can track debuff timer now.

3.95
- Added a timer for channeled skills i.e. Arcanist's Fatecarver and its morphs.

3.94
- Fixed an issue where a pop-up alert message incorrectly displayed skill infomation from current bar.

3.93
- Fixed a performance issue caused by string searches. Thanks to BoltActionBalrog.

3.92
- Improved duration extraction from ability description e.g. the 2.5s duration is preferred in Deep Breath.

3.91a
- Improved effect filtering on their updating events e.g. Power Of The Light can be configured to swith off the debuff timer now.

3.90
- Fixed a matching priority problem for stack count update event e.g. Grim Focus timer won't be reset by stack update.
- Improved stack tracking when timer started e.g. Grim Focus timer can start with a stack number if there was a stack.

3.89
- Fixed a mismatching problem for Chinese language client. e.g. Venomous Claw timer won't be triggered by poison status effect.
(zh:针对*文客户端修*了一个错误匹配的问题,例如毒爪的计时不应该被*毒状态效果所触发。)

3.88a
- Fixed a no-tracking bug when ESO failed to emit effects' fading events e.g. Mystic Orb and Wall of Element would not be lost by that reason.

3.87
- Fixed a matching and filtering condition for Chinese language client. e.g. Molten Whip's stack can be tracked when other
(zh:针对*文客户端修*了一个匹配过滤条件.例如龙骑**的*层计数器可以*常追踪了。)

3.86
- Improved policy to handle a large number of same ability effect events.

3.85a
- Improved the judgment condition of effect filtering in v3.82 thus fixed a bug not showing Igneous Weapons timers.

3.84a
- Added an option in core section to log tracked effects in chat(useful to get effects' id).

3.83
- Optimized effect processing valve to filter spam effects.

3.82a
- Optimized effects filtering i.e. Merciless Charge from MA weapon won't be counted after dot duration.

3.81
- Optimized effects priority comparison for Bound Armaments.

3.80
- Optimized bar matching policy to filter minor buffs i.e. performing Biting Jabs should not trigger Ring of Reservation.

3.79
- Allowed debuff timers to track if they are no more than the skill's duration.
- Added an option to choose whether ignore debuff timers if they are longer than the skill's duration (default:true).

3.78
- Prevented action to popup alert when it still has another longer counter but with a lower priority.

3.77
- Disabled debuffs longer than action default duration i.e. Minor Breach would not be tracked with templar's Power of the Light.

3.76
- Reenabled minor buffs to let more abilities show a 2-stage timer i.e. Bound Aegis and Resolving Vigor can show '1/2' and '2/2' hints.
(Users can disable this feature by configuring ability blacklist.)

3.75c
- Added some restrictions for ground action trigerring i.e. Caltrops and Winter's Revenge won't show trigerring mark again.

3.74
- Improved ground action starting recognition i.e. Lightweight Beast Trap can be counted even when not triggered.

3.73
- Pathed alert keyword filtering list to also support ability id like keyword filtering in core module.

3.72
- Added a secondary stack label at topleft corner i.e. Stone Giant now has both stagger count hint and debris count hint.

3.71
- Optimized bar matching policy to be bug-tolerant with German translation in necro Stalking Blastbones.
(When skeleton is up, there's an extra 'r' in the german slot name)

3.70a
- Patched Frost Clench to be marked as a tank-role skill thus taunt effect can be traced by this skill.

3.69a
- Imporved overiding actions matching policy i.e. Grim Focus and its morphs now can be traced properly.

3.68
- Improved enemy target action matching policy for mutable skills i.e. effects of werewolf Brutal Pounce and Brutal Carnage should be merged to show together.

3.67
- Improved fault tolerance on filtering effects created befor an action i.e. Crystal Fragments Proc timer now can be visible again.

3.66
- Added an option to choose whether to clean up the timer when the target has been changed to another.
- Changed the symbol added in v3.59 from '~' to '#'.
Optional Files (0)


Archived Files (275)
File Name
Version
Size
Uploader
Date
3.112
50kB
cloudor
02/18/24 06:35 AM
3.111
49kB
cloudor
02/18/24 04:45 AM
3.110
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cloudor
02/17/24 05:49 AM
3.109a
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cloudor
01/28/24 12:12 AM
3.109
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cloudor
01/27/24 11:33 PM
3.108
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cloudor
10/26/23 07:35 AM
3.107b
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cloudor
10/06/23 09:04 AM
3.106
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cloudor
10/04/23 08:21 AM
3.105
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cloudor
10/03/23 09:32 PM
3.104a
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cloudor
10/03/23 06:16 AM
3.104
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cloudor
10/03/23 06:04 AM
3.103
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cloudor
10/03/23 01:20 AM
3.103
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cloudor
10/02/23 11:36 PM
3.102
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cloudor
10/02/23 09:22 PM
3.101
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cloudor
09/19/23 09:25 AM
3.98
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cloudor
09/05/23 07:47 AM
3.97a
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09/04/23 08:13 AM
3.97
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cloudor
09/02/23 08:30 AM
3.96
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cloudor
08/18/23 10:14 PM
3.95
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cloudor
07/28/23 10:15 AM
3.94
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cloudor
07/22/23 06:45 PM
3.93
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cloudor
07/05/23 06:38 AM
3.92
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cloudor
05/27/23 11:26 AM
3.91a
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cloudor
03/19/23 06:32 AM
3.91
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cloudor
03/15/23 11:15 PM
3.90
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03/04/23 07:26 AM
3.89
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03/02/23 11:16 AM
3.88a
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02/06/23 10:05 AM
3.88
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cloudor
02/04/23 08:33 PM
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01/28/23 09:32 AM
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01/13/23 04:31 AM
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01/06/23 07:56 AM
3.84a
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12/31/22 06:57 PM
3.84
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12/30/22 11:32 PM
3.82a
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12/21/22 06:38 AM
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12/20/22 07:04 AM
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12/15/22 09:00 AM
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11/15/22 09:14 AM
3.77
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11/04/22 07:02 AM
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cloudor
11/02/22 05:34 AM
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cloudor
11/01/22 07:06 AM
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cloudor
10/30/22 08:23 AM
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10/30/22 07:31 AM
3.72
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10/08/22 07:15 AM
3.71
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cloudor
10/05/22 04:34 AM
3.70a
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cloudor
10/04/22 09:53 PM
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10/03/22 08:14 PM
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cloudor
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cloudor
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3.56
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cloudor
08/26/22 11:34 PM
3.52a
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08/26/22 11:11 PM
3.51b
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06/26/22 05:20 AM
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cloudor
06/25/22 10:12 AM
3.50
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cloudor
06/19/22 04:43 AM
3.49
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06/07/22 08:31 AM
3.48
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cloudor
05/21/22 06:33 AM
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3.44
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05/10/22 02:07 AM
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05/08/22 08:48 AM
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02/25/22 05:44 PM
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02/18/22 10:00 PM
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02/03/22 06:57 AM
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02/03/22 06:36 AM
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02/02/22 08:30 PM
3.34b
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cloudor
12/14/21 07:57 AM
3.34a
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12/14/21 07:55 AM
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12/13/21 06:20 AM
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10/28/21 04:48 PM
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09/22/21 09:07 AM
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cloudor
08/07/21 03:43 AM
3.14
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cloudor
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3.8
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06/19/21 12:11 AM
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06/19/21 12:10 AM
3.8
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cloudor
06/18/21 10:41 PM
3.6.8
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cloudor
03/29/21 07:11 AM
3.6.7
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03/27/21 06:25 PM
3.6.7
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03/27/21 06:24 PM
3.6.6
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cloudor
01/19/21 07:29 AM
3.6.5
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cloudor
01/09/21 01:27 AM
3.6.4a
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cloudor
12/19/20 08:34 AM
3.6.4
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12/10/20 08:42 AM
3.6.3
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12/04/20 03:19 AM
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11/26/20 06:21 AM
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11/10/20 03:13 PM
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11/10/20 02:43 AM
3.6.0
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11/10/20 02:40 AM
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cloudor
11/10/20 02:24 AM
3.5.17a
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08/26/20 06:27 AM
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3.5.15
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04/30/20 05:12 PM
3.5.14
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04/15/20 05:24 AM
3.5.13
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04/10/20 09:54 PM
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04/10/20 09:23 PM
3.5.11b
35kB
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3.5.11a
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3.5.9
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3.5.7
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03/03/20 05:03 PM
3.5.6
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3.5.5
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02/04/20 06:44 AM
3.5.2a
34kB
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02/03/20 10:58 PM
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02/01/20 10:15 PM
3.5.1
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cloudor
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01/31/20 02:04 AM
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12/23/19 08:03 AM
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12/11/19 05:14 AM
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3.4.8
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3.4.5
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3.4.4
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3.4.1
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cloudor
10/28/19 06:28 AM
3.3.10
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cloudor
10/18/19 04:21 PM
3.3.9
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3.3.8
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3.3.7a
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3.3.6c
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09/24/19 08:02 AM
3.3.6a
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29kB
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08/29/19 06:46 PM
3.1.30
72kB
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73kB
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07/01/19 09:57 AM
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3.1.9u
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3.1.5
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03/02/19 07:17 PM
3.1.4
67kB
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03/02/19 06:24 PM
3.1.3
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cloudor
11/23/18 06:18 AM
3.1.2
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3.1.1
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3.1.0
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3.0.22
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cloudor
12/08/17 06:29 PM
3.0.21
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3.0.20
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3.0.19a
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3.0.10
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3.0.7
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3.0.6
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3.0.4
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3.0.3
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3.0.1a
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3.0.0
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2.0.3
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2.0.2
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2.0.1
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cloudor
04/04/17 09:03 AM
1.30
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1.30
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1.30
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02/07/17 05:08 AM
1.29
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01/19/17 07:03 AM
1.28
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1.27
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1.26
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cloudor
12/26/16 08:07 AM
1.25
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1.24
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1.23
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1.22
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1.18
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1.17
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1.15
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1.14
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1.12
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1.09
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1.07
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1.06
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1.05
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11/29/16 07:45 AM
1.03
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1.02
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1.01
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11/27/16 11:30 AM
1.0
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cloudor
11/27/16 07:32 AM


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Unread 08/26/22, 11:00 PM  
cloudor
 
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Originally Posted by Grimah
Sorry if this has been asked before, but having trouble finding this infomation.

How do i blacklist certain debuff timers or all? for example warden shalks gives timer for the breach effects and the damage portions but i want to turn off the debuff portions.

Any thoughts on having an option to toggle off all debuff timers for those who don't need to track them? (that use debuff trackers instead for example)
You can just input a line of "breach" to filter those two effects.
Last edited by cloudor : 08/30/22 at 07:22 AM.
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Unread 08/26/22, 10:51 PM  
cloudor
 
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Re: Pop-Up Alerts

Originally Posted by Maelstromboli
Hi! I get a pop-up alert whenever my Blockade of Storms abilities triggers the 'off balance' effect on an enemy, but I only want the alert for cooldown tracking purposes.

It's really jarring when the alert shows and I think I need to refresh it, meanwhile it still has several seconds remaining. Is there any solution?
This has been fixed in v3.52.
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Unread 08/22/22, 04:19 PM  
Grimah

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Sorry if this has been asked before, but having trouble finding this infomation.

How do i blacklist certain debuff timers or all? for example warden shalks gives timer for the breach effects and the damage portions but i want to turn off the debuff portions.

Any thoughts on having an option to toggle off all debuff timers for those who don't need to track them? (that use debuff trackers instead for example)
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Unread 07/23/22, 06:17 PM  
Maelstromboli

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Pop-Up Alerts

Hi! I get a pop-up alert whenever my Blockade of Storms abilities triggers the 'off balance' effect on an enemy, but I only want the alert for cooldown tracking purposes.

It's really jarring when the alert shows and I think I need to refresh it, meanwhile it still has several seconds remaining. Is there any solution?
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Unread 07/06/22, 03:13 PM  
Red_Nine

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disregard
Last edited by Red_Nine : 07/06/22 at 03:29 PM.
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Unread 06/30/22, 07:52 AM  
cloudor
 
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Re: Radiating regeneration not firing on Action Duration Reminder bar

Originally Posted by AccousticSwede
Here a video from a dungeon run with a lowbie character I'm levelling at the moment:
https://www.youtube.com/watch?v=v0o0ZsXAUcA

At 0:32-0:33 you can see me casting radiating regeneration, but the action duration reminder bar doesn't fire the skill. Happens like 50% of the time I cast this skill...

The encounter log can be found here:
https://1drv.ms/u/s!AtYrA5U8-zuPqGka..._OUHh?e=fp2f71

Beginning of video is synced with the log, so time in log and in video are the same. Let me know if you want the complete dungeon run(video is only from beginning part of dungeon). This bug makes playing a healer almost impossible as the animation isn't strong enough for me to notice it with all the stuff going on. For now I use the built in bar timers in game to get through levelling my NB healer. It's a shame as your add-on is visually the best there is when it works and really helps keeping track of the timers.
Have you checked the option "Clear When Combat End"?
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Unread 06/29/22, 12:46 PM  
AccousticSwede

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Radiating regeneration not firing on Action Duration Reminder bar

Here a video from a dungeon run with a lowbie character I'm levelling at the moment:
https://www.youtube.com/watch?v=v0o0ZsXAUcA

At 0:32-0:33 you can see me casting radiating regeneration, but the action duration reminder bar doesn't fire the skill. Happens like 50% of the time I cast this skill...

The encounter log can be found here:
https://1drv.ms/u/s!AtYrA5U8-zuPqGka..._OUHh?e=fp2f71

Beginning of video is synced with the log, so time in log and in video are the same. Let me know if you want the complete dungeon run(video is only from beginning part of dungeon). This bug makes playing a healer almost impossible as the animation isn't strong enough for me to notice it with all the stuff going on. For now I use the built in bar timers in game to get through levelling my NB healer. It's a shame as your add-on is visually the best there is when it works and really helps keeping track of the timers.
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Unread 06/23/22, 08:36 AM  
cloudor
 
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Re: Dark shade skill not firing, nor updating timer on the action duration reminder bar.

Originally Posted by AccousticSwede
Here a video from a pug run today where the dark shade skill does not fire, nor refreshes the timer even though I can see the shade spawning and standing right next to me:
https://youtu.be/dQirjANW-MM

At 0:05 I refresh the dark shade skill, but the timer is not updated. At 0:20 I refresh it again, but the skill does not fire on the action duration reminder bar, yet I can see the shade standing right next to me.
I cannot reproduce this bug for myself. If you can capture logs and upload to esologs.com, maybe I can get more progress.
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Unread 06/20/22, 11:38 AM  
AccousticSwede

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Dark shade skill not firing, nor updating timer on the action duration reminder bar.

Here a video from a pug run today where the dark shade skill does not fire, nor refreshes the timer even though I can see the shade spawning and standing right next to me:
https://youtu.be/dQirjANW-MM

At 0:05 I refresh the dark shade skill, but the timer is not updated. At 0:20 I refresh it again, but the skill does not fire on the action duration reminder bar, yet I can see the shade standing right next to me.
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Unread 06/20/22, 09:37 AM  
AccousticSwede

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Re: Action Duration Reminder bug

Here's another video from a dungeon showing blade cloak not firing on the action bar when it's actually activated: https://youtu.be/7vAGczH6K9k

At 0:10 you can see me refresh the blade cloak skill, but it doesn't activate on the Action Duration Reminder bar. Yet you can clearly see the cloak active with sound and animation of the cloak pulsating. At the end you can see some of the standard addons I use with normal gameplay. Though this behavior seems to be happening regardless of whether I have these addons active or not.
Last edited by AccousticSwede : 06/20/22 at 09:41 AM.
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Unread 06/20/22, 06:30 AM  
AccousticSwede

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Action Duration Reminder bug

Hi there.
I just wanted to report a frustrating bug with this addon. It seems sometimes you have to cast a skill 3 or four times before it gets picked up by the timer. This often makes me waste a lot of resources pressing skills that have already fired, but are not shown as running on the skill bar. In dungeons this happens a lot on my dark shade skill. Used to happen a lot on blade cloak as well, but that seems to have gotten better with the updates. It can potentially happen with any skill, just some are more affected than others it seems.

Here's a video of me walking about casting some skills with only the Action Duration Reminder addon active to prevent any other addon from interfering. This is with the latest version as of 20 June 2022. In this case it was caltrops not firing, yet you can clearly see the caltrops on the ground..
Link to Video: https://youtu.be/W_2Ap78SpZY
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Unread 06/19/22, 04:57 AM  
cloudor
 
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Re: Re: Re: Re: Empowering Grasp Alert problem

Originally Posted by julivity
Originally Posted by cloudor
EDIT: Balance duration is shown as a 2 stage timer in my test on PTS.
Clarification: so the cooldown will always be 4 sec and not 24 on ADR?
A 2-stage timer will show both durations by their ending sequence. However, I test again on Live server and only see a 28 sec timer after using Balance.
Last edited by cloudor : 06/19/22 at 04:57 AM.
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Unread 06/11/22, 02:23 PM  
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Re: Re: Re: Empowering Grasp Alert problem

Originally Posted by cloudor
EDIT: Balance duration is shown as a 2 stage timer in my test on PTS.
Clarification: so the cooldown will always be 4 sec and not 24 on ADR?
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Unread 06/07/22, 09:50 AM  
forfeef

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Re: Re: New Error

Originally Posted by cloudor
Originally Posted by forfeef
Hey, I don't know if there will be an update today or not, but thought it would just be worth letting you know that this error is starting to come up - was fine for a bit, but then after about 10 minute it happens every time I swap bars:

user:/AddOns/ActionDurationReminder/src/Views.lua:64: attempt to index a nil value
stack traceback:
user:/AddOns/ActionDurationReminder/src/Views.lua:64: in function 'newWidget'
user:/AddOns/ActionDurationReminder/src/Bar.lua:109: in function 'var'
user:/AddOns/ActionDurationReminder/src/Addon.lua:55: in function 'callExtension'
user:/AddOns/ActionDurationReminder/src/Core.lua:673: in function '(anonymous)'

EDIT: Just for more info, /reloadui didn't reset this.
This bug has been fixed in v3.48.
Legend, thank you <3
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Unread 06/07/22, 09:06 AM  
Chiyachan

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Re: Re: Barbed Trap

Originally Posted by cloudor
Originally Posted by Chiyachan
Hiyo,

Thanks for the great add-on.
Until recently - barbed trap had two timers. One when placing the trap for the duration it'd remain on the floor if untouched, then a second one with a symbol once it's been stepped on and is providing the buff.
Now, that first timer is gone. Is it possible to get it back somehow, as I found it really super useful.

Thanks!
This has been fixed in v3.49.
You're wonderful and I appreciate you, thank you! <3
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